Could this be a reason why Blizzard wanted to limit the party to only four peeps instead of eight?
Luckily, though, it was mentioned that the Followers are used only in single player, or you could just imagine a scenario like this:
Woodland area. Zombies milling around, attempting to figure out what to do for the rest of the day. Heroes waltzing in with associated followers in tow.
Zombies: "Aww, crap ..."
Choice#1: four heroes, four followers slaughtering everyone. Not really a challenge.
Choice#2: eight heroes, eight followers slaughtering everyone. DEFINITELY not a challenge anymore.
Choice#3: four heroes, no followers. Nuff said.
Again, just a thought (and my first posting here )
Could this be a reason why Blizzard wanted to limit the party to only four peeps instead of eight?
Luckily, though, it was mentioned that the Followers are used only in single player, or you could just imagine a scenario like this:
Woodland area. Zombies milling around, attempting to figure out what to do for the rest of the day. Heroes waltzing in with associated followers in tow.
Zombies: "Aww, crap ..."
Choice#1: four heroes, four followers slaughtering everyone. Not really a challenge.
Choice#2: eight heroes, eight followers slaughtering everyone. DEFINITELY not a challenge anymore.
Choice#3: four heroes, no followers. Nuff said.
Again, just a thought (and my first posting here )
Not bad, I was thinking instead of just for single player or playing by your self...
How about having it so that if your friend joins, u both still have followers, so that's 4 chars running around(just like a full game) HOWEVER...
Once a 3rd "HERO" joins the game, the 2 followers and any remaining followers stay in town. I think that would be an even better system. It kinda defeats the purpose of putting all this time and effort into these "followers" only to have them go bibi when just "1 more hero" joins your game in MP...
Since they have stated that 4 heroes and 4 followers is chaotic... make is so if more than 2 heroes followers stay in town otherwise followers can be used. So, 2 Heroes and 2 Followers, that makes 4 total, If a 3rd hero joins all followers stay in town.
Multi-player: Max 4 players.
Multi-player: 1 player active, why cant we have 3 followers?
Multi-player: 1 player join, party of 2. 2 followers could be OK?
catch my drift?
However, new rules should imply, whos followers should be there? The creator of the new game, or equal people. Having 3 players means 1 follower, but it should be 0 followers.
I can see the confusion. Its best having 1 follower. Joined party-game 2+ = 0 followers.
Your assumptions about my knowledge are themselves naive and foolish, though I'm glad you felt so confident in them that you carried on with your strange sense of assurance. Amusing, really.
As stated in another thread, I've read all the posts and read the interviews, thanks.
My sentiments, if you comprehended them, apply either way, to SP or 'I'm alone on Bnet'. I'd imagine if someone is on Bnet their primary focus is not sitting in private games forever by themselves. I repeat: whatever manpower was used on such a narrow feature was wasted on this. Cool system, but after maybe the initial playthrough, few people will ever see it again.
Unless people are genuinely concerned there won't be enough people playing D3 to fill up multiplayer games? Hahahah.
Your assumptions about my knowledge are themselves naive and foolish, though I'm glad you felt so confident in them that you carried on with your strange sense of assurance. Amusing, really.
As stated in another thread, I've read all the posts and read the interviews, thanks.
My sentiments, if you comprehended them, apply either way, to SP or 'I'm alone on Bnet'. I'd imagine if someone is on Bnet their primary focus is not sitting in private games forever by themselves. I repeat: whatever manpower was used on such a narrow feature was wasted on this. Cool system, but after maybe the initial playthrough, few people will ever see it again.
Unless people are genuinely concerned there won't be enough people playing D3 to fill up multiplayer games? Hahahah.
I have to agree here... With individual drops also in D3 what would be the point of mfing "solo" - If its just for being alone then its cool, but if that is the ONLY use... its alot of wasted time and effort for a system that won't get used alot... With mercs in D2 you had them with you all the time.
