Hotfixes - June 8th
A few interesting hotfixes went live late last night. Within these hotfixes it looks like monster damage will no longer increase when additional players join. This was originally said to go live with Patch 1.0.3.
In cooperative games, monster damage will no longer increase when additional players join the game. Please note that monster health will still scale based on the number of players in a party
Bug Fixes
Tyrael no longer has collision when he is your active follower
Pots of ashes in Act I and vases in Act IV will now drop less gold when destroyed
Fixed a bug where players could turn in the same quest repeatedly and always receive rewards as though they were completing the quest for the first time
Tyrael's damage has also been nerfed. He used to be doing 35-40k and now he's doing 1-2k.
Rollback Post to RevisionRollBack
My place really was here. I was too foolish and stubborn to notice. But, what I truly hoped for then was here. Why do I always realize it When I've already lost it.
sigh. blizz forcing co-op for best farming. i was glad when they made solo and co-op near equal. but now they are purposefully tipping the scales way towards co-op. fucking retarded
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
damage is exactly the same in groups, it's actually worst. With my barb, I just went in act 2 and got hit for 9k with 10k armor and 900 resist on the first champion pack. We all died as soon as they appear. Pretty sure it's bugged.
damage is exactly the same in groups, it's actually worst. With my barb, I just went in act 2 and got hit for 9k with 10k armor and 900 resist on the first champion pack. We all died as soon as they appear. Pretty sure it's bugged.
sigh. blizz forcing co-op for best farming. i was glad when they made solo and co-op near equal. but now they are purposefully tipping the scales way towards co-op. fucking retarded
the scales were heavily in favor of solo prior to this
also in nearly all other ARPGS more players meant more loot...this is the only game where you get the same loot chances, number of mobs, and loot quantity.
You're still going to need a coordinated group to be faster than solo.
I can confirm that the spiders in act 2, the ones that spawn from those towers in the archieves, they no longer drop any loot, making that farming spot useless.
This gonna be sooo epic, Blizzard is removing one farming spot after another....How we gonna farm for those crazy expencive items on AH now?
Since buying stuff from AH is like only way to get into Inferno Act2-4 (Sure work if you have like 10 hours gametime each day) But for normal players this gonna be hell....I feel sad for myself that was hoping to buy a new weapon today after alot of farming....Hip hip hurray for Blizzard ones agin.
Just play the freaking game like you're supposed to and stop trying to find the easy way that isn't playing it
This gonna be sooo epic, Blizzard is removing one farming spot after another....How we gonna farm for those crazy expencive items on AH now?
Since buying stuff from AH is like only way to get into Inferno Act2-4 (Sure work if you have like 10 hours gametime each day) But for normal players this gonna be hell....I feel sad for myself that was hoping to buy a new weapon today after alot of farming....Hip hip hurray for Blizzard ones agin.
Just play the freaking game like you're supposed to and stop trying to find the easy way that isn't playing it
Its not that i dont wanna play the game.
Its just that i cant play like 10 hours each day but i still want to move forward in the game if you understand how i mean.
Inferno is inferno. It doesn't take 10 hours to move forward either. The game is supposed to last a very long time; if you can't get through act 2 go run skeleton king or butcher or something. If you have more time, run it twice. You'll get loot, you'll be able to do act 2. I don't know why people avoid doing this...
Why do people keep saying 'keep playing it', we were playing it... Apparently we can't play the game the way we want? what the hell happened to their quote saying if we wanted to loot vases and chests over slaying demons was A-OK. Another old quote about us ruining our gaming experience by skipping quests was our fault and none of their business.
Absolutely counter-productive logic once again by Blizzard.
Remove one farming spot after another in a farming-centric game. Freaking ridiculous. Remove this, remove that. Isn't this something that should have been covered in QA and testing. I realize that it is a Balance issue, but enough is enough.
