Trading: One of the major things I'd like to see in Diablo 3 is the ability to trade items while outside of an actual server session! Make the items in your stash or even on your current character (all depending on how they make that system work on Battle.net) available to trade with someone in the same lobby as you. I remember using the Trading Post channel for Diablo II to trade items and such! This could also be a way to check that all items are legit (though I doubt the hacking problem of Diablo II isn't going to show up as much in Diablo III).
PVP: As for PVP I think it would be really cool to have a seperate 'world' available to PVP. Again depending on how things work for Battle.net, you could load up a standard session of Diablo or several different 'arena' worlds. Some might be Colliseum type zones with no monsters while others could be open fields with a never ending supply of zombies charging onto the field to cause mayhem amid the actual players! Of course, PVP wouldn't be limited to these arenas, but they would be handy to change things up from the standard Sanctuary world that you see all the time when you're actually playing through the story!
First Let me say hello and thank you for this great opportunity to pitch some ideas to the very creators of the game it self. I have bin a fan of Diablo since the very demo of Diablo I found in a gaming CD offered by a gaming magazine here in Portugal.
The first issue seems to be what or were to take PvsP in Diablo.
The current system is not without its faults having the chance to just go Agro on all players of a given game even more when you are a much more lvled than them is hardly fair, and ruins many games.
For a game like Diablo were players are a tad blood thirsty PvsP comes naturally and it’s a good way to see ones accomplished builds.
Suggestions on PvsP:
Creating an pvp area only : if instead of just creating games were you and others go face the world of Diablo have also a ( like map ) area option, were you cold host this map that is in essence an battle arena.
You cold name the arena so saying what lvls are to join, or better even ( depending on max numbers of players ) in these arena there could be npc to set the agro mode on so players cold face in 1 vs 1 , 2 vs 2 , without the risk of overrun from other spectators.
Having a pvp server: This would be my favorite, in time you cold build a totally different map big enough for several players there players cold enlist in several pvp actions; duels, special challenges for example a challenge were two teams of a given number of players have to defend an overseer ( some huge demon /angel ) from dying wile having to kill the other teams overseer (( NOTE: although healing is not very considered in Diablo it should be available to some class, and if so it would be better to make the overseers not able to heal)) .
Also for a pvp mode iv always loved the capture the flag game, its ok in wow, but sincerely I think it can do better in Diablo.
Some rewards for those that pvp:
Pvp points to a certain max, cold be awarded ( the method to do this should be a gradually hard task lets say first point kill 5 players …. Up to the hard last point kill 50 players without dying ), these them cold be used to buy new items to change your appearance ( giving auras, different colors to armors , warbaners , tattoos , monster aspect ), give you the chance of gaining an off class skill ( never cheap and never a above lvl 12 skill «old Diablo2 reference» ), allow players to further customize their names (put skulls around) and even entry in some hall of honor type place or wall in may be a map or future expansion map.
The don’ts of pvp: pvp should not be one sided, either we all join a game and its pvp and everybody knows it ( option on creation ) or not , make the go hostile a one person option ( this is bad let it be a consensual option , no more portal runs to go to town) , portals in pvp ( I sincerely don’t think there is a place for them when in pvp no one should be able to open portals just a do or die thing here though .
Pvp recognition: a ladder should be actively on for pvp players noting kill death ratio whit a games played and experience gained ratio allowing to find among each class Ho is the best player ( so far ) this player in recognition cold have is character turned in a special one different looking for each class ( like a meaner looking barbarian whit huge flaming armor ) further more if the champ is in a game the game he joined get its name displayed in a different color announcing the champ is here .
Trading in Diablo is in a way a cultural act many like the good old way of making a trade game, other feel they don’t have the time to browse 10 trade games and there is also a factor trade a are exactly that trades, for gold has no value.
The trade game: Improving the trade game is a Mather of numbers (how many people can join a game) if its in the low numbers «10 » improving the menus is a valid option having a bag like tab in the inventory for a player to keep all the items he wants to trade, so as soon some one asks to trade it opens whit your stuff and a convenient other window/tab to put items in and gold ( whit a link to your gold box not just the gold on you) for you to make the transaction .
