what about anti paladins, in d3 it looks like u pick a class and a side heaven or hell.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
bring on the
-cloaks and capes over armor
-pubs and taverns,(sometime adventurers just need a drink, a bit of entertainment and a rest)
-choose class=>choose male/female=>choose faction heaven or hell some form of customization
-lots more quests=>arena quests(last man standing), quest based on class (everybody does the same quest but it differs depending on which class you are, ie and evil person could choice not to kill something or choice to kill a good guy instead of save him)
-protect village(for x amount of time)quests, altrenative invade x village(evil)
-buying alcohol for adventurous minors(ala baldurs gate),
-taking on castles/fortresses full of demons,
-quests that dont appear in quest log, and quest that are normal/nightmare/hell only
-some single/multiplayer only,
-the cow suit guy from diablo hellfire,
-farhnam the town drunk (he was so cool),
-mercs that have better ai, more choices, more powerful, and can use a few more items(not a full set), ressurection scrolls and hire 2 max
-a generic skill tab that everybody has with find item, find potion, disarm trap pick lock and spells like that
-bring back flame wave, lightning wall, stone curse, apocolypse
-bring back the gargoyle from diablo
-more powerful types of bad guy,
goat=>minotaur
fallen=>fallen brute
-mounts to make travelling faster (may or may not be able to attack.be attacked if on mount)
-bigger acts
-version of weapons more powerful than elite
-characters to have a voice(can import voice if u want to)
-unoffical titles=>
for killing a few witches get a witchhunter title
for killing a few daemons get a daemonhunter title
-more people who unofficial follow you like the barbarians in act 5
-difinitly no GUNS, difinitly no GUNS
-more towns, some ruined like tristram
-random npc adventurers (some dead and you can loot their stuff)
-random people who give you a quest
-more gems, runes/runewords
-toughier bosses
-go to amazon/necromancer homelands plus westmarch and north/south of kurast(we never went there in diablo 1, 2 or LOD
-seeing at it is heaven vs hell and we went to hell in diablo 1, 2 and LOD go to the high heavens(but not for a long time just one or two stages)
-2.5D graphics, something between what diablo 1 and 2 were and neverwinter nights
-if you can go to somewhere where it is impossible for the average nobody to go dont have barrels and chests there, golden chests are ok they are special
-roc(giant birds) that pick up your mount/baddies
-random badguys that ride on horses are charge at you
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Yeah, you just about said it all. Well, to add to that, Upgrades and add-ons to your armor (so you don't have to buy new armor) Upgrades and add-ons to your weapons as well. A secret Cow Level. More good characters gone bad like Griswold. More shrines and new shrines More ways to customize everything. After you die in Hard core you can still walk around in town/heaven. (It would only be fun though on multiplayer)
Rollback Post to RevisionRollBack
"Sic vis pacem para bellum. If you want peace, prepare for war." -The Punisher.
The Starter of SilverSurfnStudism. "Ask Lord Silver, I dare you."
bigger acts pretty much covers that, always good to have a boss even if its just a standard unique guy
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
in the manual it states that only 3 jewelry items can be worn a once, because of their magical propeerties, which sux
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
that maybe going a little overboard, bring back the rags, torn flesh of the giant(or zombie/souls) whatever it was, it was cool
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
i like the skin of diablo idea but it should be very hard to aquire, for example u dont just get diablos skin after u kill him but u have to get items from his brother meph, and baal. to be able to make it, and it should only happen in hell and with only one player in the game because if u have a full party its hard to pick anything up. plus u should have to kill him by yourself to prove your self worthy or something to that effect.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
yep, i might add it to my master list, ill wait til i think of some more
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
well alrighty then, gotta think of some good things,
(the v1.12 patch for d2LOD sounds cool)
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
dont see why the wouldnt, (wow works on mac), lots of their customers have macs, makes no sense to stinge them
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
First off, I think that there should be some major changes in the way Diablo 3 is played... If we just have more items, more skills and more acts - couldn't we just have another expansion? Heheh!
Also, I feel that Diablo's main advantage over its competition is its replayability. So, I think that these suggestions might make for a game with almost infinite possibilities.
Character Changes:
I agree that people should be able to choose their character's gender and appearance, but I don't think it should be as detailed or as elaborate as, say, The Sims 2 (otherwise, why not just go play that, then?)
