if you are stuck for names do what i do rip off Baldur's Gate (+ dungeons and dragons/forgotten Realms), lol there are some great names for characters
Abazigal A half-dragon of great power. The player character has to first kill his son, Draconis, outside Abazigal's lair before setting up a meeting with him. The protagonist’s Half brother. Aerie After being captured by slavers and sold to a circus, Aerie was kept in a cage and the confinement meant that her wings atrophied and, sadly, were forced to be cut off. Eventually, the circus fell into more benevolent hands. In an optional area of the game, the player may find her in Waukeen's Promenade, where she is working in the circus under a different ringmaster, Quayle, a gnome who appeared as a playable character in Baldur's Gate and, after the events of the first game, saved her from the previous ringmaster. Once the evil illusionist who has turned their circus into a deathtrap is defeated, Aerie may join the party. If she and Minsc are in the party together, Minsc may eventually adopt her as his new witch. She is naive, physically weak, and a bit childish at times, but she is highly intelligent and has (despite her naivete) a high wisdom as well. She dually venerates her divine patron, the gnome god Baervan Wildwanderer, and her traditional avariel goddess, Aerdrie Faenya. It is possible for a male protagonist to romance her; if the romance continues into the Baldur's Gate II: Throne of Bhaal expansion, she has the protagonist's child. Although kind and often caring of her friends, Aerie still holds in thoughts of her wings, and often becomes depressed when speaking of her past. Although Aerie does not focus on any stat, and has a rather low Constitution, the ability to control both clerical and wizard spells make her extremely powerful, if used correctly. Adalon Adalon is a silver dragon who lives in the Underdark. She is part of the plot quests and helps the protagonist get into the drow city of Ust Natha. Ajantis Ilvastarr A righteous and somewhat naive young paladin found in the farmlands just north of the Friendly Arm Inn, Ajantis is a newly trained paladin operating under the Order of Radiant Light. He has been sent by his superior Keldorn Firecam to investigate and wipe out the bandits currently plaguing the Sword Coast. As the only NPC Paladin in the game, Ajantis is a good fighter with decent healing abilities. Alora An insanely cheerful and sweet halfling girl, whose curiousity prompts her to frequently poke her nose into forbidden and dangerous territory (namely other people's property). She can be caught breaking into the Hall of Wonders in Baldur's Gate at night, and offers to join the party if they help her case the joint. Amaunator An ancient Netherese deity of order and the sun, Amaunator was also revered as the patron of law and time. The justice he dealt was always harsh but eminently fair. He was revered by many rulers, soldiers, and powerful wizards. His symbol is a sun with a face on the solar disk. His favored weapon is the Scepter of the Eternal Sun and his clergy typically use maces as representations of their deity's weapon. Anomen Delryn Anomen is an acolyte of the Most Noble Order of the Radiant Heart. He is insufferably vain and constantly brags about battles he most likely never fought. Anomen is frequently dismissed as an annoying, one-dimensional character, but in actuality his story is rather complicated, and Anomen himself turns out to be a fairly sophisticated character, as the possible consequences of his knighthood subplot demonstrate. Depending on the player's actions, he may succeed or fail at his knighthood quest, which can change his alignment to either Lawful Good or Chaotic Neutral. If the player character is female, she may establish a romance with Anomen. He can be found in the Slums District inside the Copper Coronet. Artemis Entreri Entreri is depicted as a ruthless assassin and the arch-nemesis of Drizzt Do'Urden, Balthazar A good Monk of immense power, who feels the only way to destroy the curse of Bhaal is to become the Lord of Murder, and then end his own life. Balthazar is the protagonist’s half brother. Bodhi Bodhi is a vampire and the sister of Jon Irenicus. Bodhi and Jon conspire to trap the protagonist in a bold and elaborate scheme. It is revealed during the game that Bodhi was the one who tempted Irenicus into conspiring against the Elven deities, thus forcing them into exile and losing their souls. As she was a capable mage, Bodhi decided to counter the curse of her lost soul, switching to vampirism. Bodhi manages to steal the soul of Imoen, but is eventually killed by the protagonist with a stake. Branwen A loyal and dependable warrior maiden of the god Tempus. Branwen was turned to stone by the bandit mage Tranzig, and ended up as a circus attraction at the Nashkel Carnival. If the party uses a scroll of stone to flesh to cure her of her condition, (of which can coincidently be brought or pickpocketed nearby) she will offer to join them in their quest. Later in the adventure the party will come face to face with Tranzig, and after defeating him Branwen will remain in the party for the duration of the game. Bruenor Battlehammer Bruenor is the adoptive father of Cattie-brie and Wulfgar, King of Mithral Hall, friend to Drizzt and companion Regis, and crafter of Aegis-fang. He was run out of his home of Mithral Hall when he was just a young boy. His family took up residence in Icewind Dale close to Ten-Towns. Catti-brie The adopted human daughter of Bruenor Battlehammer, Catti-brie was the first person in the Icewind Dale to accept Drizzt Do'Urden, although she was very young when Drizzt came to know her. Catti-brie possesses a stubborn and tough dwarf personality due to her foster-father. Catti-brie was one of the Companions of the Hall, and had a tentative, on-off romance with Drizzt Cernd Cernd is detained in a prison located in the town of Trademeet. He needs the player character's assistance in investigating attacks upon the town. Cernd has an even, calm disposition and a confusing habit of overusing nature-related metaphors. One of Cernd's most useful skills is that of lycanthropy, allowing him to take the form of a werewolf. Cernd now lives with nature like all druids, though he was once a city dweller. This leads to some loose ends with his former life, as he sets foot in Athkatla. Coran A wandering adventurer and womanising archer of dubious virtue, Coran can be found hunting wyverns in the Cloakwood forest. He will flirt shamelessly with any female party member, especially the sultry thief Safana. He has also unknowingly fathered a half-elf child with a young mage in Baldur's Gate after a brief fling, enraging the mage's husband. Gameplay-wise, Coran is the character who most deviates from the AD&D pen-and-paper rules in the game. His skill with the bow far exceeds what would normally be allowed at his experience level (as well as class combination), which easily makes him the strongest archer in the game. His dexterity score is also higher than can be achieved by any character race in the game, although this only helps to slightly raise his thief skills. Drizzt Do'Urden Drizzt Do'Urden is an anti-stereotype drow, Drizzt has forsaken both the evil ways of his people and their home (in the Underdark). Drizzt is one of the most well-known heroic characters of the Forgotten Realms. Draconis Draconis son of Abazigal, Draconis is suppose to be a half dragon but if his father is a half dragon then wouldnt that make Draconis a quarter dragon? Dynaheir Dynaheir is a proclaimed "wychlaran" witch. Dynaheir hails from the eastern land of Rashemen in the Forgotten Realms campaign setting and is travelling alongside her champion Minsc, who has sworn to protect her. She and Minsc have been sent to examine if the prophecy of the Bhaalspawn is true. In her search, she was taken captive by a group of evil dog-like creatures known as gnolls, and held prisoner at their island stronghold. Upon reaching the town of Nashkel, the main character will encounter Minsc who pleads for help in freeing Dynaheir, but the party can also meet the wizard Edwin who asks for their help in killing Dynaheir. If the player chooses to rescue Dynaheir, Minsc and her will become inseparable, and if either of the two are later dropped from the party, then the other will leave as well. She shows herself to be a capable wizard, but has a very steel-set attitude, not thinking much of what anyone else has to offer. Canonically, the events of Baldur's Gate I are completed with Dynaheir in the party. Edwin Odesseiron Edwin is a typically arrogant member of the evil Red Wizards of Thay, and has been dispatched to the Sword Coast region to find and assassinate the Rasheman witch Dynaheir. Found in Nashkel, Edwin enjoys insulting the player character with his haughty and sarcastic remarks, and frequently mutters under his breath about how he intends to manipulate and overthrow his fellow party members. Since he is on a quest to kill Dynaheir, Minsc's companion, forcing these NPCs to coexist can result in violence. The only way to have both Edwin and Dynaheir in the party is to rescue Dynaheir first. If brought to the stronghold, Edwin will demand she be killed, but if rescued before meeting Edwin, he will comment to himself that she has found allies already and request that he be allowed to "keep an eye" on