They don't need to buff torment, just make the game check your dps and tougness frequently when you are playing, if it is greater than X amount for the difficulty you are playing on drops and xp are severely limited. Anyway, I still laugh at all the welfare queens trying to protect their gubmint check....err normal legendaries. It's sad watching you trying to call it a legitimate playstyle.
Why do YOU care so much about how OTHERS play when it does not affect you in the least? You want Risk vs Reward? Then go play Hardcore.
People hated Inferno 1.0 because it was plain impossible to survive past Act 1 with the gear you could acquire in Act 1. It isn't the case now - you find upgrades in T1 than give you easy access to T2 and so on. So I don't see any reason why it shouldn't be like this. They could implement it like this:
The base range of stats (as listed on the website) rolls on T1. Each level higher, stats roll up to 10% more. Each level lower, stats roll up to 10% less.
More effort = more reward, less effort = less reward. Shouldn't this be the goal?
Yes, but tiered stat drop isn't the way to go about it. It was still a problem in 1.0.3, even though they did tune down the mobs, and added a small chance to drop ilvl 63 items in act 1.
You know by doing tiered legendaries it kind of creates an imbalance. By doing this you run into a few inherent problems. It's not all willy nilly, there are consequences to doing this.
A. The pool in Normal is smaller, therefore if a Legendary you want CAN drop on Normal you'd have no incentive to play higher because all it would do is dilute your pool and give you a higher chance of not finding it. ALA you'd still want to farm Normal. Same thing goes for every tier. If your items are in the lower tiers there is no incentive to go higher and it actually backfires and makes you not want to go higher.
B. You exclude people from their builds. Since this game is built around ITEMS and not SP you have this problem that if you can't get your leg for your build then you're forcing people to play builds they aren't comfortable with. So if Azure wrath or Utars rage only drop T1+ then I'm fucked because I can't run T1? "Fuck me, right?"
Now If you leave it as it is there is a slight reward, you get a better legendary drop rate per slider tick of Torment. They should just slightly buff that % bonus so that you get more in T1+. It already takes a little while to find them in normal, so if you make it easier to find the higher you go it gives people incentives without completely excluding lower tiers. Now people wanna play more to get better, to then farm better.
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Not even Death will save you from Diablo Bunny's Cuteness!
They don't need to buff torment, just make the game check your dps and tougness frequently when you are playing, if it is greater than X amount for the difficulty you are playing on drops and xp are severely limited. Anyway, I still laugh at all the welfare queens trying to protect their gubmint check....err normal legendaries. It's sad watching you trying to call it a legitimate playstyle.
It's sad watching you whine over people who are getting inferior XP and gold rewards just to get similar legendary rewards (but not getting specific sets and potions) as somehow ruining the game. Like I said, I did 5 bounties and a rift on Normal last night. It was MEH at best. You are completely consumed by the idea that it's an amazing way to farm, which it isn't. It was no better than Master in terms of drops, but my XP bar moved significantly slower and I gained far less gold.
Having the ability to choose is good. Not everyone with 300k DPS can do T1. Classes are different, specs are different. You can't just shoehorn every single player who has a certain stat breakpoint into a difficulty that YOU have deemed "commensurate" for their gear. That's so shortsighted that it's delusional.
EDIT
For example, right now I'm experiencing that same pre-RoS lag. I could go play some other game, or I could turn it down to Normal. I'm turning it down to Normal because I want to play D3.
They don't need to buff torment, just make the game check your dps and tougness frequently when you are playing, if it is greater than X amount for the difficulty you are playing on drops and xp are severely limited. Anyway, I still laugh at all the welfare queens trying to protect their gubmint check....err normal legendaries. It's sad watching you trying to call it a legitimate playstyle.
Since you have avoided answering my questions about this issue before, I'll ask them again.
1) A hypothetical character, a glass canon who can kill elites on Torment 6 in two seconds, but dies on a single attack from the most basic creatures on Master. On which difficulty should this character play?
2) Another hypothetical character, a tank who literally can't die on Torment 6, but can't kill even the spimpliest creature without a 1-minute fight on Master. On which difficulty should it play?
And more importantly, why should we prevent these characters from grouping up with other people (glass cannon with tank, tank with a better dps) to go for higher difficulties?
Only read the first page, but I find it funny that people use the word "integrity" while typing like they are superior to everyone else and greatly lacking in that department. If you had integrity, this thread wouldn't exist.
I mean it's just so ridiculously pathetic...and the kiddies don't even understand why it's pathetic. That really is the saddest part...they don't see anything wrong with just facerolling easy content for shinnies...
Edit: Blizzard really does need to actually make a real risk vs. reward system and stop taking shortcuts.
Items need to actually be tiered through all difficulty levels, not just a jump at T1.
Why does what other people do, which doesn't at all impact you (and if so, then not negatively), give you such consternation? Let people play their way, and you play yours.
