Now maybe I'm getting too far ahead of myself. The game isn't even released yet and we haven't even seen content past level 13, BUT over some time browsing forums and conversing with other players I have conglomerated some ideas that I feel would add some wonderful competitive flavor alongside (and even interacting synergistically with) the monster slaying and loot hunting that Diablo is all about.
What will you do after you've slain virtually every monster numerous times and you're in the mood to see what all that phat lewt can do?
COMPETITION MODES MY FRIENDS!
Please read through the whole list before passing judgement that I'm just a PvP fanatic. There are game modes for every type of player.
Without further ado:
1. Winner take all arenas - Items/gold put up beforehand and winning team takes all - you don't have to participate, but for those that do what a rush and motivation to win!
2. DoTA - "Defense of the Ancients" For those of you not familiar with the popular genre some quick examples to check out would be Heroes of Newerth, League of Legends, or DoTA mods in Warcraft.
In Diablo, DoTA would look very similar but, in my opinion, has the potential to be exponentially more fun due to the fact that it's YOUR character, not a character that will be gone after the game ends.
Your hero will compete alongside other heros and hordes of monsters contending with opposing heros and their hordes of monsters to accomplish objectives, kill opposing forces, or slay enemy heros.
Your team's monster's become more powerful (as do you) as these objectives are completed until the final objective (destroying the enemy base) is accomplished.
DoTA would be somewhat inherently balanced because of the fact that monsters would be equated in terms of stat distribution until objectives are accomplished and they grow stronger.
Winner takes all mode and possibly a ranking system would be great additions!
3. Content racing - Teams race through content to see who can finish first. For the PvM centered competitionist! See who can finish that boss off the quickest, who can escort that NPC faster, or who can clear an event most efficiently!
Great for making a name for your Clan or group of friends!
4. Horde Mode - Team compete to see who can hold off hoards of monsters for longer. A beautiful mix of competition and monster slaying fitting the Diablo theme perfectly!
A ranking system for who held out for how long would be a great competitive addition!
5. "Objective" Based PvP - Think capture the flag, protect the vip, hold the fortress, etc.
Great for competitive PvP that would not require razor edge balancing efforts due to the objective based play!
All formats should have competitive rankings to induce competition and most importantly A REASON TO STRIVE TO WIN!
Of course all of this is wishful thinking, but sure sounds amazing AND WOULDN'T REQUIRE E-Sports balancing or detract from the PvM side of the game in any way (it may actually compliment it! Read below!)
The possibilities for incredible game modes in Diablo 3 are very diverse and the character builds/gear setups that would arise for each game mode would be literally infinite.
This would have a wonderful indirect effect of stimulating even more trade in Diablo, thus providing an amazing synergistic effect that would be inexpressibly fun to participate in!
Furthermore these game modes would provide virtually infinite replay value to Diablo 3 and generate player motivation to continue farming/trading/PLAYING for years to come!
Great thing is my imagination sucks. I'm sure you guys can come up with even better stuff!
Rollback Post to RevisionRollBack
To Jay Wilson and everyone else: Diablo 3 can be competitive without being an E-Sport.
I am sure we will get more PvP options in expansion packs. PvP now a days is much larger than it was back in the day and to ignore that genre of player would be idiotic.
I am sure we will get more PvP options in expansion packs. PvP now a days is much larger than it was back in the day and to ignore that genre of player would be idiotic.
I'm pretty sure it has been stated that they will look into more pvp at later dates.
Winner takes all and Content Racing are definitely favorites of mine.
Horde mode would be sweet, but then again the PvM content is kinda like it, except you're progressing and actually seeing a different landscape. I do love this game type, though.
I don't think a DotA mode would work properly, for reasons I'm not stating so I don't create an offtopic discussion.
An excess of PvP gamemodes (like the ones suggested in 5) could mean that they split the community so much that there are so few people enjoying each mode and it's harder to find games when your friends aren't online (such is the case with some custom maps in SC2). My 2 cents on that.
Since blizzard's keeping up to their non competitive manifesto, I'm asking myself if it wouldn't be possible to allow private arena games for custom 2n2 3n3 4n4. Option to chose mode last man standing. Just don't allow last man standing mode in public games. This way competitive players will have the possibility to host tournaments, build leagues. And other players who do arenas tdm from time to time won't notice it at all.
The competitive scene could stay in the dark while blizzard can keep up to their philosophy.
Show your support by responding to the thread in the official forums (link in OP) or creating your own threads around the community. Let's get Blizzard to recognize these ideas have incredible potential and have a community backing!
Rollback Post to RevisionRollBack
To Jay Wilson and everyone else: Diablo 3 can be competitive without being an E-Sport.
DOTA sucked in Warcraft 3.