Now if the game is able to host several players allowing player to either set up tents ( requires a well designed map whit large spaces ) or players to put their items on either vendors for limited times or some form of e-bay like wow is a more viable option.
Gold is it worth: YES its gold !! make the gold drops rarer , prices to sell not so big , and have gold play a dynamic part of the game, quests, optional ones that cost gold, bets in pvp tournaments, skills that require training to lvl to certain lvls. In simple matters its gold not dirt you walk on all the time …
In other ideas I would love to see Diablo have a more versatile non linear story play, in other words even if the story is one make it so that the player can chose how he is affecting the same.
It cold be that a player did not save the world , but instead helped destroy it, this cold be accomplished by having some key quest have alternate endings and rewards ( this cold never lead to a player fighting side by side whit the demons , seeing it would be like having 2 main story’s « nice as that would be » but instead a slow downfall of an hero into madness) in example; Quest: Save Decard Cain , upon finding cain, he sais « thank good you here this tome poses grate power, and fear its drawing the demons here» at this point a player cold opt to a. « give me that book old man» Killing decard cain and choosing a new path of quests for the game or « come whit me » saving cain and opting for a different path.
Disclaimer:I haven't read any of these posts,but I assume some ideas are repeated as a matter of course.
As a dedicated single player,would love to see a stash accessable by all characters.
I have played through Diablo II many times to "vegas" it and hope to get a nice item or set that actually mattered to the character in question.I think in 50 or more runs throughs
I got maybe 5 useful green or unique items.While this option would still be there with the all character stash,the player would have 2 ways to play a great game,extending it's replayability.
(and of course I am aware there were hacks etc available that would do this in 2,I never sought to go around the TOS)
Possibly a shuffle/select music option(after having played through the game with music in the proper locations)Blizzard game music is simply the best.
A book or something similar in the frontend menu.Say you click an ancient tome and it opens to a list of your played heroes with either the highest first or by date,with maybe an option to sort.turn the page and see some overview details of that hero.Items like bosses killed,how many times etc.Possibly a treasure chest here(on main menu)would be the stash of 10-20 items of so.I would love something like that.
The best and final idea is already a Blizzard staple.Take the time to get the game right.
Don't take too long though I don't think I can handle the stress ;).
First, I would like to thank you Blizzard for giving us the opportunity to come back a third time in Sanctuary. Second, I am sorry if I made some mistakes … English is not my mother tongue. I had several suggestions for the pvp system: - Since the new system of health regeneration is based on health globes, the pvp system could include not only players but also lots of other characters/monsters (generating health globes when they are killed). So, it would be very interesting to create a sort of great battle involving two teams, composed of players and “non-players”, or sorts of mercenaries (characters managed by the computer). One team should defend a fortress/castle and the other should attack it. The goal is simply to defeat the other team (by capturing the flag or killing a chief/boss). Such a battle could be really cool, especially if destructible/breakable environments are included. Also, the interest to add lots of mercenaries is high: they could free health globes when they are killed (so that the players can regenerate themselves) or they can be commanded by players (these latter can choose to command or not). The introduction of siege machines, specific environments (bridges, stairs, …) and special characters (knights, archers, …) could also be very interesting. Finally, each team could have to capture a flag or kill a sort of boss (staying in the same room so that he can not be “used” for the battle). This victory could then lead to a final treasure (e.g. found in the boss’ room). - Based on the same system involving characters/monsters, other environments could be chosen. Examples: cathedral, heaven, hell, ruins… - Arenas could be introduced in Diablo 3. Small championships (involving 20 players) could also be created. - A system of ranking (e.g. with specific names) could be used.
I had an interesting idea for trading that I think Blizzard would be interested in. I remember hearing Jay Wilson say how they'd like to find a way to trade between players without having to be in the same game, or having to go out and find a game that is selling what you want.
Diablo III should have Marketplace game types on battle.net.
