Quote from Mysticjbyrd
Quote from Ayr_Izaelle
possible solutions that come to mind:
1 - Make MF not compete with dps/survival stats(affixes). MF would only compete with gold find, Experience and Radius grab. The thing is MF is a personal stat whereas dps and survival are coop stats, this way MF only compete with personal stats like GF, Exp. Is not losing dps for MF really a problem ? I don't think so but it would make gooditem+MF much better and valuable than gooditem (or gooditem+GF) though.
2 - Average MF across the group. Other players help you kill monsters you help them loot. Problem is what happens when the MF player is also stronger than the other ? Also since I get MF from another player and keep my DPS, I get everything and don't see the point losing DPS; the MF player becomes a MF bot.
So maybe an average with only player stronger than you. The game would calculate two scores a dps score and a MFscore. Every player share their MF score with players with higher dps.
Player 1 300DPS 50MF
Player 2 350DPS 150MF
Player 3 320DPS 80MF
Player 1 would share his 50 MF across all 3 players, player 2 would not share his MF, player 3 would share his MF only with player 2.
The ammount shared could be proportionate to the difference in DPS.
Player 2 is 16% more than P1, P3 is 6% more. P2 is 9% more dps than P3. Therefore Player 2 get 16% of 50MF from P1, 9% from P3, Player 3 get 6% of 50MF from P1. Player 1 get nothing. The players that give % also lose this % themselves.
Player 1 39MF (50-8-3)
Player 2 165MF (150+8+7)
Player 3 74MF (80+3-7)
A system along those lines seem fair to me (this is a rapid formula, maybe something is even better but that is fairer than a raw average I think). Note that if say Player2 had no MF and was just aiming for DPS he would only have 15MF. Still he carries the other players so he is getting a small boost to his MF.
For me the 1st solution is the better of the two (and better than nothing).
My guess though is game will ship as it is, they will work on the problem later on once the average player sees it as an issue, for laucnch and a couple month into the game only dedicated players will see it as a problem, not the mass.
It would be very difficult to setup the game in the way you are suggesting in #2. This game isn't really just about DPS, as each player is to some extent the tank/dps/healer. Furthermore, I don't think what you are suggesting is something that should be implemented regardless.
Differences in skill and gear will exist no matter what you do. If you group with random people, then you will come across some people who are mediocre. That is just the way it is. If you do not want to take that chance, then you need to play with your friends or solo.
I am still confused as to why it matters if the person with you is wearing a lot of magic find. Yes this is a coop game and yes working together is key to downing some of the higher difficulties. But it comes down to that player also has the same goals as the group and does not have to live to achieve that. If that person is not "pulling his weight" pve wise that doesn't absolutely hinder your own progression in that if he fails to live or fails to dps correctly that doesn't mean your group is doomed or even has to sacrifice themselves to save him.
Let that player die, I have seen many times over the years players who just don't understand how the game works running in with the group and not pulling back at the right time or just not doing anything productive mobs wise and being utterly destroyed in the process. Why does it matter what they want MF wise if he thinks he can play with it then fine. I trust in every players ability to access the situation and play as I am. We shouldn't change game mechanics or even cater to these players by adding more stats to items. Damage wise yes he isn't doing as much as say someone who is pure +attack but so are the people who are playing more defensively in their builds why should we cater to the MF whores and not to the tankers who never want to die.
I digress maybe I just don't fully understand the concept of the argument when it shocks me to see these posts on both the game forums and on diablofans.