DOTA sucked in WoW (Alterac Valley)
DOTA sucks as League of Legends.
Anyone who suggests DOTA as a game type for D3 should be banned, period. There is no excuse.
Exept DoTA being one of the most competitive genres with amazing replayability, supported by millions players and quite a few companies. If you sucked at it no need to be saying it sucked.
DOTA was the BGH of Warcraft3. Millions of people enjoy it. But millions enjoy pokemon. That doesn't mean I would suggest that Blizzard add a turn based PvP mode. That would be idiotic.
DOTA was the BGH of Warcraft3. Millions of people enjoy it. But millions enjoy pokemon. That doesn't mean I would suggest that Blizzard add a turn based PvP mode. That would be idiotic.
Comparing DotA to BGH is just silly, it's really nothing like that.. DotA differs so much from the original gameplay of WC3 that it even spawned the sub-genre that now has several games. BGH actually "pretended" to be "real" Starcraft when it actually just made things easier for people who didn't want to learn and cope with the challenge of playing with limited resources. I don't really get your comparison.
And Pokemon? Why are you even bringing that in here? Yes, adding a turn based PvP mode in an action oriented game such as Diablo 3 would probably be idiotic, but that's off the point of this thread.
I'm not saying I definitely want them to add a DotA mode PvP to D3 but the idea is interesting. While you may not like it because of your unprovoked hate towards it I'm sure, if it was done right, many would.
I really hope they add a rating of some sort. I know the chance is slim to none, and slim has cancer, AIDS, and diabetes... but if not, as mentioned above, I hope they add custom PvP modes so that leagues and private rating can be established.
DOTA was the BGH of Warcraft3. Millions of people enjoy it. But millions enjoy pokemon. That doesn't mean I would suggest that Blizzard add a turn based PvP mode. That would be idiotic.
Comparing DotA to BGH is just silly, it's really nothing like that.. DotA differs so much from the original gameplay of WC3 that it even spawned the sub-genre that now has several games. BGH actually "pretended" to be "real" Starcraft when it actually just made things easier for people who didn't want to learn and cope with the challenge of playing with limited resources. I don't really get your comparison.
It was a super-simplified game type that only newbs played. It filled the custom game list because every newb wanted to play it and it became so popular eventually Blizzard supported it.
What am I talking about... BGH or DOTA?
And Pokemon? Why are you even bringing that in here? Yes, adding a turn based PvP mode in an action oriented game such as Diablo 3 would probably be idiotic, but that's off the point of this thread.
Not really. He mentioned that a valid reason to emulate DOTA style PvP was because "millions of people liked it". I was just showing him how idiotic that point was.
It was a super-simplified game type that only newbs played. It filled the custom game list because every newb wanted to play it and it became so popular eventually Blizzard supported it.
What am I talking about... BGH or DOTA?
I would hardly call DotA super-simplified... That only "newbs" played it is also just, meh.. Yes, DotA is more accessible than the original game mainly because you only control one unit, but it also introduces so many more factors that makes it very dynamic.
It is a custom map that differs greatly from the gameplay in the RTS-mode. Are you saying you think custom maps should only be allowed to be made in "vanilla mode" for the game they are based on?
People like it because it's fun gameplay. You might not like that, but that's not an argument, that's opinion.
While the "story" of DotA and BGH may be the same that doesn't really say anything about them..
Not really. He mentioned that a valid reason to emulate DOTA style PvP was because "millions of people liked it". I was just showing him how idiotic that point was.
Well, if it is popular then that would be one reason to emulate it in a PvP mode. He never said it was the only reason. There are already several reasons why one(read: it's a personal opinion) would think it would be a fun mode in Diablo 3.
So while DotA would actually be possible to fit in the Diablo 3 PVP system Pokemon with it's turn-based combat would definitely not. That's the difference.
And again, as I said I'm not implying I must have DotA in Diablo 3. It's an interesting idea, maybe not practical in reality, but I don't think going around and bashing people's ideas with the argument "XXX sucks because I don't like it" is a valid reasoning.
DOTA not supersimplified? Non-newbs playing DOTA(except as a joke)?
You're trolling me. They are both super-popular custom games designed specifically to be newb friendly, and both of these custom games dominated the custom game scene. They both did huge damage to their respective games, but Blizzard supported both anyways.
DOTA not supersimplified? Non-newbs playing DOTA(except as a joke)?
You're trolling me. They are both super-popular custom games designed specifically to be newb friendly, and both of these custom games dominated the custom game scene. They both did huge damage to their respective games, but Blizzard supported both anyways.
I'm not even going to bother continuing after this since it's leading nowhere and we've derailed from the purpose of this thread.
My opinion is that DotA was a very good custom map which spawned a whole subgenre of interesting games.