Secondly, I think that everyone should start out as the same character class, and instead of having your character class determine what skills you can use, how about making it the other way around? The skills you choose determine your class. Let me explain it by using Diablo 2 as an example. (But it should be known that I am against reusing skills in Diablo 2 for Diablo 3. All new skills, or new skills derived from old ones sounds better.)
So anyway, to explain the above statement. Let's say we all start out as a "Novice" or something, then from there, all skill sets or skill trees in the game are available to you. It would of course be next to impossible to come up with a character class for each combination of skills that could possibly be made, so instead, let's take the three skill tabs rule of Diablo 2 into consideration. You still with me? Heheh! That means that if you select a skill from a certain skill set, that will be one of the three skill sets that you could choose skills from. So, let's say (in Diablo 2 terms) that you want the Elemental Skill tree of a Druid,and the Lightning Tree and the Cold Tree of the Sorceress, all other skill trees would no longer be available to you. Now, taking the above example into consideration, if you place skill points into these three trees in the order I put them down, your character class would evolve from "Novice" to "Elementalist" to "Weather Manipulator" to "Tempest" for example... (Of course, Blizzard could come up with better names) Also, if you decide to stick with one or two skill trees only, your character's class would retain the appropriate name.
If you understood all that, I imagine that the prospect would be very exciting to you. Imagine the possibilities! An ultradefensive character with Fade, Bone Armor and Cyclone Armor would be almost invincible. (Although, it'd also be able to kill nothing! Ha!)
Item Changes:
The thing that I found most exciting in Diablo 2 was all the recipes available for the horadric cube. And, after reading earlier suggestions, I came up with this.
There should be items created by combining "raw ingredients" like 'Diablo's skin' (Heheh!) with all sorts of items, and each combination gives you a different item.
I also like the idea of giving out recipes in scrolls or quests, so that those who don't prefer to experiment with their rare ingredients have an alternative. Of course, not all recipes should be revealed.
One more thing - although I'm an advocate of major changes, I think that the cube should stay. Let's just say that you can find it in Deckard Cain's dead body somewhere in the middle of some quest. Heheh! It is after all, still the same "world".
Quest Changes:
With the changes made above, there are also a few ways to improve the quests in Diablo 3. In fact, some of the changes above should be incorporated into quests, like I mentioned in the previous section.
First, quests should be more "choose your own adventure-y" Heheh! Different choices make for different outcomes. And also, when someone says "Time is of the essence", speed should be taken into consideration, and if you're too slow, you don't get the better rewards. Other things I'd like to see in quests are temporary allies, like if we pretend that Natalya (Act III Assassin-like NPC) joins you on you quest to find the Gidbinn, and then leaves right after. Heheh! That'd be fun. Finally, your character class should also affect the outcome of optional quests. Like if we have a quest where only someone with Telekinesis could finish it. But, it should of course, balance out, so that no character class could ever finish ALL the quests. This could also apply for specially crafted items, where only someone with a 'Diablo Skin Coat' could finish a certain quest.
World Changes:
In addition to the changes stated above, I'd also like to see more interaction with the terrain. Let's not get limited to running, walking and jumping... People can also swim, wade, canoe/boat, fly (well, not really, but with sorcery, they should be able to), and do other stuff. (Okay, so people can skip, hop, and wiggle, but let's forget about the useless "skills". Heheh!)
And if they still have the time, after having to come up with names for so many different combinations of everything, they could also integrate the environment to some of the skills... Like, if a "Tsunami" skill is created, it should only work if there is water nearby, and "Fire skills" shouldn't be functional under water. This should make it even more challenging to come up with a build. If the term "build" isn't already wiped off the planet by then. (Coz of all the possibilities)
Final:
With all these changes, I think Diablo 3 would last until the year 2050, and players would be just as excited to play it after playing it for 10 years, as they were the first time they did.