her. Eldoth Kron Found in the Cloakwood forest, Eldoth is a sleazy, thrill-seeking dilettante who makes a living seducing rich women and living off their money. His latest scheme is to elope with his current lover, Skie Silvershield, then blackmail her father by claiming to have "kidnapped" her and threatening to harm her if he is not paid on a regular basis. A male chauvinist, Eldoth treats Skie quite badly, which earns him the hatred of both Garrick and Shar-Teel. Elminster Aumar Elminster Aumar Also known as the Sage of Shadowdale, he is a powerful wizard. His appearance and demeanor in certain aspects seem to echo Gandalf. Faldorn Faldorn is a member of the Shadow Druids, a militant sect of druids that believes in the violent struggle of Nature against Man. She disagrees vehemently with Jaheira and her mainstream Druidic views of man co-existing peacefully alongside nature. However, despite her militant beliefs (and extremely aggressive character portrait), Faldorn's speech and behavior in Baldur's Gate is surprisingly mellow and laid-back. She can be found in the Cloakwood forest fighting against the Iron Throne. Garrick A free-spirited bard with a most lively outlook on life and love. He can be found in Beregost working for Silke, an employer of dubious nature. Garrick could be likened to Yoshimo in Shadows of Amn, but with a more care-free nature. Haer'Dalis Haer'Dalis is a rarity in this plane--he had the blood of a fiend within his ancestry, giving him unusual characteristics, among these being his blue hair and an aura that makes Primes, or dwellers of the Prime Material Plane, nervous. This bard makes up for this with his wit and charm, having crossed the planes with a fellow group of troubadours who have set up a temporary home in a new playhouse beneath the Five Flagons Inn in the Bridge District of Athkatla. Haer'Dalis often has many conversations with Jan Jansen, who calls him "Haerry". If the player has him and Aerie in the group, they will start a romantic relationship, possibly conflicting with any affections the protagonist or Aerie already have towards each other. He can be found as part of a quest below the sewers of the Temple District. Jaheira A Druid warrior and member of the Harpers, Jaheira is strong and intelligent, but also very proud, causing her to be highly domineering and overly self-confident. As a Druid, she must observe a keen balance in her way of life, and demands nothing less from her companions. She can be found alongside her husband Khalid in the Friendly Arm Inn. Canonically, the events of Baldur's Gate I are completed with Jaheira in the party. Jan Jansen Jan loves turnips. Like most gnomes, he is very eccentric, and loves to ramble on with stories that never get to the point. He wants to steal Boo from Minsc, and it is likely if he ever succeeded, he wouldn't live long afterwards. Jan can be found in the 'Government District' peddling his wares, which in actuality are dangerous weapons in their own right. An expert in crossbows, Jan is capable of fashioning his own unique ammunition. His own weapon, a special crossbow entitled the "Master Flasher Bruiser" is, according to the item description, so complicated that only he can use it. It cannot be removed from his inventory. Jan is the most proficient thief the party can get ahold of after Yoshimo. Jarlaxle Baenre Jarlaxle Baenre is a charismatic and opportunistic drow leader of the mercenary band, Bregan D'aerthe. He has a cameo in the CRPG Baldur's Gate II: Shadows of Amn, in which he tricks the PC into stealing gems for him from an undead lich. Joneleth Irenicus Irenicus at first appears to be a simple villain with a keen interest in torture. He is seen torturing the player character with powerful magics at the very beginning of Shadows of Amn. However, minutes into the game he reveals that his apparent motive for said torture is to unlock his victim's latent power, thereby benefitting them in the long run. His lair seems to confirm the view of him being a strange character, on one hand, grossly harmed creatures that lie deformed in containers emphasize the evil in him. On the other, his obsession with a woman he'd previously maintained a relationship with reveals a much more human side to him. It becomes apparent later in the game that Irenicus's embarking on his dark path came about partly from love. His overly possessive nature eventually became too much for his partner to bear, and unable to let go, Irenicus turned to pursuit of power and revenge, which in turn led to him becoming utterly evil in nature. However, not only love was responsible for his downfall. Irenicus was already a powerful spellcaster, and the power he sought was the power of the gods themselves, trying to enter the elven pantheon. So he was punished for his lust for power by being stripped of what made him an elf. No longer being able to feel with the same intensity as before, he became bitter, obsessed about his downfall, and embarked on a mission where it was hard to tell if his objective was that of gaining power or satisfying his revenge. At the start of the game, Irenicus appears to be a human, although later dialogue reveals that both he and his sister, Bodhi, are exiled elves. The elves of Suldanessellar refer to him as 'the Exile', and it turns out his lost love is the elven Queen Ellesime. He is a highly arrogant, and an incredibly powerful wizard. He does, for example, cause a huge explosion within the city of Athkatla that reduces part of Waukeen's Promenade to rubble, and eliminate several Cowled Wizards that were sent to arrest him thereafter, before eventually surrendering by choice rather than continue his violent actions. Illasera The protagonist’s half-sister and a surprisingly weak Bhaalspawn with a lot of bravado. She is the first Bhaalspawn the player character encounters in the ToB. Imoen A childhood friend of the player character, who has acted like a little sister to the protagonist for all of their childhood. She is the first character that offers to join the protagonist, near the very beginning of the game. Orphaned as a child and raised by Winthrop the innkeeper of Candlekeep, her origins are just as obscure as the player character's. Although she has almost no dialogue in Baldur's Gate (she is the only NPC that does not interact with other NPCs), her character plays a central role in the sequel Shadows of Amn. Canonically, the events of Baldur's Gate I are completed with Imoen in the party. Kagain Kagain is a greedy dwarven mercenary who runs a caravan escort service out of his shop in Beregost. He persuades the player to help him search for a particularly important lost caravan carrying the son of Duke Silvershield, but quickly grows tire of the search and decides to give up. Wary of Silvershield's wrath when he learns that Kagain has lost his son, Kagain decides to abandon his business and accompany the player's party on their adventure. Keldorn Firecam He is the only Paladin in the game that can join the player's party. Like many other NPCs, he also has a sub-quest involving his family where the player character can voluntarily allow him to leave the party. He can be found in the Temple district sewers. Although Keldorn is often not considered on par with Minsc or Korgan in conventional melee, Keldorn's access to various minor magic as well as the Carsomyr +5 (requires a Paladin) makes up for it. Khalid Jaheira's bumbling husband, and almost her polar opposite. Khalid is a nervous, easily panicked warrior with a pronounced stutter. Like Jaheira, he is a member of the Harpers. Jaheira and Khalid were Gorion's good friends, and Gorion leaves instructions for the protagonist to meet with them at the Friendly Arms Inn after he is killed in an ambush at the beginning of the game. Canonically, the events of Baldur's Gate I are completed with Khalid in the party. Kivan A powerful elf archer found just outside High Hedge, Kivan's wife was killed by the ogre bandit leader Tazok, and as a result he is on a quest of vengeance to kill ogres and bandits and to ultimately hunt down Tazok as revenge for his wife's death. Kivan is undiplomatic, cold, and extremely gruff, with a voice almost identical to that of Clint Eastwood's Dirty Harry. Korgan Bloodaxe Korgan is considered one of the best fighters in the game for an evil party, probably even better than Minsc, save for the low Intelligence attribute that makes Korgan very susceptible to Mind Flayers. Korgan's uncompassionate attitude causes conflicts with good-aligned party members, making him a difficult ally for those who wish to complete the game as "the good guy." Found as a mercenary in the Slums District, Korgan has a quest involving obtaining the 'Book of Kaza' from the Graveyard District and follows the player character indefinitely after completing it. Lilarcor As an enchanted talking sword, it serves as a comic relief, with its various wisecracking comments, as well as its insatible thirst for blood, battle, and glory. Lilarcor will only talk if he is wielded by a character, or alternately if a character asks him for advice. Lord Jierdan Firkraag At the beginning of Baldurs Gate II, Firkraag has taken a human form and is dressed as a simple lord under the name of Lord Jierdan. He is standing in the Copper Coronet inn, looking for someone to eliminate some monsters that have been terrorising the Windspear Hills, and offers a 