Last class is going to be a ranged class because they do not have a truely ranged class like the Amazon introduced yet and it would not make sense for them to take that type of class completely out of the game.
My guess is a engineer or gunner and the last class will use some type of gun/cannon thats old school. That would be my guess.
Last class is going to be a ranged class because they do not have a truely ranged class like the Amazon introduced yet and it would not make sense for them to take that type of class completely out of the game.
My guess is a engineer or gunner and the last class will use some type of gun/cannon thats old school. That would be my guess.
I'm going to tackle this from a much less analytical perspective, but delve more into the lore. All my assertions will ultimately likely be erroneous, but it's fun, so here goes...
The characters, lore-wise, are not exactly "main stream". The same could be said of the characters in previous games -- they're all representatives of fringe groups. However, they are each known to some degree and accepted.
The characters in D3 so far are, arguably, even more maligned. Witch Doctors have had next to no experience with the outside world; monks are feared for their awesome might; barbarians have fallen by the way side and may fit into the Barbarian stereotype even more so as unpredictable, raving nomads; Wizards are magical upstarts and ronins.
These characters also represent a variety of ethnic groups.
My thought is that the last character may be some form of hunter, a ranged individual with pets, perfect for long-distance attack. Ultimately a combination of Assassin and Amazon. Native American, perhaps.
Yes, each of the character classes can do it all, but each is also specialized to fall into specific niches in combat. So far we don't have a specialized range option.
That's my opinion.
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Be it through hallowed grounds or lands of sorrow
All in the Forger's wake is left bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the dark Origin of Being
But be wary through what thickets it winds.
-Excerpt from the Litany of Residuum;
As Translated by He Who Brings Order
Could that be any more cliche'? We aren't trying to make World Of Diablo here. And the Monk is already a mix of Assassin.
I like the idea of skills with Bows that do more damage at closer range. Like a magic arrow that, as it flies further, loses some of its magical energy. And thus makes close range combat a possibility with an archer type of character.
Being that each class is capable of decimating its opponent at all ranges, we can safely assume that the last class will be able to do that very same thing. Based on this strand of logic, the last class cannot be a pure ranged class.
I don't agree with this statement from the original post. The other classes can not decimating their opponents from all ranges. The Barbarian and Monk don't have ranged attacks. For them to attack, they have to be right up on the opponent. It seems that you might be taking attacks like the barbarians leap attack, or the monks teleport attack that get's them to the enemy as from all ranges, but that's not the case. They are just attacks that get the barbarian or monk to the location of their opponents. That is not considered ranged. They are both close-range classes.
I consider the WD mid-ranged due to limitations on skills. Insect swarm is slow and requires close range. Firebomb is slowwwww, but it' long range. It's going to be difficult to hit a moving target long range though.
The only long range class that can blast their enemies from a distance and stay at a distance is the Sorceress, even though many of her skills are more close range than I'm used too with the D2 Sorc. She is no doubt considered by Blizzard to be ranged though. Normally, they have some sort of long range, melee type character, which in my mind will no doubt be someone using a gun or bow or amazon type character.
I don't agree with this statement from the original post. The other classes can not decimating their opponents from all ranges. The Barbarian and Monk don't have ranged attacks. For them to attack, they have to be right up on the opponent. It seems that you might be taking attacks like the barbarians leap attack, or the monks teleport attack that get's them to the enemy as from all ranges, but that's not the case. They are just attacks that get the barbarian or monk to the location of their opponents. That is not considered ranged. They are both close-range classes.
I consider the WD mid-ranged due to limitations on skills. Insect swarm is slow and requires close range. Firebomb is slowwwww, but it' long range. It's going to be difficult to hit a moving target long range though.
The only long range class that can blast their enemies from a distance and stay at a distance is the Sorceress, even though many of her skills are more close range than I'm used too with the D2 Sorc. She is no doubt considered by Blizzard to be ranged though. Normally, they have some sort of long range, melee type character, which in my mind will no doubt be someone using a gun or bow or amazon type character.
