"We don't have end game figured out yet.”
"It's hard to build end game before you have game."
How about - Endgame Quests - ?
How I think this should/could work;
Whenever entering a game you will get a few randomized end game quests, only available when you've completed the game in that specific difficulty. " Endboss has been defeated! But evil still lurk in our lands! "
- Then any NPC could give a quest. These quests could be all over Sanctuary. Such as, A demonlord is setting up an assault on Town X! Plow through the first waves of minor demons and slay the Demonlord! The questgiver could then give you a -RANDOM- quest reward, similar to what bosses would drop.
possibilities:
-Get players to see every bit of the game, even after completing each difficulty.
-Random loot, same as boss drops.
-MF won't be as important, stack your kill-stats. Quest rewards won't be affected by MF!
-Super random type of endgame tasks.
-Easy for Blizzard to add new endgame, add a new set of endgame quests quests with each patch.
-Works with the quote; you can't implement these quests whithout having "game".
Thoughts?
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The little boat gently drifted across the pond exactly the way a bowling ball wouldn’t...
Really I don't want random quest to be treated as if we've beaten the game. I'm ok if they magically appear after you've beaten the game but not to acknowledge that I've done so. If I go in and hear someone say, "The Greater Demon Azrogath has revived himself and is once again building a cult in Tristram. Adventurer could you go and slay him?"
I will hurt someone if they do it that way. I think what would be better is a new Max Hell mode aftering beating the game in Hell. Same stuff your talking about but you start at the beginning of the story with new special Max Hell mode random quest. All monsters are level 60 and tuned for Max level content. Then you and your pals do gear runs to infinity with lots of cool random quest in each local specially made for Max Hell.
Well, this idea sounds similar to the Bounty Hunter idea I had, where there would be a Bounty Hunter NPC that would give you a quest, giving you a very difficult monster to beat, and he would tell you where it is hiding. Then you have to fight your way there and kill it, although the difficult of this beast would be higher than anything else, making teamwork essential, and it would keep the endgame from being too easy.
Once returning a reward is given. Not sure what the reward would be, maybe a high level rare item, thus making some monster runs effective, and some not effective. Either way, you'd be likely to get high level crafting materials from the rares you wouldn't want. But, this too seems grindy.
I can't wait to see what the D3 team has in store for us in terms of end game. Remember, it is their job to make awesome games, so they are working full time to discover the best end game option(s) possible.
Really I don't want random quest to be treated as if we've beaten the game. I'm ok if they magically appear after you've beaten the game but not to acknowledge that I've done so. If I go in and hear someone say, "The Greater Demon Azrogath has revived himself and is once again building a cult in Tristram. Adventurer could you go and slay him?"
I will hurt someone if they do it that way. I think what would be better is a new Max Hell mode aftering beating the game in Hell. Same stuff your talking about but you start at the beginning of the story with new special Max Hell mode random quest. All monsters are level 60 and tuned for Max level content. Then you and your pals do gear runs to infinity with lots of cool random quest in each local specially made for Max Hell.
1st part: It was only one of thousand possibillities. any form of quest is possible, even bounty
Hunter quests sound like a great idea
2nd: [edit] i got this completely wrong, i think i've missread the level cap somewhere. At the end of hell instead the end of normal. It was stated that you would be 60 at the end of the game, obviously they meant hell.
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The little boat gently drifted across the pond exactly the way a bowling ball wouldn’t...
2nd: they do have that, its called hell. Since you Will be aroun 60 when finishing normal
No, not really. They say they are aiming at 1-30 normal, 30-50 nightmare, 50-60 hell.
Yup. It's nice, 'cause this time the last tier of skills is at 26, so we can fight Diablo with all our shit in line
Though adding a FOURTH difficulty that's scaled for level 60 all the way through seems a bit wonky.
My guess is that the endgame will be largely controlled through recipe/mat drops. They know people are gonna want to craft all the epic shit once they've beaten everything, so they'll probably spread out the highest level crafting drops throughout hell mode in different places, so we have to farm different areas and search for them.
There might be more to it than that, but I bet that's what's going on at least to start.
"The earthquakes you've been causing have damaged nearby towns worse than the Demons have, return to these towns and repair all buildings. All expenses are on you; jerk."
:Thumbs Up:
I want to avoid a, "Grindy" endgame as much as possible. Grinding for loot is enough, which we'll all be doing come endgame. In order to see this problem through the development team's eyes we have to break it down.
What is the constant goal of the game: To improve your character, and expand plot.
In what ways can we do this come max level? : Increase current caps, such as skills, traits, stash, and inventory (Even if they say the stash is huge, it's still up for possible improvements). Acquire better gear such as armor, runes, gems, and enchantments. Acquire purely visual effects, such as dyes, titles, armor effects, just to name a few possibilities of each category.
We also have to figure out in what ways we can expand on plot come max level, be it revealing secrets, or setting the ground for the future.
Next we have to figure out sensible ways to improve each aspect of our character, or plot. Only then can we give educated guesses as to what we can expect.
“We act as though comfort and luxury were the chief requirements of life, when all that we need to make us happy is something to be enthusiastic about.” - Albert Einstein
I don't want there to be one single end game option. I want multiple different end game goals. And I think Blizzard wants this as well. I remember Jay Wilson saying that not every one is the same, and some like endgame A and others like endgame B. So I think they will do a good job on offering a few different options once you're all completed up.
diablo could learn a thing or two about making the game last past endgame from ff13, aka the hunting (bounty hunter with 90% searching and 5% reading and 4% raging after dying on the bosses from 1%). FUN!
