Instead of performing what I consider assumption and possibly non-productive Theory Crafting, I was thinking about a way to do something more constructive. And I figure that I don't like the way Blizzard organized the Wizard's spells. Here's my break down of the spell groups.
Signature/Attack Spells
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
Ray of Frost [20AP]
Arcane Orb [35AP]
Arcane Torrent [20AP]
Disintegrate [20AP]
Energy Twister [35AP]
Explosive Blast [20AP + 6sec CD]
Big Budget Spells
Hydra [40AP]
Meteor [60AP]
Blizzard [45AP]
Must Have Spells:
Slow Time [20sec CD]
Teleport [16sec CD]
Mirror Image [15sec CD]
Diamond Skin [15sec CD]
Wave Spells (Or get out of jail spells)
Frost Nova [12sec CD]
Wave of Force [25AP + 15sec]
-------------------------------------------------------------- Assumptions: All 6 slots are active.,
ALL builds will have 1-3 Signature/Attack spells.
Are there builds which won't use even 1 spell here? or more than 3? (Nothing Comes to my mind)
Most builds will only have 1 Big Budget Spells or NONE Any Build using 2 Big Budget Spells will NEED a Signature Spell. No Build will use all 3 Big Budget Spells
I can think of several ways to get round this but not without gimping my build using passives and +AP runes.
ALL builds will have 1-3 of Must Have Spells
Not having Must Have Spells will gimp your build IMO, which spell is picked depends of plaaystyle and preference
Builds will only have 1 Armor Spell or NONE.
I can't think of ANY build that would have 2 or even 3.
Any MAX Dmg Build needs at least 1 Buff Spell.
We all want to max our dmg output but the few who actually think DPS is KING to the exclusion of all else will need at least one of these Buff Spells and possibly all 3.
No Special mention for Wave Spells
Getting surrounded by mobs is a wizard's worst fear. Many ways to by pass this eg. Teleport or Archon-Arcane Destruction are alternatives for a wizard's safety but I think most builds would want at least 1 of them.
So do you think that these main precepts would encompass about 80% of builds and most what anyone would create? What are builds that would break these precepts either using runes/pasives or a really creative but yet viable build?
I don't think that grouping makes much sense, because you have damage abilities with CDs mixed in with ones that don't have them. You're usually going to want a signature spell, a medium level AP spender, a high level AP spender, defense, utility, and something with a big CD. So the current grouping is superior.
I feel sorry for all the warriors and such who don't have teleport doesn't seem to be must have, neither is mirror image. I would wager 90% of all wizards will have Slow Time or Diamond Skin (enduring) in later levels for regular play. Only reason people talk about teleport is PVP and because of nostalgia from previous games, " I need the teleport man I'm gonna be jumping around all over ! ".
Mirror image and teleport are both a strategic ouroboros: "Why do you need teleport?" "To jump around when waiting for my spells and to keep from getting hit." "Why is the fight lasting so long? "Because I'm teleporting and not doing as much damage" (insert mirror image in place of teleport)
The whole reason why they have it grouped in certain, yet strange ways is for the new player. Yes, your grouping makes more sense, but that doesn't help out the new kid. In Blizzards way they put together spells that while could work, just don't really make too much sense to have at the same time. For instance you have all the signature spells in one group, and it wouldn't work at all to have 2 or more on your build at the same time.
Wouldn't better killing ability or survivability with diamond skin, slow time, etc etc. be more useful than just moving around ? I'm going for diamon skin with endurance before just teleporting around with the hope I am not running into more monsters. I'm sure there will be people teleporting around I just don't think others will want to play with them as much as me doing damage and killing stuff
Why are signatures and medium attack spells all in one list? A signature-less build requires a very specialized set of skills and gear.
To be frank, this is worse than blizzards horrible groupings.
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"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
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Signature/Attack Spells
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
Ray of Frost [20AP]
Arcane Orb [35AP]
Arcane Torrent [20AP]
Disintegrate [20AP]
Energy Twister [35AP]
Explosive Blast [20AP + 6sec CD]
Big Budget Spells
Hydra [40AP]
Meteor [60AP]
Blizzard [45AP]
Must Have Spells:
Slow Time [20sec CD]
Teleport [16sec CD]
Mirror Image [15sec CD]
Diamond Skin [15sec CD]
Armor Spells
Energy Armor [25AP-lasts 120sec]
Ice Armor [25AP-lasts 120sec]
Storm Armor [25AP-lasts 120sec]
Buff Spells
Magic Weapon [25AP-lasts 120sec]
Familiar [20AP-lasts 120sec]
Archon [25AP-lasts 120sec]
Wave Spells (Or get out of jail spells)
Frost Nova [12sec CD]
Wave of Force [25AP + 15sec]
--------------------------------------------------------------
Assumptions: All 6 slots are active.,
ALL builds will have 1-3 Signature/Attack spells.
Are there builds which won't use even 1 spell here? or more than 3? (Nothing Comes to my mind)
Most builds will only have 1 Big Budget Spells or NONE
Any Build using 2 Big Budget Spells will NEED a Signature Spell.
No Build will use all 3 Big Budget Spells
I can think of several ways to get round this but not without gimping my build using passives and +AP runes.
ALL builds will have 1-3 of Must Have Spells
Not having Must Have Spells will gimp your build IMO, which spell is picked depends of plaaystyle and preference
Builds will only have 1 Armor Spell or NONE.
I can't think of ANY build that would have 2 or even 3.
Any MAX Dmg Build needs at least 1 Buff Spell.
We all want to max our dmg output but the few who actually think DPS is KING to the exclusion of all else will need at least one of these Buff Spells and possibly all 3.
No Special mention for Wave Spells
Getting surrounded by mobs is a wizard's worst fear. Many ways to by pass this eg. Teleport or Archon-Arcane Destruction are alternatives for a wizard's safety but I think most builds would want at least 1 of them.
So do you think that these main precepts would encompass about 80% of builds and most what anyone would create? What are builds that would break these precepts either using runes/pasives or a really creative but yet viable build?
Mirror image and teleport are both a strategic ouroboros: "Why do you need teleport?" "To jump around when waiting for my spells and to keep from getting hit." "Why is the fight lasting so long? "Because I'm teleporting and not doing as much damage" (insert mirror image in place of teleport)
To be frank, this is worse than blizzards horrible groupings.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."