I personally enjoy a challenge (most of the time, sometimes I do back down the difficulty and face-roll stuff because I'm tired or whatnot), so I try (as before, usually) to play on the hardest difficulty I can manage, but I don't begrudge people who seem to forget that this is a game, not a job (or who simply have different goals in the game than I) playing in a way that is completely not a challenge the "rewards" for playing that way. If their only goal is to get orange stuff, and normal is the best way to do that for them, whatevs, mang. No skin off my nose. I think they're missing the point of a game, that the game itself - the playing - is what should be fun/motivating, not the getting "phat lewts" but different perspectives are different.
The only time these two philosophies conflict is when in a group together /and/ the "easy-moader" is over-geared and mowing down mobs left right and center, and the one there for challenging gameplay is left feeling completely impotent, but this is not hard to remedy by simply leaving the game and finding a new one.
What if I was someone who got the most enjoyment out of this game by just meleeing everything in torment 1 with my bare hands while using nothing but my fury generator primary attack? HOW DARE everyone get legendaries faster than me! HOW DARE THEM! Be ashamed! Be very ashamed!
Really OP, it would serve you better to just stop giving a fuck.
OK, time to debunk this common lie. How everyone plays this game affects everyone else who plays it. Take for example Perma-Archon/Berserker builds, the few people who were really abusing those mechanics affected everyone when those abilities were nerfed and the ability to extend them was pretty much completely removed. What are those of us playing the way it is intended suppposed to do when they start making balance changes based around people having full sets of legendaries from cheesing through normal? So seriously, stop with the "it doesn't affect you" BS, it's not true. This game is being designed by MMO makers, they will continue to make balance changes for everyone based on the few. Most of you have probably played MMOs, can you really say you haven't been nerfed because of someone else exploiting? I'm assuming you weren't the one exploiting...and honestly with this crowd, I'm not sure that's a good assumption.
And do you even read the questions about your argument? This will be the third time I will ask them:
1) A hypothetical character, a glass canon who can kill elites on Torment 6 in two seconds, but dies on a single attack from the most basic creatures on Master. On which difficulty should this character play?
2) Another hypothetical character, a tank who literally can't die on Torment 6, but can't kill even the spimpliest creature without a 1-minute fight on Master. On which difficulty should it play?
And more importantly, why should we prevent these characters from grouping up with other people (glass cannon with tank, tank with a better dps) to go for higher difficulties?
There should be some analog to Godwin's Corollary such that when someone uses 'child', 'kid', or any variant thereof as a pejorative aimed at people whose opinion differs from theirs (which is an ad hominem anyway, and therefore already has no place in rational discourse), their comment should be immediately assigned to the wastebin.
That aside, if 'too many people' (whatever the hell that means) prefer Normal to any other difficulty, that's a failure of design, not a failure of character.
OK, time to debunk this common lie. How everyone plays this game affects everyone else who plays it. Take for example Perma-Archon/Berserker builds, the few people who were really abusing those mechanics affected everyone when those abilities were nerfed and the ability to extend them was pretty much completely removed. What are those of us playing the way it is intended suppposed to do when they start making balance changes based around people having full sets of legendaries from cheesing through normal? So seriously, stop with the "it doesn't affect you" BS, it's not true. This game is being designed by MMO makers, they will continue to make balance changes for everyone based on the few. Most of you have probably played MMOs, can you really say you haven't been nerfed because of someone else exploiting? I'm assuming you weren't the one exploiting...and honestly with this crowd, I'm not sure that's a good assumption.
That's looking at it from one extreme though, which isn't a valid comparison compared to what you're complaining about. Instead of using that example, why not explain how people who choose to farm normal mode effects you?
An issue that's unrelated and would help you further is if you stopped belittling the people you're complaining about because it hurts the credibility of your arguments. I can understand being upset about aspects of the game, but you come off as nothing but a spoiled brat who wants people to play the game his way and no other way and then gloat about it as though you're so superior to them. This is a video game we're talking about, and you're taking it way too seriously.
How long until blizzard executes people for low intelligence? I mean this has been plaguing the community for awhile now... I hope they fix it soon. It really decreases my enjoyment for games; therefore they should do it.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
How long until blizzard executes people for low intelligence? I mean this has been plaguing the community for awhile now... I hope they fix it soon. It really decreases my enjoyment for games; therefore they should do it.
So no one can refute my previous point about how others play directly affects everyone else. Also, quote isn't working so I'll just answer about the two badly built characters someone is trying to use as a gotcha. If either of those values exceeds the threshhold the code kicks in. The game already discurages 100% glass tanks and 100% meat shields, this would be an extension of that. Also, I continue to laugh all the tough guys who are nothing more than welfare legendary queens personally offended when someone threatens their gubmint checks...I bet most of them were previously wallet warriors depending on the AHs.
So no one can refute my previous point about how others play directly affects everyone else. Also, quote isn't working so I'll just answer about the two badly built characters someone is trying to use as a gotcha. If either of those values exceeds the threshhold the code kicks in. The game already discurages 100% glass tanks and 100% meat shields, this would be an extension of that. Also, I continue to laugh all the tough guys who are nothing more than welfare legendary queens personally offended when someone threatens their gubmint checks...I bet most of them were previously wallet warriors depending on the AHs.