10,000 gold reward upon completion. Should one choose to accept his quest, Windspear Hills becomes a landmark on your map. When the protagonist arrives at Windspear Hills, he or she is confronted by a group of ogres and other monsters. Unknown to the protagonist, those are in fact knights in an illusion. When defeating the ogres, the protagonist is soon approached by Garren Windspear who is the Windspear Hills' ranger. Garren Windspear tells you that you have been tricked by Firkraag into killing the knights, one of whom was Ajantis, a character who travelled with you in Baldur's Gate. Shortly thereafter, the son or daughter (depending your character's sex) of Garren Windspear is kidnapped, and a message is left from Firkraag. It is a challenge, asking the protagonist to come to his lair to meet him. His interest in the main character is due to Firkraag previous experiences with Gorion, the foster father of the main character. As Gorion is now dead, he seeks to take his vengeance on you. In the end he allows you to live, saying that he has grown bored with you. It is possible to rescue the daughter/son (the opposite sex to your player character) of Garren Windspear by killing the mage who has the key, provided you request their release from Firkraag himself. Firkraag may thereafter be killed at any time by the player character and his party. Mazzy Fentan A brave fighter who wanted to be a Paladin, Mazzy Fentan and her Fentan Knights sally forth all over Amn from their town of Trademeet doing good deeds. She is found captive at the temple ruins of Umar Hills. Melissan Melissan is a fictional character appearing in the computer game Baldur's Gate II-Throne of Bhaal. On the player's first encounter with her she appears as a good-aligned maid who is attempting to protect the Bhaalspawn (of which the player is one). For this reason she gathers the Bhaalspawn to the city of Saradush, but the army of the Fire Giant Yaga Shura (also a Bhaalspawn) is besieging the town when the player arrives. Melissan claims that the mad Bhaalspawn general of the town, Gromnir Il-Khan, needs to be eliminated and has the player carry out this task. Following his death, Melissan guides the player through encounters with a group of Bhaalspawn known as the Five, who are attempting to resurrect the dead god Bhaal. In this, Melissan becomes a seemingly benevolent ally who acts as both a guide and an advisor. Minsc A bold and good-hearted, although possibly somewhat deranged, barbarian berserker. As the strongest NPC in the entire game, Minsc is a powerful fighter, but his temper is short in the face of evil, and most notably his mental faculties are somewhat questionable due to his having sustained one too many blows to the head in the course of his adventures. Specifically, he claims to be receiving orders and advice from his miniature "giant space hamster" Boo, making him a regular source of comic relief in the series. Canonically, the events of Baldur's Gate I are completed with Minsc in the party. Montaron One of the first NPCs the player can encounter. Affectionally known as "Monty", Montaron is Xzar's partner in crime. Less outlandish than the game's other evil NPCs, his style tends more towards the subtly threatening rather than the flamboyantly egomaniacal. While he seems to despise the mad wizard Xzar, his fear of his superiors' wrath prevents him from killing him. Montaron and Xzar are members of the evil group known as the Zhentarim, who have dispatched them to investigate the iron shortage threatening the city of Baldur's Gate (the Zhentarim are upset because the culprits behind the shortage are framing them for it). At one point in the game members of the Zhentarim will attack you unless Xzar and Montaron are in your party. A Zhentarim agent will also appear and offer the party some advice on defeating Sarevok if Monty and Xzar accompany the party during the game's final chapter. Montolio Debrouchee Montolio was a ranger of great renown, having dedicated himself to the defense of all living things not evil in nature, and total dedication to the goddess of the forest, Mielikki, at an early age. He served as a ranger for many years, often as a scout for large armies, or working with small groups of rangers or by himself. Montolio was a good friend of Drizzt Do'Urden. He became blinded five years before he met Drizzt while serving with a ranger group known as the Range Watchers, when they encountered and came into battle against a vicious red dragon, which killed three rangers and melted Montolio's face. His face was healed by clerics, but his eyes were beyond repair. Being pitied even by the Range Watchers and thinking his life meaningless, he fell into despair and came to the grove to die there. Instead, he learned to survive by using his other senses to their fullest extent. He befriended the animals and made it a personal goal to keep watch on, and protect the caravans going near the grove from Graul, an orc leader, and his raiding bandhad. He owned a koukouvagia named hooter, which helped him by shouting right upon his target. He was a teacher in the ways of the ranger to Drizzt, telling him of Mielikki. During Drizzt's short stay at Montolio's home in the forest, the two form a strong friendship. Montolio eventually died of natural causes in his sleep. Nalia De'Arnise The daughter of a lord, Nalia has little in common with other nobles and regularly sneaks out of her castle at night to help the poor and needy. Though compassionate, she can be noticeably haughty however; she is willing to help those lower in class, but not willing to entirely forget their class distinctions. Found in the Slums District, Nalia teams up with the player character to help save her family home from attack. In the Throne of Bhaal, Nalia undergoes a change of heart that makes her more genuinely compassionate towards the lower classes. Quayle A whiny, foul-tempered, arrogant gnome with a nasal voice who believes that he is a genius and that everyone around him are idiots who should acknowledge his super-intelligence. Quayle can be found lurking near the bridge to Baldur's Gate, and will attempt to force his way into the party regardless of what you say to him. Although Quayle is the only NPC capable of casting both arcane and divine spells in Baldur's Gate I, he has below-average stats and an obnoxious personality. Regis Rumblebelly Regis Rumblebelly the halfling from the Forgotten Realms is a major character in R. A. Salvatore's series of novels detailing the adventures of the drow ranger Drizzt Do'Urden. He is the least martially capable of the Heroes of Icewind Dale (a forgivable fact when one considers that the others are Drizzt himself, the mighty barbarian Wulfgar, the dwarven king Bruenor Battlehammer, and a gifted archer named Cattie-Brie). He mainly plays his part by using a magical ruby pendant to influence the minds of others. He does carry a small mace, however, and has used it on occasion, usually to speed things along when his new "pets" are losing. He obtained the pendant by stealing it from Pasha Pook, head of the thieves' guild in Calimshan. Regis had once been one of the finest thieves in the guild, until he set his eyes on the forbidden fruit that was the Pasha's powerful pendant. After stealing it, he fled north to the farthest reaches of Faerûn, beyond the Spine of the World mountains to Icewind Dale, where he befriended Drizzt and Bruenor. Regis made a good living in the harsh ten towns, carving trinkets out of the local fish bones, Before joining Bruenor in his quest to reclaim Mithral Hall. Safana Safana is a sultry female thief with a dark history and a sensuous demeanor, who has always gotten through life by using her feminine wiles to manipulate men into doing her bidding. She is first encountered in the Seawatcher ruins area looking for buried pirate treasure. Sarevok Anchev At the beginning of The Throne of Bhaal Expansion, the player character is transported to a "Pocket Plane", a small area with no exits, part of the Realm that once belonged to Bhaal. Soon after the player character arrives, the main character's brother, Sarevok, appears as a ghost. He tells the player character that he knows how to exit the Pocket Plane, but he will only help if the player character gives him a tiny piece of their soul, thereby bringing him back to life. If Imoen is travelling in the party it is possible to convince her to give Sarevok a piece of her soul rather than the player's. This leads to intersting conversations between Sarevok and Imoen later but does not affect gameplay in any other way. As there is no other way to exit the Pocket Plane, you have no choice but to accept his offer. Once accepted, he is brought back alive and shows the player character the way out, but not before he offers his services to the player character. The player may choose to have him swear an oath that has geas-like power in the pocket-plane, forever binding Sarevok to their cause, or instead choose to allow him to travel with the player character without an oath. Although his previous death has stripped him of all of his Bhaalspawn powers, he still remains a formidable melee fighter (having the highest ability scores of all the NPC's that can join your party), and patiently awaits the player in the Pocket Plane. Sarevok also has special abilities in combat. Every so often Sarevok will strike with a special