i stacked armor and resists for my WD pet build. normal, nightmare, and even hell wasn't bad at all. even the dogs lasted very well in most situations.
inferno is a completely different story, though. currently 5700 armor and 500 resist all. dogs and garg are like wet tissue paper.
inferno is a completely different story, though. currently 5700 armor and 500 resist all. dogs and garg are like wet tissue paper.
Are you on Act I ? How much HP you have ?
I'm under the impression the pet's problem are AI, not stats... You know, noone should be strong enough to tank elite's stuff like acid pools, desacrator's flaming shit, arcane's spinning ray, fire chains, etc...
Those things do impossible to resist damage because they are desgined to be avoided manualy. But pets don't avoid those, so they die like flies.
Theres should be a pet withdraw function... Like using the pet skill while the pet is fighting would unsummon the pet and leave him w/o the cooldown. Pet's cooldown should only trigger in case they die. This way you could sav your pets from their stupid brain...
In my opinion Gargantuan is fine as it is. I just finished Diablo on hell difficulty and I used gargantuan with me. The gargantuan always lived long enough for me to summon him again. Not to mention I'm sure I wouldn't have had to resummon him more than once if he hadn't stood in the circle of fire Diablo casted on him.
Currently I am using Gargantuan in Inferno Act 1 difficulty without any major issues so far. However, I just started it, so I can't give a proper opinion just yet.
TLDR; Gargantuan is viable all the way through hell, possibly even Inferno Act 1 in its current state.
PS: You can withdraw pets if you move far from the enemies. The pets will then magically teleport next to you. I know it's not the most optimal, but it's something. It is somewhat easy to execute with spirit walk, since you move so much faster.
To be honest my hope for pet on inferno is up. Initially people said they couldn't use dogs past act 1 normal... Then many did nm using both pets... then some people said they gave up pets on hell... And there are people using dogs on hell now.
Imo it's a matter of gear and and build twinking. I just killed Belial nm using dogs and gargantua and i got 0 dogs and gargantuas deaths. I know nm is an cakewalk and it's not a parameter, but it's just that people were saying dogs were useless past act I normal and i'm using it on act 4 nm, so it definetly gives me some hope.
My brother is farming act 2 inferno with a melee wizard... If he can make melee wizards work, i can make summons work !
The dogs works fine on NM, it's Hell they stop working. When I got Leeching Beast I went to test them, died in 3 hits to normal mobs...
Gargantuan works fine up to Hell. Inferno act 1, he dies to 3 hits to a white zombie (no joke).
You shouldn't need super gear to make them work. Dogs are DEFENSIVE skill. The whole point of them is to tank hits so you don't have to. You're much better getting cc skill there, which will work no matter gear, and just kite every pack.
He did get 3 shot when I entered act1 Inferno. Now that I'm farming it, I may try it again, but don't see real point. He will get instagibbed in act2 by eating wasps. I just don't see why I should need defensive gear for something that's main job is to keep me safe. Might use proper defensive cooldown in it's place.
Wasn't it proven that stacking resists on non-melee is pointless as you will get one shot anyway? The only people who I hear to farm/beaten inferno are using glass cannon builds as otherwise it drops their dps by ton but not increase real survivality.
Defensive abilities shouldn't be affected by gear that much imo. Monk healing is static. So is his bubble. My Fear won't get resisted because I haven't stacked, I dunno, 500 dex.
If dogs were an offensive ability akin to Necromancer summons, I would agree, you should gear them to last so they do good damage. At this moment, you have to gear super tanky to have pets that could 'try' tanking themselves (and yet see anyone that have working dogs in act 2), but still it's you who have to do damage. Or take other cc skill that don't force you into stat that is meaningless for ranged.
For me, Dogs should be able to tank 'out of the box', further survivality added by your own dps (Leeching Beast), Life Regen (Fierce Loyalty), picking health globes and Passives. It just seem to require way too much work to make them usable (for the sake of it I would say), when you can get by w/o them just 'fine'.
well, i got my stats even higher than before and pets can live against most normal mobs...sort of. there's plenty of exceptions because some things do such concentrated damage that pets will get 1 shot. stuff you're not suppose to get hit by.
most elite packs and champs still tear them apart. if the base mob is one of the really easy ones then they do okay. that's just the hitting. when you factor in the abilities they usually die a lot. the garg is obviously more durable, but still easy to kill.
the only thing that keeps them alive for any time at all is for me to cc a lot and run away then back into the fight so that the pets port to me away from the mobs. it's some ridiculous form of kiting.
