I just finished the Wizard short story and I must say it is my favorite. As it turns out the Wizard is more connected to the D2 classes than even the Barbarian, this will certainly provide a greater depth for me while playing the Wizard.
I wonder if the assassins will factor into the wizard's story in game. It makes sense!
I have really enjoyed all the stories. My favorit was the wizard because of the D2 tie in and the cliffhanger. Although, at first I was upset about how powerful they portrayed her to be, but then I recalled some thing about Nephalim in D3 that was said and felt better about it.
I agree that the monk, and doc. were a close second because they were so well developed. One of those likely would have been my vote if I found them in a vacuume.
I am also looking forward to how these stories tie into the game when it comes out.
Rollback Post to RevisionRollBack
If that made sense to you, Bravo! I think I even confused myself...
@Dretar A lot of people seem to aggree with you on Wizard. I think it was pretty good as well, but I liked some of the others for reasons not specific to the franchise. All of the story protagonists have some kind of inner conflict to deal with in the stories. The monk learns to trust his heart and intuition above his training to do the right thing. The demon hunter faces up to past loss. The barbarian regains his sense of duty. The witch doctor breaks with the traditions and beliefs of his religion and commits several taboo acts to find a deeper truth. I think the wizard story was less innteresting than some of those. There is some kind of message about power, responsibility, consequence, and arrogant teen rebellion but it feels muddled to me.
I dislike characters who gain power easily too, because it tends to weaken stories. Most of the other characters have went through a lot of hardship and training to become heroes. The wizard was just born with her powers. The author even made it so that she has an inate ability to see magic others can't, and can learn spells more easily. It is mentioned that she studies quite a bit, but I wish they had made it sound more like work. Something like "The child's thirst for knowledge was imense. Most days she was so absorbed in her work that she would scarcely eat or sleep."
Even in terms of fights, the other characters all ended up having to deal with something capable of killing them. Serious risks and challenges. In the wizard's fight, she was on the offense from the beginning and her isntructor was jsut trying to hold the building together and keep himself protected up until the last few spells. In the end she came out completely unscathed.
The characters in these stories represent characters who are to be balanced in-game, but Chu writes up the wizard in such a way that she ends up looking infinitely powerful and untouchable.
I'm really just knit picking though. It's still a very good read.
The whole hatred and revenge thing is most of the time frowned upon in most games/film "it wont solve anything" "what will you do after you've got your revenge" rubbish, in this its literally ye we hate demons because they killed our loved ones so we're going to slaughter them all with our awesome hand crossbows. pew pew
It was a great story. I like how they managed to add detail to the idea of hatred balanced by discipline. Revenge does take a lot of criticsm when used as a major story element, and it can seem a bit cliched. But if the entity you want revenge against is still effecting others, revenge isn't futile.
The sections with the possessed kids was very well written I thought. It was extremely disturbing and it makes you want the demon to die.
Most of the elements I point out are in any popular science fiction or fantasy setting to some extent, and there's nothing wrong with it.
Most of my criticism on Firefly is pretty subjective, and mostly just a matter of personal preference. I liked all 5 to some extent. Just, I like stories where it takes a lot of effort to effect things, instead of being born into power.
The wizard story does tie into the existing lore well, and it's pretty descriptive and vivid too. Love it! It's just not my favorite.