Taking down the monster's damage in co-op is totally fine with me. Cmon people..ChiLL and stop whining. You bought a Blizz game, so either enjoy it and try to live with the changes or go play some other game..
Words of a casual. :\
Says the guy who is too much of a wuss to play HC? Stop bitching on forums and go clear every act on HC Inferno before you complain about proper difficulty progression.
Uhh "wuss" what the fuck is this? Pre school? Anyway.. I got a hardcore character, what does that got to do with anything. Think you are confusing me with someone else.. And when you know what I did on my account you can come back and tell me what to do on it fucking garbage casual.
You've got to be kidding me.... You called him "Trash casual". That's so insane that people actually come to the point to think that having absoludely no life and addicted to a game makes them better. Every single game in the world is made for casual. For the simple reason, that you can't play a game 15 hours a day forever. You sir are a real loser, and when you realize it, you will do as I did back in 06 when I raided 18 hours a day in vanilla wow. You'll look back and smack yourself.
Honestly they were doomed from the start. The economy is garbage and inflating rapidly just like D2. I wish they kept the decision for bind on equip gear in the game, as the economy would be soooo much better.
Diablo II had fine economy IF you forgot about gold and talk in runes. Good rolled uniques had it's worth and no soulbond system either. However, there was ladder resets, which basically erased game each time it happened. I can't say I liked that system (effectively loosing your hero and what you had on him), but they will have to add some sort of gear remover/trade stopper later. Personally, I hope they add enchanter and ability to either enhance or improve/reroll rares/legendaries once at cost of soulbonding (to account) item, it will also make those badly rolled oranges selleble as a base for 'gamble'. But it's completely offtopic...
I like your thinking! Optional binding if you enhance the item to the "best possible". They still need to make things "harder", however, because if items can be improved even more, then people will easily faceroll A4 Inferno.
As for the "broken" part, I meant in terms of D2 gold value, D2 economy worked (aside from duping) because there were community-determined values to items like SOJs & higher end runes. However, it still needed to be flushed, as you've said, and D3 was supposed to prevent that.
You find your self hardcore because you can break urns for 40 hours? I hate to break this to you - in well formulated English compared to your raging incoherent ramblings - But no sane being likes breaking vases for 40 hours, unless you are supposedly a hardcore Farmville fan. And remember - this is 40 hours for solo gear - No Co-OP. And Diablo is about Co-op to begin with - so gg.
As for anyone claiming Blizzard are delusional about their own game - 3/10 troll - You must have missed the fact of how you are forced into Solo play.
I lol'd at the thought of Kolz going onto farmville "super-hard" and posting on peoples' facebook walls saying "fucking casuals, I have 100 facebook accounts going to pwn yer farms" in a game where he is super hardcore and the whole user-base is "casual non-gamers" haha
the whole game was stupidly easy. beat inferno after 2 weeks, thought it was supposed to last 6 months. 50 hours of gameplay in a 60 euro game. Thats horrible. oh ye half my gear isnt level 60, so I assume Im not outgearing it. No exploits used either.
At the people crying they can't farm gear anymore, man up and l2p, this game is beatable naked.
I seriously doubt you beat the game in 50 hours without spending real-money on shit and sub-60 gear. However, if you did, congrats you are of the elite D3 gamers. Now go and beat it again with every class, and on hardcore as well. In fact if you are that good then you should be one of the first to clear it on HC. That should net you a lot more hours for your money.
Troll attempts aside, realistically knowing the current amount of stats required to survive hits well, current pre the group damage scaling adjustment.
This is the old scaling on inferno, can link the other dififculties aswel.
tl;dr, Too much drama and tears about this change for nothing putting it all into context.
Thanks for putting it into perspective. Honestly I wouldn't mind even a slightly further buff to enemy health to account for the damage loss. Stop the whiners about it being easier.
What I'm disappointed with is that followers actually buff you quite a bit (i.e. enchantress +15% armor) yet it's just 100% to play with one. Meaning solo is still potentially easier than co-op due to free boost. In co-op some spells buff ally's, but I haven't looked into the math to compare exact things of follower vs player.
Taking down the monster's damage in co-op is totally fine with me. Cmon people..ChiLL and stop whining. You bought a Blizz game, so either enjoy it and try to live with the changes or go play some other game..
Words of a casual. :\
Says the guy who is too much of a wuss to play HC? Stop bitching on forums and go clear every act on HC Inferno before you complain about proper difficulty progression.
Uhh "wuss" what the fuck is this? Pre school? Anyway.. I got a hardcore character, what does that got to do with anything. Think you are confusing me with someone else.. And when you know what I did on my account you can come back and tell me what to do on it fucking garbage casual.
