The problem I see with a dps meter is that people will try to optimize there damage out put and put it over the style of play that they wish to play in other words cookie cutter builds (for ex: Hammerdin and Infinity sorc) the exact thing that D3 team is trying to get away from. Don't get me wrong I <3 numbers but I want to enter common games and see things that I haven't things I haven't seen before
God please no, keep it out. It's useless. It's so much literally just for Epeen value you can't argue it any other way. There's no enrage timers, and if you're worried about how fast you are killing for farming, farm with your friends that you know can play, or play your own private game.
WoW-style "DPS" makes absolutely no sense in an action-oriented game like Diablo. You might as well put a DPS meter into Halo or Street Fighter.
The power level of a Diablo character (whether its D1, D2 or D3) depends entirely on how efficient they are at clearing areas, killing bosses, and finding high-end loot. DPS output is only one of many factors that go into this. For example, a smitadin has absurdly high single-target DPS but definitely won't be able to clear out large numbers of enemies like a meteorb sorc. A werebear has slightly less singletarget than a smitadin, but has much better survivability. Depending on your gear and what you are fighting (regular trash versus an Extra Strong Extra Fast Aura Enchanted) you may clear faster with a highly survivable character even if his raw DPS is lower. If the vast majority of loot comes from uniques/champions, you may get loot faster with a singletarget spec, even though your total DPS is much lower than an AoE spec.
Also, a pure DPS figure completely ignores the issues of overkill and attack speed. When a monster has 100 hp left, hitting it for 4,000 damage inflates your DPS meter but does nothing to help you kill it faster. To use a Diablo 2 analogy, you might choose a 4-frame weapon over a 6-frame weapon even if the 6-framer hits dramatically harder. The overall farm speed is usually higher for the faster weapon, even if raw DPS output is lower. Having DPS meters in game could mis-lead a lot of players towards higher-DPS but lower kill-speed setups.
If you think someone sucks, dont play with him. There are no reasons to play with strangers you dont like in this game, you cannot vote kick them anyway.
This is a coop game with only 4 players, dps meters are not needed.
Dps meter are needed in swtor for raids though... and that is a problem, not knowing if people pull their weights.
If it was just for tracking me that would be fine. It helps you always improve, and at least in WoW raids I was always like, must improve to get my dps higher! Always felt good to improve your dps, shows your gaming improvement as you generally have the same items for a longer duration endgame.
It would be nice to see others, always fun to compete with friends. But I understand the reasons for not I guess...
I had a love/hate for Recount in WoW. I eventually just ended up hating it because I found myself watching the meter the whole time instead of watching my character smash face. It really took the fun out of it for me, I think it would turn cooperative play into competitive play.
In the beta I have really enjoyed being in public games and just face smashing the dead ghouls all over the place with random people; and everyone had a blast. I fear adding a meter would completely ruin that experience as everyone would be focused on numbers and taking a crap on whoever was 1% under them on the meter.
My focus is on making that zombie go splat, not on a colorful bar.
For someone who has played since vanilla, leveling without the need for ad-ons left u alt tabbing from thottbot and wowhead all the time.
i felt is just brings too much competition and makes ppl only focus on one thing... DPS!! numbers... thats all wow has become sadly, the bigger numbers you can produce the better.
I preferred it when people focused for surviving an encounter instead of "topping the dps meter".Dead dps do no dps.
You will know you do enough dps when the boss is dead , and you are alive to loot it.
I voted yes, but it's hard to say whether or not I really want one. In one view, dps would be great for tracking your improvement as well as keeping track of other's general abilities. In another view, this could just be adding more technical garbage that could take away from actually enjoying the game.
Personally I would love to see some kind of Recount. Not so much for the "I did more damage than you" but for when you want to go and test different moves, and see how much burst you can get in a window ect. But a raw DPS meter with no breakdown would promote pure damage characters in a "teamwork" game too much.
Some sort of Recount like DPS meter in this game just wouldn't be benefitial in a general sense. If they had some sort of dedicated area where a person could test out their talents/rotations and have a meter running in that area alone then it would be fine, but a decent chunk of this game is figuring out what works best for you thru trial and error. In the end everyone will just have to do it the old fashion way which suits me fine.
