The reason why I started this topic was a sudden "empty" feeling, that something's missing regarding characters.
And that would be a knight (or the paladin, in D2).
Diablo is obviously a medieval game, as depicted on the story, constructions, environment, music, NPCs and such.
See, the first Diablo presented only one class, and it was apparently a knight. With twists of magic, some scroll readings, but a knight (as easily noticed by an armor, a shield, a helmet, and the willpower to descend a dark cave knowing it's full of demons...). Important to mention that, back then, there wasn't that much discussion as "I'm a knight!", no "I'm a battlemage", blah blah.
Bottom line, when you see a medieval movie, like, Mel Gibson's BraveHeart (couldn't pick any other), the center characters are... knights. In Crusader, the characters are.... knights. Obviously, ANY medieval story has a knight, because they're obviously the historic fighters of that time, that protected the castles, kings, etc. etc., and were trained with honor, and fought with faith, blah blah.
In D2, there he was, the paladin. I don't remember the exact description that showed when you selected the paladin on the char selection screen (since win7 I removed D2) but it said something like that "holy warrior, party leader, ...".
And that's the exact thing. The pally IS the party leader in all D2. Every decent (subjectivity here) party had a paladin, because of the powerful aura he held. Metaforically speaking, the "knight in shiny armor" is a mythical vision, and the aura fits him well.
See, this old desktop paper of D2 shows it perfectly, the "soul" of a knight. here:
And that's what the knight is, a fighter of evil by excelence and nature, only relieved of his duty when the last demon fell on the ground. Or when D1 ends and he sticks the gem in his own head, sacrificing his own existence to protect the world from evil. No mage would do that, it requires the selflessness of a knight. And remember, the first assignement in D2 was to "cleanse" the den of evil. So the fitting of the knight, that needs to "cleanse" the world of evil.
Party wise, the paladin is the quarterback of the game! (D2 pally kinda looks like Donovan McNabb, actually...) So a party without a paladin is like a football team without a quarterback. They may play football, but it just wont't feel right, it's going to feel shallow and empty. And by quarterback, I don't mean stay back and shoot them with a crossbow. No, I mean the aura, the feel of a LEADER guiding them, a faithful fighter to rely on.
Anyway, I guess I exposed my argument. So, I hope the next character is a knight, or, if not, Blizz should be already on they're first expansion...
Cheers to all, and please comment (say something!).
My main concern that we will never see a knight is that a knight is in essence a Holy warrior. The Monk is already filling this role. I just don't know how they could differentiate between two Holy fighters enough to include one.
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My main concern that we will never see a knight is that a knight is in essence a Holy warrior. The Monk is already filling this role. I just don't know how they could differentiate between two Holy fighters enough to include one.
I thought about it too. But a monk as the leader woulb be kinda like Alex Smith for the 49ers...
As far as I know the only 'knights' in the Diablo universe are the knights/soldiers of Westmarch and the paladins of Zakarum. According to your description the paladins are the knights you seek. Since we know that the barbarian is the only returning character the paladin won't be in it. I do want to say that I'm no lore buff, and Blizzard has a lot of freedom in creating his characters, so this point might be moot.
But think of it from a gameplay standpoint. How much different would a knight be from the current barbarian and monk? The monk is a mix of melee damage and holy magic. The barbarian is a heavy melee fighter. The knight would have an aura/buff system for the party, but what would he do on his own? Blizzard stated that each character is self-sufficient, having a leader without a party is not very useful. If you take away the party a knight would be the same as barbarian.
Also, the currently is no class that is proficient with bows. I think a bow-wielding class makes much more sense than a party leader, since wielding a bow is a large component of D&D.
I'll be honest with you guys. I have to agree with Alexandre Bittencourt. They replaced the pally and put a monk in his place, and so far that monk is the being advertised as the star of the show. Everyone has diff. tastes I know, but I'm not wow'd by the monk at all. As powerful as he might be I wasn't going to make a barb but having monk in now as Mr. Awesome I have no choice. At least the barb is going to have a melee skill like "Charge", and I'd rather do that instead of dress my monk up in shiny plate metal, sword and board, and pretend hes a pally when all that would do is probably ruin the char.