Deathbringer assault that causes massive damage. This is explained by Sarevok as being due to having trained in the ways of the Deathbringer warriors in his former life. The player can change Sarevok's alignment to Chaotic Good by setting a good example, and forgiving Sarevok for his past transgressions. Although having Sarevok take the oath does not affect the ability to change his alignment, the conversations will be different. Sendai The Protagonist’s Half sister, Drow Warrior/Cleric. The player character does not get the chance to draw swords against her immediately but must encounter wave after wave of attacks while plundering her lair. Shar-Teel Dosan Shar-Teel is an amazonian warrior woman who enjoys humiliating male adventurers by challenging them to duels and soundly thrashing them. If she is defeated in a duel by a male member of the player's party, she is impressed and grudgingly pledges to join the group. Extremely aggressive and bloodthirsty, Shar-Teel has a strong hatred of members of the opposite sex, and the Flaming Fist mercenary company in particular (although oddly, she's considerably less violent than many other evil travelling adventurers, seeing as how she doesn't attack the party on sight and even compliments the group if it is an all-female party). At the very end of the game, it is revealed that Shar-Teel is the daughter of Angelo Dosan, a lieutenant in the Flaming Fist who is also secretly in the employ of Sarevok. Skie Silvershield The innocent and extremely naive daughter of Duke Entar Silvershield, Skie enjoys sneaking out of the safety of her father's well-guarded estate, and holds rather unrealistic dreams of a life of adventure. She awaits being "rescued" by Eldoth, her lover. Once on the road, however, all she does is complain. She can be found in Silvershield estate in Baldur's Gate. Solaufein Solaufein is a male drow assigned to assist the player character in their tasks in Ust'Natha. The sardonic and sour Solaufein clearly doesn't like the player character, and almost constantly insults the player character when the player character talk to him. However, he turns out to be a worshipper of the good drow goddess Eilistraee, which is in opposition to the evil Lolth-worshipping ruling class of Ust'Natha. At the end of the Underdark chapter, he helps the player character stop a Drow plot that will give the drow assistance from a powerful demon in their war against the surface elves. Tiax Found inside Baldur's Gate, Tiax is a short-tempered, megalomaniacal gnome with unrealistic goals of world domination. He is a cleric of Cyric, the current God of Evil, and like his patron deity is quite mad. Valygar Corthala Valygar's family has long lived in the shadow of magic. His own mother went mad with the power of it and was destroyed; consequently, Valygar keeps a barely hidden disdain for all things magical. He wears his beliefs on his sleeve, and tends to make for interesting party interactions. If the player character is a mage or other frequent practitioner of magic, Valygar will be badly predisposed to him, especially if the magic in question is often used to perform ill deeds. He can be found in the Umar Hills, as a wanted criminal by the Cowled Wizards Viconia DeVir Viconia is a member of the evil drow, or dark elves. Exiled from the Underdark, she is attempting to make a life for herself on the surface (a highly improbable proposition, since drow are a monster race and in the PnP campaign would almost certainly be attacked on sight by pretty much everyone). She is first encountered fleeing from a Flaming Fist mercenary, who accuses her of murder and wishes to execute her on the spot. She will join the player's party if they rescue her. Having renounced Lolth, Viconia worships Shar, Mistress of Night. Although she despises compassion and weakness, she is still significantly more polite than the game's other evil NPCs. Notably, she has a very high magic resistance, due to her drow heritage. In Baldur's Gate II: Shadows of Amn, half-orc and human male characters can have a romantice relationship with Viconia, although if Jaheira and/or Aerie are present they will display jealousy. Viconia's brilliant banter is arguably the most venomous (and entertaining) in the game. Wulfgar son of Beornegar, is the barbarian hero of Icewind Dale and is one of the Companions of the Hall along with Drizzt Do'Urden, Cattie-brie, Regis the halfling, and Bruenor Battlehammer. Yaga-Shura A Fire Giant besieging the city of Saradush with his army. He would be invulnerable but for an Achilles' heel in which the player character has sooner or later to solve in a series of quests which involve destroying his heart to render him vulnerable but no less fearsome. He is also the protagonist’s Half brother. Yeslick Orothiar A laid-back, good-natured dwarven cleric of Moradin and Clangeddin Silverbeard. He was once blacksmith of the Iron Throne, but was betrayed by them when he casually mentioned the location of his clan's long abandoned ore mine to them. Now he is one of the Iron Throne's prisoners/slave laborers held in the Cloakwood mines. Yoshimo Yoshimo has a complicated story that gradually unravels before the player. The player first meets him in Irenicus' dungeon shortly after passing through the first portal. Yoshimo is a charming, but sly and shifty character that Minsc immediately has doubts about (and whom Edwin and Haer'Dalis will never fully trust later in the game); but regardless of Yoshimo's past or his motives, his aid is invaluable for escaping the underground levels of Chapter 1. If the player brings him to Spellhold, it will be found that Yoshimo is under a curse by Irenicus, forcing Yoshimo to betray the player character. Xan Xan is an enchanter of the Greycloak clan of elves from Evereska, who has been sent to investigate the political turmoil of the Sword Coast when he is captured by the Iron Throne. He is held prisoner in the Nashkel mines, which is one of the early key locations of the game. When the player's character encounters him, he is unarmed and severely injured, and if he is allowed to journey along with the player character, he will reveal himself as a pessimistic travel mate, with negative comments on failure and mild surprise at success. He is a very depressed elven enchanter, who wields the powerful mêlée weapon Moonblade, a family heirloom that he alone can wield. In order to put the blade to use, he needs to be close to his enemies, but as his constitution is extremely low, rendering him very weak to physical harm, he must use a good deal of his magical spells to protect himself from damage before battle. Several of the most memorable quotes of the Baldur's Gate games derive from Xan's pessimistic outlook, such as: "Life is so hollow," "Our quest is vain," "We're all doomed," and "Let us save our effort and just lie down and die!" Xzar Xzar is dubbed "the Mad Wizard" by his companion Montaron, and Xzar seemingly suffers from split personality, one of his personalities is very similar to the fictional character Lenny from Of Mice and Men. His grasp on reality also seems to be somewhat tenuous, causing him to occasionally make unusual outbursts such as "I have seen dragons with feet like rabbits!". Xzar is potentially one of the first allies that the player finds. Offering a healing potion to the main character, he wants the player to journey with him and his companion Montaron to the Nashkel mines in order to investigate strange rumours there. Unbeknownst to the main character, Xzar has been sent by the clandestine organization the Zhentarim, to learn the origins of the sudden iron shortage sweeping the Sword Coast region. Rumors of the Zhentarim's involvement within the iron scheme has put the evil organization under increased scrutiny, so Xzar and Montaron are hired to pose as noble mercenaries and find out who the real culprits of the iron shortage are. Through the days of travelling, it turns out that he and Montaron hate each other and are only together because they work for the group the Zhentarim. The only people they hate more than each other are Khalid and Jaheira, two NPCs from the rival Harpers faction. If Xzar stays in the player's party through to the end of the game, he will at one point intervene when an encounter with several Zhentarim agents looks to escalate into violence. Regardless of his incoherent, disturbing personality, Xzar is in fact held in high esteem by his Zhentarim superiors. Due to the game's interactive story line, it is up to the player whether Xzar travels with the protagonist to the end of the story, and thwarts the villain Sarevok's plans, or if he is left behind at any one stage of the game, or if he has simply died.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Wow Elfen, that took some time writing, especially since very few of us here play BG.
Anyways, yes, rip off to your hearts content. My first WoW character (Human Mage) was named Abazigal, and good luck getting Drizzt anywhere. It's always taken.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
yeh the Drizzt thing its amazing how many people use it, i knew it was popular but not that popular, more than likely the same few people using that name over and over again rather than a larger group of people using it on 1 or 2 chars.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
To post a comment, please login or register a new account.
