I like the idea of health globes. Mashing a potion key always felt like a cop out. The globes will offer more randomness to combat/positioning.
Rather then just... "oh need health" *presses key* "oh need health again" *presses key*
Health globes may go something like this:
"oh crap where is a health globe!"
*frantically looks around*
"There its!"
*uses a knockback, fear, leap, etc*
grabs globe
"whew"
There will still be potions for emergency but it is time for something new for healing. I'm happy to try out their new system. I also like the idea of anyone in the party being able to pick it up and help the group.
Instead of just pressing the same single key to heal, you now may have to:
search
move
use a skill that works for the present battle situation
I believe Blizzard is spot on.
Don't care much about not seeing other peoples loot. I didn't mind it in HGL. I think loot whores will be mistakenly upset with this at first.
I like the idea of health globes. Mashing a potion key always felt like a cop out. The globes will offer more randomness to combat/positioning.
Rather then just... "oh need health" *presses key* "oh need health again" *presses key*
Health globes may go something like this:
"oh crap where is a health globe!"
*frantically looks around*
"There its!"
*uses a knockback, fear, leap, etc*
grabs globe
"whew"
There will still be potions for emergency but it is time for something new for healing. I'm happy to try out their new system. I also like the idea of anyone in the party being able to pick it up and help the group.
Instead of just pressing the same single key to heal, you now may have to:
search
move
use a skill that works for the present battle situation
I believe Blizzard is spot on.
Don't care much about not seeing other peoples loot. I didn't mind it in HGL. I think loot whores will be mistakenly upset with this at first.
I think of items as drops and the term loot comes from a differnt kind of game and i disapprove of that term.
health globes are similar to random health shrines appearing. that could work, but i don't think players should be required to make use of health globes as primary healing. does this mean that skills like find potion and redemption and prayer are being phased out?
players should have a lot of different ways to heal. tp/healer, class skills, potions, shrines, items with regen, not just potions and health globes.
it would be neat if there were charged heal scrolls that could be on the belt - so a player could have 10 heal scrolls stacked in one slot on the belt. i would imagine the scroll would work differently than potions, perhaps healing less or more than potions.
why do people keep saying loot, not a single person has ever said loot on diablo II. its all the World of warcraft people fucking things up.
ITS DROPS NOT LOOT
Dude chill it is a word, he can say loot drops booty treasure or whatever he wants. He's not insulting you by saying it so i think you should waste less time wasting our time. Anyhow i think the system will be interesting and fun...worse case scenario i simply go back to playing D2 if the game is really that bad(which would require a conscious effort on Blizz' behalf imo)
It almost seems like Bashiok is a bit agitated by how...difficult these people are, making such statements as seen in the questioning.
Quote from "DerMetzgermeister" »
Dude chill it is a word, he can say loot drops booty treasure or whatever he wants. He's not insulting you by saying it so i think you should waste less time wasting our time. Anyhow i think the system will be interesting and fun...worse case scenario i simply go back to playing D2 if the game is really that bad(which would require a conscious effort on Blizz' behalf imo)
Words are important, Didn't your English teacher tell you that?
And if you're really a Diablo fans, the worst-case scenario would most logically be 'you'll get used to the system'. Besides, Blizzard won't screw up. It's impossible.
Words are important, Didn't your English teacher tell you that?
And if you're really a Diablo fans, the worst-case scenario would most logically be 'you'll get used to the system'. Besides, Blizzard won't screw up. It's impossible.
Drops seems to be more slang than a proper word.
I don't recall Blizzard North to have used the word "drops" either, before the "influence of WoW".
Also, the worst case scenario is that the game will be a screw-up, and we won't play, Diablo fan or no. But, as you say, it's unlikely, to say the least, that that scenario will occur.
I think there's a few reasons timers that make loot appear wouldn't be a good game mechanic.
Some people would just lag behind the party, waiting for all the loot to appear. They would join games and not really contribute. That's a pointless waste of a slot on the server you are playing on. Even worse, most of the team might just sit and wait for the timer after each big battle. That would ruin the pacing.
A ridiculous number of items would appear. If the new system has a decent number of items appearing for 1 person, most of which they'll pass up, then in an 8 player game, it would just be pretty insane.
Don't forget that the drops are on a person to person basis... like a credit system (or, at least that what I thought).... so it's easier to bypass items that you don't want // need. That'll also fix the problem of people just sitting behind to clean up the scraps.... if you call that a problem.
Rollback Post to RevisionRollBack
------------------------------------------- Those who stand for nothing will fall for anything.
