PM: the viabilty of the build it's not only dependant on crit %, there are more stats like res, armor and hp that allows you to stay alive while not in diamond skin
I though the whole point was to keep up Diamond Skin forever?
The removal of any build that involves purely button mashing is a plus in my book. Then again, the build isn't being removed, it's being "adjusted".
We can only truly know whether CM Wiz is still going to work after the patch until then, most complaints are kinda pointless.
hey bro. the melee wizard is not dead by any means. You will be fine my friend. 100mil worth of gear will certainly come with lots of diversity. this was more of a troll video, not to be taken seriously. i'm extremely excited for 1.0.4, its going to be sick bro!
From Raoha in the comments to the video (he's the OP/maker of the video).
Blizzard is well aware of how many barbs play it. They have no intent on changing anything right now, but at least it's not a broken setup like something wizards and DH's were doing to fly through Inferno at release. The only thing about this post that bothers me is that the OP constantly drops his videos on this forum trying to get more viewers, and not contribute or have a rebuttal when people call out any nonsense. It'll be deja vu tomorrow.
Nobody feels the same, at least of those who have any sense. Remember how it was the end of IAS in that one patch? How nobody would ever want it again? Well... Didn't seem to happen. It will be fine for people who have the adequate gear for it, it will probably be more difficult for people in subpar gear anyway so it doesn't matter, it just makes it more balanced.
how is it different, both classes are utilizing tornadoes because they're not "balanced" correctly..
and the point I was really tying to say was that the only reason they're nerfing the tornadoes is because of legendaries..
wat, This was nerfed because you could infinitely lock down GROUPS of enemies. How is this hard to comprehend? I'd compare this to the Ghom Glitches, I'm really just amazed this made it through the cracks at blizzard.
"In the case of Energy Twister, specifically Wicked Wind, the 0.25 proc coefficient causes the skill to generate more procs in a given time period than any other skill. Currently, this is used in combination with Critical Mass to lower the cooldown on skills like Frost Nova and Diamond Skin. By reducing the proc coefficient from 0.25 to 0.125, the build still works and remains fairly strong, but it won’t be quite as good as it is now. (For those with extremely high Crit rates, you may not even notice much difference, but I wanted to call it out anyway. )
Originally, we weren’t going to make this change, but 1.0.4 also brings with it a number of new Legendary items, and many of them have phenomenal new proc effects. If we left high proc coefficients as they were, then a handful of skills with higher coefficients would become the de facto choice to use with these sexy new items. We were faced with a choice: we could either reduce the proc coefficient, or we could make it so these skills could not trigger the procs on Legendary items at all. We opted for the former because it seemed like getting a Legendary with a proc effect but never seeing it trigger would be very disappointing. Regardless, having well-balanced proc coefficients on all skills is not only better for Legendaries, but also for the long-term of the game."
"In the case of Energy Twister, specifically Wicked Wind, the 0.25 proc coefficient causes the skill to generate more procs in a given time period than any other skill. Currently, this is used in combination with Critical Mass to lower the cooldown on skills like Frost Nova and Diamond Skin. By reducing the proc coefficient from 0.25 to 0.125, the build still works and remains fairly strong, but it won’t be quite as good as it is now. (For those with extremely high Crit rates, you may not even notice much difference, but I wanted to call it out anyway. )
Originally, we weren’t going to make this change, but 1.0.4 also brings with it a number of new Legendary items, and many of them have phenomenal new proc effects. If we left high proc coefficients as they were, then a handful of skills with higher coefficients would become the de facto choice to use with these sexy new items. We were faced with a choice: we could either reduce the proc coefficient, or we could make it so these skills could not trigger the procs on Legendary items at all. We opted for the former because it seemed like getting a Legendary with a proc effect but never seeing it trigger would be very disappointing. Regardless, having well-balanced proc coefficients on all skills is not only better for Legendaries, but also for the long-term of the game."
Sigh - you're still not getting it. You think you're comparing tornadoes to tornadoes, but you're not. The problem wasn't the use of the ability, it was the proc coefficient on the ability itself.
The math is plain as day for you to see - energy twister was procing Critical Mass 25% of the time. That is to say, 1 in every 4 crits was triggering the effect. This has been reduced to 12.5% of the time. Barbarians do not have any such skill to warrant a nerf to proc coefficients (yes, they have WotB, but that isn't permanently disabling mobs, making them beating posts with no actual threat of death).