....I'll only be fully happy now if they make a *dark magic/dark knight* as the 5th char. He could be like the dark Vader of the Zakarum temple.
I think the chances of the missing character are 100% for it to have ranged base attack. All RPG that is playable has AT LEAST 1 ranged char. So if i were you guys i will reject the idea of a 5th melee class. I would love to have another knight, no doubt it; but my mind ask for something else: a hunter. A tall guy dressed in robes with long bows shooting special arrows. And also, i blizzard wants to make a variety of "mana pool", think of a mana pool thats your quiver, when it gets empty you loose time recharging it, that will be cool!
.... so we're at the bottom of it now... It's clear Blizzard didn't make enough char choices. You're right we need a ranged bass class like an archer or something like that. We should equally have a sword and board char though. Why would Blizz be leaving out areas of the fighting strategic?? This far along in game development and seeing clearly that only 5 chars is a really small selection. Thank god they covered the spell casting area with the DD/nuke/aoe/dot casters they made.
..I'm making a new thread about this right away lol
The problem here is that while our world and the made-up, fantasy world of Sanctuary share many things, there are many things they do not share. It's a fantasy world. There are different cultural dynamics, not to mention that modern-day fantasy developers are trying to make unique worlds apart from their predecessors. While I would agree that it would make sense for a knight to be in the game from the context of our world's development, those two factors alone are what matter most in the context of the game.
As long as I don't see the word chivalry tossed around in the game in reference to the Monk, though, I won't have any boisterous complaints.
(Although, I would prefer a knight, TBH. I think the Monk should have been a hybrid character added in later in the game, much like the Druid. Not that the Monk would be in any way inferior, that's just what I would feel comfortable with as far as the game goes.)
Don't give a shit about knights and the less I see them the better because they're EVERYWHERE right now.
Monk is not the replacement of pally. The pally does not need a replacement. If you want a leader, anyone can do it (life is a bit more intelligent than US football, fortunately), if you're making the knight do it you're being cliche tbh. If anything, barb should do it since he's the oldest of the bunch it seems.
There can be an Unholy Knight. A cross between D2 Paladin and Necromancer. That would work as an expansion character.
It would be nice if Kato would create a mod for D3. I know if Kato does make a mod for D3 he will make it the way he wants to play D3. He does listen to suggestions.
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This is what I've been saying about the last class ever since the monk was announced. They're missing a knightly character, a Camelot factor. In its origin, all of Diablo's characters were like that: the knightly warrior, the skillful archer and the mage (Merlin). The three core characters of medieval fantasy. In D2 the only such character was the Paladin, but at lease he was there. Also many items still had a knightly feel to them (like the full plates etc, all sorts of heavy armor and shields which thematically didn't go very well with the other classes). That's why my ideal fifth class is a knight who can specialize in bow usage.
This is what I've been saying about the last class ever since the monk was announced. They're missing a knightly character, a Camelot factor. In its origin, all of Diablo's characters were like that: the knightly warrior, the skillful archer and the mage (Merlin). The three core characters of medieval fantasy. In D2 the only such character was the Paladin, but at lease he was there. Also many items still had a knightly feel to them (like the full plates etc, all sorts of heavy armor and shields which thematically didn't go very well with the other classes).
I Couldn't have said it better. But I liked the dark knight idea too...
The reason why I started this topic was a sudden "empty" feeling, that something's missing regarding characters.
And that would be a knight (or the paladin, in D2).
Diablo is obviously a medieval game, as depicted on the story, constructions, environment, music, NPCs and such.
See, the first Diablo presented only one class, and it was apparently a knight. With twists of magic, some scroll readings, but a knight (as easily noticed by an armor, a shield, a helmet, and the willpower to descend a dark cave knowing it's full of demons...). Important to mention that, back then, there wasn't that much discussion as "I'm a knight!", no "I'm a battlemage", blah blah.
