Hey, I'm close to get the 6p bonus for Firebird. My question is, should I get primarily defensive passives when I get the 6p set bonus? I'm not sure how much damage the 6p does compared to the damage based passives.
It depends if you just want to run T6 rifts all day then damage passives are great for clear speed but in high level GR's you'll want anything that helps you not get one shot. Although once past GR40 or so you may want to switch back to damage since just about everything will one-shot you no matter what.
Any passive that adds to your base damage. Like "Glass Cannon", "Conflagration", Elemental Exposure", etc...
They also add to your firebird 6set damage. Damage (of any and all kinds) are based on your damage, so anything that increases your damage increases your damage.
The damage passives and the firebird 6 set are not mutually exclussive - You are allowed to pick the x% damage passives in order to deal x% more damage with your firebird 6 set dot.
It depends if you just want to run T6 rifts all day then damage passives are great for clear speed but in high level GR's you'll want anything that helps you not get one shot. Although once past GR40 or so you may want to switch back to damage since just about everything will one-shot you no matter what.
Ah ok, thanks for the info. I'm still a bit foggy as to how the 6p FB works. I incorrectly assumed that the damage based passives would be completely overshadowed by the 6p dot, and I would be better off getting survival passives.
I don't understand... 10% (or whatever) is still 10%, no matter how large the number gets.
So, just so I'm certain; the fire dot ticks for 3k%. Any fire or flat damage % on top of that will just be added to that 3k%, correct?
If so, that brings me back to my original question (sorta). My total for +% Fire damage is 95% (passives and items). Next to the 3k% that the 6p Firebird gives - they seem like drops in the bucket, no? I wouldn't think that I would really see much difference in the FB tick of 3000% to 3095%. Now I may be looking at this wrong, if so, please correct me.
I don't understand... 10% (or whatever) is still 10%, no matter how large the number gets.
So, just so I'm certain; the fire dot ticks for 3k%. Any fire or flat damage % on top of that will just be added to that 3k%, correct?
If so, that brings me back to my original question (sorta). My total for +% Fire damage is 95% (passives and items). Next to the 3k% that the 6p Firebird gives - they seem like drops in the bucket, no? I wouldn't think that I would really see much difference in the FB tick of 3000% to 3095%. Now I may be looking at this wrong, if so, please correct me.
Nope, it's 3k% multiplied by passives(and what not), multiplied by your 95% fire damage, multiplied by elite damage if any.
So if your 3k% weapon damage, for example, is just pure 3k damage, you multiply 3k by 1.95, getting almost 6k damage, not 3095.
If you have glass cannon, it will be: 3k(damage) * 1.15(glass cannon) * 1.95(+fire ele%) = 6727.5
Hope you got the idea.
Oh, sh*t. Yea... I feel rather silly. I was stacking the percentages rather than using one as a base and the other as a multiplier. Thanks!
You also need to stop using Taeguk and use Toxin and Bane of the Trapped/Powerful. While soloing, I tend to use Powerful while soloing, but when grouping it's Bane of the Trapped that I use!
The DoT from Toxin is a nice addition and ticks with your Firebird, post rank 25, it's also a 10% dmg increase from every source + everyone in your group. It's a must have.
You also need to stop using Taeguk and use Toxin and Bane of the Trapped/Powerful. While soloing, I tend to use Powerful while soloing, but when grouping it's Bane of the Trapped that I use!
The DoT from Toxin is a nice addition and ticks with your Firebird, post rank 25, it's also a 10% dmg increase from every source + everyone in your group. It's a must have.
Even if I don't solo? I normally run full party T6 Rifts and full party G Rifts 30-35max). Also, I thought Taeguk would be a good pick since I use a channeling spell primarily. Would Toxin still out preform this?
I use glass cannon personally. At high grifts most things will one shot you regardless of the 10% armor/AR. This is why I use force over prismatic too.
You don't want to use a channeling spell post Grift 30-ish... Movement is the key to success and that's why most (if not all) of high-end wizards use Blizzard Apocalypse + Hydra builds, both of which makes Taeguk completely obsolete.
Zei + Toxin + Trapped/Powerful is the way to go if you want to push higher.
Most damage passives just aren't worth using at all,
Conflag doesn't work with firebirds because your crit chance for the dot is snapshotted before the debuff can be applied EEisn't usually worth it since most weapons worth using don't give you the option to not have fire or holy damage. Unwavering Will is useless because you're always moving. Glass Cannon CAN be useful, but I find it often better to run glassy in general with dps stats on gear as opposed to being tanky enough to feel safe with glass cannon. Audacity is bad for the same reason Unwavering will is, not to mention zei's leg gem. Arcane Dynamois useless since you don't use sig spells and even if you did the dot will not benefit form this passive. Cold Blooded is cold.
So yeah, wiz has really poopy dmg passives in general, but doubly so for dot damage.
You don't want to use a channeling spell post Grift 30-ish... Movement is the key to success and that's why most (if not all) of high-end wizards use Blizzard Apocalypse + Hydra builds, both of which makes Taeguk completely obsolete.
Zei + Toxin + Trapped/Powerful is the way to go if you want to push higher.
Understood, but for my usual T6 rifts and lower Grifts I don't need to move as much. I can stay somewhat stationary as dish out more DPS to move things along faster. But I agree when I eventually hit the 30+ Grifts more regularly; I'll need to use the preferred Firebird spec.
Once you get your gear itemized properly, you will be doing a lot more damage with Blizzard (Apocalypse) and Hydra (Mammoth)... Usualy, in T6, I cast 1 blizzard on top of a pack of white mobs and they die before they reach the border of my screen
Elite packs, 1 Blizzard + 1 Black Hole (Blazar) and they're done for.... add Teleport (Whormhole) + Illusionist passive and it makes your bounties go really fast!