Yours is that it sucks, only caters to "newbs" (what do you mean with this anyways..? Newbs to me is someone new to the game.. don't see anything wrong in that. Perhaps you mean "noob") and did "huge damage" to the game.
If you are going to draw the "you are trolling"-card already then I just see no point. I have a different opinion than you, arguing for it is not trolling. If anything should be accused of trolling it is you with your first reply here which provided very little of actual value to the thread and instead spawned this argument of "DotA sucks" vs "DotA does not suck"... making it successful.
DOTA is about as complex as a web based flash game and it is fine for newbs (people new to video games). Angry birds is popular too, but it is ridiculous to suggest Blizzard implement things from these popular newb(people new to video games) games because they are popular.
I don't really care about your opinion of DOTA or Angry Birds. Point being is that they are a game for newbs (people new to video games) and shouldn't be inspiration for Diablo 3.
DOTA is about as complex as a web based flash game and it is fine for newbs (people new to video games). Angry birds is popular too, but it is ridiculous to suggest Blizzard implement things from these popular newb(people new to video games) games because they are popular.
I don't really care about your opinion of DOTA or Angry Birds. Point being is that they are a game for newbs (people new to video games) and shouldn't be inspiration for Diablo 3.
lol, the only newb I can see here are you.
try playing dota on a competitive level, you'll be getting stomped 24/7 for the next 3 years. dota is soooo newb, the whole price money and industry involved, is just a fucking illusion. dota has a lot more depth than you think.
no I don't wanna have dota in diablo 3 .... but you, you're a hillarious noob kid
Rollback Post to RevisionRollBack
GIEF PVP YOU LAZY SCRUBS!
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http://us.battle.net/d3/en/forum/topic/3182738500
Now maybe I'm getting too far ahead of myself. The game isn't even released yet and we haven't even seen content past level 13, BUT over some time browsing forums and conversing with other players I have conglomerated some ideas that I feel would add some wonderful competitive flavor alongside (and even interacting synergistically with) the monster slaying and loot hunting that Diablo is all about.
What will you do after you've slain virtually every monster numerous times and you're in the mood to see what all that phat lewt can do?
COMPETITION MODES MY FRIENDS!
Please read through the whole list before passing judgement that I'm just a PvP fanatic. There are game modes for every type of player.
Without further ado:
1. Winner take all arenas - Items/gold put up beforehand and winning team takes all - you don't have to participate, but for those that do what a rush and motivation to win!
2. DoTA - "Defense of the Ancients" For those of you not familiar with the popular genre some quick examples to check out would be Heroes of Newerth, League of Legends, or DoTA mods in Warcraft.
In Diablo, DoTA would look very similar but, in my opinion, has the potential to be exponentially more fun due to the fact that it's YOUR character, not a character that will be gone after the game ends.
Your hero will compete alongside other heros and hordes of monsters contending with opposing heros and their hordes of monsters to accomplish objectives, kill opposing forces, or slay enemy heros.
Your team's monster's become more powerful (as do you) as these objectives are completed until the final objective (destroying the enemy base) is accomplished.
DoTA would be somewhat inherently balanced because of the fact that monsters would be equated in terms of stat distribution until objectives are accomplished and they grow stronger.
Winner takes all mode and possibly a ranking system would be great additions!
3. Content racing - Teams race through content to see who can finish first. For the PvM centered competitionist! See who can finish that boss off the quickest, who can escort that NPC faster, or who can clear an event most efficiently!
Great for making a name for your Clan or group of friends!
4. Horde Mode - Team compete to see who can hold off hoards of monsters for longer. A beautiful mix of competition and monster slaying fitting the Diablo theme perfectly!
A ranking system for who held out for how long would be a great competitive addition!
5. "Objective" Based PvP - Think capture the flag, protect the vip, hold the fortress, etc.
Great for competitive PvP that would not require razor edge balancing efforts due to the objective based play!
All formats should have competitive rankings to induce competition and most importantly A REASON TO STRIVE TO WIN!
Of course all of this is wishful thinking, but sure sounds amazing AND WOULDN'T REQUIRE E-Sports balancing or detract from the PvM side of the game in any way (it may actually compliment it! Read below!)
The possibilities for incredible game modes in Diablo 3 are very diverse and the character builds/gear setups that would arise for each game mode would be literally infinite.
This would have a wonderful indirect effect of stimulating even more trade in Diablo, thus providing an amazing synergistic effect that would be inexpressibly fun to participate in!
Furthermore these game modes would provide virtually infinite replay value to Diablo 3 and generate player motivation to continue farming/trading/PLAYING for years to come!
Great thing is my imagination sucks. I'm sure you guys can come up with even better stuff!
http://diablo3onfarm.wordpress.com/ - Your source for efficient Diablo 3 Farming and news from a unique perspective.