You've got to be kidding me.... You called him "Trash casual". That's so insane that people actually come to the point to think that having absoludely no life and addicted to a game makes them better. Every single game in the world is made for casual. For the simple reason, that you can't play a game 15 hours a day forever. You sir are a real loser, and when you realize it, you will do as I did back in 06 when I raided 18 hours a day in vanilla wow. You'll look back and smack yourself.
... or he'll be one of those people that die at his computer because he never opened a window and suffocated, or had a heart attack from eating nothing but chips during his "serious winner" gaming streak of 50 hours ...
Why do people keep saying 'keep playing it', we were playing it... Apparently we can't play the game the way we want? what the hell happened to their quote saying if we wanted to loot vases and chests over slaying demons was A-OK. Another old quote about us ruining our gaming experience by skipping quests was our fault and none of their business.
There is likely a more dire perspective involved in the vase nerf, given that it was paradise for botters and goldfarmers. Players running it was hardly anything to cry about, but giving the third party gold sellers a heaven spot like that would be terrible.
Very good point. I think they could easily fix it by having an internal limit on things (i.e. hard limit to 10k gold found from jars per hour or something) or just never leave a streak of jars open unless there's mobs all around it (i.e. not safe).
Really give a damn that much about pvp? Diablo has never been about pvp, the main stuff has always been about dungeon crawling. And it was ok to take it out for the time being because of that fact so fuck pvp. You want pvp then go to shit of legends or some other f2p game that is only pvp. It will be added eventually so big shit it's not there on day one.
Diablo has never been about PvP, sure ok. So since the main aspect of how the game was originally design was about dungeon crawling that makes any other feature useless and has no weight in how the game gets played in the long run. Why are you so angry? Because I, a PvP'er cleared and humiliated your famed Diablo PvM in a quarter the time it took or will take you? Because I, the PvP'er find Blizzards lack luster and easy mode PvM unsatisfying? Because I, the PvP'er when it comes down to it, am a better player over all then you will ever be in both PvM and PvP?
Does that anger you? That I see and feel myself as a higher individual then you? That I bring elitism into your carebear world? Good, welcome to Diablo buddy, get used to it.
Well, I only read the first 2 pages of complaining, and I skipped the rest of it.
Before I begin, I'd like to state that I play both a Barb and a DH, both progressing through Act 3 Inferno at the moment. I haven't taken a Hardcore toon to Inferno yet, though I played a lot of HC back in D2, and all of this is merely my opinions and conjecture. TLDR is at the bottom.
Firstly, not all of the gold farming spots were broken, seems to me the only real hotfixed nerf were the pots, which while lucrative, were probably the most mind-numbing method to farming gold in the game. I personally feel this was simply a method that they used to curb the massive influx of bots that were running Royal Crypts thousands of times a day across hundreds of accounts - they had to do something. While I agree it wasn't the best course of action, it was probably the fastest. If they don't do something to stem the ENORMOUS influx of gold being pumped into the economy, those 10 Mil upgrades become 100 Mil upgrades in short order.
Regarding the Multiplayer mob nerf, I have to say I'm somewhat indifferent to it all, but if I had to lean, I'd lean towards being in favor of them. What many solo, or "two-man" players are failing to understand, is the scaling of Mob HP and damage with 3 and 4 people in the game. Given that you need to put a little more than 4x the damage into something to kill it, AND your melee are often not doing nearly the DPS (Less time on target, survivability stats taking up space for damage stats, etc) that your ranged are doing, this can be a little problematic. Add in the fact that even in outstanding gear, melee can be gibbed nearly instantly in the later Acts of Inferno, and I'm sure you can see the issue. With all that being said, I'm not terribly opposed to the idea of lowering damage output of the mobs in Inferno multiplayer.
Finally, in response to all the melee vs ranged debate, play both of them. I'm sure there's folks on BOTH sides, that only play 1 side, melee or ranged. If you only play a Ranged, it's hard to see where Melee is coming from, and vice-versa. Personally, I will admit that my DH is much easier to play. At the same time, I'm not enjoying playing him as much as my Barb, simply because he doesn't have any survivability. My Barb is often met with "f u" affixes on elite packs more often than my DH, but at least on the Barb nothing can 1 shot me. I accept the difference in the two playstyles at the moment. In general, I farm on my DH when I'm solo, or I play with a coordinated group of friends that I've been playing video games with since D2 and Halo 1 in the college days. My Barb at the moment only plays Duo with my roommate's Mage until his gear improves some more. I accept the fact that even though my toons are equally geared (pretty much), my Barb is going to take more time to make viable. I'll simply continue doing what it is I'm doing, and investing the time to progress.