What would the so called "follower" be thinking ... "oh yea I'm helping you out *your friend joins* oh here's your friend I'm going to be lazy now and bugger off ttyl. I don't care about fighting the demons of hell anymore, u got all the help you need"
where's the... "LOGIC" in that lol... I understand what Blizz wants to do but it seems slightly broken atm. I think having 2 heroes and 2 followers sounds pretty cool and if a 3rd hero joins all followers go back to town. Cause well heroes > followers right?
Your assumptions about my knowledge are themselves naive and foolish, though I'm glad you felt so confident in them that you carried on with your strange sense of assurance. Amusing, really.
As stated in another thread, I've read all the posts and read the interviews, thanks.
My sentiments, if you comprehended them, apply either way, to SP or 'I'm alone on Bnet'. I'd imagine if someone is on Bnet their primary focus is not sitting in private games forever by themselves. I repeat: whatever manpower was used on such a narrow feature was wasted on this. Cool system, but after maybe the initial playthrough, few people will ever see it again.
Unless people are genuinely concerned there won't be enough people playing D3 to fill up multiplayer games? Hahahah.
Not 100% of the people that will buy diablo 3 will play co-op. I'm sure there's a a good enough % for single players only out there. So this feature will not go into waste.
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I love all loot fest kind of game! I will be playing all of them for the next few years. Loot fest games I'm looking forward to: LotR: War in the North,Torchlight 2,Borderlands 2 and of course Diablo 3.
So suddenly because I disagree we don't know how it will work and we should shut up? Or I should? So only people who agree with you are allowed to voice their opinion on the subject? What a sad way to view discourse.
Wow...dude, chill out if you can't act like an adult in your conversations here maybe you should step our for a second; no reason to start talking like that.
Not 100% of the people that will buy diablo 3 will play co-op. I'm sure there's a a good enough % for single players only out there. So this feature will not go into waste.
[/quote]
I agree with this. I love playing with a group of buddies online, but lately with how busy my life is (Med school, research, 2 kids, work) I know I'm not going to be able to meet up with buddies at scheduled times near as often as I'd like. So I will be getting random hours in here and there and I know I will appreciate the feel of the co-op with the followers system. I think this was brilliance by Blizzard.
People fail to remember that this game isn't being made specifically for them and that person only..... Blizzard is the master of creating games that millions of people can enjoy and they make systems that can cater to the various needs/desires/gameplay styles of many different gamer types. To those whiners out there, get over yourselves....
Seeing that the Followers system is only for SP to give you that multiplayer "feel", I may just stick to the multiplayer and forget the Followers altogether. I mean, what's the point? The plus is that they stay a level behind you in exp if they are in town, they are healed when you pick up health globes. But If you want that multiplayer feel, just play multiplayer.
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Recruiting for East Realm Also recruiting for Sc2 on both EU and NA servers
I never said it'd never get used ever. But Blizzard has obviously sunk some real work into the system, and it simply looks to me like something we'll look at 6 months after release as something almost never used, and that it was a missed opportunity.
I never said it'd never get used ever. But Blizzard has obviously sunk some real work into the system, and it simply looks to me like something we'll look at 6 months after release as something almost never used, and that it was a missed opportunity.
The problem I see is that it won't be used frequently enough. To me it almost seems like wasted time for them to even put them in the game in the aspect in which they did causing the release of the game take that much longer.
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Recruiting for East Realm Also recruiting for Sc2 on both EU and NA servers
I also see the complaint of it only being SP legitimate in the eyes of those who really see D3 as only an online multiplayer experience.... For you guys this system is pointless and you won't use it, so I can see the frustration. I know that a lot of balancing has gone on when it comes to graphics, playability, challenge level, and what not with multiplayer. I can understand Blizzard setting caps on the amount in the group due to not being able to see what the heck is going on on the screen. I hated that in D2 where between everyones mercs and all the heroes I couldn't see a single thing. It was just a big mess. So maybe during alpha/beta testing they might change their minds and allow the follower in MP if the balance works. Guess we'll see how well it works in beta. I know I'm a bit more biased towards being able to play SP due to my weird life schedule currently, but I'm sure a balance will be found. There are always patches :-)
I personally love storyline but in D2 I never wanted to stop in the middle of killing/looting to read a freakin long book/scroll. So I think it'll be neat to be able to get the lore, while still creating a treasure rich blood bath at the same time.