Marketplace games would be limited and hosted by the Battle.net servers. The games would be open 24 hours a day, and only 10 players can join per game, but the Marketplace is a predetermined map, and you cannot explore out of the city (Caldeum). Once the player is in the game, they can either put one of their items on the Marketplace and have it be open to view on all the Marketplace games, or they can browse the categorized market carts and shops in town. Determining on the rarity and strength of items for sale, they will be sold in different locations in town.
For example, a Stone of Jordan will be sold in the King's Royal Exchange. And an inferior sash will be sold on a poor man's market cart.
NOTE: An item in the Marketplace is only visible if the player that owns that item is online.
How would you bid for an item or try to buy it?
Well, that's kind of hard to explain, but I think I can make you understand. Upon viewing an item of interest, you can view it's stats, the owner, and even preview it on your character (gotta make sure it looks good!), and on the interface, there will be a button that will be named "Bid/buy". Upon clicking the button, it brings up another "Offering" interface that allows you to offer items or gold for the item. After offering items or gold for the item, the player can click the "Bid" button on the interface and that will send a private message to the owner of the item (who is currently online), and they can view your bid in-game, or on the Battle.net chat screen. If they approve the bid, they can authorize it with clicking an "Accept Bid" button on their "View Bid" interface.
Once a trade is made, the player in the Marketplace game automatically gets the item, and the player that sold the item (who is probably not in the Marketplace game) will need to go to their stash to recieve the other players bid.
It all sounds complicated, but I assure you it's much easier than it sounds - even easier than WoW's auction house setup. And if you don't like trading with the Marketplace games, you can always do it Diablo II style in a seperate, player-made game.
The only bad part about the Marketplace is you need to be online for people to view your items for sale. However, that will keep players on Battle.net longer, therefore increasing play time. Would Blizzard want players to stay on their Battle.net servers? I think they would...
PvP in Diablo series has not been the best compared to other games, but that was what made Diablo... well Diablo. I think seeing this kind of PvP again in Diablo 3, but more depth and polishing, will definitely satisfy fans.
With trading features I hope to see Blizzard build up with what they already had established in Diablo 2. It was pretty fun and somewhat easy way of trading, and I'm sure I'm not alone on that thought.
I think that PvP in Diablo 3, if it exists outside of what it did in Diablo 2, could not exist like PvP in WoW.
Arenas will not work because Diablo is a much faster paced game, and the lack of healing type classes will make games go much too quickly.
I think the best system would actually mimic something like Halo 3, or other first person shooters. Specifically I think a deathmath play style would be extremely fun in an game like Diablo. Each team (or player if it is ffa) will spawn, and the winner is not determined by the last team (person) standing, but rather most kills obtained, or most kills when the timer expires. Of course players could respawn, powerups items could potentially respawn ect.
I believe this is the system that would work most for the Diablo universe because Diablo has always been a game that is fast paced, and combat is over extremely quickly. It does not take a long time sink to get on and find a match, and the matches don't have to last very long. People can play in sessions of under an hour and feel like they did something meaningful.
Teams (players) should then be able to go up or down in rank (level, think again Halo style, or even WC3 style), and get matched against people of their own level.
Rewards can and should exist. However, the rewards should be purely cosmetic, or trivial at best. Immortalized in ladder lists, a special pet (if pets exist), titles ect. However, nothing that would make people "grind" for pvp gear or such.
Of course other game variants could work in this system including king of the hill, territories, capture the flag, ect.
First, a currency should exist.
If said currency does exist, I propose a system that is sort of like a "Market". This would exist by players (or possibly guilds) buying a space in a designated area or something similar. You can then place items in a storage place, maybe under an NPC like character, and set a price for your items. This npc or whatever can be interacted like a normal NPC, and anyone and everyone can shop there.
The Stands should stay up when the person logs off. Maybe items can be placed on a counter or something, where youc an visibly display a certain amount of items (of course costing $).
:necro:I am a huge Diablo I & Diablo II fan, I am so happy to be able to post my comments to improve the game. I am going to compare some differences between Diablo I & II and how they will relate to Diablo III.
Firstly, I loved how there were ladders used in Diablo II, they should keep the ladders open but add ladders for team pvp and/or guild pvp ranks. They should still keep the Hardcore ladders (1 death,gameover) seperate for that type of pvp.
