If you didnt use any MF on your gear and didnt cheat and use a MF macro either would you never get more than a handful of drops per run that would all be bad? I know most drops are bad anyways but wouldnt they be even worse with no MF on your gear to make it have more affixes?. Im just thinking I can add another 8K DPS to my wiz if I dropped all my MF totally which would make farming Act 2 a total joke.
But I have run with no MF before and I hardly got any items at all. I would get like 1 per elite and that was it I rarely got 2 and only got 3 once in a blue moon. With at least 200 I usually get 2 almost all the time and 3 isnt uncommon, and when I was at 350 MF I almost always got 3 and on occasion even got 4 rares. So if I dropped my MF down to 0 so I could pick up more DPS to farm faster would I actually be gimping myself even though Im more efficient at killing?
I [used to] run with 275% MF before stacks. I could farm about 45-50 rares per hour with a sample size of about a dozen hours. This was act 1 mind you, same route.
I'm currently running with a tad less so that I can clear act 2 with my farm gear...
I run with 265% MF unbuffed, and it's very common to get no rares from the first 1-2 packs I kill.
Farming A1 with 0% MF is going to be terrible. But farming A3 with 0% MF is probably significantly better than A1 with 350% honestly. I wouldn't have said that previously, but having farmed A1 for a while with 340% MF, you realize that the number of 63 armor drops you get is extremely low. Sure I can steamroll A1, but the time spent running from pack to pack seems like enough to make it not worth the time.
Of course you need much better gear for A3. I just wouldn't plan on farming A1 with 350-400% MF over the long term, you just don't get enough 63 armor.
MF gear is supposed to increase the QUALITY and QUANTITY of items. Basically a white item turns yellow with higher MF.
However, I don't believe that MF increases the number of ilvl drops you get. Meaning that A1 will always be problematic for farming. It increases the chance for the ilvl 63s to be rare, sure. But it won't give you more of those items. You'd much rather have more ilvl 63s drop period than have a higher chance for them to be rare when they do drop.
I mean I get 3-4 rares consistently from packs and guess what? 80% of the time they're level 61 items that are garbage.
Well i can faceroll Act 2 with a MF of 231 so is that better than doing Act 3 with only NV stacks? Im getting 63s off trash mobs sometimes. I dont think that would happen without MF gear. Im starting to think this is a mandatory stat Blizzard has forced on us all and anyone not using it is just an idiot who wants to fail.
If you farm A3 with only 5x NV you'll still get a lot of 63s, no doubt. I don't farm A2, so I don't know how many 63s you can get, but you should figure out how much you average.
I can say for sure that farming A1 with 340% MF you average 1-2 ilvl 63 armors / weapons per run. Each run takes like 30 minutes or less. Another problem is that it's difficult to check white mobs because I just blow by them. It's almost guaranteed you're going to leave good items behind unfortunately.
The point is that 75% NV is way better than 75% MF. Because there's a cap on MF basically (most people don't get too far over 375%) it makes more sense to start by farming the highest level content with 0% MF, and then moving towards adding more.
I would advise people to try to get to the point where they can steamroll A3 (even with only 75% NV) because the chance to see ilvl 63s is much higher. Even if you're only getting 1-2 rares per pack, they're much more likely to be ilvl 63.
I get rares all day with 340% MF in A1, and it's all garbage that I vendor. Of course if you farm A3 with no MF you'll see a lot of white Archon gear, which will be frustrating. But I really think getting to the point where you can steamroll A3 as soon as possible is the best way to get gear. And then just add MF after that (if you're not doing the gear swap junk).
More affixes is not usually helpful believe it or not.
All the items I get have tons of affixes. The problem is that 50% of the affixes in this game are meaningless. Truthfully, you want like 3-4 affixes with high rolls on each one. That's what makes good gear. Not having 6 affixes with terrible values.
I don't know exactly how it works, but sometimes it makes you think that MF is hurting you because the game is adding on extra affixes like pickup radius, thorns, life regen, etc when you'd rather just have higher values of fewer affixes.