I never said it'd never get used ever. But Blizzard has obviously sunk some real work into the system, and it simply looks to me like something we'll look at 6 months after release as something almost never used, and that it was a missed opportunity.
And to reiterate, it's not conducive to mature or constructive discussion to call those who disagree with you 'whiners' and whatnot.
However you seem to think that calling the followers a "terrible, terrible system" and whatnot is constructive criticism right? The system in itself is awesome and well done. Is it the fact that you are not ever going to use it, then, which makes it terrible? 'Cause if so, than you must consider yourself quite the judge of what's good and what's not for others. I don't approve of this system = this system is terrible and needs to change? Please...
I and many other fans who comment here on the forums will be playing D3 first time nice and slow on single player. That means from the moment we buy this game, followers will be a system we'll be using and enjoying. Just because YOU are one of those who won't be using the system doesn't mean that the system suddenly became terrible. Heck, I never really played Hardcore in D2. Does that make the system a redundant and terrible waste of time and space? No...it's just not attractive to ME personally. If you're that interested in playing with followers, I see no reason why you can't play SP to try it out. It's there and you can use it, it's a matter of choice. But if having more choice is a bad thing just because you won't be making use of some of the choices then sorry, but that's your problem. Crafting doesn't attract me in D3 but that's no basis for calling it a terrible system.
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A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head!
Seeing that the Followers system is only for SP to give you that multiplayer "feel", I may just stick to the multiplayer and forget the Followers altogether. I mean, what's the point? The plus is that they stay a level behind you in exp if they are in town, they are healed when you pick up health globes. But If you want that multiplayer feel, just play multiplayer.
No this it not what they intend this system for although in some way it may feel like it.
I see this and I'm going to use Starcraft 2 as example. In Starcraft 2, there are a lot of unique units that you "can not" use in multiplayer. They only implemented it in single player to put more flavor in the story and game play and it worked! Come the "follower system" for D3. Single player mode, like the interview stated, they have their own story that's a part of the game.
Seriously, stop thinking that a game is made only for you. There are a lot of different players out there that blizzard is trying to reach and make happy. You like co-op then PLAY co-op. You like single player then play single player and enjoy the use of followers.
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I love all loot fest kind of game! I will be playing all of them for the next few years. Loot fest games I'm looking forward to: LotR: War in the North,Torchlight 2,Borderlands 2 and of course Diablo 3.
Personally, I greatly enjoy the multiplayer aspect of Diablo, and like that the followers are not in use in that situation. However, I also like the system and know that even 6 months (or years hopefully) after release there will still be times when I want to just go through solo and during these times I will enjoy the system. In response to the question how many people will really play single player well after release, my answer would be Many.
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If that made sense to you, Bravo! I think I even confused myself...
So now that I've had time to think this over I think I kind of understand the followers now. They are mostly there to help out newer characters. Let's say you're doing a build that focuses primarily on higher level skills. You'll be really weak early on and kill really slowly. You don't want to be a burden in multiplayer because you'll just make it harder for everyone (assuming monster scaling is done well). So you have your follower there to help you out. You level up, you get your end game skills, you reach nightmare difficulty, and now you're ready for multiplayer. You don't need your follower anymore.
This is how I think they are intended to be used. But it still begs the question: Why did they devote so much time and so many resources into this when it becomes obsolete so quickly? I think that's my biggest complaint. If the followers weren't so well done and developed I wouldn't care as much. If they were like Diablo 2 classic mercenaries that followed you around until they died and you couldn't customize them then fine. You knew their purpose was only to help you out in the early stages when you weren't strong enough yet. Plus as we all know Blizzard takes a very long time to develop games. They want to make everything perfect. So you know this follower system had to have taken them quite a few months to do. The game actually may have been out by now if they didn't bother with this follower system. Just some food for thought.