If you were able to read everything, then I congratulate you! Honestly, I wouldn't read this post if it were made by someone else either! Thanks for your attention, and I hope you like my ideas.... Heheh!
master list update
-cloaks and capes over armor
-pubs and taverns,sometime adventurers just need a few drinks, a bit of entertainment and a rest, come on who hasnt wanted to pull up a barstool and drink with that geglash(not sure of the name) in act 2
-choose class=>choose male/female=>choose faction heaven or hell and some form of customization like colours of armor
if its 3D, body size, facial hair and the like
-lots more quests=>arena quests(last man standing), quest based on class (everybody does the same quest but it differs depending on which class you are, ie and evil person could choice not to kill something, or the could choose to kill a good guy instead of save him)
-arena for dueling
-protect village(for x amount of time)quests, altrenative invade x village(evil)
-buying alcohol for adventurous minors(ala baldurs gate),
-taking on castles/fortresses full of demons,
-quests that dont appear in quest log,(gheed wanted a gem a small weapon some gold or something didnt he) and quests that are normal/nightmare/hell only
-some single/multiplayer only,
-the cow suit guy from diablo hellfire,
-farhnam the town drunk (he was so cool),
-mercs that have better ai, more choices, more powerful, and can use a few more items(not a full set), ressurection scrolls and hire 2 max
-a generic skill tab that everybody has with find item, find potion, disarm trap pick lock and spells like that
-bring back flame wave, lightning wall, stone curse, apocolypse
-bring back the gargoyle from diablo
-more powerful types of bad guy,
goat=>minotaur
fallen=>fallen brute
-mounts to make travelling faster (may or may not be able to attack.be attacked if on mount)
-bigger acts with more internal stages like caves and dungeons
-craggy peak stages
-version of weapons more powerful than elite
-characters to have a voice(can import voice if u want to)
-unoffical titles=>
for killing a few witches get a witchhunter title
for killing a few daemons get a daemonhunter title
-more people who unofficial follow you like the barbarians in act 5
-difinitly no GUNS, difinitly no GUNS or vampires, and half human/half something stupid as a playable character
-more towns, some ruined like tristram
-villages full of possessed people
-random npc adventurers (some dead and you can loot their stuff)
-random people who give you a quest
-more gems/better version of gems, more runes/more powerful and more runewords
-toughier bosses(some with less minions)
-go to amazon/necromancer homelands plus westmarch and north/south of kurast(we never went there in diablo 1, 2 or LOD
-seeing at it is heaven vs hell and we went to hell in diablo 1, 2 and LOD go to the high heavens(but not for a long time just one or two stages)
-2.5D graphics, something between what diablo 1 and 2 were and neverwinter nights
-if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special
-roc(giant birds) that pick up your mount/baddies
-random badguys that ride on horses are charge at you
-quest exp(getting exp just for finishing quest)
-bring back the spells books from diablo 1(plus x lvls to x spell)
-bring back the d1 shrines(plus x lvl to x spell, plus x amount to x stat)
-more uniques, and more powerful
-better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell)
-bring back the succubus from diablo
-bring back the elixirs from diablo
-bring back the oils from diablo hellfire
-more transmutable items
-more craftable items
-you can recieve quests from monsters(like gharbad and snotspill in diablo)
-more enemies that have a voice(like snotspill, zhar the mad, lazarus, gharbad)
-bring back the butcher
-a random evil/good version of you, wandering around(like pokemon but not as lame)
-bring back the black kinghts from diablo, they were so cool bursting into flames when they died
-a few quests where you are able to potentionally weaken a boss, or not(Na krul form hellfire, reading the books weakens him)
-bring back the cornerstone of the world so you can trade between your chars, without having someone say they'll help then steal your items)
-trophies=>demon heads, pelts, hinds, hooves, horns(work like charms and some as items
-soundtrack with shipment
-cloth map of the world
-random shopkeepers who can sell you thingsoutside of towns (may be singleplayer only, as pkers would have a clear shot at you, unless they were in a house or something)
-more badguys who worship a badguy and yell his name(carvers yell out rakanishu)
-could throw in some cultural references for fun(baldur's gate had a character called sir garrick and he was modelled on sir robin form monty pythons holy grail)
-new types of weapons, whips[yeh i went there], sling (and these; katana, ninja to and wakazashi and i know this isnt an asian themed game or dnd, but you should know what i mean)
-every class should be able to use two small weapons at the same time (daggers, dirks, kriss you know the small ones)
-if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny)
-random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing)
-bring back gambling for unique and set items, that was cool
-more set items (class spefics sets)
-bigger inventory
-more visual vareity in badguys
-if the is something like the cube in d3 it should be available earlier in the game
-skull piles/skeletons on the ground, should yield skulls
-demons disguised as people in town
-some armors are differnet colours
-trade gold for exp
-goatman/fallen armies complete with camps and chariots
-weapons racks should be like they were in diablo (amories of hell, you know where each item sold for 10000gp
Upgrades and add-ons to your armor (so you don't have to buy new armor)
Upgrades and add-ons to your weapons as well.