Im not a 100% sure about this, but I think I'd like a dps meter. Not specificly for comparing my damage to others and burn them out but to improve and assess different builds. How much dps do i sacrifice for this survivability? etc
Im not a 100% sure about this, but I think I'd like a dps meter. Not specificly for comparing my damage to others and burn them out but to improve and assess different builds. How much dps do i sacrifice for this survivability? etc
You make a good point; in that regard I definitely would like to see how much I could improve my output/theorycrafting. If they do put one in though, it should be for us to see only. There is no need to share information like that in a game like Diablo III unlike WoW and what not.
DPS meter must be like /recount and some text telling your DPS, why cause "if you can't measure it it doesn't exist". The question is not who makes more DPS is who you'd like to play with.
Who makes more DPS does not really affect who I play with, but then again thats just me. I like to play with people who are laid back and funny; people I can enjoy content with not elitists. While DPS does matter to an extent, I don't think it should be the driving point of why you play with who you chose to.
Yes definitely! I hope Blizzard decides to build it into the game. Sure you can see how much damage your weapon does, but I'd like to see a meter that shows actual DPS. It takes some effort to use skills and attack efficiently to maximize damage and I'd like to see some measurement of that.
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So with much sadness I am against the Dps meter
The power level of a Diablo character (whether its D1, D2 or D3) depends entirely on how efficient they are at clearing areas, killing bosses, and finding high-end loot. DPS output is only one of many factors that go into this. For example, a smitadin has absurdly high single-target DPS but definitely won't be able to clear out large numbers of enemies like a meteorb sorc. A werebear has slightly less singletarget than a smitadin, but has much better survivability. Depending on your gear and what you are fighting (regular trash versus an Extra Strong Extra Fast Aura Enchanted) you may clear faster with a highly survivable character even if his raw DPS is lower. If the vast majority of loot comes from uniques/champions, you may get loot faster with a singletarget spec, even though your total DPS is much lower than an AoE spec.
Also, a pure DPS figure completely ignores the issues of overkill and attack speed. When a monster has 100 hp left, hitting it for 4,000 damage inflates your DPS meter but does nothing to help you kill it faster. To use a Diablo 2 analogy, you might choose a 4-frame weapon over a 6-frame weapon even if the 6-framer hits dramatically harder. The overall farm speed is usually higher for the faster weapon, even if raw DPS output is lower. Having DPS meters in game could mis-lead a lot of players towards higher-DPS but lower kill-speed setups.
This is a coop game with only 4 players, dps meters are not needed.
Dps meter are needed in swtor for raids though... and that is a problem, not knowing if people pull their weights.
It would be nice to see others, always fun to compete with friends. But I understand the reasons for not I guess...
Wait, are we still talking about Diablo or did this conversation some how turn into one about World of Warcraft?
I had a love/hate for Recount in WoW. I eventually just ended up hating it because I found myself watching the meter the whole time instead of watching my character smash face. It really took the fun out of it for me, I think it would turn cooperative play into competitive play.
In the beta I have really enjoyed being in public games and just face smashing the dead ghouls all over the place with random people; and everyone had a blast. I fear adding a meter would completely ruin that experience as everyone would be focused on numbers and taking a crap on whoever was 1% under them on the meter.
My focus is on making that zombie go splat, not on a colorful bar.
For someone who has played since vanilla, leveling without the need for ad-ons left u alt tabbing from thottbot and wowhead all the time.
i felt is just brings too much competition and makes ppl only focus on one thing... DPS!! numbers... thats all wow has become sadly, the bigger numbers you can produce the better.
I preferred it when people focused for surviving an encounter instead of "topping the dps meter".Dead dps do no dps.
You will know you do enough dps when the boss is dead , and you are alive to loot it.
Is the boss dead? No?
KEEP DPS TILL DEAD.
You make a good point; in that regard I definitely would like to see how much I could improve my output/theorycrafting. If they do put one in though, it should be for us to see only. There is no need to share information like that in a game like Diablo III unlike WoW and what not.
Who makes more DPS does not really affect who I play with, but then again thats just me. I like to play with people who are laid back and funny; people I can enjoy content with not elitists. While DPS does matter to an extent, I don't think it should be the driving point of why you play with who you chose to.