No, the latest patch proved that. Respecs were implemented but that didn't stop rushing one bit. People just likes the path of least resistance. They want to make builds and see them powerful, but not spend the time and effort to make them that powerful.
New characters are made all the time for various reasons. People joining guilds, wanting new character names, wanting to try a new class, wanting multiple builds of the same class. The list goes on and re-specing does nothing to help with the above mentioned needs for a new character. Like I said at the end of my last comment, if people find the endgame the most exciting part of the game then of course they will want to take their new characters to the endgame as quickly as possible and people will always find ways to speed up the process. If the endgame is not what excites you then obviously there is not as much incentive to be rushed.
A pause function would not work in any of those situations that you listed above if you were playing together with a friend. You are correct though, I very often use tp's simply when I need to take a quick break from the game for reasons that you mentioned above: toilet break, phone ringing etc.
There needs to be a way to quickly put your character in a safe place for moments like these...
I hope they don't have 5 level dungeons that you have to run out of once you complete the quest - was so annoying when you forgot a TP and had to do that.
It's confirmed that dungeons will have an entrance and an exit so that players do not have to run back after they killed everything.
Really? Amen!
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I make sure people go to jail. The only thing more fun is Diablo 3.
To me it seems that the removal of town portals means that it will be extremely hard to rush a character through the game the way that you could in d2. Unless there is a way to share a waypoint with someone in the game? Could avoiding game rushes be one of the reasons bliz decided to remove the town portals (as well as the stated reasons)?
Which brings me to a question. If I join a server with my friends, and they began playing about 30 minutes before me and have progressed a bit further than I am does that mean that I would have to take my most progressed waypoint and run all the way to where they are? even if they are standing right next to a waypoint (which i dont have)? no town portals could have some strange impacts on multiplayer imo. Especially in multiplayer games, it seems that on joining a server there is going to be a lot of running before you join the group and the action starts.
Imagine D2 baal runs with no tp's. If you join a baal run midway through the run by the time you get to the action its all over. Things dont seem right to me :/
This is a good point. If you go into a game late how do you catch up with other players since you may not have the waypoint and there are no tp's.
Removing town portals were a lame attempt from blizzard to stop the mindless rushing/runs.
They will still be part of D3, people will just have to adapt, and i bet they will include some sort of TP at some point in the game, future patch or expansion.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
I think that Blizz may incorporate the option to share waypoints within the game so long as they are not too far ahead. Perhaps the game would only let you offer it to players who have progressed to a certain point. For example: you join a game in which your friends are about 30 minutes ahead in character development and quest content (using someone else's figure). In this situation, their closest waypoint would be shareable. But, say you join a game in which people are trying to rush you. In that situation, when offered a waypoint by a character that is X levels higher than you, or X waypoints ahead of you, or X acts ahead of you (or a combination thereof), the high level offering the waypoint would see a little message that states: Unable to Share WP. Or something along those lines. I think Blizz could tinker with such a theory to prevent rushing. Perhaps they are already doing so.
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I make sure people go to jail. The only thing more fun is Diablo 3.
I just think that the no tps idea is going to create a lot of problems without elegantly solving what it tried to solve. I still haven't read a decent suggestion to what you can do if your phone rings, someone knocks on ur door, u need to go to the toilet or something happens when u need to suddenly time-out for a moment (even in multiplayer, where a pause would not be good). Especially hardcore players, are you going to let a phone call from work or something potentially important ring out because you needed to run back to a safe area?
I just think that the no tps idea is going to create a lot of problems without elegantly solving what it tried to solve. I still haven't read a decent suggestion to what you can do if your phone rings, someone knocks on ur door, u need to go to the toilet or something happens when u need to suddenly time-out for a moment (even in multiplayer, where a pause would not be good). Especially hardcore players, are you going to let a phone call from work or something potentially important ring out because you needed to run back to a safe area?
All of these things can be easily resolved. Those things you've stated are quick things even the phone call, you can easily play while on the phone you know. Now say for Dinner time or something you could possibly bring the food to your sexy computer and possibly ruin it or stay away from the game for a long time. Heres how i believe it should work. Way points are the new TP have one for each section of the game exactly like in D2. If a person is 5 levels above your he may not share WP's If a person is trying to share a WP two WP's above your last WP, he may not share it. Clearly there is no Act sharing just like in D2. That being said this is what should happen should you fall behind while still in the game. Say you did have to go eat dinner for 30 min and your friend leveled up four time and got two more waypoints. You should be able to get to that way point even though it is two away because you've been in the game, sort of like a sharing waypoint system where if you are in the game and someone in your party activates the WP it activates the WP for the rest of the party as well. Also to restrict someone just going around activating all WP and rushing people by having those people just sit back and relax for an hour in ACT 1 they should have limit at three to four waypoints ahead for this sharing system where once they hit three or four waypoints ahead you no longer can share those waypoints.
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Games like Diablo easily work without TP's. Just look at Titan Quest for example. You regularly came across traders, towns, way points, and some fountains you could activate where you would respawn when killed. The game gets a natural progressing flow like that, and action can also be centered more around the town instead of linearly away from it (that last part is a bit hard to explain... you'd look for a number of quests in the areas surrounding the town). It just needs some clever level design and it will be alright. Also the caravan feature works perfectly with the no TP approach.