Dude, hahahaha. So I see lots of beautiful discussion here. And then half the discussions just end with "your a baby", "CRY SOME MOAR", "deal with it". Aren't we all here to have fun and discuss this game we all love?? No need for the negative comments, especially when you have something insightful then just end it on a sour note.
On topic: It's not a true nerf, it's just making proc rates more in line with what Blizzard originally intended. CM build is still going to be around in september, it's just you're not going to have infinite health and eat mobs alive. From what I've gathered CM is going to be that high end build where it's much more gear dependant then other builds.
Which I personally find alright. Builds built around critical hits should be heavily gear dependant.
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Who feels the same?
My D3 Character: http://us.battle.net/d3/en/profile/Loras-1351/hero/29537054
What is dead may never die, but rises again harder and stronger.
And, oh yeah, it was one of the most OP builds, wasn't it? Well, other stuff will get buffed, so...
Its retards like this that make me laugh.
THEY ARE BUFFING A METRIC TON OF SKILLS.
Get it through your skull, they are making a freaking TON of stuff BETTER for the Wiz.
Why is this so hard for the haters to fathom?
Energy Twister proc rate nerfed.
Critical Mass is still the same.
ww/cm build is still doable in 1.04 but why stick to gimmick button mash god mode build when every other ability is getting buffed.
We can only truly know whether CM Wiz is still going to work after the patch until then, most complaints are kinda pointless.
From Raoha in the comments to the video (he's the OP/maker of the video).
So really, don't take this too seriously guys
Please lock inflammatory troll threads
Agreed!
Inflammatory? Check.
Obviously trolling? Check.
Amusing? No.
Thought provoking? No.
Chance the thread will be constructive in any way? None.
Blizzard is well aware of how many barbs play it. They have no intent on changing anything right now, but at least it's not a broken setup like something wizards and DH's were doing to fly through Inferno at release. The only thing about this post that bothers me is that the OP constantly drops his videos on this forum trying to get more viewers, and not contribute or have a rebuttal when people call out any nonsense. It'll be deja vu tomorrow.
Battle.net Profile / Diablo Progress Profile
Completely different playstyle, completely different issues, completely different topic. Don't bring that slippery-slope garbage in here.
and the point I was really tying to say was that the only reason they're nerfing the tornadoes is because of legendaries..
I'm amazed this wasn't hotfixed with the Living Lightning one. Infinite Frost Novas are NOT balanced!
wat, This was nerfed because you could infinitely lock down GROUPS of enemies. How is this hard to comprehend? I'd compare this to the Ghom Glitches, I'm really just amazed this made it through the cracks at blizzard.
Originally, we weren’t going to make this change, but 1.0.4 also brings with it a number of new Legendary items, and many of them have phenomenal new proc effects. If we left high proc coefficients as they were, then a handful of skills with higher coefficients would become the de facto choice to use with these sexy new items. We were faced with a choice: we could either reduce the proc coefficient, or we could make it so these skills could not trigger the procs on Legendary items at all. We opted for the former because it seemed like getting a Legendary with a proc effect but never seeing it trigger would be very disappointing. Regardless, having well-balanced proc coefficients on all skills is not only better for Legendaries, but also for the long-term of the game."
Sigh - you're still not getting it. You think you're comparing tornadoes to tornadoes, but you're not. The problem wasn't the use of the ability, it was the proc coefficient on the ability itself.
The math is plain as day for you to see - energy twister was procing Critical Mass 25% of the time. That is to say, 1 in every 4 crits was triggering the effect. This has been reduced to 12.5% of the time. Barbarians do not have any such skill to warrant a nerf to proc coefficients (yes, they have WotB, but that isn't permanently disabling mobs, making them beating posts with no actual threat of death).
Seriously, how is this hard to comprehend?
HOW DO YOU NOT UNDERSTAND.
On topic: It's not a true nerf, it's just making proc rates more in line with what Blizzard originally intended. CM build is still going to be around in september, it's just you're not going to have infinite health and eat mobs alive. From what I've gathered CM is going to be that high end build where it's much more gear dependant then other builds.
Which I personally find alright. Builds built around critical hits should be heavily gear dependant.