Either way, we'll find out when we find out.
We dont know all the monks skills... maybe he has FOH :).
^^ agreed, the monk and barb are not efficient ranged fighters. They may have a skill or two that lets them attack a ranged monster but not enough to fight at a distance.
I do not think the last class will have 1 or multiple pets. Jay Wilson said the are making each class feel different with no overlaps. WD already has pets therefore the last class will not.
Again, guns will not be in Diablo.
To say the last class will not be ranged is as ridiculous as saying the last class will be only ranged. However, I do think the last class will focus on ranged melee but have some sort of way of fighting up close when needed. Traps would make for a great mix of ranged and close combat.
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Two words: Barbarian, Wizard. "Cliche"? Are you serious? Think before you bash.
Quote from "Scipio" »
But I would rather see some other skills than "beastmastery".
Not a fan of Druids, then? Or Necros?
Quote from "Valtonis" »
aren't summons considered "pets"?
Yes, I use the words interchangeably.
You people know that if they debut a Hunter for Diablo that you'll love it. For all we know they'll be a secretive, nomadic tribe heiling from the barren regions, expert trackers and slayers of demons, wearing they skeletons as trophy and armor. There, that solves incorporating demons into the classes, too.
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Be it through hallowed grounds or lands of sorrow
All in the Forger's wake is left bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the dark Origin of Being
But be wary through what thickets it winds.
-Excerpt from the Litany of Residuum;
As Translated by He Who Brings Order
Hmm, I'm pretty sure it will be something simular to an amazon, but maybe in a different style. But the point with the character and it's skill-tree will be that you can choose if you want to be pure melee, pure ranged, or maybe something close to both at the same time.
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If we are to defeat the flames of hell, it sure can't be done with fire..
Well, we can sit here and speculate all we want, but it still wont do us any good. Thats because the only one's sitting with any kind of information about the last class, is the team creating the game. So the only thing we can do is build up expectations about a class, and maybe that leads to us getting disappointed?
I don't know. Though I understand that some people like to discuss it, I think it's pointless.
Anyway. I'm the real Tyrael.
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If we are to defeat the flames of hell, it sure can't be done with fire..
Disease is bacteria or virus, poison is a chemical substance. The poison resist should therefore not cover disease.
That is the difference, they are still both DoT.
How the hell does that makes any difference in a game? Doesnt matter if its a bacteria, virus, or creampie, it doesnt set two classes apart from eachother.
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If we are to defeat the flames of hell, it sure can't be done with fire..
If there isn't a difference between poison and disease, then burn is exactly the same, right? No, because that is a different element. There is poison resistance but there is no disease resistance.
Gameplaywise theres no difference between disease and poinson (they are both DoT/Debuff based), and no reason to separate this 2 damage types. Is Burn execly the same of poison/disease ? No.
Burn are not a element, it's a effect in Fire element attacks, so to resist burnt you have to stack Fire Resistance. However Fire are not based at DoTing/Debuffing, it's based at stable and strong burst damage.
You don't have poison spells doing instant damage out there like Fire Spirit.
Also, when asked about damage types in the B.net forums, Bashiok said:
Damage types aren't actually completely finalized. There's likely to be some additions, maybe some combinations. For instance people may have noticed that a few of the witch doctor skills refer to a damage type called "black magic". All of the monk spells seen relied purely on weapon damage as their base, but that doesn't mean there couldn't be a holy damage type. What we don't want is for players to carry around a ton of different resistance sets to deal with a large number of different types of damages. There's quite a few different ways to go about solving that, but just to be clear we want damage types to serve the gameplay and not require players to have to pursue complex or item-heavy solutions to it.
They don't want to alot of different damage types. And they want every damage type represent something different to the gameplay.
Unless you gimme a point were poison and disease have truelly different gameplays and a reason to not fuse those two in just one (since they are already having trouble with holy and blackmagic) I'm not convinced.