-------------------------------------------
I'm really excited for this game. I played D1 and D2 for... hell, a really frickin' long time. I pretty much grew up on those games. The thought of them continuing the series makes me seriously worried about my social life in the future.
I think there's a few reasons timers that make loot appear wouldn't be a good game mechanic.
Some people would just lag behind the party, waiting for all the loot to appear. They would join games and not really contribute. That's a pointless waste of a slot on the server you are playing on. Even worse, most of the team might just sit and wait for the timer after each big battle. That would ruin the pacing.
A ridiculous number of items would appear. If the new system has a decent number of items appearing for 1 person, most of which they'll pass up, then in an 8 player game, it would just be pretty insane.
Are you honestly suggesting that you think people would be leaving any decent loot on the ground? I don't know about you, but if someone wants to come into one of my games and pick up all the random blues I didn't pick up, and vendor them or use them, by all means they can. There's no way I ever leave anything above a rare laying on the ground. If these scrap items are left on the ground, they'll be deleted when the game is closed, so why not have them go to someone who wants nothing but to pick up the crap.
I like the idea of a short timer, maybe 10-15 seconds, so I have a chance to get what is mine, then move on and if someone else wants it, they can take it. But realistically, if it's green or gold, I'm picking it up.
Thing is, I play D2 with a couple real life friends that I've known forever, so when something drops, we end up letting each other know what's up, and later figure out if anyone needs it. Just the other day when helping my friends out in Act 2, a unique ring dropped. I was a bit off and couldn't get it, but 5 minutes later I had myself a perfect Nagelring.
When in a public game though, it's a free for all, that's just how it goes. Especially when I'm there wearing my MF gear, and I know I'm at least contributing to the loot a bit. So in D3, I'll still be picking up anything that's worth much, and because of that fact, I don't want to have to pick up and drop everything else that drops in case someone else wants it.
I suppose the idea of a hotkey (alt) to disregard the loot would work, but it's more crap I have to worry about. It's bad enough sorting through the crap to figure out if you want it, but having to manually discard the item is even more of a pain. A hotkey makes this a little less of a pain, but it'd still be pretty lame to have to click through all the stuff I don't care about. Only example I can work up is, imagine I'm playing with a friend, or even a random person. I've got no problems with gold, but this other guy in the game died a lot last game, and after losing money on each death, and resurrecting his merc several times, he's dead broke. Imagine all the money, and random magical items that I would be leaving on the floor to rot, that he could be picking up. If I had to click the gold to allow him to pick it up, not only would I have to click a bunch of gold on the floor, but maybe he doesn't want to admit he died so much he lost all his money.
That's just my opinion, and I really like the idea of character specific drops, because when I'm rolling around in all my MF gear because that's how I do it, I like the idea that no other people can steal the crap that's dropping because of my MF. I'm sort of inbetween on the idea of everyone seeing everyone else's loot. Mainly, how do we tell the difference, but also just to avoid clutter. I honestly think if it's worth much, they'll pick it up, and if they want to, they'll offer it to you, but if not, never knowing it dropped might be better.
Yea they really need a timer or just rework this. Alot of items would really be useful to some people but pros would just leave them because they are noob items.
some of you guys have been playing WOW waaay to much,im sure they will figure something out that is unique to Diablo..i hope i hope i hope i hope i hope.........
some of you guys have been playing WOW waaay to much,im sure they will figure something out that is unique to Diablo..i hope i hope i hope i hope i hope.........
i cant get the point of this post but anyway, on the previous:
i dont think timers will work because there is still going to be drops/loots (say it how you want, its the SAME) in the middle of the fight (killing a boss/miniboss with a horde of minions around). Timer runs out while someone still fights, some ass that just wants loots sees it, grabs it, player stands frustrated cause he missed some good stuff.
Nah, doesnt work that well.
As said, in most cases (after the few months of play at least, that we actually know the rare/set/unique items that drop and have some value) we'll only pick up the things of value. As we did with wands/scepters/staves to vendor for gold or the normal set/uniques to use. The useless stuff in most cases remained useless and on the ground till the game ended.
Rather then just... "oh need health" *presses key* "oh need health again" *presses key*
Health globes may go something like this:
"oh crap where is a health globe!"
*frantically looks around*
"There its!"
*uses a knockback, fear, leap, etc*
grabs globe
"whew"
There will still be potions for emergency but it is time for something new for healing. I'm happy to try out their new system. I also like the idea of anyone in the party being able to pick it up and help the group.
Instead of just pressing the same single key to heal, you now may have to:
search
move
use a skill that works for the present battle situation
I believe Blizzard is spot on.
Don't care much about not seeing other peoples loot. I didn't mind it in HGL. I think loot whores will be mistakenly upset with this at first.
