D2 online only would have been a mistake. Reason: availability of internet
D2 was very much online though, and a huge success while we are at it. If i remember correctly it was the start of battlenet.
Didn't say otherwise, though battle.net should have been around since StarCraft. I said, having the offline option for D2 was important because not even flat rates were the norm back then.
Battle.net started with Diablo and Starcraft, and WC2 got a bnet update at some point.
I'm well aware of the "benefits" of DRM, but all in all the main reason why it was created and used it reduce lost sales. I don't care how you slice it or say how good it is for player protection it is a tool that protects their investment anything else is secondary and used for PR fluff. Believe me I love the fact that there is no to little duping anymore. The main point is you can still cheat in D3, however you need to purchase a copy of the game to play and every time you get caught you need to purchase another copy.
Honestly I don't care about DRM, gone are the days of LAN, that’s what consoles are for now.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
I miss offline mode and really wish D3 would have had it because I would have probably played that almost as more as the online mode. Luckily I have console version but still miss playing Diablo offline on the computer.
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Meh, the effectiveness of DRM is dubious at best. When studies that study ( :P) this matter count "X pirated copies" as "Y lost revenue"....I don't think there's anything left to say about the accuracy of said studies.
Some savings is better than none, but I agree it's impossible to quantify the actual savings. In many cases with pirating people didn't have the disposable income to purchase the game in the first place.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Meh, the effectiveness of DRM is dubious at best. When studies that study ( :P) this matter count "X pirated copies" as "Y lost revenue"....I don't think there's anything left to say about the accuracy of said studies.
Some savings is better than none, but I agree it's impossible to quantify the actual savings. In many cases with pirating people didn't have the disposable income to purchase the game in the first place.
So it's okay for them to get the game for free because they couldn't afford it? And Blizzard is wrong to try and stop them from doing that?
Not trying to put words in your mouth, just playing devil's advocate.
Not trying to put words in your mouth, just playing devil's advocate.
I'm just saying it's impossible to verify how much income is saved by DRM. I am well aware of the many possibilities piracy can be viewed. I had to write a paper on it in my Information Systems class. Long story short I was in favour of pirating
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Saying that "if X people hadn't pirated the game, then X more copies would've been sold" is incredibly dishonest. You realise that, right?
Yeah, and that dogshit line of thinking started back in... 2000 (?)... with the MPAA and RIAA.
- Many people who pirate things would never have made the purchase in the first place, so while they are stealing, they aren't actually depriving the company of profits. You can't argue for profits from a sale that never would have happened.
- Some people who pirate things are actually taking a "test drive" with the intent to make the actual purchase if they like what they see. This is what spawned the F2P business model.
- Many people are just in it for free products.
There's no doubt that piracy hurts companies. But "how much" has always been questionable. I cannot tell you how many pirated CDs I have that I never, ever, would have spent $18 on. But, as a result of enjoying those CDs I've ended up going to numerous concerts.
Meh, the effectiveness of DRM is dubious at best. When studies that study ( :P) this matter count "X pirated copies" as "Y lost revenue"....I don't think there's anything left to say about the accuracy of said studies.
Some savings is better than none, but I agree it's impossible to quantify the actual savings. In many cases with pirating people didn't have the disposable income to purchase the game in the first place.
So it's okay for them to get the game for free because they couldn't afford it? And Blizzard is wrong to try and stop them from doing that?
Not trying to put words in your mouth, just playing devil's advocate.
Saying that "if X people hadn't pirated the game, then X more copies would've been sold" is incredibly dishonest. You realise that, right?
I realize it's a false claim, I wasn't arguing that. My comment was from a "it's the principle" viewpoint.
Diablo offline mode always sucked, why even bother with it? (I've played D2 for 10+years, always online)
Diablo's offline didn't suck it was awesome! I could play it anytime at my leisure. If I had no internet or it was being slow I could just go offline and continue playing without any worries or troubles. I played Diablo 1 mostly offline and I enjoyed a lot of Diablo 2 offline as well. I'd say it was a pretty awesome experience!
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
I really loved the D2 mod scene so it kind of bothers me when Blizzard says D2 offline was a mistake. I think maybe they should have held their tongue because a lot of people really loved playing offline and with mods. Also third party programs like the one sthat let you share stash space were awesome.
Like i said, they should just stop talking about D2 because they are coming off like they dont like the game at all. Its just bad PR in general.
It's important to note; The same avenues that made mods possible is exactly what made hero-editors, pic-it, insta TP'ing and a hundred other game-breaking hacks that spoiled the fun for many online.
You can't point out the good without pointing out the bad.
Your post reminds me of a very nice quote by your own Ben Franklin....
People forget the full quote wasn't just "give up liberty for security," it was: "Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety."
Notice ESSENTIAL and TEMPORARY? I don't think online only gave up anything essential in this game (if it were single player only, I might say different, in fact it's a big reason why I refused to use Steam for 5+ years), nor do I think what we gained was temporary. If this was an ubisoft online only, then it would have been, because their online only tends to just be a server check, you can't run the game without connecting to the server, but the server doesn't do anything useful. Whereas here, it does do something useful - reducing hacks and dupes.
And for the OP, at the time, being online only would have been foolish. But, I don't think the guy was saying they were wrong to allow offline play. He said it's wasn't some perfect utopia, and that it upset a number of people. Which is true.
I wish that D3 was available offline, since most of the time, I try to log on, & it keeps disconnecting me. Other times, I complete the 5 bounties, but get disconnected when I use my Town Portal before I can collect my cache.