Once you get your gear itemized properly, you will be doing a lot more damage with Blizzard (Apocalypse) and Hydra (Mammoth)... Usualy, in T6, I cast 1 blizzard on top of a pack of white mobs and they die before they reach the border of my screen
Elite packs, 1 Blizzard + 1 Black Hole (Blazar) and they're done for.... add Teleport (Whormhole) + Illusionist passive and it makes your bounties go really fast!
Got ya. Thanks. Yea, I'm working on that now. Started a new thread on it, because it was kind of off-topic to this.
Once you get your gear itemized properly, you will be doing a lot more damage with Blizzard (Apocalypse) and Hydra (Mammoth)... Usualy, in T6, I cast 1 blizzard on top of a pack of white mobs and they die before they reach the border of my screen
Elite packs, 1 Blizzard + 1 Black Hole (Blazar) and they're done for.... add Teleport (Whormhole) + Illusionist passive and it makes your bounties go really fast!
Yep, this is pretty much exactly how it's done. I drop a blizzard slightly behind white packs, tele past/over them, and just keep moving. I generally don't stop to kill any big mobs that don't die from 1 blizz, unless they're faster than me. Elite packs, I do the same, though it's usually blizz slightly behind->hydra slightly behind->tele over->BH-> keep moving, as anything not dead is certainly going to burn to death.
@heaven: Running magefist/cindercoat is alright, but having a RoRG means not having an SoJ and Unity. Once you get one of these, you'll want to put another FB piece on. Generally magefist > cindercoat. The +fire on magefists don't take up a primary spot, whereas the +fire on cindercoat does. Given, your cindercoat is way better than your magefists.
Once you get your gear itemized properly, you will be doing a lot more damage with Blizzard (Apocalypse) and Hydra (Mammoth)... Usualy, in T6, I cast 1 blizzard on top of a pack of white mobs and they die before they reach the border of my screen
Elite packs, 1 Blizzard + 1 Black Hole (Blazar) and they're done for.... add Teleport (Whormhole) + Illusionist passive and it makes your bounties go really fast!
Yep, this is pretty much exactly how it's done. I drop a blizzard slightly behind white packs, tele past/over them, and just keep moving. I generally don't stop to kill any big mobs that don't die from 1 blizz, unless they're faster than me. Elite packs, I do the same, though it's usually blizz slightly behind->hydra slightly behind->tele over->BH-> keep moving, as anything not dead is certainly going to burn to death.
@heaven: Running magefist/cindercoat is alright, but having a RoRG means not having an SoJ and Unity. Once you get one of these, you'll want to put another FB piece on. Generally magefist > cindercoat. The +fire on magefists don't take up a primary spot, whereas the +fire on cindercoat does. Given, your cindercoat is way better than your magefists.
Yea, I've been trying to gamble for Firebird Chest as of late. Since I want to eventually get rid of the offhand for Furnace, but since I received that Cindercoat I should switch to gambling for a Firebird's gloves.
Gonna hijack this thread to ask a question: The damage done by Firebird is obviously increased by damage increasing thing. How do damage modifiers effect the stacking of the firebird dot?
Firebird becomes infinite at 3000% per second :
Say I have a single damage spell that deals 500% damage and I got + 100% fire damage. Do I have to hit the target 9 or 18 times to get the dot to infinite?
Ah ok, thanks for the info. I'm still a bit foggy as to how the 6p FB works. I incorrectly assumed that the damage based passives would be completely overshadowed by the 6p dot, and I would be better off getting survival passives.
I'm trying to get the FB hat, as I don't want to give up my Cinder (though it could be better) or Magefists.
Side question: What's the code to link items?
If so, that brings me back to my original question (sorta). My total for +% Fire damage is 95% (passives and items). Next to the 3k% that the 6p Firebird gives - they seem like drops in the bucket, no? I wouldn't think that I would really see much difference in the FB tick of 3000% to 3095%. Now I may be looking at this wrong, if so, please correct me.
The DoT from Toxin is a nice addition and ticks with your Firebird, post rank 25, it's also a 10% dmg increase from every source + everyone in your group. It's a must have.
I use glass cannon personally. At high grifts most things will one shot you regardless of the 10% armor/AR. This is why I use force over prismatic too.
My Wizard (Season)
Zei + Toxin + Trapped/Powerful is the way to go if you want to push higher.
Conflag doesn't work with firebirds because your crit chance for the dot is snapshotted before the debuff can be applied
EE isn't usually worth it since most weapons worth using don't give you the option to not have fire or holy damage.
Unwavering Will is useless because you're always moving.
Glass Cannon CAN be useful, but I find it often better to run glassy in general with dps stats on gear as opposed to being tanky enough to feel safe with glass cannon.
Audacity is bad for the same reason Unwavering will is, not to mention zei's leg gem.
Arcane Dynamo is useless since you don't use sig spells and even if you did the dot will not benefit form this passive.
Cold Blooded is cold.
So yeah, wiz has really poopy dmg passives in general, but doubly so for dot damage.
Elite packs, 1 Blizzard + 1 Black Hole (Blazar) and they're done for.... add Teleport (Whormhole) + Illusionist passive and it makes your bounties go really fast!
@heaven: Running magefist/cindercoat is alright, but having a RoRG means not having an SoJ and Unity. Once you get one of these, you'll want to put another FB piece on. Generally magefist > cindercoat. The +fire on magefists don't take up a primary spot, whereas the +fire on cindercoat does. Given, your cindercoat is way better than your magefists.
Firebird becomes infinite at 3000% per second :
Say I have a single damage spell that deals 500% damage and I got + 100% fire damage. Do I have to hit the target 9 or 18 times to get the dot to infinite?