If that is the case, then you would let other people kill the king when you are out of their party right? But it can't be right. I have killed the king many times in cowruns, they didn't stop for that. Is it a matter of the person opening beeing far away enough to the king?
To get the set you can join other peoples cowruns. I guess it is made tricky by purpose. Blizzard doesn't like to show all of their cards. (chatgem)
killing the king disallows you to make the portal again
I didn't mean that. Or do you mean that you have to kill the king personally? Because I played a like 40 games long cowrun. The king got killed with the guy that could open the portal still in our party and inside cowlevel in each game. He never got his portal creating ability removed.
Me on the other hand made 2 cowruns, then someone else killed the king and I couldn't open anymore...wierd...
if anyone in your party kills the king it is the same as you doing it
however that was implmented in one of the patches im not sure which one
how it used to work was you could open the cow lvl as long as you completed the difficulty
the cow king thing didnt exist in that version but that was a good while ago which is after like the second patch lol
how it works now if anyone in your party the whole party can no longer create the cow lvl
ive tested this with over 7 chars all of them can no longer create it after anyone kills the king
but i can still join games and enter the portals for ppl who didnt kill the king lol
as long as the king doesnt die from anyone in your party you can still create it
i have never tested this with someone outside my party so i dont know if they can disable your ability as well
im pretty sure if you create the portal and leave the game when someone joins and they kill the king it doesnt effect you at all
Bash, does blizzard plan to do anything about making bowzons more powerful with this patch?
Hell is very difficult to do, even with a 180+ed Gothic Bow/Crossbow
maybe higher damaged bows?
-crow
Rollback Post to RevisionRollBack
xfire me @ crowol battlenet acc = Cr0w and TheCr0w
if anyone in your party kills the king it is the same as you doing it
however that was implmented in one of the patches im not sure which one
how it used to work was you could open the cow lvl as long as you completed the difficulty
the cow king thing didnt exist in that version but that was a good while ago which is after like the second patch lol
how it works now if anyone in your party the whole party can no longer create the cow lvl
ive tested this with over 7 chars all of them can no longer create it after anyone kills the king
but i can still join games and enter the portals for ppl who didnt kill the king lol
as long as the king doesnt die from anyone in your party you can still create it
i have never tested this with someone outside my party so i dont know if they can disable your ability as well
im pretty sure if you create the portal and leave the game when someone joins and they kill the king it doesnt effect you at all
this is way off topic but just want to clarify.
you're making this way more confusing than it should be
the cow king is basically a quest just like any other.
if there is someone that NEEDS the quest (ie hasn't killed the king before) and they kil the king with you partied and in the same act, then you will also get credit and lose your cow making ability. you share completion of the quest with your party members (in the same act) that needed the quest, as is the case with any other quest.
Also just like other quests, if someone NEEDS the quest (hasn't killed the king) and they kill him with you in the same area (in the cow level), then you will get the quest regardless of whether or not you are partied to that person (as will everyone partied to you).
However, different from other quests, if the other person has already completed the cow king quest (killed the king previously) then the death of the the king in your game by that person will have no consequence for you, even if they're in your party and you're in the same area.
The cow king must be killed by someone that has not killed it previously in order for the death to affect other people.
if this occurs, then everyone in the cow level will get the quest and lose their making ability. (regardless of whether or not they are partied to the cow killer. also everyone partied to the person that was in the cow level that got the quest will also have their quest completed as long as they are also in the act)
if this occurs, then everyone partied in the same act will get the quest and lose their making ability. (regardless of what area they are in within the act)
Also different from other quests is the fact that the quest is not open or closed based on the maker of the game. someone that has killed the cow king can make a game and the quest can still be open (available) if a cow portal is opened by another maker.
and on your last point, if you make the cow portal and then leave then of course you cannot complete the quest without being present, and so you will retain the ability to make the cow level in the next games you join.
edit: also, anyone can enter the cow level regardless of whether or not they are able to make a cow portal and regardless of whether or not they've completed the "cow king quest."
any (unhostile) player can enter.
edit again:
one more caveat is that you cannot be the killer of the cow king to complete the "cow king quest" for yourself (or others) unless you have completed the baal quest in the given difficulty, this is the prerequisite for the player to complete the quest by his own actions.
however, the other rules still apply so that someone partied to someone else that completes the quest in whatever way needs not have this requirement filled in order to get the quest.
bleh i guess i'm the one making it more difficult now, but anyway hope this post helps anyone that was confused.
edit still: that was the worst post i've ever made lol
it's so hard to make broad simple statements to explain something when you're also trying to include all the "what ifs.."
every sentence ends up sounding convoluted and repetitous ><
Rollback Post to RevisionRollBack
they'll never see me coming.. life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
I think, if they keep synergies in patch 1.13, they should at least change them so that one skill has a maximum of 2 synergy skills. And that all skills at least get some synergies. I thought it was ridiculous how many skills got left out, and thus, not viable for use. And, also make it so they make some sense. I mean, how does the druids fire claw get stronger because the druid knows how to make a volcano sprout from the ground? How does the necros bone spear get stronger because he also knows how to make a bone wall? Why don't blaze and firewall make each other stronger?
