Here's an article that talks about the sound team behind Diablo.
It discusses their approach to Diablo 3, to tools being used to create the sound/music, and many more factors that influenced the way they created the music and sound throughout the game! http://www.destructoid.com/exclusive-meet-diablo-iii-s-sound-team-samples-included-227017.phtml
Enjoy the read! It also has some sample tracks for us to hear!
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Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Not to whine about the sound but...from the entire hour long Uelmen recording they ended up adding just 3 minutes of it in the game?
Plus @youarefired your sig might spoil people who have yet to watch the movie.
I seem to recall hearing somewhere that Russell Brower took some portions of the songs that Matt Uelmen made and worked those melodies or components into the songs he was composing. I read that in a comment on a forum or on Reddit or something so I don't know how accurate that is. Sounds very feasible though. Also in the article you'll notice he mentions a lot of elements from Uelmen's work being incorporated into the game music, such as :
The hammered dulcimer is a voice that carried over from Matt’s work - it’s a cool instrument for the kind of spooky ambient texture that floats over drones.
From the music in the beta I definitely felt like there was a lot of influence from Matt Uelmen's material. Of course I'm very glad about that
Listened to this yesterday. I think it's from the beta but there is a lot in there. Didn't really pay attention when i was playing cos i only had a few days lol http://www.youtube.com/watch?v=UfupJozH8AI
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It discusses their approach to Diablo 3, to tools being used to create the sound/music, and many more factors that influenced the way they created the music and sound throughout the game!
http://www.destructoid.com/exclusive-meet-diablo-iii-s-sound-team-samples-included-227017.phtml
Enjoy the read! It also has some sample tracks for us to hear!
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
edit: after listening to some of the samples in this article i am fucking stoked about the music. sounds fantastic!
Check out my Youtube channel: RetroGameClips
-http://www.youtube.com/watch?v=u8CBbeSAjVo
-http://www.youtube.com/watch?v=hI4peeO3yzY
LOL -http://www.youtube.com/watch?v=YcJ_XT3oWtY
I seem to recall hearing somewhere that Russell Brower took some portions of the songs that Matt Uelmen made and worked those melodies or components into the songs he was composing. I read that in a comment on a forum or on Reddit or something so I don't know how accurate that is. Sounds very feasible though. Also in the article you'll notice he mentions a lot of elements from Uelmen's work being incorporated into the game music, such as :
From the music in the beta I definitely felt like there was a lot of influence from Matt Uelmen's material. Of course I'm very glad about that
http://www.youtube.com/watch?v=UfupJozH8AI