Abazigal
A half-dragon of great power. The player character has to first kill his son, Draconis, outside Abazigal's lair before setting up a meeting with him. The protagonist’s Half brother.
Aerie
After being captured by slavers and sold to a circus, Aerie was kept in a cage and the confinement meant that her wings atrophied and, sadly, were forced to be cut off. Eventually, the circus fell into more benevolent hands. In an optional area of the game, the player may find her in Waukeen's Promenade, where she is working in the circus under a different ringmaster, Quayle, a gnome who appeared as a playable character in Baldur's Gate and, after the events of the first game, saved her from the previous ringmaster. Once the evil illusionist who has turned their circus into a deathtrap is defeated, Aerie may join the party. If she and Minsc are in the party together, Minsc may eventually adopt her as his new witch. She is naive, physically weak, and a bit childish at times, but she is highly intelligent and has (despite her naivete) a high wisdom as well. She dually venerates her divine patron, the gnome god Baervan Wildwanderer, and her traditional avariel goddess, Aerdrie Faenya. It is possible for a male protagonist to romance her; if the romance continues into the Baldur's Gate II: Throne of Bhaal expansion, she has the protagonist's child. Although kind and often caring of her friends, Aerie still holds in thoughts of her wings, and often becomes depressed when speaking of her past.
Although Aerie does not focus on any stat, and has a rather low Constitution, the ability to control both clerical and wizard spells make her extremely powerful, if used correctly.
Adalon
Adalon is a silver dragon who lives in the Underdark. She is part of the plot quests and helps the protagonist get into the drow city of Ust Natha.
Ajantis Ilvastarr
A righteous and somewhat naive young paladin found in the farmlands just north of the Friendly Arm Inn, Ajantis is a newly trained paladin operating under the Order of Radiant Light. He has been sent by his superior Keldorn Firecam to investigate and wipe out the bandits currently plaguing the Sword Coast. As the only NPC Paladin in the game, Ajantis is a good fighter with decent healing abilities.
Alora
An insanely cheerful and sweet halfling girl, whose curiousity prompts her to frequently poke her nose into forbidden and dangerous territory (namely other people's property). She can be caught breaking into the Hall of Wonders in Baldur's Gate at night, and offers to join the party if they help her case the joint.
Amaunator
An ancient Netherese deity of order and the sun, Amaunator was also revered as the patron of law and time. The justice he dealt was always harsh but eminently fair. He was revered by many rulers, soldiers, and powerful wizards.
His symbol is a sun with a face on the solar disk. His favored weapon is the Scepter of the Eternal Sun and his clergy typically use maces as representations of their deity's weapon.
Anomen Delryn
Anomen is an acolyte of the Most Noble Order of the Radiant Heart. He is insufferably vain and constantly brags about battles he most likely never fought. Anomen is frequently dismissed as an annoying, one-dimensional character, but in actuality his story is rather complicated, and Anomen himself turns out to be a fairly sophisticated character, as the possible consequences of his knighthood subplot demonstrate. Depending on the player's actions, he may succeed or fail at his knighthood quest, which can change his alignment to either Lawful Good or Chaotic Neutral. If the player character is female, she may establish a romance with Anomen. He can be found in the Slums District inside the Copper Coronet.
Artemis Entreri
Entreri is depicted as a ruthless assassin and the arch-nemesis of Drizzt Do'Urden,
Balthazar
A good Monk of immense power, who feels the only way to destroy the curse of Bhaal is to become the Lord of Murder, and then end his own life. Balthazar is the protagonist’s half brother.
Bodhi
Bodhi is a vampire and the sister of Jon Irenicus. Bodhi and Jon conspire to trap the protagonist in a bold and elaborate scheme. It is revealed during the game that Bodhi was the one who tempted Irenicus into conspiring against the Elven deities, thus forcing them into exile and losing their souls. As she was a capable mage, Bodhi decided to counter the curse of her lost soul, switching to vampirism. Bodhi manages to steal the soul of Imoen, but is eventually killed by the protagonist with a stake.
Branwen
A loyal and dependable warrior maiden of the god Tempus. Branwen was turned to stone by the bandit mage Tranzig, and ended up as a circus attraction at the Nashkel Carnival. If the party uses a scroll of stone to flesh to cure her of her condition, (of which can coincidently be brought or pickpocketed nearby) she will offer to join them in their quest. Later in the adventure the party will come face to face with Tranzig, and after defeating him Branwen will remain in the party for the duration of the game.
Bruenor Battlehammer
Bruenor is the adoptive father of Cattie-brie and Wulfgar, King of Mithral Hall, friend to Drizzt and companion Regis, and crafter of Aegis-fang. He was run out of his home of Mithral Hall when he was just a young boy. His family took up residence in Icewind Dale close to Ten-Towns.
Catti-brie
The adopted human daughter of Bruenor Battlehammer, Catti-brie was the first person in the Icewind Dale to accept Drizzt Do'Urden, although she was very young when Drizzt came to know her. Catti-brie possesses a stubborn and tough dwarf personality due to her foster-father. Catti-brie was one of the Companions of the Hall, and had a tentative, on-off romance with Drizzt
Cernd
Cernd is detained in a prison located in the town of Trademeet. He needs the player character's assistance in investigating attacks upon the town. Cernd has an even, calm disposition and a confusing habit of overusing nature-related metaphors. One of Cernd's most useful skills is that of lycanthropy, allowing him to take the form of a werewolf. Cernd now lives with nature like all druids, though he was once a city dweller. This leads to some loose ends with his former life, as he sets foot in Athkatla.
Coran
A wandering adventurer and womanising archer of dubious virtue, Coran can be found hunting wyverns in the Cloakwood forest. He will flirt shamelessly with any female party member, especially the sultry thief Safana. He has also unknowingly fathered a half-elf child with a young mage in Baldur's Gate after a brief fling, enraging the mage's husband. Gameplay-wise, Coran is the character who most deviates from the AD&D pen-and-paper rules in the game. His skill with the bow far exceeds what would normally be allowed at his experience level (as well as class combination), which easily makes him the strongest archer in the game. His dexterity score is also higher than can be achieved by any character race in the game, although this only helps to slightly raise his thief skills.
Drizzt Do'Urden
Drizzt Do'Urden is an anti-stereotype drow, Drizzt has forsaken both the evil ways of his people and their home (in the Underdark). Drizzt is one of the most well-known heroic characters of the Forgotten Realms.
Draconis
Draconis son of Abazigal, Draconis is suppose to be a half dragon but if his father is a half dragon then wouldnt that make Draconis a quarter dragon?
Dynaheir
Dynaheir is a proclaimed "wychlaran" witch. Dynaheir hails from the eastern land of Rashemen in the Forgotten Realms campaign setting and is travelling alongside her champion Minsc, who has sworn to protect her. She and Minsc have been sent to examine if the prophecy of the Bhaalspawn is true. In her search, she was taken captive by a group of evil dog-like creatures known as gnolls, and held prisoner at their island stronghold. Upon reaching the town of Nashkel, the main character will encounter Minsc who pleads for help in freeing Dynaheir, but the party can also meet the wizard Edwin who asks for their help in killing Dynaheir. If the player chooses to rescue Dynaheir, Minsc and her will become inseparable, and if either of the two are later dropped from the party, then the other will leave as well. She shows herself to be a capable wizard, but has a very steel-set attitude, not thinking much of what anyone else has to offer. Canonically, the events of Baldur's Gate I are completed with Dynaheir in the party.
Edwin Odesseiron
Edwin is a typically arrogant member of the evil Red Wizards of Thay, and has been dispatched to the Sword Coast region to find and assassinate the Rasheman witch Dynaheir. Found in Nashkel, Edwin enjoys insulting the player character with his haughty and sarcastic remarks, and frequently mutters under his breath about how he intends to manipulate and overthrow his fellow party members. Since he is on a quest to kill Dynaheir, Minsc's companion, forcing these NPCs to coexist can result in violence.