It doesn't bother me... there I proved you wrong. I have friends who used cheese paragon farming pre RoS, do I still play with them. Yup. Does playing with them give me an advantage that makes my game play different... nope, all multiplayer is faceroll as is.
You'll believe what you want to believe and don't care about other opinions than your own... so yah no one can't bring you down... wonder why.
I'll keep enjoying my grinding in master @ 70 solo because anything less is too crap for gold and exp and T1 is too hard.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
No, just no. That was Inferno 1.0.0, and people HATED it.
Yes, but tiered stat drop isn't the way to go about it. It was still a problem in 1.0.3, even though they did tune down the mobs, and added a small chance to drop ilvl 63 items in act 1.
A. The pool in Normal is smaller, therefore if a Legendary you want CAN drop on Normal you'd have no incentive to play higher because all it would do is dilute your pool and give you a higher chance of not finding it. ALA you'd still want to farm Normal. Same thing goes for every tier. If your items are in the lower tiers there is no incentive to go higher and it actually backfires and makes you not want to go higher.
B. You exclude people from their builds. Since this game is built around ITEMS and not SP you have this problem that if you can't get your leg for your build then you're forcing people to play builds they aren't comfortable with. So if Azure wrath or Utars rage only drop T1+ then I'm fucked because I can't run T1? "Fuck me, right?"
Now If you leave it as it is there is a slight reward, you get a better legendary drop rate per slider tick of Torment. They should just slightly buff that % bonus so that you get more in T1+. It already takes a little while to find them in normal, so if you make it easier to find the higher you go it gives people incentives without completely excluding lower tiers. Now people wanna play more to get better, to then farm better.
Having the ability to choose is good. Not everyone with 300k DPS can do T1. Classes are different, specs are different. You can't just shoehorn every single player who has a certain stat breakpoint into a difficulty that YOU have deemed "commensurate" for their gear. That's so shortsighted that it's delusional.
EDIT
For example, right now I'm experiencing that same pre-RoS lag. I could go play some other game, or I could turn it down to Normal. I'm turning it down to Normal because I want to play D3.
Since you have avoided answering my questions about this issue before, I'll ask them again.
1) A hypothetical character, a glass canon who can kill elites on Torment 6 in two seconds, but dies on a single attack from the most basic creatures on Master. On which difficulty should this character play?
2) Another hypothetical character, a tank who literally can't die on Torment 6, but can't kill even the spimpliest creature without a 1-minute fight on Master. On which difficulty should it play?
And more importantly, why should we prevent these characters from grouping up with other people (glass cannon with tank, tank with a better dps) to go for higher difficulties?
Battle.net Profile / Diablo Progress Profile
I personally enjoy a challenge (most of the time, sometimes I do back down the difficulty and face-roll stuff because I'm tired or whatnot), so I try (as before, usually) to play on the hardest difficulty I can manage, but I don't begrudge people who seem to forget that this is a game, not a job (or who simply have different goals in the game than I) playing in a way that is completely not a challenge the "rewards" for playing that way. If their only goal is to get orange stuff, and normal is the best way to do that for them, whatevs, mang. No skin off my nose. I think they're missing the point of a game, that the game itself - the playing - is what should be fun/motivating, not the getting "phat lewts" but different perspectives are different.
The only time these two philosophies conflict is when in a group together /and/ the "easy-moader" is over-geared and mowing down mobs left right and center, and the one there for challenging gameplay is left feeling completely impotent, but this is not hard to remedy by simply leaving the game and finding a new one.
Really OP, it would serve you better to just stop giving a fuck.
1) A hypothetical character, a glass canon who can kill elites on Torment 6 in two seconds, but dies on a single attack from the most basic creatures on Master. On which difficulty should this character play?
2) Another hypothetical character, a tank who literally can't die on Torment 6, but can't kill even the spimpliest creature without a 1-minute fight on Master. On which difficulty should it play?
And more importantly, why should we prevent these characters from grouping up with other people (glass cannon with tank, tank with a better dps) to go for higher difficulties?
I care when i have to read their trash comments about the game giving loot too fast and how its boring because they have all their gear already.
That aside, if 'too many people' (whatever the hell that means) prefer Normal to any other difficulty, that's a failure of design, not a failure of character.
An issue that's unrelated and would help you further is if you stopped belittling the people you're complaining about because it hurts the credibility of your arguments. I can understand being upset about aspects of the game, but you come off as nothing but a spoiled brat who wants people to play the game his way and no other way and then gloat about it as though you're so superior to them. This is a video game we're talking about, and you're taking it way too seriously.
You'll believe what you want to believe and don't care about other opinions than your own... so yah no one can't bring you down... wonder why.
I'll keep enjoying my grinding in master @ 70 solo because anything less is too crap for gold and exp and T1 is too hard.