And yes, I realize that I've got 2x 60s already, but I also have a full-time job, a live-in SO, and a side business that keeps me pretty busy. So no, I'm not playing 8,10,12 hours a day. Most days, it's 2-3 hours tops. Granted, I've been playing Diablo games for more than a decade, but success really is obtainable whether you're casual, or hardcore. I simply refuse to be miffed that I haven't completely beaten Inferno a month after release. I'd likely get bored if that were the case anyway =P
TL:DR - Farming nerfs were pretty localized, multiplayer will still be challenging, roll both a melee and ranged class to Inferno before yelling at the other side, take a deep breath, and realize the game will still be around a day, week, or month from now in case you aren't able to beat EVERYTHING today.
This gonna be sooo epic, Blizzard is removing one farming spot after another....How we gonna farm for those crazy expencive items on AH now?
Since buying stuff from AH is like only way to get into Inferno Act2-4 (Sure work if you have like 10 hours gametime each day) But for normal players this gonna be hell....I feel sad for myself that was hoping to buy a new weapon today after alot of farming....Hip hip hurray for Blizzard ones agin.
Just play the freaking game like you're supposed to and stop trying to find the easy way that isn't playing it
Being forced to play the game one certain way will always mean doom for the game. So far people have enjoyed playing with the glitches, and the farming of their own, items and gold alike. Now blizzard is nerfing and removing everything so that players have to farm ONE and only ONE way, this will produce a ton of players being bored and eventually end the game's life sooner then expected.
I am forced to play in coop play as monk, or roll a demon hunter to get a CHANCE at farming a few gold to pay repairs (especially with the fucking increase that's incoming) and maaaaybe pray for an item worth 50k so I can get a cheap item which wont get me far in ACT 2 for 1 mil....
I want to be able to solo shit, and I do not want to reroll a ranged class in order to play my Monk.
Blizzard and balance is just terrible. Look at WoW, Starcraft (Wings of Liberty) and HOTS. Diablo is just one of their new failures of an otherwise shitty company ever since Actifags merged.
Pretty pathetic if you actually believe that. First off you're not getting items worth 50k if you're lucky. I almost exclusively run Act 1 on my undergeared Monk and the game shits items worth at least 100-150k. I'm so damn glad they nerfed pot farming it became the best way to farm and was ultimately just completely unfun.
Furthermore, I love the part where you talk about WoW/SC balance. WoW's the most balanced it's been since it was released, and SC2's pretty damn balanced (and I won't even touch on how you claimed Heart of the Swarm was unbalanced, since clearly you're the only one playing it atm).
This game was created by a bunch of Tals sorc wearing scrubs in Diablo 2, or scrubs who left Diablo because they couldn't hack it and went to WoW.
LOL
Someone leaving a game after playing it for 4+ years (I forget how longer after D2 came out before WOW) was because they couldn't hack it? I think you've got the delusional finger pointed in the wrong direction...
Wyll
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You've got to be kidding me.... You called him "Trash casual". That's so insane that people actually come to the point to think that having absoludely no life and addicted to a game makes them better. Every single game in the world is made for casual. For the simple reason, that you can't play a game 15 hours a day forever. You sir are a real loser, and when you realize it, you will do as I did back in 06 when I raided 18 hours a day in vanilla wow. You'll look back and smack yourself.
I like your thinking! Optional binding if you enhance the item to the "best possible". They still need to make things "harder", however, because if items can be improved even more, then people will easily faceroll A4 Inferno.
As for the "broken" part, I meant in terms of D2 gold value, D2 economy worked (aside from duping) because there were community-determined values to items like SOJs & higher end runes. However, it still needed to be flushed, as you've said, and D3 was supposed to prevent that.
I lol'd at the thought of Kolz going onto farmville "super-hard" and posting on peoples' facebook walls saying "fucking casuals, I have 100 facebook accounts going to pwn yer farms" in a game where he is super hardcore and the whole user-base is "casual non-gamers" haha
I seriously doubt you beat the game in 50 hours without spending real-money on shit and sub-60 gear. However, if you did, congrats you are of the elite D3 gamers. Now go and beat it again with every class, and on hardcore as well. In fact if you are that good then you should be one of the first to clear it on HC. That should net you a lot more hours for your money.
Thanks for putting it into perspective. Honestly I wouldn't mind even a slightly further buff to enemy health to account for the damage loss. Stop the whiners about it being easier.
What I'm disappointed with is that followers actually buff you quite a bit (i.e. enchantress +15% armor) yet it's just 100% to play with one. Meaning solo is still potentially easier than co-op due to free boost. In co-op some spells buff ally's, but I haven't looked into the math to compare exact things of follower vs player.