The only way to have both Edwin and Dynaheir in the party is to rescue Dynaheir first. If brought to the stronghold, Edwin will demand she be killed, but if rescued before meeting Edwin, he will comment to himself that she has found allies already and request that he be allowed to "keep an eye" on her.
Eldoth Kron
Found in the Cloakwood forest, Eldoth is a sleazy, thrill-seeking dilettante who makes a living seducing rich women and living off their money. His latest scheme is to elope with his current lover, Skie Silvershield, then blackmail her father by claiming to have "kidnapped" her and threatening to harm her if he is not paid on a regular basis. A male chauvinist, Eldoth treats Skie quite badly, which earns him the hatred of both Garrick and Shar-Teel.
Elminster Aumar
Elminster Aumar Also known as the Sage of Shadowdale, he is a powerful wizard. His appearance and demeanor in certain aspects seem to echo Gandalf.
Faldorn
Faldorn is a member of the Shadow Druids, a militant sect of druids that believes in the violent struggle of Nature against Man. She disagrees vehemently with Jaheira and her mainstream Druidic views of man co-existing peacefully alongside nature. However, despite her militant beliefs (and extremely aggressive character portrait), Faldorn's speech and behavior in Baldur's Gate is surprisingly mellow and laid-back. She can be found in the Cloakwood forest fighting against the Iron Throne.
Garrick
A free-spirited bard with a most lively outlook on life and love. He can be found in Beregost working for Silke, an employer of dubious nature. Garrick could be likened to Yoshimo in Shadows of Amn, but with a more care-free nature.
Haer'Dalis
Haer'Dalis is a rarity in this plane--he had the blood of a fiend within his ancestry, giving him unusual characteristics, among these being his blue hair and an aura that makes Primes, or dwellers of the Prime Material Plane, nervous. This bard makes up for this with his wit and charm, having crossed the planes with a fellow group of troubadours who have set up a temporary home in a new playhouse beneath the Five Flagons Inn in the Bridge District of Athkatla. Haer'Dalis often has many conversations with Jan Jansen, who calls him "Haerry". If the player has him and Aerie in the group, they will start a romantic relationship, possibly conflicting with any affections the protagonist or Aerie already have towards each other. He can be found as part of a quest below the sewers of the Temple District.
Jaheira
A Druid warrior and member of the Harpers, Jaheira is strong and intelligent, but also very proud, causing her to be highly domineering and overly self-confident. As a Druid, she must observe a keen balance in her way of life, and demands nothing less from her companions. She can be found alongside her husband Khalid in the Friendly Arm Inn. Canonically, the events of Baldur's Gate I are completed with Jaheira in the party.
Jan Jansen
Jan loves turnips. Like most gnomes, he is very eccentric, and loves to ramble on with stories that never get to the point. He wants to steal Boo from Minsc, and it is likely if he ever succeeded, he wouldn't live long afterwards. Jan can be found in the 'Government District' peddling his wares, which in actuality are dangerous weapons in their own right. An expert in crossbows, Jan is capable of fashioning his own unique ammunition. His own weapon, a special crossbow entitled the "Master Flasher Bruiser" is, according to the item description, so complicated that only he can use it. It cannot be removed from his inventory. Jan is the most proficient thief the party can get ahold of after Yoshimo.
Jarlaxle Baenre
Jarlaxle Baenre is a charismatic and opportunistic drow leader of the mercenary band, Bregan D'aerthe. He has a cameo in the CRPG Baldur's Gate II: Shadows of Amn, in which he tricks the PC into stealing gems for him from an undead lich.
Joneleth Irenicus
Irenicus at first appears to be a simple villain with a keen interest in torture. He is seen torturing the player character with powerful magics at the very beginning of Shadows of Amn. However, minutes into the game he reveals that his apparent motive for said torture is to unlock his victim's latent power, thereby benefitting them in the long run. His lair seems to confirm the view of him being a strange character, on one hand, grossly harmed creatures that lie deformed in containers emphasize the evil in him. On the other, his obsession with a woman he'd previously maintained a relationship with reveals a much more human side to him. It becomes apparent later in the game that Irenicus's embarking on his dark path came about partly from love. His overly possessive nature eventually became too much for his partner to bear, and unable to let go, Irenicus turned to pursuit of power and revenge, which in turn led to him becoming utterly evil in nature. However, not only love was responsible for his downfall. Irenicus was already a powerful spellcaster, and the power he sought was the power of the gods themselves, trying to enter the elven pantheon. So he was punished for his lust for power by being stripped of what made him an elf. No longer being able to feel with the same intensity as before, he became bitter, obsessed about his downfall, and embarked on a mission where it was hard to tell if his objective was that of gaining power or satisfying his revenge.
At the start of the game, Irenicus appears to be a human, although later dialogue reveals that both he and his sister, Bodhi, are exiled elves. The elves of Suldanessellar refer to him as 'the Exile', and it turns out his lost love is the elven Queen Ellesime. He is a highly arrogant, and an incredibly powerful wizard. He does, for example, cause a huge explosion within the city of Athkatla that reduces part of Waukeen's Promenade to rubble, and eliminate several Cowled Wizards that were sent to arrest him thereafter, before eventually surrendering by choice rather than continue his violent actions.
Illasera
The protagonist’s half-sister and a surprisingly weak Bhaalspawn with a lot of bravado. She is the first Bhaalspawn the player character encounters in the ToB.
Imoen
A childhood friend of the player character, who has acted like a little sister to the protagonist for all of their childhood. She is the first character that offers to join the protagonist, near the very beginning of the game. Orphaned as a child and raised by Winthrop the innkeeper of Candlekeep, her origins are just as obscure as the player character's. Although she has almost no dialogue in Baldur's Gate (she is the only NPC that does not interact with other NPCs), her character plays a central role in the sequel Shadows of Amn. Canonically, the events of Baldur's Gate I are completed with Imoen in the party.
Kagain
Kagain is a greedy dwarven mercenary who runs a caravan escort service out of his shop in Beregost. He persuades the player to help him search for a particularly important lost caravan carrying the son of Duke Silvershield, but quickly grows tire of the search and decides to give up. Wary of Silvershield's wrath when he learns that Kagain has lost his son, Kagain decides to abandon his business and accompany the player's party on their adventure.
Keldorn Firecam
He is the only Paladin in the game that can join the player's party. Like many other NPCs, he also has a sub-quest involving his family where the player character can voluntarily allow him to leave the party. He can be found in the Temple district sewers. Although Keldorn is often not considered on par with Minsc or Korgan in conventional melee, Keldorn's access to various minor magic as well as the Carsomyr +5 (requires a Paladin) makes up for it.
Khalid
Jaheira's bumbling husband, and almost her polar opposite. Khalid is a nervous, easily panicked warrior with a pronounced stutter. Like Jaheira, he is a member of the Harpers. Jaheira and Khalid were Gorion's good friends, and Gorion leaves instructions for the protagonist to meet with them at the Friendly Arms Inn after he is killed in an ambush at the beginning of the game. Canonically, the events of Baldur's Gate I are completed with Khalid in the party.
Kivan
A powerful elf archer found just outside High Hedge, Kivan's wife was killed by the ogre bandit leader Tazok, and as a result he is on a quest of vengeance to kill ogres and bandits and to ultimately hunt down Tazok as revenge for his wife's death. Kivan is undiplomatic, cold, and extremely gruff, with a voice almost identical to that of Clint Eastwood's Dirty Harry.
Korgan Bloodaxe
Korgan is considered one of the best fighters in the game for an evil party, probably even better than Minsc, save for the low Intelligence attribute that makes Korgan very susceptible to Mind Flayers. Korgan's uncompassionate attitude causes conflicts with good-aligned party members, making him a difficult ally for those who wish to complete the game as "the good guy." Found as a mercenary in the Slums District, Korgan has a quest involving obtaining the 'Book of Kaza' from the Graveyard District and follows the player character indefinitely after completing it.