I think of items as drops and the term loot comes from a differnt kind of game and i disapprove of that term.
health globes are similar to random health shrines appearing. that could work, but i don't think players should be required to make use of health globes as primary healing. does this mean that skills like find potion and redemption and prayer are being phased out?
players should have a lot of different ways to heal. tp/healer, class skills, potions, shrines, items with regen, not just potions and health globes.
it would be neat if there were charged heal scrolls that could be on the belt - so a player could have 10 heal scrolls stacked in one slot on the belt. i would imagine the scroll would work differently than potions, perhaps healing less or more than potions.
Paladin
SanctuaryInsight.com
Dude chill it is a word, he can say loot drops booty treasure or whatever he wants. He's not insulting you by saying it so i think you should waste less time wasting our time. Anyhow i think the system will be interesting and fun...worse case scenario i simply go back to playing D2 if the game is really that bad(which would require a conscious effort on Blizz' behalf imo)
Words are important, Didn't your English teacher tell you that?
And if you're really a Diablo fans, the worst-case scenario would most logically be 'you'll get used to the system'. Besides, Blizzard won't screw up. It's impossible.
Drops seems to be more slang than a proper word.
I don't recall Blizzard North to have used the word "drops" either, before the "influence of WoW".
Also, the worst case scenario is that the game will be a screw-up, and we won't play, Diablo fan or no. But, as you say, it's unlikely, to say the least, that that scenario will occur.
Some people would just lag behind the party, waiting for all the loot to appear. They would join games and not really contribute. That's a pointless waste of a slot on the server you are playing on. Even worse, most of the team might just sit and wait for the timer after each big battle. That would ruin the pacing.
A ridiculous number of items would appear. If the new system has a decent number of items appearing for 1 person, most of which they'll pass up, then in an 8 player game, it would just be pretty insane.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
I like the idea of a short timer, maybe 10-15 seconds, so I have a chance to get what is mine, then move on and if someone else wants it, they can take it. But realistically, if it's green or gold, I'm picking it up.
Thing is, I play D2 with a couple real life friends that I've known forever, so when something drops, we end up letting each other know what's up, and later figure out if anyone needs it. Just the other day when helping my friends out in Act 2, a unique ring dropped. I was a bit off and couldn't get it, but 5 minutes later I had myself a perfect Nagelring.
When in a public game though, it's a free for all, that's just how it goes. Especially when I'm there wearing my MF gear, and I know I'm at least contributing to the loot a bit. So in D3, I'll still be picking up anything that's worth much, and because of that fact, I don't want to have to pick up and drop everything else that drops in case someone else wants it.
I suppose the idea of a hotkey (alt) to disregard the loot would work, but it's more crap I have to worry about. It's bad enough sorting through the crap to figure out if you want it, but having to manually discard the item is even more of a pain. A hotkey makes this a little less of a pain, but it'd still be pretty lame to have to click through all the stuff I don't care about. Only example I can work up is, imagine I'm playing with a friend, or even a random person. I've got no problems with gold, but this other guy in the game died a lot last game, and after losing money on each death, and resurrecting his merc several times, he's dead broke. Imagine all the money, and random magical items that I would be leaving on the floor to rot, that he could be picking up. If I had to click the gold to allow him to pick it up, not only would I have to click a bunch of gold on the floor, but maybe he doesn't want to admit he died so much he lost all his money.
That's just my opinion, and I really like the idea of character specific drops, because when I'm rolling around in all my MF gear because that's how I do it, I like the idea that no other people can steal the crap that's dropping because of my MF. I'm sort of inbetween on the idea of everyone seeing everyone else's loot. Mainly, how do we tell the difference, but also just to avoid clutter. I honestly think if it's worth much, they'll pick it up, and if they want to, they'll offer it to you, but if not, never knowing it dropped might be better.
Sorry for the book.
[SIGPIC][url=http://www.diii.net/signature][img=http://www.diii.net/sig/983.png[/SIGPIC]
i cant get the point of this post but anyway, on the previous:
i dont think timers will work because there is still going to be drops/loots (say it how you want, its the SAME) in the middle of the fight (killing a boss/miniboss with a horde of minions around). Timer runs out while someone still fights, some ass that just wants loots sees it, grabs it, player stands frustrated cause he missed some good stuff.
Nah, doesnt work that well.
As said, in most cases (after the few months of play at least, that we actually know the rare/set/unique items that drop and have some value) we'll only pick up the things of value. As we did with wands/scepters/staves to vendor for gold or the normal set/uniques to use. The useless stuff in most cases remained useless and on the ground till the game ended.