To those saying they prefer playing alone: This isn't Diablo 2. In Diablo 2 there are advantages to playing solo and advantages to playing in a party. The biggest advantage to playing solo is you get all the loot to yourself. In Diablo 3 you get your own loot even with other players around. In fact more loot drops if there are more players because everyone gets their own loot that they can then trade. So you're at a DISADVANTAGE if you play solo in Diablo 3. They are encouraging you to play with others. The matchmaking will no doubt be very quick and easy so you can jump in a game and do whatever area you want with other players. So even if you liked soloing in Diablo 2 remember that this isn't Diablo 2.
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Could this be a reason why Blizzard wanted to limit the party to only four peeps instead of eight?
Luckily, though, it was mentioned that the Followers are used only in single player, or you could just imagine a scenario like this:
Woodland area. Zombies milling around, attempting to figure out what to do for the rest of the day. Heroes waltzing in with associated followers in tow.
Zombies: "Aww, crap ..."
Choice#1: four heroes, four followers slaughtering everyone. Not really a challenge.
Choice#2: eight heroes, eight followers slaughtering everyone. DEFINITELY not a challenge anymore.
Choice#3: four heroes, no followers. Nuff said.
Again, just a thought (and my first posting here )
:: Enkeria [Twitter / Twitch / Website / Tattoos]
Thanks, I didnt get that. But, this means only 1 item per follower over lvl25. Random drop or extra quest since every follower have a own storyarc?
:: Enkeria [Twitter / Twitch / Website / Tattoos]
Not bad, I was thinking instead of just for single player or playing by your self...
How about having it so that if your friend joins, u both still have followers, so that's 4 chars running around(just like a full game) HOWEVER...
Once a 3rd "HERO" joins the game, the 2 followers and any remaining followers stay in town. I think that would be an even better system. It kinda defeats the purpose of putting all this time and effort into these "followers" only to have them go bibi when just "1 more hero" joins your game in MP...
Since they have stated that 4 heroes and 4 followers is chaotic... make is so if more than 2 heroes followers stay in town otherwise followers can be used. So, 2 Heroes and 2 Followers, that makes 4 total, If a 3rd hero joins all followers stay in town.
Now it's my turn I guess, the shoe's now on the other foot-
What a terrible, terrible system.
Single player only?
Snoozefest, don't care. Glad to know there's a cool system like this that I'll...never use, ever.
Multi-player: Max 4 players.
Multi-player: 1 player active, why cant we have 3 followers?
Multi-player: 1 player join, party of 2. 2 followers could be OK?
catch my drift?
However, new rules should imply, whos followers should be there? The creator of the new game, or equal people. Having 3 players means 1 follower, but it should be 0 followers.
I can see the confusion. Its best having 1 follower. Joined party-game 2+ = 0 followers.
I think its OK how the system is now.
:: Enkeria [Twitter / Twitch / Website / Tattoos]
As stated in another thread, I've read all the posts and read the interviews, thanks.
My sentiments, if you comprehended them, apply either way, to SP or 'I'm alone on Bnet'. I'd imagine if someone is on Bnet their primary focus is not sitting in private games forever by themselves. I repeat: whatever manpower was used on such a narrow feature was wasted on this. Cool system, but after maybe the initial playthrough, few people will ever see it again.
Unless people are genuinely concerned there won't be enough people playing D3 to fill up multiplayer games? Hahahah.
I have to agree here... With individual drops also in D3 what would be the point of mfing "solo" - If its just for being alone then its cool, but if that is the ONLY use... its alot of wasted time and effort for a system that won't get used alot... With mercs in D2 you had them with you all the time.
What would the so called "follower" be thinking ... "oh yea I'm helping you out *your friend joins* oh here's your friend I'm going to be lazy now and bugger off ttyl. I don't care about fighting the demons of hell anymore, u got all the help you need"
where's the... "LOGIC" in that lol... I understand what Blizz wants to do but it seems slightly broken atm. I think having 2 heroes and 2 followers sounds pretty cool and if a 3rd hero joins all followers go back to town. Cause well heroes > followers right?