A secret Cow Level.
More good characters gone bad like Griswold.
After you die in Hard core you can still walk around in town/heaven. (It would only be fun though on multiplayer)
grey out text supplied by kingpin
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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The Starter of SilverSurfnStudism. "Ask Lord Silver, I dare you."
-cloaks and capes over armor
-pubs and taverns,(sometime adventurers just need a drink, a bit of entertainment and a rest)
-choose class=>choose male/female=>choose faction heaven or hell some form of customization
-lots more quests=>arena quests(last man standing), quest based on class (everybody does the same quest but it differs depending on which class you are, ie and evil person could choice not to kill something or choice to kill a good guy instead of save him)
-protect village(for x amount of time)quests, altrenative invade x village(evil)
-buying alcohol for adventurous minors(ala baldurs gate),
-taking on castles/fortresses full of demons,
-quests that dont appear in quest log, and quest that are normal/nightmare/hell only
-some single/multiplayer only,
-the cow suit guy from diablo hellfire,
-farhnam the town drunk (he was so cool),
-mercs that have better ai, more choices, more powerful, and can use a few more items(not a full set), ressurection scrolls and hire 2 max
-a generic skill tab that everybody has with find item, find potion, disarm trap pick lock and spells like that
-bring back flame wave, lightning wall, stone curse, apocolypse
-bring back the gargoyle from diablo
-more powerful types of bad guy,
goat=>minotaur
fallen=>fallen brute
-mounts to make travelling faster (may or may not be able to attack.be attacked if on mount)
-bigger acts
-version of weapons more powerful than elite
-characters to have a voice(can import voice if u want to)
-unoffical titles=>
for killing a few witches get a witchhunter title
for killing a few daemons get a daemonhunter title
-more people who unofficial follow you like the barbarians in act 5
-difinitly no GUNS, difinitly no GUNS
-more towns, some ruined like tristram
-random npc adventurers (some dead and you can loot their stuff)
-random people who give you a quest
-more gems, runes/runewords
-toughier bosses
-go to amazon/necromancer homelands plus westmarch and north/south of kurast(we never went there in diablo 1, 2 or LOD
-seeing at it is heaven vs hell and we went to hell in diablo 1, 2 and LOD go to the high heavens(but not for a long time just one or two stages)
-2.5D graphics, something between what diablo 1 and 2 were and neverwinter nights
-if you can go to somewhere where it is impossible for the average nobody to go dont have barrels and chests there, golden chests are ok they are special
-roc(giant birds) that pick up your mount/baddies
-random badguys that ride on horses are charge at you
Upgrades and add-ons to your armor (so you don't have to buy new armor)
Upgrades and add-ons to your weapons as well.
A secret Cow Level.
More good characters gone bad like Griswold.
More shrines and new shrines
More ways to customize everything.
After you die in Hard core you can still walk around in town/heaven. (It would only be fun though on multiplayer)
The Starter of SilverSurfnStudism. "Ask Lord Silver, I dare you."
-----------------------------------------------------------------------
The best way to predict the future... is to create it.
The Starter of SilverSurfnStudism. "Ask Lord Silver, I dare you."
(the v1.12 patch for d2LOD sounds cool)
First off, I think that there should be some major changes in the way Diablo 3 is played... If we just have more items, more skills and more acts - couldn't we just have another expansion? Heheh!
Also, I feel that Diablo's main advantage over its competition is its replayability. So, I think that these suggestions might make for a game with almost infinite possibilities.
Character Changes:
I agree that people should be able to choose their character's gender and appearance, but I don't think it should be as detailed or as elaborate as, say, The Sims 2 (otherwise, why not just go play that, then?)
Secondly, I think that everyone should start out as the same character class, and instead of having your character class determine what skills you can use, how about making it the other way around? The skills you choose determine your class. Let me explain it by using Diablo 2 as an example. (But it should be known that I am against reusing skills in Diablo 2 for Diablo 3. All new skills, or new skills derived from old ones sounds better.)
