The newest rendition of the Battle.net online gaming network announced back in March of 2009, deemed "Battle.net 2.0" by many, had many of its newest features outlined today at starcraft2.com. Prospects are high: "Battle.net is about to undergo the greatest update in its long and storied history as one of the world's most successful online gaming services."
What exactly are all the fancy new bells and whistles with Battle.net 2.0, and how close is the call between Diablo III and Starcraft II as far as it is concerned?
The webpage boasts many clean and modern upgrades to the archaic Battle.net system, including a focus on continual connection for news, communication, and content updates through profiles. Intuitive matchmaking technology, previously low-key, arose to prominence in Battle.net 2.0 for Starcraft II:
Official Blizzard Quote:
[...]we are introducing an all-new Battle.net Leagues and Ladders System to the service. After using the auto-matchmaking system a few times, Battle.net will automatically slot you into a league and division that best suits your skill level.
This includes tiering based on a hundred-player margin to ensure players are gauged in competitive fields that their experience fits in, providing ideal challenge levels and more localized ranking on the ladders. Game modes will include the old and a mix of new options, including:
Official Blizzard Quote:
Custom games will of course make their return, but there will also be a slew of new, casual-friendly game modes such as the Practice League, Co-op Versus AI (players versus the computer), Challenges, and more.
Communication has seen a positive overhaul, using more advanced features that have been seen in popular communication mediums like xFire. Playerswill be able to talk to one another with friends lists and other popular social features, as well as use these features to get to know one another before playing a game together. Beyond a particular game, Battle.net 2.0 will allow chatting across many of Blizzard's online games using a new future named Real ID:
Official Blizzard Quote:
With the Real ID feature, you are able to send invites and form friendships on Battle.net with your real-life friends and family. Real ID friends are mutual, which means that both sides need to agree to the friend request. Forming Real ID friends comes with its benefits. You will see your Real ID friends by their real name, along with any character they are logged in as. You will also be able to get rich presence information about what they are doing, send broadcast messages, and communicate cross-game between StarCraft II, Battle.net, and World of Warcraft.
And of course, Real ID is totally optional. By enabling this, you can set up your Blizzard Entertainment social network, communicate and play games, and best of all, carry your network forward to future Blizzard Entertainment titles.
Is your friend mistakenly playing World of Warcraft instead of Diablo III? No problem! Assail your friend in the new instant-messaging-like interface until he or she switches games in the blink of an eye.
Player-made content, like mods, is supported by new Battle.net interfaces. Unfortunately, this will not likely carry over to Diablo III, with Blizzard's official statement of non-support for modding in Diablo III.
It appears that achievements will also play a major role with Battle.net 2.0, hinted at in earlier Blizzard statements even for Diablo III, a great way of getting players to continue playing well after beating the game. Along with the achievements are rewards through Battle.net. As of now, they seem to be something smaller such as profile pictures but they could also be used for other services Diablo fans want, like renaming characters.
There was no official word on microtransactions in the update, however, which will likely vary, or be entirely gone, depending on the game title. You can see an interview with Greg Canessa, Project Director for Battle.net, and more at the official page here!
Thanks goes to zhuge and shadow123 for some quick PMing skills and eyes, and ScyberDragon for his help nailing this info down!
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
All the content is old news
The only new thing is that it appeared on the S2 website...
I'm surprised though that they haven't implemented real ID with WoW yet.
Anyone have any idea when B.net 2.0 will be launched? I doubt we'll need to buy Starcraft or get into the beta to get it, I imagine it's very much like Steam (minus the buying games part, unless you're in the store section.)
Cool article! I was wondering about the new BNet. More interested on what they're security is going to be like for it. Now for a more personal gut wrenching moment...
Quote from "Seth" »
It appears that achievements will also play a major role with Battle.net 2.0, hinted at in earlier Blizzard statements even for Diablo III, a great way of getting players to continue playing well after beating the game.
Why is it now that EVERY gaming platform seems to be enthralled in this sort of thing? I guess, for companies at the very least, I can see the reasoning for getting people to play longer, hence more money for them; but, after seeing it once on one gaming platform, it got old. Fast. Now it's quite literally everywhere. From my point of view, it's just another thing for some people on-line, be it either PC or console, to be.....well, choice words and/or phrases I don't wish to accumulate points for voicing. It's a personal gripe, I realize, but for me I've had enough. I may sound like on old-timer (a month and half away from 29 :)) but when can games just go back to being games?
