i like the new loot system, it was pretty annoying to see some idiot in a hell baal run that did nothing except waiting for others to kill baal while pressing the Alt key to steal the items.
at least this way everyone has their fair chance.
what i thought when i heared about the shared loot system.
But i disagree about the complaints about a hotkey. You still need to identify stuff to know what stats it has before dropping them down (or i just saw a purple amulet without a name from the gameplay video that was intended to be so), so naturally you'll need to open your intentory which would make the item dropping pretty simple, no?
i also like the idea of the health globes healing the entire group even more. not sure if there are going to be pots or not, but hey, the elixirs are back, yay!
You know it's strange but it stills feel like yesterday that d3 was announced, and it almost been two weeks.
Also the new looting systen is a much fairer way for everyone to get something, then again a asshole/hacker will always find a way.
I can only imagine the spreadsheets blizzard must have as they try to balance exciting innovations with character class limitations accross single and multi-player scenarios. Actually, I think they must have relational databases going.... or the spend way to much time having to rehash every event from every angle.
Disproportionate life points means that someone will likely need that globe before others. Paly's with healing auras do nothing for single players who want to play something else... and you wouldn't want to limit a spell caster to always having to have an a hirling with a healing aura. And so forth and so on... so I don't see how they can completely get away from potions unless every character also has a healing skill they can use... or if globes work like loot, everyone has a chance of getting one and they are the only ones who can see it.
Personallly, I was OK with the potions. I hadn't considered that the globes are similar to pac man and such until some other poster pointed it out.
I think that just dropping loot that you don't want has a couple of problems too... wouldn't that then make it a free for all for that item with no guarantee that anyone needs to give you anything for it? I think you should have to keep all of your items or leave them - without anyone else being able to see them. Restrict trading to in town in a trading screen.
perhaps.. for the looting system they could have WOW rolling system but somewhat changed? Like if the person the item is designated to will deny if he or she doesn't desire that item and can be open to roll on? I personally like/hate the wow system but it seems the most fair opposed to whoever has the fastest pickit.
Fair schmare. Diablo is not a fair world. At all. You click fast or get undergeared. Now, you just gotta keep playing and hope for a lucky drop, or trade trade trade! In D2 you got drops all the time that you didn't need, so you trade it for an item someone else got that they didn't need. Same concept now except there's not way pickit hackers can get it.
And don't even think about a WoW loot system. I don't want to wait 30 seconds after every kill to decide who gets a magical ring.
But i disagree about the complaints about a hotkey. You still need to identify stuff to know what stats it has before dropping them down
For some reason I did not think of this...
Then I am absolutely loving the new loot system (hopefully).
But... what happens if you actually know what the item is without the need of identifyiing, and don't really need it? (i.e. most people know that a unique Shako is a Harlequin Crest) It would be such a waste (of course, why would someone ignore a Shako is beyond me).
^ well the only reason it would be a "waste" would be if people don't pick up the shako, if he picks it up with the intent to sell it, then it is still in play
but letting it rot, sure that could breed an issue if people knew you left it there
but the only way the party would know is if he says "lolz I just left a shako on the ground"
Of course if he picks it up there is no problem, and if he does not tell other people he did not pick it up, nobody would bother him for it. But are you truly happy with the idea that some people might actually do that? Some items may be pretty useful for other people, and you just ignore them because they are not useful to you? (I don't mean literally YOU, but you get the idea...)
Someone has already noticed the similarity of health globes to Pacman, and the D2 inventory to Tetris. It seems like the proposed loot system is similar to a card game.
When a boss dies, there is a "deck" of loot, and each player "draws" an item into their "hand" which they then look at, then "discard" if they don't want it, or they can switch with their partner. Works for cards... (shrug)
Personally, I think it would be clever of them to incorporate gameplay from "old standby" games into theirs'... It would be kind of a no-brainer while slaughtering beasts, almost like a little subconscious minigame...
The concept of 100% your own loot tables is completely inane imo.
Someone need to go and get this message across to the blizzard team: They should allow everyone to see all items, because it's a pain for every player to inform every other player of every item JUST IN CASE another player wants it. It's better to allow everyone to see all items dropped, but have a pickup timer. After the timer expires, anyone can take the item. Pickup timers should probably be no more than 10-20 seconds.
It also ruins some of the RPG aspects of the game to have an item drop, and I can't see it drop. It takes some of the immersiveness and believability out of the game and environment.
Poop.. I always hoped this game would come out before giving my life to the work force, getting old sucks =P.. This series is from my generation and most of us have moved past gaming, or so I thought, surprising that they even developed it at all.