I wish that D3 was available offline, since most of the time, I try to log on, & it keeps disconnecting me. Other times, I complete the 5 bounties, but get disconnected when I use my Town Portal before I can collect my cache.
I think a lot of players would want that. These disconnects are likely on your ISP or local setup btw, so you may have to look into that. But btw NICE necro of an 8 year old thread ;-D -- Anyway if they for some ridiculous reason all of a sudden decide to make Diablo II: Resurrected 'Online Only' then I think I might sue them for aggravated assault.
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"For I know that my Redeemer liveth, and as the last Man He shall stand forth upon the Earth."
I wish that D3 was available offline, since most of the time, I try to log on, & it keeps disconnecting me. Other times, I complete the 5 bounties, but get disconnected when I use my Town Portal before I can collect my cache.
I think a lot of players would want that. These disconnects are likely on your ISP or local setup btw, so you may have to look into that. But btw NICE necro of an 8 year old thread ;-D -- Anyway if they for some ridiculous reason all of a sudden decide to make Diablo II: Resurrected 'Online Only' then I think I might sue them for aggravated assault.
Man do you remember like 10 years ago when they said D3 would be only only I think the term they used was DRM people went NUTS. I think part of it was intellectual property security since forcing online connection would mean continuous validations of copies, so markets like China where software (Windows among them) are typically jailbroken and mass redistributed would be slightly less troublesome.
Regardless my feeling is that D2R won't go this route since I think they said modding should be possible--someone brought it up in some other thread. With release being as near as it is I doubt that stance could change before launch, but I've been wrong about a lot of things.
Battle.net started with Diablo and Starcraft, and WC2 got a bnet update at some point.
I'm well aware of the "benefits" of DRM, but all in all the main reason why it was created and used it reduce lost sales. I don't care how you slice it or say how good it is for player protection it is a tool that protects their investment anything else is secondary and used for PR fluff. Believe me I love the fact that there is no to little duping anymore. The main point is you can still cheat in D3, however you need to purchase a copy of the game to play and every time you get caught you need to purchase another copy.
Honestly I don't care about DRM, gone are the days of LAN, that’s what consoles are for now.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Some savings is better than none, but I agree it's impossible to quantify the actual savings. In many cases with pirating people didn't have the disposable income to purchase the game in the first place.
So it's okay for them to get the game for free because they couldn't afford it? And Blizzard is wrong to try and stop them from doing that?
Not trying to put words in your mouth, just playing devil's advocate.
I'm just saying it's impossible to verify how much income is saved by DRM. I am well aware of the many possibilities piracy can be viewed. I had to write a paper on it in my Information Systems class. Long story short I was in favour of pirating
http://eu.battle.net/d3/en/profile/pOw-2468/hero/248144
-
Yeah, and that dogshit line of thinking started back in... 2000 (?)... with the MPAA and RIAA.
- Many people who pirate things would never have made the purchase in the first place, so while they are stealing, they aren't actually depriving the company of profits. You can't argue for profits from a sale that never would have happened.
- Some people who pirate things are actually taking a "test drive" with the intent to make the actual purchase if they like what they see. This is what spawned the F2P business model.
- Many people are just in it for free products.
There's no doubt that piracy hurts companies. But "how much" has always been questionable. I cannot tell you how many pirated CDs I have that I never, ever, would have spent $18 on. But, as a result of enjoying those CDs I've ended up going to numerous concerts.
It's just very difficult to quantify.
I realize it's a false claim, I wasn't arguing that. My comment was from a "it's the principle" viewpoint.
Diablo's offline didn't suck it was awesome! I could play it anytime at my leisure. If I had no internet or it was being slow I could just go offline and continue playing without any worries or troubles. I played Diablo 1 mostly offline and I enjoyed a lot of Diablo 2 offline as well. I'd say it was a pretty awesome experience!
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
People forget the full quote wasn't just "give up liberty for security," it was: "Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety."
Notice ESSENTIAL and TEMPORARY? I don't think online only gave up anything essential in this game (if it were single player only, I might say different, in fact it's a big reason why I refused to use Steam for 5+ years), nor do I think what we gained was temporary. If this was an ubisoft online only, then it would have been, because their online only tends to just be a server check, you can't run the game without connecting to the server, but the server doesn't do anything useful. Whereas here, it does do something useful - reducing hacks and dupes.
And for the OP, at the time, being online only would have been foolish. But, I don't think the guy was saying they were wrong to allow offline play. He said it's wasn't some perfect utopia, and that it upset a number of people. Which is true.
I wish that D3 was available offline, since most of the time, I try to log on, & it keeps disconnecting me. Other times, I complete the 5 bounties, but get disconnected when I use my Town Portal before I can collect my cache.
I think a lot of players would want that. These disconnects are likely on your ISP or local setup btw, so you may have to look into that. But btw NICE necro of an 8 year old thread ;-D -- Anyway if they for some ridiculous reason all of a sudden decide to make Diablo II: Resurrected 'Online Only' then I think I might sue them for aggravated assault.
Man do you remember like 10 years ago when they said D3 would be only only I think the term they used was DRM people went NUTS. I think part of it was intellectual property security since forcing online connection would mean continuous validations of copies, so markets like China where software (Windows among them) are typically jailbroken and mass redistributed would be slightly less troublesome.
Regardless my feeling is that D2R won't go this route since I think they said modding should be possible--someone brought it up in some other thread. With release being as near as it is I doubt that stance could change before launch, but I've been wrong about a lot of things.