I mean, I could make a harmonica out of my old XBox Elite with a busted internal video componet, but you don't see me sending pictures to Microsoft saying "Where's my achievement points for this and can I wave this around in the face of 400 million other people that won't ever give a crud about it?" No, because I know that there's always someone better than me and someone worse than me. I learn from those that are better (if they're not cheating/modding in the first place) and give my opinions and hints to try and help those who are worse than me. You know, that old "Do Unto Others" thing.
And now, to re-install Diablo 2 and make my Strafe-azon. Again.
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]
Avast ye! Scyberdragon be te thank for the sig, arr!
The achivements system many games uses is nothing more than a way to create
Illusory Superiority, wich if you dont want to read all that stuff, can be benefitial for exemple to avoid depression.
And by other side, its also evolution, somebody did it, and got good acception on market, now everybody uses it... Its evolution, unfortunally we may never again see games beeing only games
I dont mind achievements. As long as alot of them are not totally extreme. lol. Doing some fun easy things to get achievements is the way to go
Rollback Post to RevisionRollBack
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Anyone have any idea when B.net 2.0 will be launched? I doubt we'll need to buy Starcraft or get into the beta to get it, I imagine it's very much like Steam (minus the buying games part, unless you're in the store section.)
I don't know. He said it was only going to be for Blizzard games.
Anyone have any idea when B.net 2.0 will be launched? I doubt we'll need to buy Starcraft or get into the beta to get it, I imagine it's very much like Steam (minus the buying games part, unless you're in the store section.)
As far as I know, it launches with SCII, although WoW will incorporate it at some point.
Blizz is doing a great work on this but I think they're taking more time than they should, my guess is that in the next episode of Jace Hall we'll see the date of the Beta
Don't get too excited there These first two episodes were the only two with Blizzard in them as far as I know.
The achivements system many games uses is nothing more than a way to create
Illusory Superiority, wich if you dont want to read all that stuff, can be benefitial for exemple to avoid depression.
And by other side, its also evolution, somebody did it, and got good acception on market, now everybody uses it... Its evolution, unfortunally we may never again see games beeing only games
You wanna know my answer to avoiding depression? Not letting stupid crap like "achievements" inflating or damaging your gaming ego in the first place. To me, this is nothing more than guys, of which I am, waving their e-peens around trying to act all super cool. If anyone knows of any woman that does that, please inform me but don't send me any pictures. By the way, about that Illusory Superiority, I learned about that a loooooooong time ago, but it wasn't through any Dictionary and Wikipedia. Look up George Carlin, friend. I learned a great many things from him, starting when I first realized his existence in 1992. As for the evolution bit, while I cannot deny that to be truth, I can argue that some evolutionary bits should be re-examined - nuclear energy, pants being allowed to be worn below the butt crack, WoW's expansions coming before Diablo 3's creation and American Idol are just a few amongst the many many MANY things I can think of.
On an off-topic, if you want something to be depressed about - look up RSD. It's a medical condition that I am afflicted with it to the right side of my body. Fortunately, I'm left-handed so I don't complain too much about it and, should it be deemed that the cause of it was service related, I get to fight with the Military Veterans Affairs about getting my benefits. Fun crap.
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]
Avast ye! Scyberdragon be te thank for the sig, arr!
It seems this will be quite an intelligent system. But does WoW actually use Battle.Net? If not, then RealID wouldn't work there, now would it?
Yup, as Seth said above, WoW will use Bnet2.0.
Quote from "Dauroth" »
That music that plays during the interview at moments sounds like it's something from Diablo!
But anyway, I have a feeling that Cataclysm will hit the shelves before StarCraft II! I mean, it's been what, three years since the announcement, and there's no sign of a beta in a thousand miles!
There's plenty of signs... Just be patient, it's right around the corner, ;).
Quote from "Seniri" »
Anyone have any idea when B.net 2.0 will be launched? I doubt we'll need to buy Starcraft or get into the beta to get it, I imagine it's very much like Steam (minus the buying games part, unless you're in the store section.)
As Seth said, it'll be shipped with SC2. Following SC2 will be Cataclysm. I'm hoping after Cataclysm, they'll integrate the legacy games with Bnet2.0, and then ship D3.
Quote from "Seth" »
Don't get too excited there These first two episodes were the only two with Blizzard in them as far as I know.
Agreed, not much new here except that it's probably more or less finished at this point. Still, perhaps this hints at a not-so-far-off SC2 beta?