Another great idea would be to put in faction pvp. This feature would include different clans you could join, (Guild type) they would each be at war with each other and have there own headquarters located in a region. This would include there own custom flags that would be posted around there HQ base.
Another feature needed for pvp is a "Arena type stadium" where players could sit down and watch there friends fight out matches in different type of arena battle from above. In Diablo I & II players really get tired of fighing in the grass with monsters messing with your battles.
If they include a faction type, they would want to add gulid controls where you would have clans with different options to there group, (bank,funds,etc.)
World karma is another great idea that could improve the game. In Fallout 1,2 & 3, there was a karma system that could work for Diablo. It would either punish those that do things evil (like attacking non consented, attacking NPCS, etc). If the player had good karma he could unlock rare items and have recruitment to factions that were hard to get into.
PvP is a huge part of Diablo I & II, without the option of respec it has always been diffuclt with customizing characters. You had to have more than one type of character in order to have different PvP specs. This feature is a must!
An auction house would be a neat feature, but not with gold. They should setup either SOJ (Stone of Jordan) or rune system that would be used to barder goods.
Another feature would be to have a profession called "Merchant" this would work where you would setup a store in town and sell your items to players. This incorporates the original trade channel feature but with a more visual aid of trade locations all around town by members.
In Diablo I you had to travel by going down floors. In Diablo II you travel through (Act portals) I think Diablo III should incorporate free style travel through all regions by either foot or mount. If they added mounting possible camels , that you could purchase in Lut Golein from a vendor to travel across the desert.
They should add more cow levels , but make them unique and different from the cows we know of. Possibly different creatures. Terrain? Zerg? May a Warcraft Boss!
Loot rules need to be inforced. When I used to play the game, it was setup as Free for All. The problem with this is people with bad connections always lose out on the loot. This would allow everyone to get items without worry.
Lastly, in Diablo I at Floor 2, you fought a boss called "The Butcher." He was more difficult than the region area. Even if you were geared correct you could never defeat him by yourself. You had to corner him into rooms and shoot arrows to kill him over time. In Diablo II, you fight the boss Andariel in the first act. She was extremly easy to kill without using any strategy. They need to improve the difficulty of bosses based on your level. For instance, make some bosses so difficult that you cannot defeat them head on. As in planning a strategy by corning them into rooms or other ways.
I am so happy to be able to give ideas. Good Luck Diabli Team were all wishing you the best!
In order to preserve the flavor of Diablo2 and to meet the standard set by recent games (such as WoW), Diablo3 needs to feature a strong and accessible trading system.
The easy way out would be an Auction House system, but that wouldn't work with Diablo2's barter economy. To accommodate that barter system (which I believe is an irreplaceable part of what makes Diablo what it is), a message board system that also sets up direct trades between players would be ideal.
Imagine a message board (integrated into Battle.net), where players can create a thread, select items to trade, which are then set aside on the server until the trade is canceled or completed, and post what kind of things they are looking for.
Other players then could view this thread, and reply with their offers by selecting items they own, which the server would also hang onto.
When the original player is satisfied with the offer, they would confirm trade on the message board, as would the offering player. The system would then help set up a time for them to trade in person, or optionally perform the trade automatically. For the automatic option, players would not need to have overlapping play-times, making trading quite easy.
"What do you want to see in Diablo 3 concerning Trading features and PvP features. Post them below"
Trading Features: Keep it Very Simple! So, even the newest and youngest players can easily see what item(s) is being traded, and what they are trading.
My thoughts on making it simple are;
-On the trading interface show the exact name(s) of the item(s) to be traded and a picture of the Item(s). Nothing more. No extra spaces or visuals.
-2 buttons easy to read [Accept] [Decline].
- If and item or gold has been changed during the trade process before or after clicking the [Accept] button, a message should be sent, on screen, saying that the item was added or taken out of the trade and should cancel [accept] for a few seconds.
Being able to trade at any area of the game, at any time.
- You will not be able to trade all items. But you can trade any item that is tradable for any other item. I.E. 1gold for an SOJ. if you wish.