Games like Diablo easily work without TP's. Just look at Titan Quest for example. You regularly came across traders, towns, way points, and some fountains you could activate where you would respawn when killed. The game gets a natural progressing flow like that, and action can also be centered more around the town instead of linearly away from it (that last part is a bit hard to explain... you'd look for a number of quests in the areas surrounding the town). It just needs some clever level design and it will be alright. Also the caravan feature works perfectly with the no TP approach.
The game is meant to be fought linearly away from it. That has been diablo from Day 1. You always go out and venture further and further away down into darker recesses of hell. They won't make it centered around the town because then it's too easy think about it you can go out step five yards west and have a level 1 quest yet step five yards east and you have a level 10 quest where you can die quite easily. It just wouldn't make sense to do it like that.
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Not even Death will save you from Diablo Bunny's Cuteness!
The game is meant to be fought linearly away from it. That has been diablo from Day 1. You always go out and venture further and further away down into darker recesses of hell. They won't make it centered around the town because then it's too easy think about it you can go out step five yards west and have a level 1 quest yet step five yards east and you have a level 10 quest where you can die quite easily. It just wouldn't make sense to do it like that.
That's not what I meant. I mean that when you arrive at a certain town, a number of same level quests can be centered around it. Like that there is less need for TP's, while still keeping an overall linear feel, because you will move on to the next town and so on.
Oh so your saying the towns should act as questing spots.
EX: you start at Tristram and there are a bunch of level 1-5 quests around it only, then you travel to Westmarch and there are a bunch of level 5-10 quests around it only, etc.
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Not even Death will save you from Diablo Bunny's Cuteness!
Oh so your saying the towns should act as questing spots.
EX: you start at Tristram and there are a bunch of level 1-5 quests around it only, then you travel to Westmarch and there are a bunch of level 5-10 quests around it only, etc.
Yup. I'm not sure whether I'd like the game to be entirely like that, but a bit of it would compensate well for the lack of TP's.
Oh so your saying the towns should act as questing spots.
EX: you start at Tristram and there are a bunch of level 1-5 quests around it only, then you travel to Westmarch and there are a bunch of level 5-10 quests around it only, etc.
I dont think that would make sense with the game. Why would the humans have settlements in the depths of hell? Relating it to D2, this idea is like placing small settlements at places like Far Oasis, Lower Kurast etc. Seems a bit strange. It CAN make sense in some areas but in most parts of the acts it just wont make sense to have a settlement there because the place is just too hostile and it would make no sense for a human settlement to be there. Can you imagine a human settlement at the River of Flame?
Oh so your saying the towns should act as questing spots.
EX: you start at Tristram and there are a bunch of level 1-5 quests around it only, then you travel to Westmarch and there are a bunch of level 5-10 quests around it only, etc.
I dont think that would make sense with the game. Why would the humans have settlements in the depths of hell? Relating it to D2, this idea is like placing small settlements at places like Far Oasis, Lower Kurast etc. Seems a bit strange. It CAN make sense in some areas but in most parts of the acts it just wont make sense to have a settlement there because the place is just too hostile and it would make no sense for a human settlement to be there. Can you imagine a human settlement at the River of Flame?
Places like the river of flame would just be passages to the next town. Besides, every town in d2 has monsters at the gate.
the caravan with your artisans (that will work as a quest hub which is confirmed and i can't remember a link right now) will follow you wherever you choose to go (nearest city that is - that will have a waypoint).
All that town following you deep into hell was already made in a great game which is better than Diablo 3 called Blade and Sword. You start in a town, then move up north to cold mountains, then u go down to hell, and village people from act 1 keep following you to the end. And you don't end up in a town in the last act, but they build a sort of small settlement in a safe place near hell. Though there were TPs still.
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Diablo thanks God for creating obesity and ugliness.
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New characters are made all the time for various reasons. People joining guilds, wanting new character names, wanting to try a new class, wanting multiple builds of the same class. The list goes on and re-specing does nothing to help with the above mentioned needs for a new character. Like I said at the end of my last comment, if people find the endgame the most exciting part of the game then of course they will want to take their new characters to the endgame as quickly as possible and people will always find ways to speed up the process. If the endgame is not what excites you then obviously there is not as much incentive to be rushed.
There needs to be a way to quickly put your character in a safe place for moments like these...
Wait what? Isn't that a bit hypocritical?
Really? Amen!
First roll: Barbarian!
This is a good point. If you go into a game late how do you catch up with other players since you may not have the waypoint and there are no tp's.
They will still be part of D3, people will just have to adapt, and i bet they will include some sort of TP at some point in the game, future patch or expansion.
First roll: Barbarian!
That's not what I meant. I mean that when you arrive at a certain town, a number of same level quests can be centered around it. Like that there is less need for TP's, while still keeping an overall linear feel, because you will move on to the next town and so on.
EX: you start at Tristram and there are a bunch of level 1-5 quests around it only, then you travel to Westmarch and there are a bunch of level 5-10 quests around it only, etc.
I dont think that would make sense with the game. Why would the humans have settlements in the depths of hell? Relating it to D2, this idea is like placing small settlements at places like Far Oasis, Lower Kurast etc. Seems a bit strange. It CAN make sense in some areas but in most parts of the acts it just wont make sense to have a settlement there because the place is just too hostile and it would make no sense for a human settlement to be there. Can you imagine a human settlement at the River of Flame?
problem solved.
Diablo thanks God for creating obesity and ugliness.