Lilarcor
As an enchanted talking sword, it serves as a comic relief, with its various wisecracking comments, as well as its insatible thirst for blood, battle, and glory. Lilarcor will only talk if he is wielded by a character, or alternately if a character asks him for advice.
Lord Jierdan Firkraag
At the beginning of Baldurs Gate II, Firkraag has taken a human form and is dressed as a simple lord under the name of Lord Jierdan. He is standing in the Copper Coronet inn, looking for someone to eliminate some monsters that have been terrorising the Windspear Hills, and offers a 10,000 gold reward upon completion. Should one choose to accept his quest, Windspear Hills becomes a landmark on your map. When the protagonist arrives at Windspear Hills, he or she is confronted by a group of ogres and other monsters. Unknown to the protagonist, those are in fact knights in an illusion. When defeating the ogres, the protagonist is soon approached by Garren Windspear who is the Windspear Hills' ranger.
Garren Windspear tells you that you have been tricked by Firkraag into killing the knights, one of whom was Ajantis, a character who travelled with you in Baldur's Gate. Shortly thereafter, the son or daughter (depending your character's sex) of Garren Windspear is kidnapped, and a message is left from Firkraag. It is a challenge, asking the protagonist to come to his lair to meet him.
His interest in the main character is due to Firkraag previous experiences with Gorion, the foster father of the main character. As Gorion is now dead, he seeks to take his vengeance on you. In the end he allows you to live, saying that he has grown bored with you. It is possible to rescue the daughter/son (the opposite sex to your player character) of Garren Windspear by killing the mage who has the key, provided you request their release from Firkraag himself. Firkraag may thereafter be killed at any time by the player character and his party.
Mazzy Fentan
A brave fighter who wanted to be a Paladin, Mazzy Fentan and her Fentan Knights sally forth all over Amn from their town of Trademeet doing good deeds. She is found captive at the temple ruins of Umar Hills.
Melissan
Melissan is a fictional character appearing in the computer game Baldur's Gate II-Throne of Bhaal. On the player's first encounter with her she appears as a good-aligned maid who is attempting to protect the Bhaalspawn (of which the player is one). For this reason she gathers the Bhaalspawn to the city of Saradush, but the army of the Fire Giant Yaga Shura (also a Bhaalspawn) is besieging the town when the player arrives.
Melissan claims that the mad Bhaalspawn general of the town, Gromnir Il-Khan, needs to be eliminated and has the player carry out this task. Following his death, Melissan guides the player through encounters with a group of Bhaalspawn known as the Five, who are attempting to resurrect the dead god Bhaal. In this, Melissan becomes a seemingly benevolent ally who acts as both a guide and an advisor.
Minsc
A bold and good-hearted, although possibly somewhat deranged, barbarian berserker. As the strongest NPC in the entire game, Minsc is a powerful fighter, but his temper is short in the face of evil, and most notably his mental faculties are somewhat questionable due to his having sustained one too many blows to the head in the course of his adventures. Specifically, he claims to be receiving orders and advice from his miniature "giant space hamster" Boo, making him a regular source of comic relief in the series. Canonically, the events of Baldur's Gate I are completed with Minsc in the party.
Montaron
One of the first NPCs the player can encounter. Affectionally known as "Monty", Montaron is Xzar's partner in crime. Less outlandish than the game's other evil NPCs, his style tends more towards the subtly threatening rather than the flamboyantly egomaniacal. While he seems to despise the mad wizard Xzar, his fear of his superiors' wrath prevents him from killing him. Montaron and Xzar are members of the evil group known as the Zhentarim, who have dispatched them to investigate the iron shortage threatening the city of Baldur's Gate (the Zhentarim are upset because the culprits behind the shortage are framing them for it). At one point in the game members of the Zhentarim will attack you unless Xzar and Montaron are in your party. A Zhentarim agent will also appear and offer the party some advice on defeating Sarevok if Monty and Xzar accompany the party during the game's final chapter.
Montolio Debrouchee
Montolio was a ranger of great renown, having dedicated himself to the defense of all living things not evil in nature, and total dedication to the goddess of the forest, Mielikki, at an early age. He served as a ranger for many years, often as a scout for large armies, or working with small groups of rangers or by himself. Montolio was a good friend of Drizzt Do'Urden. He became blinded five years before he met Drizzt while serving with a ranger group known as the Range Watchers, when they encountered and came into battle against a vicious red dragon, which killed three rangers and melted Montolio's face. His face was healed by clerics, but his eyes were beyond repair. Being pitied even by the Range Watchers and thinking his life meaningless, he fell into despair and came to the grove to die there. Instead, he learned to survive by using his other senses to their fullest extent. He befriended the animals and made it a personal goal to keep watch on, and protect the caravans going near the grove from Graul, an orc leader, and his raiding bandhad. He owned a koukouvagia named hooter, which helped him by shouting right upon his target.
He was a teacher in the ways of the ranger to Drizzt, telling him of Mielikki. During Drizzt's short stay at Montolio's home in the forest, the two form a strong friendship.
Montolio eventually died of natural causes in his sleep.
Nalia De'Arnise
The daughter of a lord, Nalia has little in common with other nobles and regularly sneaks out of her castle at night to help the poor and needy. Though compassionate, she can be noticeably haughty however; she is willing to help those lower in class, but not willing to entirely forget their class distinctions. Found in the Slums District, Nalia teams up with the player character to help save her family home from attack. In the Throne of Bhaal, Nalia undergoes a change of heart that makes her more genuinely compassionate towards the lower classes.
Quayle
A whiny, foul-tempered, arrogant gnome with a nasal voice who believes that he is a genius and that everyone around him are idiots who should acknowledge his super-intelligence. Quayle can be found lurking near the bridge to Baldur's Gate, and will attempt to force his way into the party regardless of what you say to him. Although Quayle is the only NPC capable of casting both arcane and divine spells in Baldur's Gate I, he has below-average stats and an obnoxious personality.
Regis Rumblebelly
Regis Rumblebelly the halfling from the Forgotten Realms is a major character in R. A. Salvatore's series of novels detailing the adventures of the drow ranger Drizzt Do'Urden.
He is the least martially capable of the Heroes of Icewind Dale (a forgivable fact when one considers that the others are Drizzt himself, the mighty barbarian Wulfgar, the dwarven king Bruenor Battlehammer, and a gifted archer named Cattie-Brie). He mainly plays his part by using a magical ruby pendant to influence the minds of others. He does carry a small mace, however, and has used it on occasion, usually to speed things along when his new "pets" are losing.
He obtained the pendant by stealing it from Pasha Pook, head of the thieves' guild in Calimshan. Regis had once been one of the finest thieves in the guild, until he set his eyes on the forbidden fruit that was the Pasha's powerful pendant. After stealing it, he fled north to the farthest reaches of Faerûn, beyond the Spine of the World mountains to Icewind Dale, where he befriended Drizzt and Bruenor.
Regis made a good living in the harsh ten towns, carving trinkets out of the local fish bones, Before joining Bruenor in his quest to reclaim Mithral Hall.
Safana
Safana is a sultry female thief with a dark history and a sensuous demeanor, who has always gotten through life by using her feminine wiles to manipulate men into doing her bidding. She is first encountered in the Seawatcher ruins area looking for buried pirate treasure.
Sarevok Anchev
At the beginning of The Throne of Bhaal Expansion, the player character is transported to a "Pocket Plane", a small area with no exits, part of the Realm that once belonged to Bhaal. Soon after the player character arrives, the main character's brother, Sarevok, appears as a ghost. He tells the player character that he knows how to exit the Pocket Plane, but he will only help if the player character gives him a tiny piece of their soul, thereby bringing him back to life. If Imoen is travelling in the party it is possible to convince her to give Sarevok a piece of her soul rather than the player's. This leads to intersting conversations between Sarevok and Imoen later but does not affect gameplay in any other way. As there is no other way to exit the Pocket Plane, you have no choice but to accept his offer. Once accepted, he is brought back alive and shows the player character the way out, but not before he offers his services to the player character. The player may choose to have him swear an oath that has geas-like power in the pocket-plane, forever binding Sarevok to their cause, or instead choose to allow him to travel with the player character without an oath. Although his previous death has stripped him of all of his Bhaalspawn powers, he still remains a formidable melee fighter (having the highest ability scores of all the NPC's that can join your party), and patiently awaits the player in the Pocket Plane. Sarevok also has special abilities in combat. Every so often Sarevok will strike with a special Deathbringer assault that causes massive damage. This is explained by Sarevok as being due to having trained in the ways of the Deathbringer warriors in his former life. The player can change Sarevok's alignment to Chaotic Good by setting a good example, and forgiving Sarevok for his past transgressions. Although having Sarevok take the oath does not affect the ability to change his alignment, the conversations will be different.
