As we know, console will have seasons for the first time (pray for clean no duping seasons please!). The problem the last couple of patches for console has been the lack of a RG killer as Gen monk is all but impossible to play when you can't control dash distance. That is now solved by the Impale DH which plays nicely on console.
Due to console issues such as neph glory and lag I believe the DH will need to be played different from PC. PC firebat WD easily can clear good push rifts at similar levels as on console they have a much harder time. 117 clear shows what I believe may be the most effective game play for the console DH.
Due to console issues such as neph glory and lag I believe the DH will need to be played different from PC. PC firebat WD easily can clear good push rifts at similar levels as on console they have a much harder time. 117 clear shows what I believe may be the most effective game play for the console DH.
Nice video very impressive...
What do you think about MH wiz?
I play with a zMonk.
The MH wiz should be pretty competitive but DH probably helps more on the rift as it acts as a third support for WD. My group hasn't tested MH Wiz enough this patch to really say much on the matter other than it has potential if one can learn to adequately target RG with hydra using a controller.
you should also keep in mind that the MH hydra wiz is competely not set in stone yet. Things like Energy Armor for example are not mandatory at all. For example you could go stretch time or time warp of the slow time runes, which doubles when coupled with archon (20% ias or 30% increased additive dmg) and is a very useful survival tool as well expecially for ranged attacks. Just an example.
Should never judge too early. It's almost certain that the first iteration of the 4man push grp won't be the same as at the end of the season.
however you're right about the targeting of the hydra wiz. So most likely the dh will pull ahead in common just because it's much easier to play and depends less on RNG.
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As we know, console will have seasons for the first time (pray for clean no duping seasons please!). The problem the last couple of patches for console has been the lack of a RG killer as Gen monk is all but impossible to play when you can't control dash distance. That is now solved by the Impale DH which plays nicely on console.
116 Clear video https://www.youtube.com/watch?v=f_od9NRBV7Q
116 RG fight from DH PoV https://www.youtube.com/watch?v=chjkHh1yvlo
117 Clear video https://www.youtube.com/watch?v=Nx1SvewTZD4
Due to console issues such as neph glory and lag I believe the DH will need to be played different from PC. PC firebat WD easily can clear good push rifts at similar levels as on console they have a much harder time. 117 clear shows what I believe may be the most effective game play for the console DH.
What do you think about MH wiz?
I play with a zMonk.
The MH wiz should be pretty competitive but DH probably helps more on the rift as it acts as a third support for WD. My group hasn't tested MH Wiz enough this patch to really say much on the matter other than it has potential if one can learn to adequately target RG with hydra using a controller.
you should also keep in mind that the MH hydra wiz is competely not set in stone yet. Things like Energy Armor for example are not mandatory at all. For example you could go stretch time or time warp of the slow time runes, which doubles when coupled with archon (20% ias or 30% increased additive dmg) and is a very useful survival tool as well expecially for ranged attacks. Just an example.
Should never judge too early. It's almost certain that the first iteration of the 4man push grp won't be the same as at the end of the season.
however you're right about the targeting of the hydra wiz. So most likely the dh will pull ahead in common just because it's much easier to play and depends less on RNG.