So anyway, to explain the above statement. Let's say we all start out as a "Novice" or something, then from there, all skill sets or skill trees in the game are available to you. It would of course be next to impossible to come up with a character class for each combination of skills that could possibly be made, so instead, let's take the three skill tabs rule of Diablo 2 into consideration. You still with me? Heheh! That means that if you select a skill from a certain skill set, that will be one of the three skill sets that you could choose skills from. So, let's say (in Diablo 2 terms) that you want the Elemental Skill tree of a Druid,and the Lightning Tree and the Cold Tree of the Sorceress, all other skill trees would no longer be available to you. Now, taking the above example into consideration, if you place skill points into these three trees in the order I put them down, your character class would evolve from "Novice" to "Elementalist" to "Weather Manipulator" to "Tempest" for example... (Of course, Blizzard could come up with better names) Also, if you decide to stick with one or two skill trees only, your character's class would retain the appropriate name.
If you understood all that, I imagine that the prospect would be very exciting to you. Imagine the possibilities! An ultradefensive character with Fade, Bone Armor and Cyclone Armor would be almost invincible. (Although, it'd also be able to kill nothing! Ha!)
Item Changes:
The thing that I found most exciting in Diablo 2 was all the recipes available for the horadric cube. And, after reading earlier suggestions, I came up with this.
There should be items created by combining "raw ingredients" like 'Diablo's skin' (Heheh!) with all sorts of items, and each combination gives you a different item.
I also like the idea of giving out recipes in scrolls or quests, so that those who don't prefer to experiment with their rare ingredients have an alternative. Of course, not all recipes should be revealed.
One more thing - although I'm an advocate of major changes, I think that the cube should stay. Let's just say that you can find it in Deckard Cain's dead body somewhere in the middle of some quest. Heheh! It is after all, still the same "world".
Quest Changes:
With the changes made above, there are also a few ways to improve the quests in Diablo 3. In fact, some of the changes above should be incorporated into quests, like I mentioned in the previous section.
First, quests should be more "choose your own adventure-y" Heheh! Different choices make for different outcomes. And also, when someone says "Time is of the essence", speed should be taken into consideration, and if you're too slow, you don't get the better rewards. Other things I'd like to see in quests are temporary allies, like if we pretend that Natalya (Act III Assassin-like NPC) joins you on you quest to find the Gidbinn, and then leaves right after. Heheh! That'd be fun. Finally, your character class should also affect the outcome of optional quests. Like if we have a quest where only someone with Telekinesis could finish it. But, it should of course, balance out, so that no character class could ever finish ALL the quests. This could also apply for specially crafted items, where only someone with a 'Diablo Skin Coat' could finish a certain quest.
World Changes:
In addition to the changes stated above, I'd also like to see more interaction with the terrain. Let's not get limited to running, walking and jumping... People can also swim, wade, canoe/boat, fly (well, not really, but with sorcery, they should be able to), and do other stuff. (Okay, so people can skip, hop, and wiggle, but let's forget about the useless "skills". Heheh!)
And if they still have the time, after having to come up with names for so many different combinations of everything, they could also integrate the environment to some of the skills... Like, if a "Tsunami" skill is created, it should only work if there is water nearby, and "Fire skills" shouldn't be functional under water. This should make it even more challenging to come up with a build. If the term "build" isn't already wiped off the planet by then. (Coz of all the possibilities)
Final:
With all these changes, I think Diablo 3 would last until the year 2050, and players would be just as excited to play it after playing it for 10 years, as they were the first time they did.
If you were able to read everything, then I congratulate you! Honestly, I wouldn't read this post if it were made by someone else either! Thanks for your attention, and I hope you like my ideas.... Heheh!