As far as the Diablo universe is concerned, poison and disease are the same. Seperating them would be like seperating lightning and electric or ice and cold. It just complicates the game in an unecessary way.
On topic:
what other type of weapons could be utilized by the last class if it is not bows?
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Okay, I've read a lot of threads saying that the last class will be some sort of Rogue // Amazon type thing.
The whole point of this thread is to discuss how it won't be (or for you to prove me wrong). I will be using logic and citations to prove my case. Please be mature and discuss rationally.
We've seen several archetypes thus far in what Blizzard has released:
~Barbarian - Sword and Shield type pure Melee warrior
~Witch Doctor - Enemy Manipulation, Damage over Time, and minion creator
~Wizard - Pure caster
~Monk - Speed Powerhouse
And Damage Archetypes being;
~Pure Strong Melee (Barbarian)
~Disease and Fire (Witch Doctor)
~Lightning, Arcane, Cold (Wizard)
~Holy and Fast, Weaker Melee (Monk)
Being that each class is capable of decimating its opponent at all ranges, we can safely assume that the last class will be able to do that very same thing. Based on this strand of logic, the last class cannot be a pure ranged class.
Now, someone had pointed out to me earlier that a short bow was shown as a dropped item in the Barbarian gameplay trailer at around 3:55. That is an excellent counterpoint, but the only issue is that the game has evolved quite a bit since then. To illustrate my point, I challenge you to find a Staff, some type of Claw-type weapon, or a wizard's orb in any of the previous videos, before the class was announced. I watched each video closely and didn't find it at all. Why? The game has changed tremendously.
So, now that I've finally laid my claim, I challenge you all to an honest debate as to why I'm wrong.
Well, simply put.
You're wrong.
Sure, the barbarian and monk have skills that are ranged. But that doesn't mean at all, that we can't have a ranged melee class, throwing knives, javelins, bows, arrows, short swords, etc.
Uhm, lightning is electricity and ice makes you cold. ^^ I'm pretty sure that poison and disease are separate things in Sanctuary too, they just simplified it. In this case I would like it to be a little more complicated. There would still not be any disease resistance so the gameplay is pretty much the same, the difference would be that you can't reduce disease damage, only duration.
On Topic:
I would say light 1 handed weapons like daggers (very fast), swords (fast), axes (medium) and maces (slow). I think we can skip javelins, they aren't necessary. The Barbarian should be the only character that uses heavy 2 handed weapons. Perhaps shields.
Ehh... If you read what he said, he's point (as well as mine) as gameplaywize in !!! DIABLO !!!, both poison and disease can't be implemented in the game, because you can't set them apart. You're just being a pooper now.
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If we are to defeat the flames of hell, it sure can't be done with fire..
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My guess is a engineer or gunner and the last class will use some type of gun/cannon thats old school. That would be my guess.
If they put guns in Diablo 3, I'll cry.
The characters, lore-wise, are not exactly "main stream". The same could be said of the characters in previous games -- they're all representatives of fringe groups. However, they are each known to some degree and accepted.
The characters in D3 so far are, arguably, even more maligned. Witch Doctors have had next to no experience with the outside world; monks are feared for their awesome might; barbarians have fallen by the way side and may fit into the Barbarian stereotype even more so as unpredictable, raving nomads; Wizards are magical upstarts and ronins.
These characters also represent a variety of ethnic groups.
My thought is that the last character may be some form of hunter, a ranged individual with pets, perfect for long-distance attack. Ultimately a combination of Assassin and Amazon. Native American, perhaps.
Yes, each of the character classes can do it all, but each is also specialized to fall into specific niches in combat. So far we don't have a specialized range option.
That's my opinion.
All in the Forger's wake is left bereft and fallow-Excerpt from the Litany of Residuum;
As Translated by He Who Brings Order
BAH!
Could that be any more cliche'? We aren't trying to make World Of Diablo here. And the Monk is already a mix of Assassin.
