Hey, mates! I stumbled upon this funny combo, which I'd like to share with you. I've done no testing regarding it's effectiveness on higher difficulties (past Hard to be exact), but it's enjoyable to look at at least
The combo is based on the Unity passive and a legendary item called Golden Gorget of Leoric
Unity counts every summoned skeleton as an ally, so you get 5% damage increase for each skelly fighting by your side. Your follower and an elemental Ally also count. Though Fire Ally's special ability (summons 10 explosive allies) is ignored. Here's how my stats change:
No mantra
Mantra of Evasion, Templar and Fire Ally
Mantra of Evasion, Templar, Fire Ally and about about a dozen undead friends
I'm afraid to even think about how the numbers will change with four such monks in a party. Couple of WDs will also do. Here are full-sized screenshots in case someone wants to take a look:
On a serious note I think Blizz may have to implement a cap for Unity. What's your thoughts on this combo in general and on cap in particular?
Yeah, I think a cap SHOULD happen. But I'm on the fence on wether they actually will. Put the cap at like 8 I think is resonable (one summon/party member or 6 +follower yourself xD)
Also this got a lol out of me nice find!
I think this is absolutely fine, not OP or anything that requires a "cap" to Unity. In fact, when you need this most (an extremely hard-hitting bad ass rift boss) you might not find an army of foes around you to get the necessary massacre bonus. It's just an occasional very sweet damage buff, but I don't think you'll be able to keep it up anywhere near 100% of the time. (Another indication why mob density is a sensitive matter - if you had insane mob density like in 1.08 Crypt everywhere, this might really be OP.)
I agree that skeletons aren't that useful during boss fights, but like Abah said perma fetish army will do just as good (better even). 9 dogs and 3 WDs already make for a 60% damage increase. I fear that Blizzard's intent was to make it in line with other damage increasing abilities - 15% to you for 3 friends and 5% bonus for each of them fits the general rule of 10-20% damage increase from passives and runes (combination strike = 10-30%, fire ally = 10%, overawe 20%, crippling wave rune = 10% and so on). So I guess if cap is going to happen, it will be a really low cap. Though I'd be fine with 6-8. It will still be powerful, but not as broken, as with an army of dogs and fetishes.
EDIT: Or maybe if it will count your minions/followers and your party members, but not their minions, there will be no need to cap it at all. I think this one I like the best, don't know about the ease of implementation though.
Hey, mates! I stumbled upon this funny combo, which I'd like to share with you. I've done no testing regarding it's effectiveness on higher difficulties (past Hard to be exact), but it's enjoyable to look at at least
The combo is based on the Unity passive and a legendary item called Golden Gorget of Leoric
Unity counts every summoned skeleton as an ally, so you get 5% damage increase for each skelly fighting by your side. Your follower and an elemental Ally also count. Though Fire Ally's special ability (summons 10 explosive allies) is ignored. Here's how my stats change:
No mantra
Mantra of Evasion, Templar and Fire Ally
Mantra of Evasion, Templar, Fire Ally and about about a dozen undead friends
I'm afraid to even think about how the numbers will change with four such monks in a party. Couple of WDs will also do. Here are full-sized screenshots in case someone wants to take a look:
On a serious note I think Blizz may have to implement a cap for Unity. What's your thoughts on this combo in general and on cap in particular?
I think this is absolutely fine, not OP or anything that requires a "cap" to Unity. In fact, when you need this most (an extremely hard-hitting bad ass rift boss) you might not find an army of foes around you to get the necessary massacre bonus. It's just an occasional very sweet damage buff, but I don't think you'll be able to keep it up anywhere near 100% of the time. (Another indication why mob density is a sensitive matter - if you had insane mob density like in 1.08 Crypt everywhere, this might really be OP.)
Nice catch!
I agree that skeletons aren't that useful during boss fights, but like Abah said perma fetish army will do just as good (better even). 9 dogs and 3 WDs already make for a 60% damage increase. I fear that Blizzard's intent was to make it in line with other damage increasing abilities - 15% to you for 3 friends and 5% bonus for each of them fits the general rule of 10-20% damage increase from passives and runes (combination strike = 10-30%, fire ally = 10%, overawe 20%, crippling wave rune = 10% and so on). So I guess if cap is going to happen, it will be a really low cap. Though I'd be fine with 6-8. It will still be powerful, but not as broken, as with an army of dogs and fetishes.
EDIT:
Or maybe if it will count your minions/followers and your party members, but not their minions, there will be no need to cap it at all. I think this one I like the best, don't know about the ease of implementation though.