More affixes is not usually helpful believe it or not.
All the items I get have tons of affixes. The problem is that 50% of the affixes in this game are meaningless. Truthfully, you want like 3-4 affixes with high rolls on each one. That's what makes good gear. Not having 6 affixes with terrible values.
I don't know exactly how it works, but sometimes it makes you think that MF is hurting you because the game is adding on extra affixes like pickup radius, thorns, life regen, etc when you'd rather just have higher values of fewer affixes.
Extra affixes don't hurt you at all. They don't decrease the max roll on a given affix, so it doesn't matter. Besides, it is still unclear as to whether or not MF adds affixes at all or simply increases the chance at higher quality items.
The addition to the game guide seems to say that it does affect the affix count, but it's a bit vague, and it goes against what was said previously. The guy around here who has that awesome MF thread is looking into it.
3-4 affixes with high rolls on each one.
affixes like pickup radius, thorns, life regen, etc when you'd rather just have higher values of fewer affixes.
you just listed the affixes for 99% of my drops lol. Even if I only every got 3-4 affix rolls instead of 6 those are the only ones I would ever get and then maybe 27 vit just for that extra kick to the side while I am laying down crying cause I just spent 10 hours farming and didnt get anything worth putting on the AH.
More affixes is not usually helpful believe it or not.
All the items I get have tons of affixes. The problem is that 50% of the affixes in this game are meaningless. Truthfully, you want like 3-4 affixes with high rolls on each one. That's what makes good gear. Not having 6 affixes with terrible values.
I don't know exactly how it works, but sometimes it makes you think that MF is hurting you because the game is adding on extra affixes like pickup radius, thorns, life regen, etc when you'd rather just have higher values of fewer affixes.
But with more affixes, you have more chances to get those stats that you want...instead of just allres/health globe/pickuprange/str, you might get those plus crit chance and vitality turning a vendor item into a several million gold item.
I personally find act III with 5stack nv and no base MF to be far more productive than act 1 360mf. You still get legendaries and set pieces without MF, in fact it feels to me that the base chance (off of which MF works) of these items dropping is much higher in act III than it is in act I. I farm act III on my WW barb, act 1 in MF on my DH, both move very fast thru the acts. Barb is much more productive.
So far today with 230 MF farming Act 2 have gotten 31 lvl 63s. I think thats pretty decent form something that takes no effort and is just as easy as Act 1. I think I maybe got 30 63s in 4-5 days doing Act 1 for 6 hours each day.
Had a monk fist drop with dex, vit, a socket and 950 LoH and I was like RMAH!!!!!!! then I looked up and saw 415 DPS and I was like NPC vendor.......
a3+ have such incredibly higher chances to drop ilvl63 and other higher ilvls. I'm not sure if anyone has tested the exact drop rates now but it was 4x higher than a1 when they first introduced the new tiers but that turned out to be a nerf to a3+ rates so they buffed a3 back to the original rate supposedly, they never said the original 1s+ rates or what it currently is though, just that for a few weeks it was 8% to get ilvl63 in a3 vs 4% in a2 vs 2% in a1.
Having only 20 MF from follower and 75% MF from NV gets you the guaranteed rare (the quality of it is affect by MF) and 195% odds of finding each quality (legendary/set, 6 affix, 5 affix, 4 affix, and crap blues each have their own drops rates) while someone with near max MF of ~400 would have 500% odds which is ~2.5x the odds of 195%. So an a1 MF farmer has at best 1/4 the chance of getting high ilvl gear but only 2.5x the chance that it will be any specific quality. It's also not that hard for an a3 farmer to also throw in a little MF on gear, just 50 more would make it so that their odds are only 1/2 that of the max MF odds while still having at least 4x odds of the gear being a usable ilvl along with getting usable crafting recipes that a1 farmers don't get.
More affixes is not usually helpful believe it or not.