Cool stuff overall, I doubt we'll see anything like this in the foreseeable future though. Except maybe in third party (illegal) mods.
Horde mode would be sweet, but then again the PvM content is kinda like it, except you're progressing and actually seeing a different landscape. I do love this game type, though.
I don't think a DotA mode would work properly, for reasons I'm not stating so I don't create an offtopic discussion.
An excess of PvP gamemodes (like the ones suggested in 5) could mean that they split the community so much that there are so few people enjoying each mode and it's harder to find games when your friends aren't online (such is the case with some custom maps in SC2). My 2 cents on that.
The competitive scene could stay in the dark while blizzard can keep up to their philosophy.
Awesome?!!!?
http://diablo3onfarm.wordpress.com/ - Your source for efficient Diablo 3 Farming and news from a unique perspective.
DOTA sucked in Warcraft 3.
DOTA sucked in WoW (Alterac Valley)
DOTA sucks as League of Legends.
Anyone who suggests DOTA as a game type for D3 should be banned, period. There is no excuse.
Exept DoTA being one of the most competitive genres with amazing replayability, supported by millions players and quite a few companies. If you sucked at it no need to be saying it sucked.
Comparing DotA to BGH is just silly, it's really nothing like that.. DotA differs so much from the original gameplay of WC3 that it even spawned the sub-genre that now has several games. BGH actually "pretended" to be "real" Starcraft when it actually just made things easier for people who didn't want to learn and cope with the challenge of playing with limited resources. I don't really get your comparison.
And Pokemon? Why are you even bringing that in here? Yes, adding a turn based PvP mode in an action oriented game such as Diablo 3 would probably be idiotic, but that's off the point of this thread.
I'm not saying I definitely want them to add a DotA mode PvP to D3 but the idea is interesting. While you may not like it because of your unprovoked hate towards it I'm sure, if it was done right, many would.
It was a super-simplified game type that only newbs played. It filled the custom game list because every newb wanted to play it and it became so popular eventually Blizzard supported it.
What am I talking about... BGH or DOTA?
Not really. He mentioned that a valid reason to emulate DOTA style PvP was because "millions of people liked it". I was just showing him how idiotic that point was.
I would hardly call DotA super-simplified... That only "newbs" played it is also just, meh.. Yes, DotA is more accessible than the original game mainly because you only control one unit, but it also introduces so many more factors that makes it very dynamic.
It is a custom map that differs greatly from the gameplay in the RTS-mode. Are you saying you think custom maps should only be allowed to be made in "vanilla mode" for the game they are based on?
People like it because it's fun gameplay. You might not like that, but that's not an argument, that's opinion.
While the "story" of DotA and BGH may be the same that doesn't really say anything about them..
Well, if it is popular then that would be one reason to emulate it in a PvP mode. He never said it was the only reason. There are already several reasons why one(read: it's a personal opinion) would think it would be a fun mode in Diablo 3.
So while DotA would actually be possible to fit in the Diablo 3 PVP system Pokemon with it's turn-based combat would definitely not. That's the difference.
And again, as I said I'm not implying I must have DotA in Diablo 3. It's an interesting idea, maybe not practical in reality, but I don't think going around and bashing people's ideas with the argument "XXX sucks because I don't like it" is a valid reasoning.
You're trolling me. They are both super-popular custom games designed specifically to be newb friendly, and both of these custom games dominated the custom game scene. They both did huge damage to their respective games, but Blizzard supported both anyways.
I'm not even going to bother continuing after this since it's leading nowhere and we've derailed from the purpose of this thread.
My opinion is that DotA was a very good custom map which spawned a whole subgenre of interesting games.
Yours is that it sucks, only caters to "newbs" (what do you mean with this anyways..? Newbs to me is someone new to the game.. don't see anything wrong in that. Perhaps you mean "noob") and did "huge damage" to the game.
If you are going to draw the "you are trolling"-card already then I just see no point. I have a different opinion than you, arguing for it is not trolling. If anything should be accused of trolling it is you with your first reply here which provided very little of actual value to the thread and instead spawned this argument of "DotA sucks" vs "DotA does not suck"... making it successful.
So, ending..
I don't think DotA sucks.
I don't really care about your opinion of DOTA or Angry Birds. Point being is that they are a game for newbs (people new to video games) and shouldn't be inspiration for Diablo 3.
lol, the only newb I can see here are you.
try playing dota on a competitive level, you'll be getting stomped 24/7 for the next 3 years. dota is soooo newb, the whole price money and industry involved, is just a fucking illusion. dota has a lot more depth than you think.
no I don't wanna have dota in diablo 3 .... but you, you're a hillarious noob kid