Quote from "CrazyCapnMorgan" »
Why is it now that EVERY gaming platform seems to be enthralled in this sort of thing?
Because it's fun
I agree that some games have too many boring achievments. Like Demigod: kill 10 heroes, kill 100 heroes, kill 1000 heroes. Kill 100 enemies, kill 1,000 enemies...
Now there will most likely be "kill X" in D3 as well, but so long as they're mixed with many other types it's alright in my book.
Examples could be:
explore the entire world in one sitting (all difficulties)
find x different uniques from monster drops
trade with x amount of different people
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Hmm, looks like they may have intentionally leaked a release year!
"But while Battle.net supported mods at a basic level, integration with tools and the mod community wasn’t where it needed to be for a game releasing in 2010." - http://www.starcraft2.com/features/misc/battlenet.xml
There is a lot of new info here. Of course a lot of this was already speculated upon but seeing the actual features battle.net is capable is new. I never thought I would be able to send a message to my friend playing WoW while I as playing Diablo.
I am excited for all the features that could be incorporated with the profiles like an armory system like WoW's where I can see other players builds and gear.
The matching system is also very extensive and could make it possible for people like me who hated pairing up with random strangers to still want to play online. Hopefully they use a highly developed match making system that pairs me up with people who are similar in my play style.
Rollback Post to RevisionRollBack
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The newest rendition of the Battle.net online gaming network announced back in March of 2009, deemed "Battle.net 2.0" by many, had many of its newest features outlined today at starcraft2.com. Prospects are high: "Battle.net is about to undergo the greatest update in its long and storied history as one of the world's most successful online gaming services."
What exactly are all the fancy new bells and whistles with Battle.net 2.0, and how close is the call between Diablo III and Starcraft II as far as it is concerned?
The webpage boasts many clean and modern upgrades to the archaic Battle.net system, including a focus on continual connection for news, communication, and content updates through profiles. Intuitive matchmaking technology, previously low-key, arose to prominence in Battle.net 2.0 for Starcraft II:
Official Blizzard Quote:
[...]we are introducing an all-new Battle.net Leagues and Ladders System to the service. After using the auto-matchmaking system a few times, Battle.net will automatically slot you into a league and division that best suits your skill level.
This includes tiering based on a hundred-player margin to ensure players are gauged in competitive fields that their experience fits in, providing ideal challenge levels and more localized ranking on the ladders. Game modes will include the old and a mix of new options, including:
Official Blizzard Quote:
Custom games will of course make their return, but there will also be a slew of new, casual-friendly game modes such as the Practice League, Co-op Versus AI (players versus the computer), Challenges, and more.
Communication has seen a positive overhaul, using more advanced features that have been seen in popular communication mediums like xFire. Playerswill be able to talk to one another with friends lists and other popular social features, as well as use these features to get to know one another before playing a game together. Beyond a particular game, Battle.net 2.0 will allow chatting across many of Blizzard's online games using a new future named Real ID:
Official Blizzard Quote:
With the Real ID feature, you are able to send invites and form friendships on Battle.net with your real-life friends and family. Real ID friends are mutual, which means that both sides need to agree to the friend request. Forming Real ID friends comes with its benefits. You will see your Real ID friends by their real name, along with any character they are logged in as. You will also be able to get rich presence information about what they are doing, send broadcast messages, and communicate cross-game between StarCraft II, Battle.net, and World of Warcraft.
And of course, Real ID is totally optional. By enabling this, you can set up your Blizzard Entertainment social network, communicate and play games, and best of all, carry your network forward to future Blizzard Entertainment titles.
Is your friend mistakenly playing World of Warcraft instead of Diablo III? No problem! Assail your friend in the new instant-messaging-like interface until he or she switches games in the blink of an eye.
Player-made content, like mods, is supported by new Battle.net interfaces. Unfortunately, this will not likely carry over to Diablo III, with Blizzard's official statement of non-support for modding in Diablo III.
It appears that achievements will also play a major role with Battle.net 2.0, hinted at in earlier Blizzard statements even for Diablo III, a great way of getting players to continue playing well after beating the game. Along with the achievements are rewards through Battle.net. As of now, they seem to be something smaller such as profile pictures but they could also be used for other services Diablo fans want, like renaming characters.
There was no official word on microtransactions in the update, however, which will likely vary, or be entirely gone, depending on the game title. You can see an interview with Greg Canessa, Project Director for Battle.net, and more at the official page here!
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Join the chat!
I think there trying to integrate WoW into bnet 2.0
Ah, ok. That would probably make it all more streamlined.
