We’ve also made changes that create a better balance between the time
you spend exploring and clearing Nephalem or Greater Rifts, and the time
you spend facing the Rift Guardian. With these changes, more of the
emphasis will be on your journey as you explore and clear the Rift
They also said normal mobs are more meaningful and meaty now, so one would assume we would be fighting more normals than before making Damage to Elites less of a deal overall(would assume having around 30-50% is still good though)
We’ve also made changes that create a better balance between the time
you spend exploring and clearing Nephalem or Greater Rifts, and the time
you spend facing the Rift Guardian. With these changes, more of the
emphasis will be on your journey as you explore and clear the Rift
They also said normal mobs are more meaningful and meaty now, so one would assume we would be fighting more normals than before making Damage to Elites less of a deal overall(would assume having around 30-50% is still good though)
That's the thing though, they also made sure to mention they want harder enemies to give more experience towards the Grift. So while the RG might be easier, I think going after elite packs will be very rewarding, even in hithere GRs, meaning elite damage will be awesome.
That's the thing though, they also made sure to mention they want harder enemies to give more experience towards the Grift. So while the RG might be easier, I think going after elite packs will be very rewarding, even in hithere GRs, meaning elite damage will be awesome.
Am sure they will, but you can kite elites while doing damage to other things at the same time in most builds, kiting a Rift Guardian doesn't achieve the same as you are only fighting it.
I dont see why we would even be ABLE to cube a Furnace.
Extract Legendary Power - Archive of Tal Rasha
1x Legendary Item with Special Power.
To me this reads like we will be able to extract effects, such as Calamity putting marked for death on mobs, Leorics crown giving better gem effects etc, it would be like cubing a SoJ and expecting the elite damage from that to be cubed, i really doubt it will work like that for any stat bonuses.
Furnace, IK Boulderbreakers ancients damage, Maximus fire damage but you could probably cube the demon effect that spawns, etc.
I wouldn't expect us to be able to cube straight stat boosts, only actual effects and procs.
Except for the fact that the elite damage on Furnace is a legendary affix whereas the elite damage on a SoJ is not, same for the other items you include.
What you will be able to store is the "Legendary affixes" on items, if you look at a legendary its the line that is in orange.
yes, its a legendary affix, not a legendary power.
Ive looked through the blue posts, but cant find anything about it, but I think its only the powers thats included, such as the maximus demon etc, not the normal affixes with higher rollrange like the furnace elite dmg.
We have no way to know yet, but I wouldnt expect affixes to be included
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I can see what you see not. Vision milky, then eyes rot.
When you turn, they will be gone. Whispering their hidden song.
Then you see what cannot be. Shadows move where light should be.
Out of darkness, out of mind. Cast down into the Halls of the Blind
I dont see why we would even be ABLE to cube a Furnace.
Extract Legendary Power - Archive of Tal Rasha
1x Legendary Item with Special Power.
To me this reads like we will be able to extract effects, such as Calamity putting marked for death on mobs, Leorics crown giving better gem effects etc, it would be like cubing a SoJ and expecting the elite damage from that to be cubed, i really doubt it will work like that for any stat bonuses.
Furnace, IK Boulderbreakers ancients damage, Maximus fire damage but you could probably cube the demon effect that spawns, etc.
I wouldn't expect us to be able to cube straight stat boosts, only actual effects and procs.
Except for the fact that the elite damage on Furnace is a legendary affix whereas the elite damage on a SoJ is not, same for the other items you include.
What you will be able to store is the "Legendary affixes" on items, if you look at a legendary its the line that is in orange.
yes, its a legendary affix, not a legendary power.
Ive looked through the blue posts, but cant find anything about it, but I think its only the powers thats included, such as the maximus demon etc, not the normal affixes with higher rollrange like the furnace elite dmg.
We have no way to know yet, but I wouldnt expect affixes to be included
If it's in orange text, it's a legendary power, no if and or buts about it.
now, Sunkeeper, that has an affix of elite damage, but Furnace's is a Power. just look at the game guide. it, like every other legendary power in the game, is orange.
Furnace will probably be a good option overall, but each build will most likely also have a weapon or two that compliments the build really well when combined with the other two legendary passives and the currently equipped gear, making them good, or even better than Furnace. In some cases, I expect to see builds evolve even further to the point where you'd rather pick up an "enabler" type passive that just makes the setup "click", as opposed to a flat damage upgrade on what you currently have.
Also, the prospect of removed relevance of GRift Guardians, as well as the increased difficulty levels for content other than GRifts might be a passive nerf to the Furnace overall. For reasonable farming progress, you currently run GRifts, of which you spend half the time fighting the RG (elite) on high levels. If other content becomes relevant, your time spent fighting elites will diminish, in turn making the Furnace passive not quite as important, while conversely boosting other passives that improve skill availability, overall kill speed/AOE, and even run speed.
Yeah this is what I'm hoping for as well.
I want to do stuff like making my LeapQuake barb benefit from 6-piece IK.
Or get full benefit of 6-piece Inna and 4-piece Sun Wuko even if I'm missing the amulet.
Or just making a completely new hybrid build possible and even viable.
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Pretty much this. From what they said, one could take that Rift Guardians will have much less role in rifts.
They specifically said, rifts should be more about exploration.
Originally Posted by (Blue Tracker / Official Forums)
We’ve also made changes that create a better balance between the time
you spend exploring and clearing Nephalem or Greater Rifts, and the time
you spend facing the Rift Guardian. With these changes, more of the
emphasis will be on your journey as you explore and clear the Rift
They also said normal mobs are more meaningful and meaty now, so one would assume we would be fighting more normals than before making Damage to Elites less of a deal overall(would assume having around 30-50% is still good though)
That's the thing though, they also made sure to mention they want harder enemies to give more experience towards the Grift. So while the RG might be easier, I think going after elite packs will be very rewarding, even in hithere GRs, meaning elite damage will be awesome.
Am sure they will, but you can kite elites while doing damage to other things at the same time in most builds, kiting a Rift Guardian doesn't achieve the same as you are only fighting it.
yes, its a legendary affix, not a legendary power.
Ive looked through the blue posts, but cant find anything about it, but I think its only the powers thats included, such as the maximus demon etc, not the normal affixes with higher rollrange like the furnace elite dmg.
We have no way to know yet, but I wouldnt expect affixes to be included
If it's in orange text, it's a legendary power, no if and or buts about it.
now, Sunkeeper, that has an affix of elite damage, but Furnace's is a Power. just look at the game guide. it, like every other legendary power in the game, is orange.
Yeah this is what I'm hoping for as well.
I want to do stuff like making my LeapQuake barb benefit from 6-piece IK.
Or get full benefit of 6-piece Inna and 4-piece Sun Wuko even if I'm missing the amulet.
Or just making a completely new hybrid build possible and even viable.