How about we focus on stopping the botting by gold farmers with mutiple accounts running 24/7.....wait, nevermind, once the RMAH opens, Blizzard will see a piece of that action.
basically they are screwing us right now until 1.0.3...they shouldn't be wrecking these spots until after they fix the item drop locations in the patch
What I don't understand is instead of nerfing a farming spot, like say the spiders, why not just make it harder/impossible to farm? I.e. if you sit afk for 5 minutes, a high dps spell gets cast on your head, or make the column only ever summon the spiders 5 times maximum, etc.
Or for the jars, just make the gold that drops substantially lower than if you spent the same time running a bunch of mobs - so we at least get gold from pots and it's fun and viable, just not the absolute best way.
Whiy is it I expect to see notes like this sometime in our near future.
Patch 1.04
All Treasure Goblins/ Pygmys/ Bandits/ Seekers will be removed from the game. We felt these were being farmed too much, and that is not part of our core concept for the game.
Additionally ALL bosses/ sub-bosses will drop 1 less item per additional time you have killed them, regardless of difficulty. This can be a Normal/ Magical/ Rare/ Set/ Legendary. Assuming that you have not farmed the boss at all, and simply killed them 1 time per difficulty the same boss you killed in normal will have 3 less item drops in inferno. This will discourage multiple runs on bosses, which again is contradictory to our core game concept. Gold drops will also be drastically reduced upon each subsequent kill on a boss or sub-boss.
Only Elite monster packs wiill give Nephalem Valor buffs. Champion packs will no longer provide an additional stack, nor will they refresh the buff.
In addition NV Buffs will now last for a duration of 5 minutes. 30 Minutes was simply too long and allowed for far too much exploration between monster kills.
Hotfixes - June 8th
A few interesting hotfixes went live late last night. Within these hotfixes it looks like monster damage will no longer increase when additional players join. This was originally said to go live with Patch 1.0.3.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
american servers,
the scales were heavily in favor of solo prior to this
also in nearly all other ARPGS more players meant more loot...this is the only game where you get the same loot chances, number of mobs, and loot quantity.
You're still going to need a coordinated group to be faster than solo.
https://www.deviantart.com/aerisot
ran it 3 times... 326gold, lol.
Just play the freaking game like you're supposed to and stop trying to find the easy way that isn't playing it
Inferno is inferno. It doesn't take 10 hours to move forward either. The game is supposed to last a very long time; if you can't get through act 2 go run skeleton king or butcher or something. If you have more time, run it twice. You'll get loot, you'll be able to do act 2. I don't know why people avoid doing this...
Remove one farming spot after another in a farming-centric game. Freaking ridiculous. Remove this, remove that. Isn't this something that should have been covered in QA and testing. I realize that it is a Balance issue, but enough is enough.
How about we focus on stopping the botting by gold farmers with mutiple accounts running 24/7.....wait, nevermind, once the RMAH opens, Blizzard will see a piece of that action.
Carry on then.
Ya it gives pretty bad experience now =(. Oh well, back to the slow grind.
Or for the jars, just make the gold that drops substantially lower than if you spent the same time running a bunch of mobs - so we at least get gold from pots and it's fun and viable, just not the absolute best way.
Patch 1.04
All Treasure Goblins/ Pygmys/ Bandits/ Seekers will be removed from the game. We felt these were being farmed too much, and that is not part of our core concept for the game.
Additionally ALL bosses/ sub-bosses will drop 1 less item per additional time you have killed them, regardless of difficulty. This can be a Normal/ Magical/ Rare/ Set/ Legendary. Assuming that you have not farmed the boss at all, and simply killed them 1 time per difficulty the same boss you killed in normal will have 3 less item drops in inferno. This will discourage multiple runs on bosses, which again is contradictory to our core game concept. Gold drops will also be drastically reduced upon each subsequent kill on a boss or sub-boss.
Only Elite monster packs wiill give Nephalem Valor buffs. Champion packs will no longer provide an additional stack, nor will they refresh the buff.
In addition NV Buffs will now last for a duration of 5 minutes. 30 Minutes was simply too long and allowed for far too much exploration between monster kills.