Sendai
The Protagonist’s Half sister, Drow Warrior/Cleric. The player character does not get the chance to draw swords against her immediately but must encounter wave after wave of attacks while plundering her lair.
Shar-Teel Dosan
Shar-Teel is an amazonian warrior woman who enjoys humiliating male adventurers by challenging them to duels and soundly thrashing them. If she is defeated in a duel by a male member of the player's party, she is impressed and grudgingly pledges to join the group. Extremely aggressive and bloodthirsty, Shar-Teel has a strong hatred of members of the opposite sex, and the Flaming Fist mercenary company in particular (although oddly, she's considerably less violent than many other evil travelling adventurers, seeing as how she doesn't attack the party on sight and even compliments the group if it is an all-female party). At the very end of the game, it is revealed that Shar-Teel is the daughter of Angelo Dosan, a lieutenant in the Flaming Fist who is also secretly in the employ of Sarevok.
Skie Silvershield
The innocent and extremely naive daughter of Duke Entar Silvershield, Skie enjoys sneaking out of the safety of her father's well-guarded estate, and holds rather unrealistic dreams of a life of adventure. She awaits being "rescued" by Eldoth, her lover. Once on the road, however, all she does is complain. She can be found in Silvershield estate in Baldur's Gate.
Solaufein
Solaufein is a male drow assigned to assist the player character in their tasks in Ust'Natha. The sardonic and sour Solaufein clearly doesn't like the player character, and almost constantly insults the player character when the player character talk to him. However, he turns out to be a worshipper of the good drow goddess Eilistraee, which is in opposition to the evil Lolth-worshipping ruling class of Ust'Natha. At the end of the Underdark chapter, he helps the player character stop a Drow plot that will give the drow assistance from a powerful demon in their war against the surface elves.
Tiax
Found inside Baldur's Gate, Tiax is a short-tempered, megalomaniacal gnome with unrealistic goals of world domination. He is a cleric of Cyric, the current God of Evil, and like his patron deity is quite mad.
Valygar Corthala
Valygar's family has long lived in the shadow of magic. His own mother went mad with the power of it and was destroyed; consequently, Valygar keeps a barely hidden disdain for all things magical. He wears his beliefs on his sleeve, and tends to make for interesting party interactions. If the player character is a mage or other frequent practitioner of magic, Valygar will be badly predisposed to him, especially if the magic in question is often used to perform ill deeds. He can be found in the Umar Hills, as a wanted criminal by the Cowled Wizards
Viconia DeVir
Viconia is a member of the evil drow, or dark elves. Exiled from the Underdark, she is attempting to make a life for herself on the surface (a highly improbable proposition, since drow are a monster race and in the PnP campaign would almost certainly be attacked on sight by pretty much everyone). She is first encountered fleeing from a Flaming Fist mercenary, who accuses her of murder and wishes to execute her on the spot. She will join the player's party if they rescue her. Having renounced Lolth, Viconia worships Shar, Mistress of Night. Although she despises compassion and weakness, she is still significantly more polite than the game's other evil NPCs. Notably, she has a very high magic resistance, due to her drow heritage. In Baldur's Gate II: Shadows of Amn, half-orc and human male characters can have a romantice relationship with Viconia, although if Jaheira and/or Aerie are present they will display jealousy. Viconia's brilliant banter is arguably the most venomous (and entertaining) in the game.
Wulfgar
son of Beornegar, is the barbarian hero of Icewind Dale and is one of the Companions of the Hall along with Drizzt Do'Urden, Cattie-brie, Regis the halfling, and Bruenor Battlehammer.
Yaga-Shura
A Fire Giant besieging the city of Saradush with his army. He would be invulnerable but for an Achilles' heel in which the player character has sooner or later to solve in a series of quests which involve destroying his heart to render him vulnerable but no less fearsome. He is also the protagonist’s Half brother.
Yeslick Orothiar
A laid-back, good-natured dwarven cleric of Moradin and Clangeddin Silverbeard. He was once blacksmith of the Iron Throne, but was betrayed by them when he casually mentioned the location of his clan's long abandoned ore mine to them. Now he is one of the Iron Throne's prisoners/slave laborers held in the Cloakwood mines.
Yoshimo
Yoshimo has a complicated story that gradually unravels before the player. The player first meets him in Irenicus' dungeon shortly after passing through the first portal. Yoshimo is a charming, but sly and shifty character that Minsc immediately has doubts about (and whom Edwin and Haer'Dalis will never fully trust later in the game); but regardless of Yoshimo's past or his motives, his aid is invaluable for escaping the underground levels of Chapter 1. If the player brings him to Spellhold, it will be found that Yoshimo is under a curse by Irenicus, forcing Yoshimo to betray the player character.
Xan
Xan is an enchanter of the Greycloak clan of elves from Evereska, who has been sent to investigate the political turmoil of the Sword Coast when he is captured by the Iron Throne. He is held prisoner in the Nashkel mines, which is one of the early key locations of the game. When the player's character encounters him, he is unarmed and severely injured, and if he is allowed to journey along with the player character, he will reveal himself as a pessimistic travel mate, with negative comments on failure and mild surprise at success. He is a very depressed elven enchanter, who wields the powerful mêlée weapon Moonblade, a family heirloom that he alone can wield. In order to put the blade to use, he needs to be close to his enemies, but as his constitution is extremely low, rendering him very weak to physical harm, he must use a good deal of his magical spells to protect himself from damage before battle. Several of the most memorable quotes of the Baldur's Gate games derive from Xan's pessimistic outlook, such as: "Life is so hollow," "Our quest is vain," "We're all doomed," and "Let us save our effort and just lie down and die!"
Xzar
Xzar is dubbed "the Mad Wizard" by his companion Montaron, and Xzar seemingly suffers from split personality, one of his personalities is very similar to the fictional character Lenny from Of Mice and Men. His grasp on reality also seems to be somewhat tenuous, causing him to occasionally make unusual outbursts such as "I have seen dragons with feet like rabbits!". Xzar is potentially one of the first allies that the player finds. Offering a healing potion to the main character, he wants the player to journey with him and his companion Montaron to the Nashkel mines in order to investigate strange rumours there. Unbeknownst to the main character, Xzar has been sent by the clandestine organization the Zhentarim, to learn the origins of the sudden iron shortage sweeping the Sword Coast region. Rumors of the Zhentarim's involvement within the iron scheme has put the evil organization under increased scrutiny, so Xzar and Montaron are hired to pose as noble mercenaries and find out who the real culprits of the iron shortage are. Through the days of travelling, it turns out that he and Montaron hate each other and are only together because they work for the group the Zhentarim. The only people they hate more than each other are Khalid and Jaheira, two NPCs from the rival Harpers faction. If Xzar stays in the player's party through to the end of the game, he will at one point intervene when an encounter with several Zhentarim agents looks to escalate into violence. Regardless of his incoherent, disturbing personality, Xzar is in fact held in high esteem by his Zhentarim superiors. Due to the game's interactive story line, it is up to the player whether Xzar travels with the protagonist to the end of the story, and thwarts the villain Sarevok's plans, or if he is left behind at any one stage of the game, or if he has simply died.
Anyways, yes, rip off to your hearts content. My first WoW character (Human Mage) was named Abazigal, and good luck getting Drizzt anywhere. It's always taken.