Alright, this idea popped into mind when I was arguing with a friend about WoW. Now if you played WoW you will probally say that Auction Houses won't work due to the fact that there will be a player limit to hosted games, let me explain:
For all of you who don't know: Auction Houses are storages that let you sell items on a huge scale of people who buy off of bids. Bids are payments that keep on getting higher until the one with the highest payment or bid buys the auction. All other people has their money returned.
Now for the resoning, how will an Auction House work with a party system that Diablo has? The Auction House idea I'm suggesting is not in-game but on the Battle.Net server. Only available to D3 players on Battle.Net, players may store all kinds of items for a price. People place their bids and if they win, it will be transferred to a stash, inventory, or just drop on the ground where you spawned in-game, and to avoid item-stealing ma only be picked up by you
Alright, this idea popped into mind when I was arguing with a friend about WoW. Now if you played WoW you will probally say that Auction Houses won't work due to the fact that there will be a player limit to hosted games, let me explain:
For all of you who don't know: Auction Houses are storages that let you sell items on a huge scale of people who buy off of bids. Bids are payments that keep on getting higher until the one with the highest payment or bid buys the auction. All other people has their money returned.
Now for the resoning, how will an Auction House work with a party system that Diablo has? The Auction House idea I'm suggesting is not in-game but on the Battle.Net server. Only available to D3 players on Battle.Net, players may store all kinds of items for a price. People place their bids and if they win, it will be transferred to a stash, inventory, or just drop on the ground where you spawned in-game, and to avoid item-stealing ma only be picked up by you
It could work, but I think it'd greatly decrease the personal type of trading, and create a constant struggle to beat other peoples low prices on items. It's very iffy, it could ruin the economy (assuming D3 actually HAS a economy unlike D2).
If they could make it work somehow it's not so bad a idea. I think many people will automatically dismiss it though as they associate "auction house" to WoW.
i can understand it, and in somecases it isnt bad, but i honestly hate the bidding type system.
Im much happier with the player trade system in diablo 2.
But what we DID SEE was gold dropping just as much as in D2.
Which could be offset by the fact items may cost more.
No one can say gold has or doesn't have value yet but it'd be silly to assume it doesn't because it was intended to in the first place and within 8 years I'm sure they've fixed this problem.
True. We can't say for sure that gold is worthless, but for it to have any real worth Blizzard will have to implement some real big and useful gold sinks.
What's wrong with items costing more if gold drop is high? :confused:
Items don't seem to sell for a whole lot either as you can see from the gameplay video picture.
There is nothing wrong except it doesn't help making gold useful. In the end you won't be wearing items you can buy from shops, if that's a sink Blizz implements it will be a ineffective one.
The gold sinks would need to be something useful always not only when you're level 1.
Well I think we all know that the armor/weapons you wear/wield won't be bought off stores. But beginning game and mid-game you'll probally wearing the armor/weapons you bought off stores. Then there is another issue with socketed items to be put on the AH
There is nothing wrong except it doesn't help making gold useful. In the end you won't be wearing items you can buy from shops, if that's a sink Blizz implements it will be a ineffective one.
The gold sinks would need to be something useful always not only when you're level 1.
Well I kind of agree. I think more costly items will help economy in the earlier levels though. People will want to gamble, have mercenaries, buy potions, wear vendor gear, all in earlier game play, not sure what can be done about endgame. I'm sure they'll work something out though.
Yes, i can see your jsut another flamer on the topic. If you read the post the idea I suggested was nothing like the one in WoW's. It's caleld creativity and you sir don't seem to know what it is (ANAKYN I'M DEFENDING MYSELF HERE!!!!!!!!)
Well we need money sinks. You could be a fee to trade and a fee to use the AH. Sense the AH would help more, make the trade fee higher so as to make people want to use the AH. Make the AH accessable in-game and via the Bnet site. Make it so that it costs more to repair, and there is no indestructable weapons. Make casting also remove durability, just slower then hitting enemies upside the head. Make it cost money to learn to use items, and cost money to get better. IE you pay a teacher to teach you to wield your weapon better, and it costs more each time.
Agreed, the AH can work perfectly on Battle.net for D3 if done right
And set the stage for gold farming en masse.
Sorry, but I prefer trading with people face to face because then I can tell if it's a farmer.
Also, while an AH would be the way to make gold useful, it will not be otherwise.
Gold can buy me things from NPCs, but NPCs don't carry the unique drops that sometimes spawn off monster for players. Those unique drops are often VERY good, and if someone has a spare or doesn't want one, I'll trade something equal in return.