IMO they have to either get rid of the synergies, and balance, or, keep the synergies, but change them drastically, and balance... I believe the game will be far better off(and was far better off...) without these idiotic synergies.
And now we know that the game will not have synergies. Bashiok explained why and I agree completely.
When did they announce that 1.13 is getting rid of the synergy system? Or are you ignorantly replying to me talking about D3? Because I already know that D3 won't have synergies...
spell casters used to suck really badly before them and there werent as many build options
woot? sorcs used to be really great even before synergies.. bone necs were a bit weak but they were still strong in pvp.. javazons were powerful. Hammerdins didn't work in LOD iirc but in Classic they were the strongest option for a paladin.
There was more build options than now.. with synergies yes you have to put so many points to useless skills, just to make your main skill powerful enough to kill someting in Hell.
Back then you could make dual and tri tree sorcs easily and they were quite powerful in Hell, nowadays you need to have kickass gear to make dual tree work good in hell. Also many other paladin builds than hammerdin were really good (zeal, vengeance etc)
woot? sorcs used to be really great even before synergies.. bone necs were a bit weak but they were still strong in pvp.. javazons were powerful. Hammerdins didn't work in LOD iirc but in Classic they were the strongest option for a paladin.
There was more build options than now.. with synergies yes you have to put so many points to useless skills, just to make your main skill powerful enough to kill someting in Hell.
Back then you could make dual and tri tree sorcs easily and they were quite powerful in Hell, nowadays you need to have kickass gear to make dual tree work good in hell. Also many other paladin builds than hammerdin were really good (zeal, vengeance etc)
which is all the cause of strengthening all the monsters XD
all they did was make them too strong
and since some of them cant even be stunned its just annoying x3
i mean sure some classes can beat them
just not many builds can without pretty much the best equipment in the game xD
most who rely on summoning will prob need hacked charms to make them anywhere near strong enough to work in hell
i mean i dont even think they even looked at the hell stats when they implemented them
a hell zombie and quill rat has pretty much similar stats to prime evils from the past difficulties
but they come in huge numbers
just prime evils have more resistances so the zombies die a lot faster
unless you equip your merc with a runeword mercs are just downright useless
so ya i think they just over estimated how strong synergies were gonna be
but synergies themselves are fine
the flaw is with the actual skills themselves
i think the amazon just doesnt have too many crazy damaging skills like the other classes have
they need to also fix the att rating big time
most of the time even if the % hit is like 85% itll still miss the later enemies in nightmare difficulty like 10 times in a row and then finally get maybe one hit
that is for melee chars
so if they fix all those i dont see how synergies could be a bad thing
all synergies do is make it so you arent keep your skills at lvl 1 until your lvl 30 or 24 xD
if they took that out in D2 it wouldnt be all that fun for me
actually the only reason i still play it is cuz synergies changed the game from before =3
synergies did make the game alot worse i think. As soon as they put synergies in almost everyone made the same character. thats why i stopped playing d2 last year got to bored. (been playin since the release of diablo). When there is no synergies everyone is different makes the game fun again. (i want to start playin again before 1.13 if someone is willing to be online friends lol) it sucks playing by yourself
killing the king disallows you to make the portal again
but you can still enter other ppls portals lol
Be my Buddy =^.^=
if anyone in your party kills the king it is the same as you doing it
however that was implmented in one of the patches im not sure which one
how it used to work was you could open the cow lvl as long as you completed the difficulty
the cow king thing didnt exist in that version but that was a good while ago which is after like the second patch lol
how it works now if anyone in your party the whole party can no longer create the cow lvl
ive tested this with over 7 chars all of them can no longer create it after anyone kills the king
but i can still join games and enter the portals for ppl who didnt kill the king lol
as long as the king doesnt die from anyone in your party you can still create it
i have never tested this with someone outside my party so i dont know if they can disable your ability as well
im pretty sure if you create the portal and leave the game when someone joins and they kill the king it doesnt effect you at all
Be my Buddy =^.^=
Hell is very difficult to do, even with a 180+ed Gothic Bow/Crossbow
maybe higher damaged bows?
-crow
battlenet acc = Cr0w and TheCr0w
There's already quite a bit of discussion over the 1.13 patch already. They've been pretty strict about keeping 1.13 discussion on this thread.