Bottom line, when you see a medieval movie, like, Mel Gibson's BraveHeart (couldn't pick any other), the center characters are... knights. In Crusader, the characters are.... knights. Obviously, ANY medieval story has a knight, because they're obviously the historic fighters of that time, that protected the castles, kings, etc. etc., and were trained with honor, and fought with faith, blah blah.
In D2, there he was, the paladin. I don't remember the exact description that showed when you selected the paladin on the char selection screen (since win7 I removed D2) but it said something like that "holy warrior, party leader, ...".
And that's the exact thing. The pally IS the party leader in all D2. Every decent (subjectivity here) party had a paladin, because of the powerful aura he held. Metaforically speaking, the "knight in shiny armor" is a mythical vision, and the aura fits him well.
See, this old desktop paper of D2 shows it perfectly, the "soul" of a knight. here:
http://www.baixaki.com.br/imagens/wpapers/diablo2c800.jpg
And that's what the knight is, a fighter of evil by excelence and nature, only relieved of his duty when the last demon fell on the ground. Or when D1 ends and he sticks the gem in his own head, sacrificing his own existence to protect the world from evil. No mage would do that, it requires the selflessness of a knight. And remember, the first assignement in D2 was to "cleanse" the den of evil. So the fitting of the knight, that needs to "cleanse" the world of evil.
Party wise, the paladin is the quarterback of the game! (D2 pally kinda looks like Donovan McNabb, actually...) So a party without a paladin is like a football team without a quarterback. They may play football, but it just wont't feel right, it's going to feel shallow and empty. And by quarterback, I don't mean stay back and shoot them with a crossbow. No, I mean the aura, the feel of a LEADER guiding them, a faithful fighter to rely on.
Anyway, I guess I exposed my argument. So, I hope the next character is a knight, or, if not, Blizz should be already on they're first expansion...
Cheers to all, and please comment (say something!).
Find any Diablo news? Contact me or anyone else on the News team
I thought about it too. But a monk as the leader woulb be kinda like Alex Smith for the 49ers...
Monk is wide receiver tops...
But think of it from a gameplay standpoint. How much different would a knight be from the current barbarian and monk? The monk is a mix of melee damage and holy magic. The barbarian is a heavy melee fighter. The knight would have an aura/buff system for the party, but what would he do on his own? Blizzard stated that each character is self-sufficient, having a leader without a party is not very useful. If you take away the party a knight would be the same as barbarian.
Also, the currently is no class that is proficient with bows. I think a bow-wielding class makes much more sense than a party leader, since wielding a bow is a large component of D&D.
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....I'll only be fully happy now if they make a *dark magic/dark knight* as the 5th char. He could be like the dark Vader of the Zakarum temple.
..I'm making a new thread about this right away lol
As long as I don't see the word chivalry tossed around in the game in reference to the Monk, though, I won't have any boisterous complaints.
(Although, I would prefer a knight, TBH. I think the Monk should have been a hybrid character added in later in the game, much like the Druid. Not that the Monk would be in any way inferior, that's just what I would feel comfortable with as far as the game goes.)
Don't give a shit about knights and the less I see them the better because they're EVERYWHERE right now.
Monk is not the replacement of pally. The pally does not need a replacement. If you want a leader, anyone can do it (life is a bit more intelligent than US football, fortunately), if you're making the knight do it you're being cliche tbh. If anything, barb should do it since he's the oldest of the bunch it seems.
So you get 2 different Barbarians?
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The younger one would be the young fiery whelp who screws things up for the older one.
It would be nice if Kato would create a mod for D3. I know if Kato does make a mod for D3 he will make it the way he wants to play D3. He does listen to suggestions.
Did you mean Darth Vader?
I always wanted to play Necro melee lol.
I Couldn't have said it better. But I liked the dark knight idea too...
A class where you can do a ton of DPS with short swords/daggers.
LOL. batman's no evil knight... no fast cars and gun slinging in the middle ages...
But a dark knight doesn't have to be evil, you know...