I would like to see caster classes (i.e Mages\Sorceresses) given the option to learn a specialized skill tree that would orient them towards what magic focus they want if you follow a quest line once you enter the first town upon entering the normal difficulty. So essentially 2 basic trees and the specialized tree for mages\sorceresses.
Example:
1. Take Caster Quest(s)
2. Choose your spell focus.
3. Then tabs would look like BasicTab1, BasicTab2,[Enter Spell Focus Here] (Necromancy, Frost, Fire, Illusion etc.)
The only problem I can see arising from this is completely neglecting certain specialized trees.
This is because usually only the best skills got any use back in D2 (however, apparently all skills will be viable in D3, so this may not be a problem) , thus players would weed out the best tree, and make all of their mages that specialization. Good idea, but it would need some serious balancing to be viable.
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The problem with this idea is that once you create a character, you're stuck with the path unless you're willing to start completely over.
I'd prefer to waste a skill point on a specific skill to see if it has potential. If it doesn't work, I've only wasted one or two points, as opposed to an entire character.
I think it's a neat idea. I'd hate Diablo III if I couldn't have my fragile glass cannon caster. I really would. And I don't want to have to invest in all of the elements to be viable in later difficulties. Thankfully, immunities aren't coming back, but still. Removes a bit of the subconscious role-playing bit that I enjoyed making a pure Sorceress or Mage.
I think it's a neat idea. I'd hate Diablo III if I couldn't have my fragile glass cannon caster. I really would. And I don't want to have to invest in all of the elements to be viable in later difficulties. Thankfully, immunities aren't coming back, but still. Removes a bit of the subconscious role-playing bit that I enjoyed making a pure Sorceress or Mage.
I quote, learn a specialized skill tree that would orient them towards what magic focus they want if you follow a quest line once you enter the first town upon entering the normal difficulty. So essentially 2 basic trees and the specialized tree for mages\sorceresses."
It sounds pretty locked in to me.
Having it similar to D2 is probably, I think the best way to go. It allowed somebody to focus on specific spells and allowed for experimentation.
Whats the difference between this and having unique skill trees for each class? There's no such thing as a 'basic skill tree' in Diablo. Each skill tree is unique for each class. Unless you mean that the Wizard's third skill tree can be a selection of multiple skill trees, essentially giving the Wizard more skills than any other class, but only so many of them can be used at a time. Seems a bit unfair. I'd rather just have more skills added to the trees already there, a new class created altogether. "If you want necromancy, play as a necromancer" kind of thing. Though I guess it would be easier than creating whole new classes. Yeah, okay, I kinda like the idea.
The problem with this idea is that once you create a character, you're stuck with the path unless you're willing to start completely over.
You're stuck with the three skill trees given to you anyway when you choose your class normally.
Whats the difference between this and having unique skill trees for each class? There's no such thing as a 'basic skill tree' in Diablo. Each skill tree is unique for each class. Unless you mean that the Wizard's third skill tree can be a selection of multiple skill trees, essentially giving the Wizard more skills than any other class, but only so many of them can be used at a time. Seems a bit unfair. I'd rather just have more skills added to the trees already there, a new class created altogether. "If you want necromancy, play as a necromancer" kind of thing. Though I guess it would be easier than creating whole new classes. Yeah, okay, I kinda like the idea.
You're stuck with the three skill trees given to you anyway when you choose your class normally.
I view it differently. In D2, if I became a barbarian, I could experiment within the class and see what works with what Blizzard gives me. It sounds like that if I become a barbarian in D3, and choose a barbarian and lock myself into a bow and arrow class, I can't decide that I don't like it and switch to axe.
Yeah but, thats the same as if you wanted to play as a Sorceress and experiment with that. But then decide you don't like ice, fire or lightning, and want to switch to necromancy, so you create a new character (a Necromancer). Same thing here except you'd choose Sorceress again but with a different tree.
It is a hassle, yes, but its no different to having to switch classes. This guy's idea is just combining classes into one.
I guess I'd have to see how it plays out to know for sure if I like it.
The way the person described it, it sounds like I choose a character and then I, as long as I'm playing that particular character, choose a path of abilities to stick with to the end of the game. If I choose a sorcerer and I've chosen flame, I can't choose ice later.
It sounds like it's removing choices to me.
I think a person should be able to customize their characters as freely as possible and whenever they feel like it.