Not 100% of the people that will buy diablo 3 will play co-op. I'm sure there's a a good enough % for single players only out there. So this feature will not go into waste.
[/quote]
I agree with this. I love playing with a group of buddies online, but lately with how busy my life is (Med school, research, 2 kids, work) I know I'm not going to be able to meet up with buddies at scheduled times near as often as I'd like. So I will be getting random hours in here and there and I know I will appreciate the feel of the co-op with the followers system. I think this was brilliance by Blizzard.
People fail to remember that this game isn't being made specifically for them and that person only..... Blizzard is the master of creating games that millions of people can enjoy and they make systems that can cater to the various needs/desires/gameplay styles of many different gamer types. To those whiners out there, get over yourselves....
Recruiting for East Realm
Also recruiting for Sc2 on both EU and NA servers
Bod home Page
The problem I see is that it won't be used frequently enough. To me it almost seems like wasted time for them to even put them in the game in the aspect in which they did causing the release of the game take that much longer.
Recruiting for East Realm
Also recruiting for Sc2 on both EU and NA servers
Bod home Page
I personally love storyline but in D2 I never wanted to stop in the middle of killing/looting to read a freakin long book/scroll. So I think it'll be neat to be able to get the lore, while still creating a treasure rich blood bath at the same time.
However you seem to think that calling the followers a "terrible, terrible system" and whatnot is constructive criticism right? The system in itself is awesome and well done. Is it the fact that you are not ever going to use it, then, which makes it terrible? 'Cause if so, than you must consider yourself quite the judge of what's good and what's not for others. I don't approve of this system = this system is terrible and needs to change? Please...
I and many other fans who comment here on the forums will be playing D3 first time nice and slow on single player. That means from the moment we buy this game, followers will be a system we'll be using and enjoying. Just because YOU are one of those who won't be using the system doesn't mean that the system suddenly became terrible. Heck, I never really played Hardcore in D2. Does that make the system a redundant and terrible waste of time and space? No...it's just not attractive to ME personally. If you're that interested in playing with followers, I see no reason why you can't play SP to try it out. It's there and you can use it, it's a matter of choice. But if having more choice is a bad thing just because you won't be making use of some of the choices then sorry, but that's your problem. Crafting doesn't attract me in D3 but that's no basis for calling it a terrible system.
No this it not what they intend this system for although in some way it may feel like it.
I see this and I'm going to use Starcraft 2 as example. In Starcraft 2, there are a lot of unique units that you "can not" use in multiplayer. They only implemented it in single player to put more flavor in the story and game play and it worked! Come the "follower system" for D3. Single player mode, like the interview stated, they have their own story that's a part of the game.
Seriously, stop thinking that a game is made only for you. There are a lot of different players out there that blizzard is trying to reach and make happy. You like co-op then PLAY co-op. You like single player then play single player and enjoy the use of followers.
This is how I think they are intended to be used. But it still begs the question: Why did they devote so much time and so many resources into this when it becomes obsolete so quickly? I think that's my biggest complaint. If the followers weren't so well done and developed I wouldn't care as much. If they were like Diablo 2 classic mercenaries that followed you around until they died and you couldn't customize them then fine. You knew their purpose was only to help you out in the early stages when you weren't strong enough yet. Plus as we all know Blizzard takes a very long time to develop games. They want to make everything perfect. So you know this follower system had to have taken them quite a few months to do. The game actually may have been out by now if they didn't bother with this follower system. Just some food for thought.
To those saying they prefer playing alone: This isn't Diablo 2. In Diablo 2 there are advantages to playing solo and advantages to playing in a party. The biggest advantage to playing solo is you get all the loot to yourself. In Diablo 3 you get your own loot even with other players around. In fact more loot drops if there are more players because everyone gets their own loot that they can then trade. So you're at a DISADVANTAGE if you play solo in Diablo 3. They are encouraging you to play with others. The matchmaking will no doubt be very quick and easy so you can jump in a game and do whatever area you want with other players. So even if you liked soloing in Diablo 2 remember that this isn't Diablo 2.