Im using gargantuan in inferno and its been working great for me. Yeah, he dies, yes he doesnt do much damage. He does tank for about ten seconds on elites before dying and thats enough for me. Its what I would expect of a cc, thats what he is anyway.
I wouldnt use the dogs though..
How far are you? Yeah, he lasts for 10 seconds on Act 1 Inferno which most people would agree... isn't even really Inferno.... it's Hell+.
Acts 2-4 he'll last maybe 1-2 seconds? It's even worse when they are arcane, plagued, fire chains, or molten.... ::sigh::
I started WD as my second char and wow pets are just crap. I mean dogs were dying even on normal act1, and past act2 they were completely useless, unless i select all passives for them. Now on nightmare even gargantuan is useless, he just dies too fast and i have no desire to sacrifice all my passive slots to improve pets.
Since when does one passive use all your passive slots? Zombie Handler is the only one that makes your pets tougher, so there's no reason to use anything else. Granted, the dogs are weak before then. The Garg is still hugely op in NM and even in Hell. His usefulness comes to an end in Act 2 Inferno.
WD are fine, and for me the easiest class to win with so far. I just hit Act 3 in Inferno and am enjoying the difficulty. Had a heck of a time against the Butcher though. Monk and Wiz are right up there so far, but I'm only into the 20s and 30s with those two. From what I can remember the, WD was comparable at those levels. Haven't touched a DH or Barb yet.
I started WD as my second char and wow pets are just crap. I mean dogs were dying even on normal act1, and past act2 they were completely useless, unless i select all passives for them. Now on nightmare even gargantuan is useless, he just dies too fast and i have no desire to sacrifice all my passive slots to improve pets.
Since when does one passive use all your passive slots? Zombie Handler is the only one that makes your pets tougher, so there's no reason to use anything else. Granted, the dogs are weak before then. The Garg is still hugely op in NM and even in Hell. His usefulness comes to an end in Act 2 Inferno.
WD are fine, and for me the easiest class to win with so far. I just hit Act 3 in Inferno and am enjoying the difficulty. Had a heck of a time against the Butcher though. Monk and Wiz are right up there so far, but I'm only into the 20s and 30s with those two. From what I can remember the, WD was comparable at those levels. Haven't touched a DH or Barb yet.
There are 3 pet passives. Zombie Handler, Jungle Fort, and Fierce Loyalty.
I really wanted to love the zombie dogs. I thought I could use them to tank for me since WDs only get 20% dmg reduction unlike monks and barbs. I'm still debating whether or not I should keep them since one will usually last 1-2 hits. The gargantuan has been pretty helpful. He gives me enough time to run away and heal up when I need to. I've kind of been on and off with him and the fetish army.
Yeah, it kind feels like Inferno is 100% about kiting and barbs will never make past act 2 w/o overgearing thenselves. I would be pissed if i were an Barb...
I'm really pissed that WD doesn't work on inferno. The whole class feels pointless now =(
I started WD as my second char and wow pets are just crap. I mean dogs were dying even on normal act1, and past act2 they were completely useless, unless i select all passives for them. Now on nightmare even gargantuan is useless, he just dies too fast and i have no desire to sacrifice all my passive slots to improve pets.
Since when does one passive use all your passive slots? Zombie Handler is the only one that makes your pets tougher, so there's no reason to use anything else. Granted, the dogs are weak before then. The Garg is still hugely op in NM and even in Hell. His usefulness comes to an end in Act 2 Inferno.
WD are fine, and for me the easiest class to win with so far. I just hit Act 3 in Inferno and am enjoying the difficulty. Had a heck of a time against the Butcher though. Monk and Wiz are right up there so far, but I'm only into the 20s and 30s with those two. From what I can remember the, WD was comparable at those levels. Haven't touched a DH or Barb yet.
There are 3 pet passives. Zombie Handler, Jungle Fort, and Fierce Loyalty.
I forgot to add 'you need', as in 'Zombie Handler is the only one you need that makes your pets tougher'. My bad there. With that lone passive talent the Garg is sustainable up through Act1 Inferno, and easily so in Hell.
I'm still doing hell cause i' pretty slow player hehehe I'm on the second half of Act 2 and i'm still using dogs/gargantuas...
