• 0

    posted a message on 1:1 item slot system
    I hate this system as well. We are clearly entering an age of simplicity and dumbed down play (WOW anyone?) By the end of the day, Diablo 5 is going to be the sum of 'point and click with 1 button and your character does crazy things by itself, and all loot is automatically picked up."

    What happened to items taking up encumbrance and actual space? What happened to the concept of: If you can't pick it up, too bad... maybe someone else can?

    So their thinking is that you can concentrate more on fighting and less on storage of items and going back and forth to town. Imo that takes away part of the game, and dumbs it down a lot. Combining this implementation with individual loot and health orbs is gamebreaking for me.

    Protecting players from each other and the need to plan ahead (stock potions, empty your sack, store items you want, pick and choose what is best to keep) is just dumb. So now the game is just: click, take loot, click, take loot, click, take loot.... with no chance of having to deal with any sort of RPG'ish issues. This diablo team is full of morons.

    They are making a team game into a solo game where people happen to be able to see each other. Big deal. Good job ruining one of the best games of all time.

    Zeto
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Individual loot
    The hotkey to show loot is stupid... do you want to be hitting the hotkey all the time or be a jerk if you don't? Just use a unique color for locked items, and normal colors for items you can pick up.

    Anyone that doesn't understand the inherent problems and how stupid it is for everyone to have their own drops without anyone else being able to see them AND the fact that you have to share that knowledge actively or not at all... is blind, stupid, or both.

    What could ANY of you possibly have against a pickup timer system? It's the best of all worlds. You get all your own drops, and you get to know what other drops are as well. You even get to pick them up if the owner doesn't want/take them. Nobody can steal loot in this system... it's perfect.

    Zeto
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Individual loot
    Does anyone know if this is still the plan? I think this is a really big deal in a negative way... possibly the biggest issue that came out of the demo, because what makes Diablo, imo, is the loot system and player and group interactions with it. That being said, I recently posted this:

    "The concept of 100% your own loot tables is completely inane imo.

    Someone needs to go and get this message across to the blizzard team: They should allow everyone to see all items, because it's a pain for every player to inform every other player of every item JUST IN CASE another player wants it. It's better to allow everyone to see all items dropped, but have a pickup timer. After the timer expires, anyone can take the item. Pickup timers should probably be no more than 10-20 seconds.

    It also ruins some of the RPG aspects of the game to have an item drop, and I can't see it drop. It takes some of the immersiveness and believability out of the game and environment.

    Zeto"

    and I was wondering if anyone actually did or would go over to the forums to post it so Bashiok can read it and others can comment. The fact that today's headline is a post regarding him actually reading and dealing with issues like this... I think it's pretty huge, and made me wonder if they'd considered the ridiculousness of having 100% individual drops.

    I still think it should be 1 of two systems:

    System 1: Loot from regular crits should drop for everyone. Nobody is expecting magic items falling from the sky as regular drops. This means that nobody will be camping for them, and ganking of these items will be few and far between. it also totally eliminates the need for any special system to allow others to have items that drop for you. Drops from bosses would be individualized loot (even better if all are visible with longer pickup timers,) why? because it's all in 1 location and you expect items you may want... meaning everyone will be standing around it waiting to click everything like in D2.

    System 2: As stated in my original post, all individual loot can be on pickup timers. This solves all problems.

    Other concerns: If your kills never drop loot for me, that means I can't leech for gain, but it also means that there will be terrible balance issues between AE vs. singular based classes, combat control classes (fear, stun, heals, whatever,) and other support type classes would be totally disadvantaged based on sheer kill rates.

    Will someone please repost these issues on their official forums, and post a link here to it? I'd also like to hear discussion about this specific design 'flaw' as I consider the loot system in a dungeon crawl like 50% of the game, stats/abilities are like 30%, and the environment and graphics even less at 20%.

    I fear that they may go for graphics and unique looks on the paperdoll in lieu of a diverse quantity of quality choices. We need an even bigger array of items with item classes (regular, magic, rare, unique, crafted, set, etc,) quality of the item (rusty dagger vs. new dagger,) sockets, types (leather vs. chain armor,) and hundreds or thousands of possible modifiers, prefixes, and suffixes.

    Zeto
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo III - More Details
    The concept of 100% your own loot tables is completely inane imo.

    Someone need to go and get this message across to the blizzard team: They should allow everyone to see all items, because it's a pain for every player to inform every other player of every item JUST IN CASE another player wants it. It's better to allow everyone to see all items dropped, but have a pickup timer. After the timer expires, anyone can take the item. Pickup timers should probably be no more than 10-20 seconds.

    It also ruins some of the RPG aspects of the game to have an item drop, and I can't see it drop. It takes some of the immersiveness and believability out of the game and environment.

    Zeto
    Posted in: News & Announcements
  • To post a comment, please or register a new account.