- The Items you will not be able to trade are only items you receive from an out of game event, and ears.
No more Hostile or Friendly buttons. Simply PvP[ON] or [Off].
-If PvP is [Off] No other player user can attack you anytime.
-If PvP is [On] You will be able to attack other players, outside of town, within a certain level range.
-I'm keeping the ear of (character name) After you kill a PvP, but its only available to the user who killed the character.
-There will also be an "Ear" safe where you can keep track of all your trophies. This will be unlimited, but you can only have one of each character you kill. So, if you kill the same character but at a higher level you will lose the lower level ear and keep the Higher level ear.
- There will also be a display somewhere for any player to see all of your ears you have collected.
I will add a Stakes duel. you can put anything you like up for stakes. 1gold or everything you own. Both players must accept the stakes before the duel and cannot be toggled off during the fight.
-You can enter stakes duel as a party or solo. Once your in the duel no one from the outside can affect your fight in any way.
-Once you have either, entered a stakes duel, or engaged in a PvP battle you will not be able to enter town to cancel the duel. You must wait until the fight ends, in a stakes duel, or after a certain amount of time in regular PvP
-There will be a [Draw] button that cancels the duel if you accidently engage in a fight and wish to go in town without waiting.
-There will be a small screen that shows everyone that is attacking you in PvP.
i havnt read any of these posts, maybe this was said maybe not. but i would like to see extra skill or talent points given for set amount of life time kills. plus i really miss the ranking system from Wow. Also you shouldnt be able to force pvp on someone like you could in D2, maybe you have but id like to see it
keeping trade balanced, wasnt anything to drop 1 million gold in D2, you could very easy get that back. trading gold was a joke. no one wantted it ill give ya 2 million gold for that windforce and someone would laugh you off the channel.
I would like to see lower items freely trade able, these include items with lower magical abilities. For best items I think they should be "soulbound" or only usable on an account. Items in the middle should be trade able amongst guild members, assuming that guilds are available in D3. Runes and gems should be trade able because of the low drop rates, it is insane trying to get the specific rune you want just by grinding.
You could also set it up as a quest reward to make an item trade able. Or some fairly rare drop (like a scroll) that would allow you to make an item trade able. This would cut down on the items that were being traded without cutting it out completely.
On the other hand it was really nice to go into a game and get a bunch of gear that was trash to someone else but really good for someone that hadn't spent much time doing MF runs.
You could also do something like trade tokens that people have to collect (grind) in order to trade and apply a value to an item based on whatever you want.
In the setup of the game just like it used to, have options if you want it to be full PvP, open PvP within a level range, or PvP only if the person chooses to be hostile.
I say no PvP in towns, but other than that keep level limits. If you are within level range of another player you are free game. The level range makes the fight much more fair but keeps the open endedness of "is this person friendly or not". I enjoy the thrill of not knowing if I need to fight or not and reading peoples actions. That's why I like open PvP, but I remember D1 and how awful it was getting killed constantly by some cheater.
This idea targets player killers (PKs) in PVP who go after characters that are of a level markedly lower than their own.
The idea is that whenever a high level PK downs a low level player a group of higher level demons rise from the ground and consume the "offering" left behind by the PK. The demons, being the crazed, chaotic lot that they are, would then turn against the PK and break his ass in two.
Think "Blood of Heroes" from WoW, except there is no running away from the crazed demons that spawn. The demons would attack the PK in a visual frenzy and leave little but bones and dust in their wake.
The idea would be to cause a PK to think twice before griefing a low level character. Where, again, low level is markedly obvious.
It is a cool play on actions having consequences and perhaps would allow some people to play Diablo 3 without having to face really lopsided encounters in PVP.
I would like an old-school Diablo style game. Bringing the game up to date with some new features is nice, but too much could just create a potential mess. I want everything that made Diablo great, just more of it - more items, more / longer Acts, a bigger skill tree (more levels) and more nostalgia than I can possibly fathom.
I see nothing wrong with a possible dedicated trading zone and Guild Halls, but I could see a potential mess with an "Auction House".
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