Since pets don't beneficts from vitality, i'm kind doubtful they work later on. I'm really disapointted with blizzard. Class features that do not scale is the kind of mistake only noob developers do. I've no idea hwtas going on out there..
Hey italofoca, I'm in Act 2 Hell as well. Slow but steady, I say. But I abandoned the dogs at the start of NM, and I just abandoned the Garg, at Act 2 Hell. He just keeps dying in like 10 seconds of fighting, and the 60sec CD timer prevents spamming him. I thought he just wasn't worth the slot anymore. Sad to see him go.
I wish he lasted 10 seconds in Inferno. I found him helpful all the way through Hell. Yeah, he'd die, but he'd still buy me enough time to kill most things.
IDK how u guys build towards ur pet but mine works well up to hell .... even dogs (leeching) can take on diablo... but still die after 1 spell coz blizzard need to give wd control over their pets ..... my stats build that im going for is a ratio of int:str:vit (3:2:2 - so far i manage 3:2:1) when str higher ur pets are tankier ... int gives pet more dmg ... i dont see my pet last longer when i have high vit ... with this stats build i can go up to diablo(hell)..... INFERNO is hell no ..... even garg dies after a few hits from elites/champ so i guess pet build are useless in inferno
Hey italofoca, I'm in Act 2 Hell as well. Slow but steady, I say. But I abandoned the dogs at the start of NM, and I just abandoned the Garg, at Act 2 Hell. He just keeps dying in like 10 seconds of fighting, and the 60sec CD timer prevents spamming him. I thought he just wasn't worth the slot anymore. Sad to see him go.
I wish he lasted 10 seconds in Inferno. I found him helpful all the way through Hell. Yeah, he'd die, but he'd still buy me enough time to kill most things.
It seens my situation is quite different in Hell Act 4. My Gargantua only dies in pack fights and only once (and in several cases he survives the whole fight). I'm with my garg 100% uptime, gladly.
The dogs dies pretty quickly but they are still useful. I'm allways recasting then and while they are active the pack fights feels a billion times easier even through they survive like 5~10 seconds. Sometimes i find myself with zero dogs and the skill on cooldown but one or two thrash mobs fights and i can recast then. I can say my dogs are something like 70% uptime.
My strategy: Zombie Handler + Jungle Fortitude + Gruesome Feast passives. I've 3k armor (buffed by enchantress), 250 physical resistance, 17k HP and 8k DPS (i never bought anything overleveled from the AH !).
I'm constantly using the Health Globes to heal my dogs so they can survive most fights. For that i've 20 pick up radius bonus. Greusome feast allows me to maintain my mana and even burst my DPS for few seconds too.
I feel like this build is working, for hell at least. I've played through the start of Act 3 to 50% of Act 4 today and died only twice. I can easily kill 90% of the packs w/o dying once. I've also cleaned normal and nm using this build w/o dying once (first time played!).
I've no WD inferno experience but i can tell both summons are 100% useful in Hell (all 4 acts). I just tryed to play w/o my dogs and felt i was signifcantly weaker. Looking forward for Inferno difficulty to test out my build there.
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Faded out her voice and soiled her name
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inferno is a completely different story, though. currently 5700 armor and 500 resist all. dogs and garg are like wet tissue paper.
Are you on Act I ? How much HP you have ?
I'm under the impression the pet's problem are AI, not stats... You know, noone should be strong enough to tank elite's stuff like acid pools, desacrator's flaming shit, arcane's spinning ray, fire chains, etc...
Those things do impossible to resist damage because they are desgined to be avoided manualy. But pets don't avoid those, so they die like flies.
Theres should be a pet withdraw function... Like using the pet skill while the pet is fighting would unsummon the pet and leave him w/o the cooldown. Pet's cooldown should only trigger in case they die. This way you could sav your pets from their stupid brain...
To be honest my hope for pet on inferno is up. Initially people said they couldn't use dogs past act 1 normal... Then many did nm using both pets... then some people said they gave up pets on hell... And there are people using dogs on hell now.
Imo it's a matter of gear and and build twinking. I just killed Belial nm using dogs and gargantua and i got 0 dogs and gargantuas deaths. I know nm is an cakewalk and it's not a parameter, but it's just that people were saying dogs were useless past act I normal and i'm using it on act 4 nm, so it definetly gives me some hope.
My brother is farming act 2 inferno with a melee wizard... If he can make melee wizards work, i can make summons work !
