This sums it up pretty well. Now can we please move on.
The only difference is if Blizzard catches you modding on their servers they can ban you from using them, which just lost you $60. Also if they catch you running an illegal server then they can press charges and force you to cease them. The article you posted was about hacking iPods or jailbreaking them, an iPod being a physical item is different from a digital media. By buying the game disk or downloading it you do not OWN the code in the program, you only own the ability to use that code to play the game. In this case your article only relates to the disk and CD case.
This sums it up pretty well. Now can we please move on.
The only difference is if Blizzard catches you modding on their servers they can ban you from using them, which just lost you $60. Also if they catch you running an illegal server then they can press charges and force you to cease them. The article you posted was about hacking iPods or jailbreaking them, an iPod being a physical item is different from a digital media. By buying the game disk or downloading it you do not OWN the code in the program, you only own the ability to use that code to play the game. In this case your article only relates to the disk and CD case.
Yea, owning a physical item, is different then owning the game code.
If you want you can edit the case or put your own artwork on the CD, It's "your" CD, and case that you bought), but you only have the right to use the coding to play the game as is(the code is owned by Blizzard).
To modify do you not need specific, intricate, and/or intimate knowledge of the code? Or at least pieces of it? To think that would be dupers wouldn't begin to use this to their advantage is naive.
Of course the singular person who writes the mod would have intricate knowledge of the code.
But that doesn't mean that Joe Smith who wants to hack D3 would have intricate knowledge any more then you have intricate knowledge of the code of how Windows works because you have it installed on your computer.
Does that make sense?
Again the naivety astounds me. That singular person who has no intention of duping items isn't what I'm talking about, I'm talking about Joe Smith, with the same access to the information, who is manipulating the same code for the purpose of duping items. In this case you're saying that only the people who coded windows know how to mess with that code. That simply isn't true.
I guess I just don't understand. I have Starcraft installed on my computer, so I should be able to hack Starcraft and make a Battle Cruiser that can kill anything and everything with a single shot.
Because, you know, I have access to the code.
Anyway, I guess the guys who made Eastern Sun mod for Diablo 2 just let anybody change the code to the mod if they want.
(And again, the mod has absolutely nothing to do with hacking. I don't understand how people think that having a mod means hacking. According to this logic, Stormcat, who plays Eastern Sun mod for D2, is a hacker.)
I give up, I won't be able to make anybody here understand the difference between hacking and modding. :/
You are 100% correct. A mod is NOT hacking. Anyone who thinks so clearly doesn't understand what hacking really is. People will think what they think regardless of how much truth you show them.
To modify do you not need specific, intricate, and/or intimate knowledge of the code? Or at least pieces of it? To think that would be dupers wouldn't begin to use this to their advantage is naive.
Of course the singular person who writes the mod would have intricate knowledge of the code.
But that doesn't mean that Joe Smith who wants to hack D3 would have intricate knowledge any more then you have intricate knowledge of the code of how Windows works because you have it installed on your computer.
Does that make sense?
Again the naivety astounds me. That singular person who has no intention of duping items isn't what I'm talking about, I'm talking about Joe Smith, with the same access to the information, who is manipulating the same code for the purpose of duping items. In this case you're saying that only the people who coded windows know how to mess with that code. That simply isn't true.
I guess I just don't understand. I have Starcraft installed on my computer, so I should be able to hack Starcraft and make a Battle Cruiser that can kill anything and everything with a single shot.
Because, you know, I have access to the code.
Anyway, I guess the guys who made Eastern Sun mod for Diablo 2 just let anybody change the code to the mod if they want.
(And again, the mod has absolutely nothing to do with hacking. I don't understand how people think that having a mod means hacking. According to this logic, Stormcat, who plays Eastern Sun mod for D2, is a hacker.)
I give up, I won't be able to make anybody here understand the difference between hacking and modding. :/
You are 100% correct. A mod is NOT hacking. Anyone who thinks so clearly doesn't understand what hacking really is. People will think what they think regardless of how much truth you show them.
Adding a third party file, to chang the way things work is still a form of hacking, you're ascentionally overwhiting the code, without literally touching the code.
It's really not that different then botting, accept instead of a small file designed to soft edit pre-existing code, It's a full blown program desined to bypass/hack the login screen, and gameplay controls.
Both things are forms of hacking. If you are changing stuff that was never meant to be changes(aka there's no in game editor is there) or doing stuff to bypass how the game was desinged to be played, It's hacking.
I said it perfectly on page 7:
"I give up, I won't be able to make anybody here understand the difference between hacking and modding."
"That's because there is no differance, modding is hacking(how can you debate this, the very nature of a mod is to change things about a game to something else that was never meant to be changed, so the very definition of modding is hacking. Also if game developers meant for people to change stuff, they would've added a game editor system).