... or he'll be one of those people that die at his computer because he never opened a window and suffocated, or had a heart attack from eating nothing but chips during his "serious winner" gaming streak of 50 hours ...
Very good point. I think they could easily fix it by having an internal limit on things (i.e. hard limit to 10k gold found from jars per hour or something) or just never leave a streak of jars open unless there's mobs all around it (i.e. not safe).
Does that anger you? That I see and feel myself as a higher individual then you? That I bring elitism into your carebear world? Good, welcome to Diablo buddy, get used to it.
Before I begin, I'd like to state that I play both a Barb and a DH, both progressing through Act 3 Inferno at the moment. I haven't taken a Hardcore toon to Inferno yet, though I played a lot of HC back in D2, and all of this is merely my opinions and conjecture. TLDR is at the bottom.
Firstly, not all of the gold farming spots were broken, seems to me the only real hotfixed nerf were the pots, which while lucrative, were probably the most mind-numbing method to farming gold in the game. I personally feel this was simply a method that they used to curb the massive influx of bots that were running Royal Crypts thousands of times a day across hundreds of accounts - they had to do something. While I agree it wasn't the best course of action, it was probably the fastest. If they don't do something to stem the ENORMOUS influx of gold being pumped into the economy, those 10 Mil upgrades become 100 Mil upgrades in short order.
Regarding the Multiplayer mob nerf, I have to say I'm somewhat indifferent to it all, but if I had to lean, I'd lean towards being in favor of them. What many solo, or "two-man" players are failing to understand, is the scaling of Mob HP and damage with 3 and 4 people in the game. Given that you need to put a little more than 4x the damage into something to kill it, AND your melee are often not doing nearly the DPS (Less time on target, survivability stats taking up space for damage stats, etc) that your ranged are doing, this can be a little problematic. Add in the fact that even in outstanding gear, melee can be gibbed nearly instantly in the later Acts of Inferno, and I'm sure you can see the issue. With all that being said, I'm not terribly opposed to the idea of lowering damage output of the mobs in Inferno multiplayer.
Finally, in response to all the melee vs ranged debate, play both of them. I'm sure there's folks on BOTH sides, that only play 1 side, melee or ranged. If you only play a Ranged, it's hard to see where Melee is coming from, and vice-versa. Personally, I will admit that my DH is much easier to play. At the same time, I'm not enjoying playing him as much as my Barb, simply because he doesn't have any survivability. My Barb is often met with "f u" affixes on elite packs more often than my DH, but at least on the Barb nothing can 1 shot me. I accept the difference in the two playstyles at the moment. In general, I farm on my DH when I'm solo, or I play with a coordinated group of friends that I've been playing video games with since D2 and Halo 1 in the college days. My Barb at the moment only plays Duo with my roommate's Mage until his gear improves some more. I accept the fact that even though my toons are equally geared (pretty much), my Barb is going to take more time to make viable. I'll simply continue doing what it is I'm doing, and investing the time to progress.
And yes, I realize that I've got 2x 60s already, but I also have a full-time job, a live-in SO, and a side business that keeps me pretty busy. So no, I'm not playing 8,10,12 hours a day. Most days, it's 2-3 hours tops. Granted, I've been playing Diablo games for more than a decade, but success really is obtainable whether you're casual, or hardcore. I simply refuse to be miffed that I haven't completely beaten Inferno a month after release. I'd likely get bored if that were the case anyway =P
TL:DR - Farming nerfs were pretty localized, multiplayer will still be challenging, roll both a melee and ranged class to Inferno before yelling at the other side, take a deep breath, and realize the game will still be around a day, week, or month from now in case you aren't able to beat EVERYTHING today.
Warm Regards,
Alteena
Being forced to play the game one certain way will always mean doom for the game. So far people have enjoyed playing with the glitches, and the farming of their own, items and gold alike. Now blizzard is nerfing and removing everything so that players have to farm ONE and only ONE way, this will produce a ton of players being bored and eventually end the game's life sooner then expected.
Pretty pathetic if you actually believe that. First off you're not getting items worth 50k if you're lucky. I almost exclusively run Act 1 on my undergeared Monk and the game shits items worth at least 100-150k. I'm so damn glad they nerfed pot farming it became the best way to farm and was ultimately just completely unfun.
Furthermore, I love the part where you talk about WoW/SC balance. WoW's the most balanced it's been since it was released, and SC2's pretty damn balanced (and I won't even touch on how you claimed Heart of the Swarm was unbalanced, since clearly you're the only one playing it atm).
LOL
Someone leaving a game after playing it for 4+ years (I forget how longer after D2 came out before WOW) was because they couldn't hack it? I think you've got the delusional finger pointed in the wrong direction...
Wyll