Join the chat!
The only new thing is that it appeared on the S2 website...
I'm surprised though that they haven't implemented real ID with WoW yet.
Why is it now that EVERY gaming platform seems to be enthralled in this sort of thing? I guess, for companies at the very least, I can see the reasoning for getting people to play longer, hence more money for them; but, after seeing it once on one gaming platform, it got old. Fast. Now it's quite literally everywhere. From my point of view, it's just another thing for some people on-line, be it either PC or console, to be.....well, choice words and/or phrases I don't wish to accumulate points for voicing. It's a personal gripe, I realize, but for me I've had enough. I may sound like on old-timer (a month and half away from 29 :)) but when can games just go back to being games?
I mean, I could make a harmonica out of my old XBox Elite with a busted internal video componet, but you don't see me sending pictures to Microsoft saying "Where's my achievement points for this and can I wave this around in the face of 400 million other people that won't ever give a crud about it?" No, because I know that there's always someone better than me and someone worse than me. I learn from those that are better (if they're not cheating/modding in the first place) and give my opinions and hints to try and help those who are worse than me. You know, that old "Do Unto Others" thing.
And now, to re-install Diablo 2 and make my Strafe-azon. Again.
Avast ye! Scyberdragon be te thank for the sig, arr!
The achivements system many games uses is nothing more than a way to create
Illusory Superiority, wich if you dont want to read all that stuff, can be benefitial for exemple to avoid depression.
And by other side, its also evolution, somebody did it, and got good acception on market, now everybody uses it... Its evolution, unfortunally we may never again see games beeing only games
I still need to get the Little Rocket Man achievement from Half Life 2: Episode 2.
Join the chat!
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
I don't know. He said it was only going to be for Blizzard games.
♣Strength and Honor♣
As far as I know, it launches with SCII, although WoW will incorporate it at some point.
Don't get too excited there These first two episodes were the only two with Blizzard in them as far as I know.
You wanna know my answer to avoiding depression? Not letting stupid crap like "achievements" inflating or damaging your gaming ego in the first place. To me, this is nothing more than guys, of which I am, waving their e-peens around trying to act all super cool. If anyone knows of any woman that does that, please inform me but don't send me any pictures. By the way, about that Illusory Superiority, I learned about that a loooooooong time ago, but it wasn't through any Dictionary and Wikipedia. Look up George Carlin, friend. I learned a great many things from him, starting when I first realized his existence in 1992. As for the evolution bit, while I cannot deny that to be truth, I can argue that some evolutionary bits should be re-examined - nuclear energy, pants being allowed to be worn below the butt crack, WoW's expansions coming before Diablo 3's creation and American Idol are just a few amongst the many many MANY things I can think of.
On an off-topic, if you want something to be depressed about - look up RSD. It's a medical condition that I am afflicted with it to the right side of my body. Fortunately, I'm left-handed so I don't complain too much about it and, should it be deemed that the cause of it was service related, I get to fight with the Military Veterans Affairs about getting my benefits. Fun crap.
Avast ye! Scyberdragon be te thank for the sig, arr!
Yup, as Seth said above, WoW will use Bnet2.0.
There's plenty of signs... Just be patient, it's right around the corner, ;).
As Seth said, it'll be shipped with SC2. Following SC2 will be Cataclysm. I'm hoping after Cataclysm, they'll integrate the legacy games with Bnet2.0, and then ship D3.
Next Jace Hall show features a SC2 Meeting, ;).
Diablo III Analyst
SC2Mapster
Because it's fun
I agree that some games have too many boring achievments. Like Demigod: kill 10 heroes, kill 100 heroes, kill 1000 heroes. Kill 100 enemies, kill 1,000 enemies...
Now there will most likely be "kill X" in D3 as well, but so long as they're mixed with many other types it's alright in my book.
Examples could be:
explore the entire world in one sitting (all difficulties)
find x different uniques from monster drops
trade with x amount of different people
"But while Battle.net supported mods at a basic level, integration with tools and the mod community wasn’t where it needed to be for a game releasing in 2010." - http://www.starcraft2.com/features/misc/battlenet.xml
I am excited for all the features that could be incorporated with the profiles like an armory system like WoW's where I can see other players builds and gear.
The matching system is also very extensive and could make it possible for people like me who hated pairing up with random strangers to still want to play online. Hopefully they use a highly developed match making system that pairs me up with people who are similar in my play style.
Find any Diablo news? Contact me or anyone else on the News team