Gargantuan works fine up to Hell. Inferno act 1, he dies to 3 hits to a white zombie (no joke).
You shouldn't need super gear to make them work. Dogs are DEFENSIVE skill. The whole point of them is to tank hits so you don't have to. You're much better getting cc skill there, which will work no matter gear, and just kite every pack.
Wasn't it proven that stacking resists on non-melee is pointless as you will get one shot anyway? The only people who I hear to farm/beaten inferno are using glass cannon builds as otherwise it drops their dps by ton but not increase real survivality.
If dogs were an offensive ability akin to Necromancer summons, I would agree, you should gear them to last so they do good damage. At this moment, you have to gear super tanky to have pets that could 'try' tanking themselves (and yet see anyone that have working dogs in act 2), but still it's you who have to do damage. Or take other cc skill that don't force you into stat that is meaningless for ranged.
For me, Dogs should be able to tank 'out of the box', further survivality added by your own dps (Leeching Beast), Life Regen (Fierce Loyalty), picking health globes and Passives. It just seem to require way too much work to make them usable (for the sake of it I would say), when you can get by w/o them just 'fine'.
most elite packs and champs still tear them apart. if the base mob is one of the really easy ones then they do okay. that's just the hitting. when you factor in the abilities they usually die a lot. the garg is obviously more durable, but still easy to kill.
the only thing that keeps them alive for any time at all is for me to cc a lot and run away then back into the fight so that the pets port to me away from the mobs. it's some ridiculous form of kiting.
How far are you? Yeah, he lasts for 10 seconds on Act 1 Inferno which most people would agree... isn't even really Inferno.... it's Hell+.
Acts 2-4 he'll last maybe 1-2 seconds? It's even worse when they are arcane, plagued, fire chains, or molten.... ::sigh::
Since when does one passive use all your passive slots? Zombie Handler is the only one that makes your pets tougher, so there's no reason to use anything else. Granted, the dogs are weak before then. The Garg is still hugely op in NM and even in Hell. His usefulness comes to an end in Act 2 Inferno.
WD are fine, and for me the easiest class to win with so far. I just hit Act 3 in Inferno and am enjoying the difficulty. Had a heck of a time against the Butcher though. Monk and Wiz are right up there so far, but I'm only into the 20s and 30s with those two. From what I can remember the, WD was comparable at those levels. Haven't touched a DH or Barb yet.
There are 3 pet passives. Zombie Handler, Jungle Fort, and Fierce Loyalty.
I'm really pissed that WD doesn't work on inferno. The whole class feels pointless now =(
I forgot to add 'you need', as in 'Zombie Handler is the only one you need that makes your pets tougher'. My bad there. With that lone passive talent the Garg is sustainable up through Act1 Inferno, and easily so in Hell.
Since pets don't beneficts from vitality, i'm kind doubtful they work later on. I'm really disapointted with blizzard. Class features that do not scale is the kind of mistake only noob developers do. I've no idea hwtas going on out there..
I wish he lasted 10 seconds in Inferno. I found him helpful all the way through Hell. Yeah, he'd die, but he'd still buy me enough time to kill most things.
It seens my situation is quite different in Hell Act 4. My Gargantua only dies in pack fights and only once (and in several cases he survives the whole fight). I'm with my garg 100% uptime, gladly.
The dogs dies pretty quickly but they are still useful. I'm allways recasting then and while they are active the pack fights feels a billion times easier even through they survive like 5~10 seconds. Sometimes i find myself with zero dogs and the skill on cooldown but one or two thrash mobs fights and i can recast then. I can say my dogs are something like 70% uptime.
My strategy: Zombie Handler + Jungle Fortitude + Gruesome Feast passives. I've 3k armor (buffed by enchantress), 250 physical resistance, 17k HP and 8k DPS (i never bought anything overleveled from the AH !).
I'm constantly using the Health Globes to heal my dogs so they can survive most fights. For that i've 20 pick up radius bonus. Greusome feast allows me to maintain my mana and even burst my DPS for few seconds too.
I feel like this build is working, for hell at least. I've played through the start of Act 3 to 50% of Act 4 today and died only twice. I can easily kill 90% of the packs w/o dying once. I've also cleaned normal and nm using this build w/o dying once (first time played!).
I've no WD inferno experience but i can tell both summons are 100% useful in Hell (all 4 acts). I just tryed to play w/o my dogs and felt i was signifcantly weaker. Looking forward for Inferno difficulty to test out my build there.