I really dont understand how resistances work. I am getting three quarter shot by lightning, arcane and jailing with 2k resistance to each, but my barb only has 600-1200 resistance and has no issues with lightning dmg or jailing. Not sure if im doing something wrong or if there is a soft cap on resistances and I need to boost my armor.
I just dont understand why a toon with 2k resistance has more issues with mk dmg than a toon with 600-1200. I thought it might be mobility, but i can ww in lightning all day with little to no impact, but one lightning burst on the WD drops its health by half.
I am assuming that I'm playing wrong, but any insite would be greatly appreciated.
1. Barbs/monks/saders have a 30% innate damage reduction.
2. Armor and all resists are treated the same way in damage reduction calculations. Armor is just all resists. It calculates your total mitigation by multiplicatively applying your reduction from all resists and armor (among other modifiers as well that reduce damage). Your total mitigation from armor and resists is 1- ((1-armor reduction)(1-resists reduction)). Hover over your armor and resists values to find the damage reduction from each and apply it to the equation, you'll see that your barb has a higher damage mitigation value.
3. You're also healing a lot more with the barb with blood funnel.
I really dont understand how resistances work. I am getting three quarter shot by lightning, arcane and jailing with 2k resistance to each, but my barb only has 600-1200 resistance and has no issues with lightning dmg or jailing. Not sure if im doing something wrong or if there is a soft cap on resistances and I need to boost my armor.
WD - shitty gear and can survive up to 44 grift no problem, but slaughtered in 45: http://us.battle.net/d3/en/profile/Cataclysim-1722/hero/63550235
- not having an issue with armor, but mgk dmg destroys me.
Barb - Good gear and can grift to 50 with no problems: http://us.battle.net/d3/en/profile/Cataclysim-1722/hero/63550352
- ww is op and has too much life tap/armor
I just dont understand why a toon with 2k resistance has more issues with mk dmg than a toon with 600-1200. I thought it might be mobility, but i can ww in lightning all day with little to no impact, but one lightning burst on the WD drops its health by half.
I am assuming that I'm playing wrong, but any insite would be greatly appreciated.
A few reasons.
1. Barbs/monks/saders have a 30% innate damage reduction.
2. Armor and all resists are treated the same way in damage reduction calculations. Armor is just all resists. It calculates your total mitigation by multiplicatively applying your reduction from all resists and armor (among other modifiers as well that reduce damage). Your total mitigation from armor and resists is 1- ((1-armor reduction)(1-resists reduction)). Hover over your armor and resists values to find the damage reduction from each and apply it to the equation, you'll see that your barb has a higher damage mitigation value.
3. You're also healing a lot more with the barb with blood funnel.
4. Waste set has 40% reduction when ww.
Res/ar have DR, the more you have, the less it reduces damage per point. This is why Res is so strong on armour characters and vice-versa.
With your Barb, you're waste set already reduces damage by 40%, and with the nice regen from WW and rend, you get all that health back easily.
Different playstyles, different strengths.
Exactly what Ras said. You can do a brief calculation of your total damage reduction by clicking on the link in my signature (mitigation calculator).
@Alucard: Note that this is often described as "diminishing returns", but it's not true. See this link for an explanation.