Blizzard said that item binding would ruin the D2 classic trade system, system that they want back in D3, by that i assume that the economy will not be gold based, and thus, no auction house (thank god).
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
Well there could be sort of auction house even without gold. Trading center or something. Where u can put items and type what you are looking for. Then players could check out if there are some items that they need and look for what they should offer for them.
Now this would save some time and spam in the trading channel and whenever someone wants to trade with you they could make the offer to the trading center or maybe PM u, so next time u check your trades you would see the message. Then u go and trade
About goldsinks there could be many. If thers a socket quest, you could buy additional socketings with gold. If there is imbue you could buy more imbues with gold. Gambling should be more worthy so that would eat your gold.
i remember having to wait so long sometimes to trade items a auction house would solve some of those problems if gold is actually worth something in diablo3
Well there could be sort of auction house even without gold. Trading center or something. Where u can put items and type what you are looking for. Then players could check out if there are some items that they need and look for what they should offer for them.
Now this would save some time and spam in the trading channel and whenever someone wants to trade with you they could make the offer to the trading center or maybe PM u, so next time u check your trades you would see the message. Then u go and trade
About goldsinks there could be many. If thers a socket quest, you could buy additional socketings with gold. If there is imbue you could buy more imbues with gold. Gambling should be more worthy so that would eat your gold.
One, D2JSP is already a trading center. Thus Blizzard can do the same, or better.
Also, why not add a more complex monetary system rather then just gold...
For all of you who don't know: Auction Houses are storages that let you sell items on a huge scale of people who buy off of bids. Bids are payments that keep on getting higher until the one with the highest payment or bid buys the auction. All other people has their money returned.
Now for the resoning, how will an Auction House work with a party system that Diablo has? The Auction House idea I'm suggesting is not in-game but on the Battle.Net server. Only available to D3 players on Battle.Net, players may store all kinds of items for a price. People place their bids and if they win, it will be transferred to a stash, inventory, or just drop on the ground where you spawned in-game, and to avoid item-stealing ma only be picked up by you
It could work, but I think it'd greatly decrease the personal type of trading, and create a constant struggle to beat other peoples low prices on items. It's very iffy, it could ruin the economy (assuming D3 actually HAS a economy unlike D2).
If they could make it work somehow it's not so bad a idea. I think many people will automatically dismiss it though as they associate "auction house" to WoW.
Well maybe its because we saw no SHOPKEEPERS or TRADING in D3 gameplay trailer now did we? Don't judge everything off a 20-min video
Im much happier with the player trade system in diablo 2.
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Which could be offset by the fact items may cost more.
No one can say gold has or doesn't have value yet but it'd be silly to assume it doesn't because it was intended to in the first place and within 8 years I'm sure they've fixed this problem.
What's wrong with items costing more if gold drop is high? :confused:
Items don't seem to sell for a whole lot either as you can see from the gameplay video picture.
http://seattle.gametent.com/diablofans/wwi-diablo3-items/items2.jpg
Of course we don't know how these weapon sstack up, if they're low end or higher end or what.
Well I think we all know that the armor/weapons you wear/wield won't be bought off stores. But beginning game and mid-game you'll probally wearing the armor/weapons you bought off stores. Then there is another issue with socketed items to be put on the AH
Well I kind of agree. I think more costly items will help economy in the earlier levels though. People will want to gamble, have mercenaries, buy potions, wear vendor gear, all in earlier game play, not sure what can be done about endgame. I'm sure they'll work something out though.
And that's where you lost me.
This is Diablo, not WoW.
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There are many possible money sinks...
And set the stage for gold farming en masse.
Sorry, but I prefer trading with people face to face because then I can tell if it's a farmer.
Also, while an AH would be the way to make gold useful, it will not be otherwise.
Gold can buy me things from NPCs, but NPCs don't carry the unique drops that sometimes spawn off monster for players. Those unique drops are often VERY good, and if someone has a spare or doesn't want one, I'll trade something equal in return.
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Epic
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Now this would save some time and spam in the trading channel and whenever someone wants to trade with you they could make the offer to the trading center or maybe PM u, so next time u check your trades you would see the message. Then u go and trade
About goldsinks there could be many. If thers a socket quest, you could buy additional socketings with gold. If there is imbue you could buy more imbues with gold. Gambling should be more worthy so that would eat your gold.
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One, D2JSP is already a trading center. Thus Blizzard can do the same, or better.
Also, why not add a more complex monetary system rather then just gold...
Maybe a market-type system then?
So instead of trading channel and then organizing a game just to trade you could have a system like auction technically-wise.