No. With Scatter you send out 3 traps for the cost of 1 and all at the same time. It sucks for invulnerable/shielding mobs because they will trigger it with the shield up. But when you find a nice choke point (doorway or narrow bridge) and drop 5x Caltrop with Jagged Spikes and all 3 of your Spike Traps directly in the doorway and then start blasting as they walk through...things die VERY quickly.
You also have to be careful with Reflect Damage because this will instantly kill you. I only have about 40k DPS w/o SS and my Spike Traps crit for around 100k x3 + all the damage from Caltrops.
You can still use it against invulnerable, but you can't line it up as well. Basically you have to time it to activate as the gold crosses over it instead of setting it up before you engage. It takes a little more skill and won't kill as quickly as a pre-setup choke point, but it is doable.
Keep in mind that Spike Traps have an 8 yard AoE. So even if an invulnerable triggers it, if the gold is within 8 yards he's going to take a crap ton of damage.
I have been using spike traps for my main 'burst/nuke' attack from pretty much the get go - now about to finish act IV inferno. Surprised no one uses them more, ideal kiting tool and serious annihilation if your damage and crit are high.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Also is this ability viable against Immune champ packs, would an immune mob detinate the trap or just pass over it?
If it isn't viable, what do you Spike Trap users use to get around this issue, without changing and losing your NV Stacks?
Thanks in advance guys/gals
You also have to be careful with Reflect Damage because this will instantly kill you. I only have about 40k DPS w/o SS and my Spike Traps crit for around 100k x3 + all the damage from Caltrops.
You can still use it against invulnerable, but you can't line it up as well. Basically you have to time it to activate as the gold crosses over it instead of setting it up before you engage. It takes a little more skill and won't kill as quickly as a pre-setup choke point, but it is doable.
Keep in mind that Spike Traps have an 8 yard AoE. So even if an invulnerable triggers it, if the gold is within 8 yards he's going to take a crap ton of damage.