I'd really like to have the end-game somewhat focused on PvP, because seriously, nothing gets more challenging than fighting other champions in the arena.
I wouldnt even care if some vanity items (for customization) can only be obtained at max lvl PvP arena battles or even tournaments.
Then again, they can always release "uber bosses" for our grinding pleasure and masochism.
I have no beef with WoW, just never played it....that being said:
What is so bad about daily quests?
They sound like a great idea, and they are fun the first two or three times. After that its just tedious doing identical quests over and over...
I think the point of daily quests is to make them unique each day.
WoW has that played differently sadly.
The other issue with daily quests is that in Diablo 3 we are dealing with a non-persistant world. What happens when you save, quit and enter someone elses game?
Its definately something that can be solved for, and if done properly could serve for a very fun chunk of end game content, time will tell what we end up actually getting.
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"We don't have end game figured out yet.”
"It's hard to build end game before you have game."
How about - Endgame Quests - ?
How I think this should/could work;
Whenever entering a game you will get a few randomized end game quests, only available when you've completed the game in that specific difficulty. " Endboss has been defeated! But evil still lurk in our lands! "
- Then any NPC could give a quest. These quests could be all over Sanctuary. Such as, A demonlord is setting up an assault on Town X! Plow through the first waves of minor demons and slay the Demonlord! The questgiver could then give you a -RANDOM- quest reward, similar to what bosses would drop.
possibilities:
-Get players to see every bit of the game, even after completing each difficulty.
-Random loot, same as boss drops.
-MF won't be as important, stack your kill-stats. Quest rewards won't be affected by MF!
-Super random type of endgame tasks.
-Easy for Blizzard to add new endgame, add a new set of endgame quests quests with each patch.
-Works with the quote; you can't implement these quests whithout having "game".
Thoughts?
I will hurt someone if they do it that way. I think what would be better is a new Max Hell mode aftering beating the game in Hell. Same stuff your talking about but you start at the beginning of the story with new special Max Hell mode random quest. All monsters are level 60 and tuned for Max level content. Then you and your pals do gear runs to infinity with lots of cool random quest in each local specially made for Max Hell.
Once returning a reward is given. Not sure what the reward would be, maybe a high level rare item, thus making some monster runs effective, and some not effective. Either way, you'd be likely to get high level crafting materials from the rares you wouldn't want. But, this too seems grindy.
I can't wait to see what the D3 team has in store for us in terms of end game. Remember, it is their job to make awesome games, so they are working full time to discover the best end game option(s) possible.
1st part: It was only one of thousand possibillities. any form of quest is possible, even bounty
Hunter quests sound like a great idea
2nd: [edit] i got this completely wrong, i think i've missread the level cap somewhere. At the end of hell instead the end of normal. It was stated that you would be 60 at the end of the game, obviously they meant hell.
No, not really. They say they are aiming at 1-30 normal, 30-50 nightmare, 50-60 hell.
Yup. It's nice, 'cause this time the last tier of skills is at 26, so we can fight Diablo with all our shit in line
Though adding a FOURTH difficulty that's scaled for level 60 all the way through seems a bit wonky.
My guess is that the endgame will be largely controlled through recipe/mat drops. They know people are gonna want to craft all the epic shit once they've beaten everything, so they'll probably spread out the highest level crafting drops throughout hell mode in different places, so we have to farm different areas and search for them.
There might be more to it than that, but I bet that's what's going on at least to start.
on a more serious note, I wouldn't mind it, I hope there are lots of places to go, and quests to do for end game, so it wont just be farming 2 areas.
"The earthquakes you've been causing have damaged nearby towns worse than the Demons have, return to these towns and repair all buildings. All expenses are on you; jerk."
I want to avoid a, "Grindy" endgame as much as possible. Grinding for loot is enough, which we'll all be doing come endgame. In order to see this problem through the development team's eyes we have to break it down.
What is the constant goal of the game: To improve your character, and expand plot.
In what ways can we do this come max level? : Increase current caps, such as skills, traits, stash, and inventory (Even if they say the stash is huge, it's still up for possible improvements). Acquire better gear such as armor, runes, gems, and enchantments. Acquire purely visual effects, such as dyes, titles, armor effects, just to name a few possibilities of each category.
We also have to figure out in what ways we can expand on plot come max level, be it revealing secrets, or setting the ground for the future.
Next we have to figure out sensible ways to improve each aspect of our character, or plot. Only then can we give educated guesses as to what we can expect.
I wouldnt even care if some vanity items (for customization) can only be obtained at max lvl PvP arena battles or even tournaments.
Then again, they can always release "uber bosses" for our grinding pleasure and masochism.
What is so bad about daily quests?
They sound like a great idea, and they are fun the first two or three times. After that its just tedious doing identical quests over and over...
I think the point of daily quests is to make them unique each day.
WoW has that played differently sadly.
Monk > Wizard > Barbarian > Demon Hunter > Witch Doctor
The other issue with daily quests is that in Diablo 3 we are dealing with a non-persistant world. What happens when you save, quit and enter someone elses game?
Its definately something that can be solved for, and if done properly could serve for a very fun chunk of end game content, time will tell what we end up actually getting.