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Yeah but, thats the same as if you wanted to play as a Sorceress and experiment with that. But then decide you don't like ice, fire or lightning, and want to switch to necromancy, so you create a new character (a Necromancer). Same thing here except you'd choose Sorceress again but with a different tree.
It is a hassle, yes, but its no different to having to switch classes. This guy's idea is just combining classes into one.
That's different. If I find that I don't like the sorcerer class, that's fine.
However, with this proposal, if I choose a sorcer-fire, and I don't like it. I'd have to kill off the character completely in order to try something different. It sounds inefficient to me.
I'm fairly certain that isn't how it goes. I believe at each level tier all the skills of that tier are automatically opened to you on each tree, so you don't waste puting one point in a skill to get to the next and such, and to allow more flexibility (this was something that they really did not like about Diablo II's trees). I'll try to find a source and hopefully PM you it or something if I can remember.
I'm fairly certain that isn't how it goes. I believe at each level tier all the skills of that tier are automatically opened to you on each tree, so you don't waste puting one point in a skill to get to the next and such, and to allow more flexibility (this was something that they really did not like about Diablo II's trees). I'll try to find a source and hopefully PM you it or something if I can remember.
If that's the intent, that's better.
However, from what I've read, the author of the thread didn't make it seem that way. His description made it sound more limiting.
I don't mind having the trees completely open and having the abilities being open dependent upon the character level. That's fine.
However, from what I've read, the author of the thread didn't make it seem that way. His description made it sound more limiting.
I don't mind having the trees completely open and having the abilities being open dependent upon the character level. That's fine.
I think blizzard said somewhere, maybe on one of the podcasts, that they planned on doing that. But all the screenshots and demos had the trees "closed", so I have no idea.
Example:
1. Take Caster Quest(s)
2. Choose your spell focus.
3. Then tabs would look like BasicTab1, BasicTab2,[Enter Spell Focus Here] (Necromancy, Frost, Fire, Illusion etc.)
The only problem I can see arising from this is completely neglecting certain specialized trees.
This is because usually only the best skills got any use back in D2 (however, apparently all skills will be viable in D3, so this may not be a problem) , thus players would weed out the best tree, and make all of their mages that specialization. Good idea, but it would need some serious balancing to be viable.
I'd prefer to waste a skill point on a specific skill to see if it has potential. If it doesn't work, I've only wasted one or two points, as opposed to an entire character.
I think it's a neat idea. I'd hate Diablo III if I couldn't have my fragile glass cannon caster. I really would. And I don't want to have to invest in all of the elements to be viable in later difficulties. Thankfully, immunities aren't coming back, but still. Removes a bit of the subconscious role-playing bit that I enjoyed making a pure Sorceress or Mage.
I quote, learn a specialized skill tree that would orient them towards what magic focus they want if you follow a quest line once you enter the first town upon entering the normal difficulty. So essentially 2 basic trees and the specialized tree for mages\sorceresses."
It sounds pretty locked in to me.
Having it similar to D2 is probably, I think the best way to go. It allowed somebody to focus on specific spells and allowed for experimentation.
I hope for something similar in D3.
You're stuck with the three skill trees given to you anyway when you choose your class normally.
I view it differently. In D2, if I became a barbarian, I could experiment within the class and see what works with what Blizzard gives me. It sounds like that if I become a barbarian in D3, and choose a barbarian and lock myself into a bow and arrow class, I can't decide that I don't like it and switch to axe.
I don't like that.
It is a hassle, yes, but its no different to having to switch classes. This guy's idea is just combining classes into one.
I guess I'd have to see how it plays out to know for sure if I like it.
The way the person described it, it sounds like I choose a character and then I, as long as I'm playing that particular character, choose a path of abilities to stick with to the end of the game. If I choose a sorcerer and I've chosen flame, I can't choose ice later.
It sounds like it's removing choices to me.
I think a person should be able to customize their characters as freely as possible and whenever they feel like it.
That's different. If I find that I don't like the sorcerer class, that's fine.
However, with this proposal, if I choose a sorcer-fire, and I don't like it. I'd have to kill off the character completely in order to try something different. It sounds inefficient to me.
If that's the intent, that's better.
However, from what I've read, the author of the thread didn't make it seem that way. His description made it sound more limiting.
I don't mind having the trees completely open and having the abilities being open dependent upon the character level. That's fine.
I think blizzard said somewhere, maybe on one of the podcasts, that they planned on doing that. But all the screenshots and demos had the trees "closed", so I have no idea.
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