Since no one seems to have much information about the Uber boss HP, I scoured youtube and checked as many of the solo vids as I could find for boss HP values. I have summarized the values below. As far as how much the HP changes per MP level, it seems to vary somewhat from encounter to encounter. Mag/SK seems to follow the relationshop of Ghom and Diablo in the previous posts, or at least the MP10 hp matches the value you would calculate if you used the MP3 value with those %. Rak ahd Ghom really confuse me because they have the same HP at MP10 and 5 but not at 7. SB/ZK from MP3 to 5 follows the Gho/Diablo hp trend but the MP10 does not match what is expected based on MP5 and using the Ghom/Diablo % increases. They are actually about 60% and 50% higher than expected for SB and ZK respectively.
Thanks for the info +1 for you, actually in Inferno we are playing like MP3? Thanks in advance.
Live is somewhere around MP2 or 3 for 1.0.5. The main reason for this is due to damage taking roughly a 25% nerf in inferno.
No, MP0(aka the standard difficulty) is just straight up nerfed beyond that - Act 3 enemies have about half the health as before. I think the 25% damage reduction(counterbalanced by the defense skill nerfs) applies to MP2-3, with MP0 monsters possibly doing even less damage than that.
Thanks for the info +1 for you, actually in Inferno we are playing like MP3? Thanks in advance.
Live is somewhere around MP2 or 3 for 1.0.5. The main reason for this is due to damage taking roughly a 25% nerf in inferno.
No, MP0(aka the standard difficulty) is just straight up nerfed beyond that - Act 3 enemies have about half the health as before. I think the 25% damage reduction(counterbalanced by the defense skill nerfs) applies to MP2-3, with MP0 monsters possibly doing even less damage than that.
Since GalZohar asked for it in the main page comments, here's a graph comparing all Monster Power HP values to MP1 instead of the base level (MP0).
I've even included the nifty bar garph format so you can see just how close the numbers really are (or if you like bars over lines, they are pretty sexy).
I think one of the main Issues with the new MP system is going to be that people will have to use general or trade chat to make a PUG (if they don't want to solo) to farm uber bosses. Witch will cause some problems, due to the 8 minute enrage timer they all have AKA a DPS check.
That's the only thing that puts me off the new system, it seems like the old days of wow, with gearscore, no doubt this will end up bringing out those elitist jerks even doh it will be needed to an extent to get the kill. But, people will still be asking for a silly amount of DPS to get an easy result.
Its a shame Blizzard couldn't make a matchmaking system based on your ilvl, DPS, or some other factor. Almost like creating a LFG tool. Would make it a lot easier.
I think one of the main Issues with the new MP system is going to be that people will have to use general or trade chat to make a PUG (if they don't want to solo) to farm uber bosses. Witch will cause some problems, due to the 8 minute enrage timer they all have AKA a DPS check.
We already see pub games with people having 9k dps as a Barb or 20k dps being a glass cannon DH (on Act 3+). And that's not like the rarest thing, it's pretty common actually.
I played a lot of public games already, and it pains to me seeing 3 nice guys' game being ruined by that one guy who has no idea what he's doing I don't mind people not having the best gear around, hell I'm one of those, but you gotta have a minimum if you wish to tackle content, or at least be useful in a way.
That's the only thing that puts me off the new system, it seems like the old days of wow, with gearscore, no doubt this will end up bringing out those elitist jerks even doh it will be needed to an extent to get the kill. But, people will still be asking for a silly amount of DPS to get an easy result.
I wish people were just more sociable, came to the forums, actually enjoyed hanging out with other players with similar schedules and mindsets. That's how I see a lot of my online gaming in the past (D2, CS, Age of Mythology/AoE2 - just dumb [really really dumb] fun), and is the one thing I feel a bit nostalgic at times. Sometimes it feels like today's gaming has a lot more egocentrism than we had in the past, and it's all about being good or proving something to someone.
Its a shame Blizzard couldn't make a matchmaking system based on your ilvl, DPS, or some other factor. Almost like creating a LFG tool. Would make it a lot easier.
They probably can, they just won't because it would split the very few people who actually play PuGs into at least 5-7 different subcategories. Plus, very few people already make use of the current feature, so it would be a waste of resources (from their perspective, not mine, I'd love it). And it would probably be very innefective (someone can be an insanely tanky Monk with Cyclone Strike and 10k dps which would be awesome for 3 dps-focused glass cannon DH's) at sorting people out
I think this is one of those issues caused by lack of Public Games that D2 used to have. You could create a game, give it a personalized name, and people could search for what they wanted based on your description. Oh how I remember joining something along the line of XxBAAL RUN 13 and knowing once Baal was dead I just had to join XxBAAL RUN 14.
I think their matchmaking service is kind of neat, but I do somewhat miss these kinds of game rooms. It made it easier to find a game you wanted with simlar minded people. For example you could make a geame called "Farming Keywardens" and keep changing it as you killed one and got more keys. The way it is now you might join a game, eveyone kills a keywarden and leaves and you're left in an empty game when all you really wanted to do was kill elites and clear the level. Hardly seems fair when you consider it that way. Of course this is dependant on whoever is making the games to make the game public, but I think it still makes a very poignant example.
I think they can still at least solve the MP problem using their matchmaking system. It should try to find a game at your chosen MP level, and then over time gradually include lower MP games until it eventually includes all the way down to MP0. This way you'll always get into a game eventually, and you're more likely to find something relatively near your level, where the players won't be too far below you(because people with bad gear will play MP0).