That being said, Blizzard hasn't said ANYTHING about the 1.13 patch, although I would guess that they're gonna give bowazons some lovin'.
this is way off topic but just want to clarify.
you're making this way more confusing than it should be
the cow king is basically a quest just like any other.
if there is someone that NEEDS the quest (ie hasn't killed the king before) and they kil the king with you partied and in the same act, then you will also get credit and lose your cow making ability. you share completion of the quest with your party members (in the same act) that needed the quest, as is the case with any other quest.
Also just like other quests, if someone NEEDS the quest (hasn't killed the king) and they kill him with you in the same area (in the cow level), then you will get the quest regardless of whether or not you are partied to that person (as will everyone partied to you).
However, different from other quests, if the other person has already completed the cow king quest (killed the king previously) then the death of the the king in your game by that person will have no consequence for you, even if they're in your party and you're in the same area.
The cow king must be killed by someone that has not killed it previously in order for the death to affect other people.
if this occurs, then everyone in the cow level will get the quest and lose their making ability. (regardless of whether or not they are partied to the cow killer. also everyone partied to the person that was in the cow level that got the quest will also have their quest completed as long as they are also in the act)
if this occurs, then everyone partied in the same act will get the quest and lose their making ability. (regardless of what area they are in within the act)
Also different from other quests is the fact that the quest is not open or closed based on the maker of the game. someone that has killed the cow king can make a game and the quest can still be open (available) if a cow portal is opened by another maker.
and on your last point, if you make the cow portal and then leave then of course you cannot complete the quest without being present, and so you will retain the ability to make the cow level in the next games you join.
edit: also, anyone can enter the cow level regardless of whether or not they are able to make a cow portal and regardless of whether or not they've completed the "cow king quest."
any (unhostile) player can enter.
edit again:
one more caveat is that you cannot be the killer of the cow king to complete the "cow king quest" for yourself (or others) unless you have completed the baal quest in the given difficulty, this is the prerequisite for the player to complete the quest by his own actions.
however, the other rules still apply so that someone partied to someone else that completes the quest in whatever way needs not have this requirement filled in order to get the quest.
bleh i guess i'm the one making it more difficult now, but anyway hope this post helps anyone that was confused.
edit still: that was the worst post i've ever made lol
it's so hard to make broad simple statements to explain something when you're also trying to include all the "what ifs.."
every sentence ends up sounding convoluted and repetitous ><
they'll never see me coming..
life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
IMO they have to either get rid of the synergies, and balance, or, keep the synergies, but change them drastically, and balance... I believe the game will be far better off(and was far better off...) without these idiotic synergies.
well not really synergies but mastery like skills that boost the power of previous skills =3
so the skills get stronger kinda like how skeleton mastery and raise skeleton worked in D2 =3
but thats by what we got in the skills trees so far
so not final yet =3
but theres nothing wrong with synergies
they just made spellcasters useful =3
spell casters used to suck really badly before them and there werent as many build options
i think it was the making the enemies stronger and the rune words that threw the balance out the window xD
and immunities are just a pain too =3
Be my Buddy =^.^=
There was more build options than now.. with synergies yes you have to put so many points to useless skills, just to make your main skill powerful enough to kill someting in Hell.
Back then you could make dual and tri tree sorcs easily and they were quite powerful in Hell, nowadays you need to have kickass gear to make dual tree work good in hell. Also many other paladin builds than hammerdin were really good (zeal, vengeance etc)
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
which is all the cause of strengthening all the monsters XD
all they did was make them too strong
and since some of them cant even be stunned its just annoying x3
i mean sure some classes can beat them
just not many builds can without pretty much the best equipment in the game xD
most who rely on summoning will prob need hacked charms to make them anywhere near strong enough to work in hell
i mean i dont even think they even looked at the hell stats when they implemented them
a hell zombie and quill rat has pretty much similar stats to prime evils from the past difficulties
but they come in huge numbers
just prime evils have more resistances so the zombies die a lot faster
unless you equip your merc with a runeword mercs are just downright useless
so ya i think they just over estimated how strong synergies were gonna be
but synergies themselves are fine
the flaw is with the actual skills themselves
i think the amazon just doesnt have too many crazy damaging skills like the other classes have
they need to also fix the att rating big time
most of the time even if the % hit is like 85% itll still miss the later enemies in nightmare difficulty like 10 times in a row and then finally get maybe one hit
that is for melee chars
so if they fix all those i dont see how synergies could be a bad thing
all synergies do is make it so you arent keep your skills at lvl 1 until your lvl 30 or 24 xD
if they took that out in D2 it wouldnt be all that fun for me
actually the only reason i still play it is cuz synergies changed the game from before =3
go team synergy! xD
Be my Buddy =^.^=