It is lacking in survivability and CC but the damage output seems to be in an overall good direction with some varying abilities for certain boss situations.
Just trying to bounce ideas of someone so be gentle.
I assume you'll be playing softcore since you didn't specify otherwise so the learning curve will be much gentler for you. You'll be free to try anything you want, but my one suggestion is to change out Berserker Rage. You've got 3 fury spenders 1 situational and 2 generators. Unless you just don't plan on using 3 of your abilities hardly ever BR just won't do you much good at all compared to something else.
I assume you'll be playing softcore since you didn't specify otherwise so the learning curve will be much gentler for you. You'll be free to try anything you want, but my one suggestion is to change out Berserker Rage. You've got 3 fury spenders 1 situational and 2 generators. Unless you just don't plan on using 3 of your abilities hardly ever BR just won't do you much good at all compared to something else.
Was thinking Beserker Rage was more for trash since the game hits on that a lot and moving towards a more survivable ability before bosses or even hard elite mobs. But yes that is a weak point in the build do you think focusing more on a movement generator or even a cooldown would be better?
It's hard to say without knowing exactly what it is you want from your build. I tend to over think things a great deal and try to visualize every little possibility, but I play exclusively hardcore and it just requires a different mind set. I focus on pure survival first and foremost where as you want a more damage centric build, from what I can tell, with less emphasis put on survival.
If I had take your build and replace your Berserker Fury with some other passive I would choose, with softcore max damage play in mind, Weapon Mastery. Now if you were dead set on keeping Berserker Rage then I would replace sprint with Leap or Furious Charge and call it good so long as you kept Hammer of Ancients to a minimal. The more time you have less than 100% fury the less BR is doing you any good of course.
Of course none of this takes into account what runes you're using or anything.
It's hard to say without knowing exactly what it is you want from your build. I tend to over think things a great deal and try to visualize every little possibility, but I play exclusively hardcore and it just requires a different mind set. I focus on pure survival first and foremost where as you want a more damage centric build, from what I can tell, with less emphasis put on survival.
If I had take your build and replace your Berserker Fury with some other passive I would choose, with softcore max damage play in mind, Weapon Mastery. Now if you were dead set on keeping Berserker Rage then I would replace sprint with Leap or Furious Charge and call it good so long as you kept Hammer of Ancients to a minimal. The more time you have less than 100% fury the less BR is doing you any good of course.
Of course none of this takes into account what runes you're using or anything.
So even with weapon optimization on health regen prioritization would this build not be viable with even dungeon crawling? Im assuming hardcore is just a 1 death limit and not a complete difficulty overhaul. Seeing how a hammer smash and run for a pot CD could keep you alive. The only reason berserker fury is playing a part right now is due to in beta from my experience going through trash and what not my fury is completely maxed and seeing how that can put a lot of static damage is there a better choice?
The only reason berserker fury is playing a part right now is due to in beta from my experience going through trash and what not my fury is completely maxed and seeing how that can put a lot of static damage is there a better choice?
Well you're basing your skill choices of the first 2 hours of act one, but you're wanting a build for nightmare mode and beyond.
Its not that this build wouldn't work I just feel there are other options you could take to solidify it. All in all everything is merely conjecture at this point, we think we know what its going to be like so we are building to counter that. It could turn out to be entirely different from what any of us are expecting and suddenly all the builds we've made so far seem just foolish. I mean shit I've put hours and hours of thought into my build and it could turn out to be total rubbish compared to yours. Who knows.
I personally just don't feel like Hammer of the Ancients is a very good ability. Yea it has a +15% chance to crit, but the animation and the radius of the aoe from the point of impact just seems to small. My hammer will visibly hit a nearby mob and yet do no damage to it. It's just not for me I guess.
I personally just don't feel like Hammer of the Ancients is a very good ability. Yea it has a +15% chance to crit, but the animation and the radius of the aoe from the point of impact just seems to small. My hammer will visibly hit a nearby mob and yet do no damage to it. It's just not for me I guess.
Im also taking into account I am Dual Wielding in this build by the way so my rage regen is pretty intense. But as stated above I guess I can just spam abilities spenders more even when cleave seemed to be more optimal in some situations. But yes the point that we just don't know what it is going to be like is very true.
On the note about Hammer of the Ancients I saw it being a very viable ability when applied to a hybrid theory of facing both multiple mobs and a more powerful elite mob. Both providing a slow for possible kiting and also having a aoe it seemed like the proper choice for most situations we would come across while trying to reach our objectives.
A Barbarian should not be kiting enemies and could be considered a non Barbarian act and could mean a death penalty to the Barb. A Barb should be heading headlong into a battle and crush them with brute force. There is no retreat for the Barbarian it is Kill or be Killed. That is the only way for the Barbarian to be remembered in songs and stories told by their tribe.
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
A Barbarian should not be kiting enemies and could be considered a non Barbarian act and could mean a death penalty to the Barb. A Barb should be heading headlong into a battle and crush them with brute force. There is no retreat for the Barbarian it is Kill or be Killed. That is the only way for the Barbarian to be remembered in songs and stories told by their tribe.
Yup and you can honor each and every one of those barbarians at the cemetery.
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Barbarians kite when it is necessary to lure the foes into another group of their friends so all will experience the destruction in one fearful pack of victims....
http://us.battle.net/d3/en/calculator/barbarian#acYZPj!ZXd!YZYcZZ
It is lacking in survivability and CC but the damage output seems to be in an overall good direction with some varying abilities for certain boss situations.
Just trying to bounce ideas of someone so be gentle.
Was thinking Beserker Rage was more for trash since the game hits on that a lot and moving towards a more survivable ability before bosses or even hard elite mobs. But yes that is a weak point in the build do you think focusing more on a movement generator or even a cooldown would be better?
If I had take your build and replace your Berserker Fury with some other passive I would choose, with softcore max damage play in mind, Weapon Mastery. Now if you were dead set on keeping Berserker Rage then I would replace sprint with Leap or Furious Charge and call it good so long as you kept Hammer of Ancients to a minimal. The more time you have less than 100% fury the less BR is doing you any good of course.
Of course none of this takes into account what runes you're using or anything.
So even with weapon optimization on health regen prioritization would this build not be viable with even dungeon crawling? Im assuming hardcore is just a 1 death limit and not a complete difficulty overhaul. Seeing how a hammer smash and run for a pot CD could keep you alive. The only reason berserker fury is playing a part right now is due to in beta from my experience going through trash and what not my fury is completely maxed and seeing how that can put a lot of static damage is there a better choice?
Well you're basing your skill choices of the first 2 hours of act one, but you're wanting a build for nightmare mode and beyond.
Its not that this build wouldn't work I just feel there are other options you could take to solidify it. All in all everything is merely conjecture at this point, we think we know what its going to be like so we are building to counter that. It could turn out to be entirely different from what any of us are expecting and suddenly all the builds we've made so far seem just foolish. I mean shit I've put hours and hours of thought into my build and it could turn out to be total rubbish compared to yours. Who knows.
Im also taking into account I am Dual Wielding in this build by the way so my rage regen is pretty intense. But as stated above I guess I can just spam abilities spenders more even when cleave seemed to be more optimal in some situations. But yes the point that we just don't know what it is going to be like is very true.
On the note about Hammer of the Ancients I saw it being a very viable ability when applied to a hybrid theory of facing both multiple mobs and a more powerful elite mob. Both providing a slow for possible kiting and also having a aoe it seemed like the proper choice for most situations we would come across while trying to reach our objectives.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
That is what Happens when you leave us Corsir.