I wonder if it will be best to just farm with MP1 and do fast clears in ACT 1 or ACT 3 rather than go to MP5 or even 10 considering the extra 80 or 180MF will not really be worth it considering the HP scaling..
I wonder if it will be best to just farm with MP1 and do fast clears in ACT 1 or ACT 3 rather than go to MP5 or even 10 considering the extra 80 or 180MF will not really be worth it considering the HP scaling..
Usually the faster you can go the better. It really depends on how quickly or comfortably you can clear the content with higher levels of Monster Power as well as how much of a challenge you personally want. This will change as you find better gear, too.
the problem with farming MP1 is that when u get over 100k dps everything instantly falls over dead, and as a barbarian ur rage starved... so in order to keep wrath up you generally dont want over 150k dps as it stand right now. that said if u could put mp lvl up to say 6'sh at 150k dps its much easyr and more rewarding
Well it was only a matter of time before Blizzard released their own numbers. I'm just glad they finally put it out there. It's nice to see we were fairly close in our assesments using the boss data. Cheers, everyone
Well it was only a matter of time before Blizzard released their own numbers. I'm just glad they finally put it out there. It's nice to see we were fairly close in our assesments using the boss data. Cheers, everyone
Link? I've been trying to find a table showing Uber Boss HP values for solo and multiplayer based on MP level. Can't find that posted anywhere.
Here's a table I made based on the MP5 health and calculating the other hps. If there's any errors, let me know. Also, I consolidated some of the numbers so it's just in terms of millions of HP for easier reading. On a side note, I really wish it were easier to paste a table from Excel into these forums instead of having to format it manually. If anyone knows how, please tell me, it saves tons of times for large tables like this.
Well it was only a matter of time before Blizzard released their own numbers. I'm just glad they finally put it out there. It's nice to see we were fairly close in our assesments using the boss data. Cheers, everyone
Link? I've been trying to find a table showing Uber Boss HP values for solo and multiplayer based on MP level. Can't find that posted anywhere.
An offical overview of the changes between MP for HP, XP, and Bonus Items can be found on the offical blog post.
If you wanted to see it in video form, then here:
Please keep in mind the values listed here for damage are off due to a hotfix. Those changes are as follows:
Here are the new damage values that will be hotfixed in for each MP setting:
MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
No, MP0(aka the standard difficulty) is just straight up nerfed beyond that - Act 3 enemies have about half the health as before. I think the 25% damage reduction(counterbalanced by the defense skill nerfs) applies to MP2-3, with MP0 monsters possibly doing even less damage than that.
That's correct. Patch 1.0.4 Inferno is around Monster Lvl 2-3 in Patch 1.0.5
www.pcgamer.com/2012/09/22/diablo-3-patch-1-05-interview-with-jay-wilson-and-wyatt-cheng/
I've even included the nifty bar garph format so you can see just how close the numbers really are (or if you like bars over lines, they are pretty sexy).
That's the only thing that puts me off the new system, it seems like the old days of wow, with gearscore, no doubt this will end up bringing out those elitist jerks even doh it will be needed to an extent to get the kill. But, people will still be asking for a silly amount of DPS to get an easy result.
Its a shame Blizzard couldn't make a matchmaking system based on your ilvl, DPS, or some other factor. Almost like creating a LFG tool. Would make it a lot easier.
I played a lot of public games already, and it pains to me seeing 3 nice guys' game being ruined by that one guy who has no idea what he's doing I don't mind people not having the best gear around, hell I'm one of those, but you gotta have a minimum if you wish to tackle content, or at least be useful in a way.
I wish people were just more sociable, came to the forums, actually enjoyed hanging out with other players with similar schedules and mindsets. That's how I see a lot of my online gaming in the past (D2, CS, Age of Mythology/AoE2 - just dumb [really really dumb] fun), and is the one thing I feel a bit nostalgic at times. Sometimes it feels like today's gaming has a lot more egocentrism than we had in the past, and it's all about being good or proving something to someone.
They probably can, they just won't because it would split the very few people who actually play PuGs into at least 5-7 different subcategories. Plus, very few people already make use of the current feature, so it would be a waste of resources (from their perspective, not mine, I'd love it). And it would probably be very innefective (someone can be an insanely tanky Monk with Cyclone Strike and 10k dps which would be awesome for 3 dps-focused glass cannon DH's) at sorting people out
I think their matchmaking service is kind of neat, but I do somewhat miss these kinds of game rooms. It made it easier to find a game you wanted with simlar minded people. For example you could make a geame called "Farming Keywardens" and keep changing it as you killed one and got more keys. The way it is now you might join a game, eveyone kills a keywarden and leaves and you're left in an empty game when all you really wanted to do was kill elites and clear the level. Hardly seems fair when you consider it that way. Of course this is dependant on whoever is making the games to make the game public, but I think it still makes a very poignant example.
Usually the faster you can go the better. It really depends on how quickly or comfortably you can clear the content with higher levels of Monster Power as well as how much of a challenge you personally want. This will change as you find better gear, too.
Link? I've been trying to find a table showing Uber Boss HP values for solo and multiplayer based on MP level. Can't find that posted anywhere.
Eschew obfuscation!
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
An offical overview of the changes between MP for HP, XP, and Bonus Items can be found on the offical blog post.
If you wanted to see it in video form, then here:
Please keep in mind the values listed here for damage are off due to a hotfix. Those changes are as follows:
Originally Posted by (Blue Tracker / Official Forums)
Here are the new damage values that will be hotfixed in for each MP setting:
MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)
There you go