• 0

    posted a message on Diablofans - WWI Card Tyrael Pet Contest
    :necro:I am a huge Diablo I & Diablo II fan, I am so happy to be able to post my comments to improve the game. I am going to compare some differences between Diablo I & II and how they will relate to Diablo III.

    PVP Features:

    1. Firstly, I loved how there were ladders used in Diablo II, they should keep the ladders open but add ladders for team pvp and/or guild pvp ranks. They should still keep the Hardcore ladders (1 death,gameover) seperate for that type of pvp.
    2. Another great idea would be to put in faction pvp. This feature would include different clans you could join, (Guild type) they would each be at war with each other and have there own headquarters located in a region. This would include there own custom flags that would be posted around there HQ base.
    3. Another feature needed for pvp is a "Arena type stadium" where players could sit down and watch there friends fight out matches in different type of arena battle from above. In Diablo I & II players really get tired of fighing in the grass with monsters messing with your battles.
    4. If they include a faction type, they would want to add gulid controls where you would have clans with different options to there group, (bank,funds,etc.)
    5. World karma is another great idea that could improve the game. In Fallout 1,2 & 3, there was a karma system that could work for Diablo. It would either punish those that do things evil (like attacking non consented, attacking NPCS, etc). If the player had good karma he could unlock rare items and have recruitment to factions that were hard to get into.
    6. PvP is a huge part of Diablo I & II, without the option of respec it has always been diffuclt with customizing characters. You had to have more than one type of character in order to have different PvP specs. This feature is a must!
    Trade Features:
    1. An auction house would be a neat feature, but not with gold. They should setup either SOJ (Stone of Jordan) or rune system that would be used to barder goods.
    2. Another feature would be to have a profession called "Merchant" this would work where you would setup a store in town and sell your items to players. This incorporates the original trade channel feature but with a more visual aid of trade locations all around town by members.
    Addtional Ideas:
    1. In Diablo I you had to travel by going down floors. In Diablo II you travel through (Act portals) I think Diablo III should incorporate free style travel through all regions by either foot or mount. If they added mounting possible camels , that you could purchase in Lut Golein from a vendor to travel across the desert.
    2. They should add more cow levels , but make them unique and different from the cows we know of. Possibly different creatures. Terrain? Zerg? May a Warcraft Boss!
    3. Loot rules need to be inforced. When I used to play the game, it was setup as Free for All. The problem with this is people with bad connections always lose out on the loot. This would allow everyone to get items without worry.
    4. Lastly, in Diablo I at Floor 2, you fought a boss called "The Butcher." He was more difficult than the region area. Even if you were geared correct you could never defeat him by yourself. You had to corner him into rooms and shoot arrows to kill him over time. In Diablo II, you fight the boss Andariel in the first act. She was extremly easy to kill without using any strategy. They need to improve the difficulty of bosses based on your level. For instance, make some bosses so difficult that you cannot defeat them head on. As in planning a strategy by corning them into rooms or other ways.
    I am so happy to be able to give ideas. Good Luck Diabli Team were all wishing you the best!
    Posted in: News & Announcements
  • To post a comment, please or register a new account.