Yes. The globe is naturally empty. By fighting and taking damage the fury will increase. It is capped meaning you can't raise your maximum fury. Certain skills willcost x amount of fury.
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Yes. The globe is naturally empty. By fighting and taking damage the fury will increase. It is capped meaning you can't raise your maximum fury. Certain skills willcost x amount of fury.
Kind of like the wizard's arcane power. The only thing is that the orange should contrast with the health orb imo.
No, arcane is different. Arcane is a set pool but is naturally full. It recharges on it's own. In fact it recharges very quickly. Casting spells will cost x arcane.
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It is a just a regular globe like the old mana one but orange now.
I'm pretty sure thats actually what the Monk's Spirit looks like, but when they were revealing the artisans the current iteration of the Fury system wasn't completely done, so they used the Spirit graphics on the Barb for that screenshot. How else would it be full while he was sitting in town?
I think the globe is better, I mean, the appearance should be the same for all characters, even with different systems and mechanics.
Sorry to say it, but I completely disagree. If everyone has a different resource, then they should all look different.
I'd like to point out that we don't yet know how much "spamming" each of the mechanics allows for. The regeneration rates were pumped up really much in the BlizzCon 2010 build. The Wizard basically couldn't run out of Arcane Power no matter how hard the player tried.
I think that was caused by the fact that everyone had more traits than you would for your level, but skills that were accurate to the characters level. So the skills just didn't cost enough to drain the Wiz's Arcane Power. My bet is that if you're doing everything right, you'll pretty much always have resources except for a few moments, but if you don't, or if you have to spend resource on an escape skill or something like that, then you'll run out. That way, you're not sitting there auto attacking or something like that for an extended period of time, but your resource limitations force you to get down a certain rotation or something close to that in order to maximize your damage. Then again, that is judging by the Blizzcon videos, where everyone had more resource than they could spend.
I agree, I hope they do something to the mana globe to make it equally as awesome. I am still waiting to see images of the Monk's system and of course the DH's. I asked on twitter if the next batch of screens we get from facebook could include a nice pic of the monk's resource. Let's hope.
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The Dh used mana in blizzcon, although I know that's not the resource he/she's going to use. The problem is that all the gameplay videos that show the inferface you can find are wizard videos.
EDIT: I found a video from gamescon 2010, in the beggining you can see a monk playing. I'm not sure but I think that's mana, I don't know if spirit was implemented in gamescon or in blizzcon last year.
AFAIK they removed the fury balls long ago.
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Ok, thanks!
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Kind of like the wizard's arcane power. The only thing is that the orange should contrast with the health orb imo.
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You're telling me I can't take a stroll outside for awhile and just open up on some demons with a Whirlwind?
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I suppose I could get used to that
I think the globe is better, I mean, the appearance should be the same for all characters, even with different systems and mechanics.
Sorry to say it, but I completely disagree. If everyone has a different resource, then they should all look different.
I think that was caused by the fact that everyone had more traits than you would for your level, but skills that were accurate to the characters level. So the skills just didn't cost enough to drain the Wiz's Arcane Power. My bet is that if you're doing everything right, you'll pretty much always have resources except for a few moments, but if you don't, or if you have to spend resource on an escape skill or something like that, then you'll run out. That way, you're not sitting there auto attacking or something like that for an extended period of time, but your resource limitations force you to get down a certain rotation or something close to that in order to maximize your damage. Then again, that is judging by the Blizzcon videos, where everyone had more resource than they could spend.
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That part of the video shows the fury orb "in action". I have to say it looks awesome, and it's not too similar to the health orb.
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Yes, it looks probably just as awesome as the arcane power orb.
I can't seem to find a better quality video.
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The Dh used mana in blizzcon, although I know that's not the resource he/she's going to use. The problem is that all the gameplay videos that show the inferface you can find are wizard videos.
EDIT: I found a video from gamescon 2010, in the beggining you can see a monk playing. I'm not sure but I think that's mana, I don't know if spirit was implemented in gamescon or in blizzcon last year.
http://www.youtube.com/watch?v=qbIlQ7oG_-E&feature=related
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There you can see the fury orb too, it looks like fire.