Hey guys, I want to start off my PTR coverage by briefly showing the 3 new areas along with discussing stash space, UI enhancements, season vs. non-season, other quality of life changes, and more. I did forget to mention the truncated damage numbers which you can enable in the Gameplay Settings window. Enjoy & discuss!
can you explain about new Cube Recipe in new video (2.4)
It's rather simple.
Any legendary gem (depending if it's weapon/jewelry/armor) of lvl 30/40/50 combined in cube with the item and 3 highest gems of the stat you wanna add will give the item additional stat in 5*(lvl of leg gem).
Emerald gives DEX, Topaz gives INT, Ruby gives STR, Amethyst gives VIT.
So, a lvl 50 leg gem, and the corresponding colored gems will give you 250 additional stat on an ancient item (works only for ancient items). You can later on change that by adding a lvl 70 leg gem (for instance), but you will get "only" 350 stat, not the 250+350. So, a new augment "erases" the old one.
If you add 250 to one stat, say int, if you add 250 vit will you end up with 250 to both?
No, just the later one. The first augment always gets deleted.
At least the description says so, I didn't try to mix up main stat and VIT.
EDIT:
But honestly, augmentation will just divide the playerbase even more. People speed running 70+ will augment their gear with lvl 80 gems, and have 500-1000 paragon difference on top of that. I think for a season start it is great, but you will not be able to keep up with organized groups, the gap will be even wider than before/now.
What i actually get from this is that in s5 since everyone starts at the same level, and given all the nerf/changes to xp and monster hp, running 70+ won't be an issue even for solo players.
yes, groups will be running higher GR but not getting the huge XP boost like in past season. The difference will still be there, but not as big as before and honestly, anyone not playing 24/7 like a madman won't ever reach that levels.
However stat wise (best advantage from paragon) the difference will be much smaller. But should be in line with the difference in playstyle and amount of time played (not anymore a 40x xp difference).
They really need to lower stat gains from paragon 800+ from 5 to 2 or 1 then it would still give people something to grind for but the difference between 1000 and 2000 paragon wouldn't be so large.
What about giving players on the lower side of the para levels the same xp boost from gems instead of nerfing at level 70 might help close the gap a bit
There's going to be SLIGHTLY less difference between solo & group and between casual & hardcore, but still a big difference. There will ALWAYS be a big difference, just like the paycheck difference between someone working 10 hours/week and someone working 60 hours/week doing the same job. Not sure why this logic eludes people.
That said, getting the equivalent of P800 for casual players will be much easier now as long as you have ancient items. 5 ancients + 5 x 50 gems = 1250 stat points, or the equivalent of 250 paragon levels, meaning you only need to hit P550 to get the P800 equivalent (main stat).
Of course this is all moot when you consider it's simple power creep across the board and everyone is just going to becoming more powerful. What I find interesting this patch is the amount of builds you can try, thus taking SOME emphasis away from paragon grinding.
And with less emphasis on playing seasons, those with high paragon (~3000) may be playing non-season and getting additional levels will take too long to make it worthwhile.
Hey guys, I want to start off my PTR coverage by briefly showing the 3 new areas along with discussing stash space, UI enhancements, season vs. non-season, other quality of life changes, and more. I did forget to mention the truncated damage numbers which you can enable in the Gameplay Settings window. Enjoy & discuss!
https://youtu.be/p57P_tPUevU
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Thanks for video
can you explain about new Cube Recipe in new video (2.4)
Any legendary gem (depending if it's weapon/jewelry/armor) of lvl 30/40/50 combined in cube with the item and 3 highest gems of the stat you wanna add will give the item additional stat in 5*(lvl of leg gem).
Emerald gives DEX, Topaz gives INT, Ruby gives STR, Amethyst gives VIT.
So, a lvl 50 leg gem, and the corresponding colored gems will give you 250 additional stat on an ancient item (works only for ancient items). You can later on change that by adding a lvl 70 leg gem (for instance), but you will get "only" 350 stat, not the 250+350. So, a new augment "erases" the old one.
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Also, easy way to look at it is 1 rank = 1 paragon level (past 800) in terms of stats. So adding a 50 gem is like getting another 50 paragon levels.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
If you add 250 to one stat, say int, if you add 250 vit will you end up with 250 to both?
No, just the later one. The first augment always gets deleted.
At least the description says so, I didn't try to mix up main stat and VIT.
EDIT:
But honestly, augmentation will just divide the playerbase even more. People speed running 70+ will augment their gear with lvl 80 gems, and have 500-1000 paragon difference on top of that. I think for a season start it is great, but you will not be able to keep up with organized groups, the gap will be even wider than before/now.
My D3 armory
My Youtube Channel
What i actually get from this is that in s5 since everyone starts at the same level, and given all the nerf/changes to xp and monster hp, running 70+ won't be an issue even for solo players.
yes, groups will be running higher GR but not getting the huge XP boost like in past season. The difference will still be there, but not as big as before and honestly, anyone not playing 24/7 like a madman won't ever reach that levels.
However stat wise (best advantage from paragon) the difference will be much smaller. But should be in line with the difference in playstyle and amount of time played (not anymore a 40x xp difference).
They really need to lower stat gains from paragon 800+ from 5 to 2 or 1 then it would still give people something to grind for but the difference between 1000 and 2000 paragon wouldn't be so large.
What about giving players on the lower side of the para levels the same xp boost from gems instead of nerfing at level 70 might help close the gap a bit
Not all those who wander are lost.
They can do like WoW and have xp boosted when you are logged out that could be nice for a catch up mechanic if done right.
There's going to be SLIGHTLY less difference between solo & group and between casual & hardcore, but still a big difference. There will ALWAYS be a big difference, just like the paycheck difference between someone working 10 hours/week and someone working 60 hours/week doing the same job. Not sure why this logic eludes people.
That said, getting the equivalent of P800 for casual players will be much easier now as long as you have ancient items. 5 ancients + 5 x 50 gems = 1250 stat points, or the equivalent of 250 paragon levels, meaning you only need to hit P550 to get the P800 equivalent (main stat).
Of course this is all moot when you consider it's simple power creep across the board and everyone is just going to becoming more powerful. What I find interesting this patch is the amount of builds you can try, thus taking SOME emphasis away from paragon grinding.
And with less emphasis on playing seasons, those with high paragon (~3000) may be playing non-season and getting additional levels will take too long to make it worthwhile.
MeatHeadGaming - YouTube - Twitch - Facebook - Web