-cloaks and capes over armor
-pubs and taverns,sometime adventurers just need a few drinks, a bit of entertainment and a rest, come on who hasnt wanted to pull up a barstool and drink with that geglash(not sure of the name) in act 2
-choose class=>choose male/female=>choose faction heaven or hell and some form of customization like colours of armor
if its 3D, body size, facial hair and the like
-lots more quests=>arena quests(last man standing), quest based on class (everybody does the same quest but it differs depending on which class you are, ie and evil person could choice not to kill something, or the could choose to kill a good guy instead of save him)
-arena for dueling
-protect village(for x amount of time)quests, altrenative invade x village(evil)
-buying alcohol for adventurous minors(ala baldurs gate),
-taking on castles/fortresses full of demons,
-quests that dont appear in quest log,(gheed wanted a gem a small weapon some gold or something didnt he) and quests that are normal/nightmare/hell only
-some single/multiplayer only,
-the cow suit guy from diablo hellfire,
-farhnam the town drunk (he was so cool),
-mercs that have better ai, more choices, more powerful, and can use a few more items(not a full set), ressurection scrolls and hire 2 max
-a generic skill tab that everybody has with find item, find potion, disarm trap pick lock and spells like that
-bring back flame wave, lightning wall, stone curse, apocolypse
-bring back the gargoyle from diablo
-more powerful types of bad guy,
goat=>minotaur
fallen=>fallen brute
-mounts to make travelling faster (may or may not be able to attack.be attacked if on mount)
-bigger acts with more internal stages like caves and dungeons
-craggy peak stages
-version of weapons more powerful than elite
-characters to have a voice(can import voice if u want to)
-unoffical titles=>
for killing a few witches get a witchhunter title
for killing a few daemons get a daemonhunter title
-more people who unofficial follow you like the barbarians in act 5
-difinitly no GUNS, difinitly no GUNS or vampires, and half human/half something stupid as a playable character
-more towns, some ruined like tristram
-villages full of possessed people
-random npc adventurers (some dead and you can loot their stuff)
-random people who give you a quest
-more gems/better version of gems, more runes/more powerful and more runewords
-toughier bosses(some with less minions)
-go to amazon/necromancer homelands plus westmarch and north/south of kurast(we never went there in diablo 1, 2 or LOD
-seeing at it is heaven vs hell and we went to hell in diablo 1, 2 and LOD go to the high heavens(but not for a long time just one or two stages)
-2.5D graphics, something between what diablo 1 and 2 were and neverwinter nights
-if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special
-roc(giant birds) that pick up your mount/baddies
-random badguys that ride on horses are charge at you
-quest exp(getting exp just for finishing quest)
-bring back the spells books from diablo 1(plus x lvls to x spell)
-bring back the d1 shrines(plus x lvl to x spell, plus x amount to x stat)
-more uniques, and more powerful
-better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell)
-bring back the succubus from diablo
-bring back the elixirs from diablo
-bring back the oils from diablo hellfire
-more transmutable items
-more craftable items
-you can recieve quests from monsters(like gharbad and snotspill in diablo)
-more enemies that have a voice(like snotspill, zhar the mad, lazarus, gharbad)
-bring back the butcher
-a random evil/good version of you, wandering around(like pokemon but not as lame)
-bring back the black kinghts from diablo, they were so cool bursting into flames when they died
-a few quests where you are able to potentionally weaken a boss, or not(Na krul form hellfire, reading the books weakens him)
-bring back the cornerstone of the world so you can trade between your chars, without having someone say they'll help then steal your items)
-trophies=>demon heads, pelts, hinds, hooves, horns(work like charms and some as items
-soundtrack with shipment
-cloth map of the world
-random shopkeepers who can sell you thingsoutside of towns (may be singleplayer only, as pkers would have a clear shot at you, unless they were in a house or something)
-more badguys who worship a badguy and yell his name(carvers yell out rakanishu)
-could throw in some cultural references for fun(baldur's gate had a character called sir garrick and he was modelled on sir robin form monty pythons holy grail)
-new types of weapons, whips[yeh i went there], sling (and these; katana, ninja to and wakazashi and i know this isnt an asian themed game or dnd, but you should know what i mean)
-every class should be able to use two small weapons at the same time (daggers, dirks, kriss you know the small ones)
-if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny)
-random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing)
-bring back gambling for unique and set items, that was cool
-more set items (class spefics sets)
-bigger inventory
-more visual vareity in badguys
-if the is something like the cube in d3 it should be available earlier in the game
-skull piles/skeletons on the ground, should yield skulls
-demons disguised as people in town
-some armors are differnet colours
-trade gold for exp
-goatman/fallen armies complete with camps and chariots
-weapons racks should be like they were in diablo (amories of hell, you know where each item sold for 10000gp
Upgrades and add-ons to your armor (so you don't have to buy new armor)
Upgrades and add-ons to your weapons as well.
A secret Cow Level.
More good characters gone bad like Griswold.
After you die in Hard core you can still walk around in town/heaven. (It would only be fun though on multiplayer)
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