The only thing is, certain types of modding is accepted by the community(like map modding depending on the genre, and skins), but either way nomatter how you look at it, you are still hacking. "
I'll be less sad about no mods if Blizzard updates d3 on a somewhat regular basis. I'm not expecting huge content patches, but adding some items, some maps, and some extra mobs every few months seems reasonable.
I'll be less sad about no mods if Blizzard updates d3 on a somewhat regular basis. I'm not expecting huge content patches, but adding some items, some maps, and some extra mobs every few months seems reasonable.
Yea I don't understand why most companies don't do that(only a few of the major MMO companies do that(unless at the time, they are working on an insanely big exansion), if they aren't planning on a huge expansion, they release mini expansions(almost all the companies that do, do such, release 4-5 a year depending on size, and the companies that release smaller, yet very meaningful expansions, can have around twice as many, not to mention also tend to hold dozens of events a year on top of that).
There's no reason such couldn't be done with D3, infact it would be "easier" to do such in a game like D3, then the MMO companies that do it.
I'll be less sad about no mods if Blizzard updates d3 on a somewhat regular basis. I'm not expecting huge content patches, but adding some items, some maps, and some extra mobs every few months seems reasonable.
Yea I don't understand why most companies don't do that(only a few of the major MMO companies do that(unless at the time, they are working on an insanely big exansion), if they aren't planning on a huge expansion, they release mini expansions(almost all the companies that do, do such, release 4-5 a year depending on size, and the companies that release smaller, yet very meaningful expansions, can have around twice as many, not to mention also tend to hold dozens of events a year on top of that).
There's no reason such couldn't be done with D3, infact it would be "easier" to do such in a game like D3, then the MMO companies that do it.
Diablo 2 did not recieve "content patches" for the PURE fact that Diablo 2 did not have a way for Blizzard to continue to earn income. Once you paid your $39.99 for a battlechest most people NEVER paid anything ever again.
Servers require overhead. Programmers/scripters/ artists require paychecks... meaning more overhead.
If diablo 3 doesn't have a means to pay for itself (hopefuly the RMAH) than we will NOT see content besides expansions.
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The only difference is if Blizzard catches you modding on their servers they can ban you from using them, which just lost you $60. Also if they catch you running an illegal server then they can press charges and force you to cease them. The article you posted was about hacking iPods or jailbreaking them, an iPod being a physical item is different from a digital media. By buying the game disk or downloading it you do not OWN the code in the program, you only own the ability to use that code to play the game. In this case your article only relates to the disk and CD case.
Yea, owning a physical item, is different then owning the game code.
If you want you can edit the case or put your own artwork on the CD, It's "your" CD, and case that you bought), but you only have the right to use the coding to play the game as is(the code is owned by Blizzard).
You are 100% correct. A mod is NOT hacking. Anyone who thinks so clearly doesn't understand what hacking really is. People will think what they think regardless of how much truth you show them.
Adding a third party file, to chang the way things work is still a form of hacking, you're ascentionally overwhiting the code, without literally touching the code.
It's really not that different then botting, accept instead of a small file designed to soft edit pre-existing code, It's a full blown program desined to bypass/hack the login screen, and gameplay controls.
Both things are forms of hacking. If you are changing stuff that was never meant to be changes(aka there's no in game editor is there) or doing stuff to bypass how the game was desinged to be played, It's hacking.
I said it perfectly on page 7:
"I give up, I won't be able to make anybody here understand the difference between hacking and modding."
"That's because there is no differance, modding is hacking(how can you debate this, the very nature of a mod is to change things about a game to something else that was never meant to be changed, so the very definition of modding is hacking. Also if game developers meant for people to change stuff, they would've added a game editor system).
The only thing is, certain types of modding is accepted by the community(like map modding depending on the genre, and skins), but either way nomatter how you look at it, you are still hacking. "
Yea I don't understand why most companies don't do that(only a few of the major MMO companies do that(unless at the time, they are working on an insanely big exansion), if they aren't planning on a huge expansion, they release mini expansions(almost all the companies that do, do such, release 4-5 a year depending on size, and the companies that release smaller, yet very meaningful expansions, can have around twice as many, not to mention also tend to hold dozens of events a year on top of that).
There's no reason such couldn't be done with D3, infact it would be "easier" to do such in a game like D3, then the MMO companies that do it.
Diablo 2 did not recieve "content patches" for the PURE fact that Diablo 2 did not have a way for Blizzard to continue to earn income. Once you paid your $39.99 for a battlechest most people NEVER paid anything ever again.
Servers require overhead. Programmers/scripters/ artists require paychecks... meaning more overhead.
If diablo 3 doesn't have a means to pay for itself (hopefuly the RMAH) than we will NOT see content besides expansions.