I like the idea of skills with Bows that do more damage at closer range. Like a magic arrow that, as it flies further, loses some of its magical energy. And thus makes close range combat a possibility with an archer type of character.
I don't agree with this statement from the original post. The other classes can not decimating their opponents from all ranges. The Barbarian and Monk don't have ranged attacks. For them to attack, they have to be right up on the opponent. It seems that you might be taking attacks like the barbarians leap attack, or the monks teleport attack that get's them to the enemy as from all ranges, but that's not the case. They are just attacks that get the barbarian or monk to the location of their opponents. That is not considered ranged. They are both close-range classes.
I consider the WD mid-ranged due to limitations on skills. Insect swarm is slow and requires close range. Firebomb is slowwwww, but it' long range. It's going to be difficult to hit a moving target long range though.
The only long range class that can blast their enemies from a distance and stay at a distance is the Sorceress, even though many of her skills are more close range than I'm used too with the D2 Sorc. She is no doubt considered by Blizzard to be ranged though. Normally, they have some sort of long range, melee type character, which in my mind will no doubt be someone using a gun or bow or amazon type character.
Either way, we'll find out when we find out.
We dont know all the monks skills... maybe he has FOH :).
I do not think the last class will have 1 or multiple pets. Jay Wilson said the are making each class feel different with no overlaps. WD already has pets therefore the last class will not.
Again, guns will not be in Diablo.
To say the last class will not be ranged is as ridiculous as saying the last class will be only ranged. However, I do think the last class will focus on ranged melee but have some sort of way of fighting up close when needed. Traps would make for a great mix of ranged and close combat.
Find any Diablo news? Contact me or anyone else on the News team
Not a fan of Druids, then? Or Necros?
Yes, I use the words interchangeably.
You people know that if they debut a Hunter for Diablo that you'll love it. For all we know they'll be a secretive, nomadic tribe heiling from the barren regions, expert trackers and slayers of demons, wearing they skeletons as trophy and armor. There, that solves incorporating demons into the classes, too.
All in the Forger's wake is left bereft and fallow-Excerpt from the Litany of Residuum;
As Translated by He Who Brings Order
Enough people go insane in Diablo; how about some sanity regaining itself?
All in the Forger's wake is left bereft and fallow-Excerpt from the Litany of Residuum;
As Translated by He Who Brings Order
I don't know. Though I understand that some people like to discuss it, I think it's pointless.
Anyway. I'm the real Tyrael.
No there isn't. Both are based on damage over time, when you think of it gamewise.
How the hell does that makes any difference in a game? Doesnt matter if its a bacteria, virus, or creampie, it doesnt set two classes apart from eachother.
Gameplaywise theres no difference between disease and poinson (they are both DoT/Debuff based), and no reason to separate this 2 damage types. Is Burn execly the same of poison/disease ? No.
Burn are not a element, it's a effect in Fire element attacks, so to resist burnt you have to stack Fire Resistance. However Fire are not based at DoTing/Debuffing, it's based at stable and strong burst damage.
You don't have poison spells doing instant damage out there like Fire Spirit.
Also, when asked about damage types in the B.net forums, Bashiok said:
They don't want to alot of different damage types. And they want every damage type represent something different to the gameplay.
Unless you gimme a point were poison and disease have truelly different gameplays and a reason to not fuse those two in just one (since they are already having trouble with holy and blackmagic) I'm not convinced.
On topic:
what other type of weapons could be utilized by the last class if it is not bows?
Find any Diablo news? Contact me or anyone else on the News team
You're wrong.
Sure, the barbarian and monk have skills that are ranged. But that doesn't mean at all, that we can't have a ranged melee class, throwing knives, javelins, bows, arrows, short swords, etc.
Ehh... If you read what he said, he's point (as well as mine) as gameplaywize in !!! DIABLO !!!, both poison and disease can't be implemented in the game, because you can't set them apart. You're just being a pooper now.