All the items I get have tons of affixes. The problem is that 50% of the affixes in this game are meaningless. Truthfully, you want like 3-4 affixes with high rolls on each one. That's what makes good gear. Not having 6 affixes with terrible values.
I don't know exactly how it works, but sometimes it makes you think that MF is hurting you because the game is adding on extra affixes like pickup radius, thorns, life regen, etc when you'd rather just have higher values of fewer affixes.
If you think any 3-4 affix gear is good then you are either low geared or don't totally understand affixes. It takes 4 affixes just to get max main stat/vit and resist all.
1 - main stat
2 - vit
3 - combo roll main stat+vit
4 - resist all
The other 2 rolls need to be things like crit, crit damage, damage range, loh, attack speed, sockets, % life, MF... Even 6 affixes is not enough to get all of the good affixes on a single item.
Extra affixes don't hurt you at all. They don't decrease the max roll on a given affix, so it doesn't matter. Besides, it is still unclear as to whether or not MF adds affixes at all or simply increases the chance at higher quality items.
The addition to the game guide seems to say that it does affect the affix count, but it's a bit vague, and it goes against what was said previously. The guy around here who has that awesome MF thread is looking into it.
You're right. But it can feel like those garbage affixes are taking away from the desired stats when every item you get has at least 1 split stat lol... it gets so annoying seeing 4 primary stats on items.
They did originally say it doesn't affect the affixes, but I'm guessing they were talking about the stat rolls themselves. The # of affixes does seem to be affected though.
It increases your chance to get 6 affixes. Playing the game with 340% MF, it feels like every item I get is 6 affixes (of course it's usually life regen, pickup radius, etc). It's really noticeable with this much MF.
I personally find act III with 5stack nv and no base MF to be far more productive than act 1 360mf. You still get legendaries and set pieces without MF, in fact it feels to me that the base chance (off of which MF works) of these items dropping is much higher in act III than it is in act I. I farm act III on my WW barb, act 1 in MF on my DH, both move very fast thru the acts. Barb is much more productive.
a3+ have such incredibly higher chances to drop ilvl63 and other higher ilvls. I'm not sure if anyone has tested the exact drop rates now but it was 4x higher than a1 when they first introduced the new tiers but that turned out to be a nerf to a3+ rates so they buffed a3 back to the original rate supposedly, they never said the original 1s+ rates or what it currently is though, just that for a few weeks it was 8% to get ilvl63 in a3 vs 4% in a2 vs 2% in a1.
Yeah that's the impression I get. Of course getting 350% MF to steamroll Act 1 is less expensive. But I also think it'd be more fun to play A3 because it gets really frustrating IDing level 61 trash items all the time. I'd almost rather get no rares than bad ones.
If you think any 3-4 affix gear is good then you are either low geared or don't totally understand affixes. It takes 4 affixes just to get max main stat/vit and resist all.
1 - main stat
2 - vit
3 - combo roll main stat+vit
4 - resist all
The other 2 rolls need to be things like crit, crit damage, damage range, loh, attack speed, sockets, % life, MF... Even 6 affixes is not enough to get all of the good affixes on a single item.
Obviously the best items in the game are 6 affixes...
I was saying that if 4 affix items are more common, you'd have a much easier time selling them on the AH if they're only 4 affix. You'd rather have many high quality 4 affix items than an extremely rare 6 affix item, for a variety of reasons. But I was mainly thinking of it like 6 affix lower rolls being as rare as 4 affix higher rolls. Which isn't the way it works, so disregard that idea.
In conclusion to the OP: Magic Find is indeed a powerful stat, especially when stacked high, BUT it is not worth it if you would gimp your offensive and defensive stats too much (for example, running Act 3 with 400% MF is nice and all, but with 8k DPS, you will be killing elite pack for hours). How much DPS for a certain amount of MF you can sacrifice in a set act is very hard to say, so invest a lot of gold to balance stats or do the MF switching before kill, which I hate.
MF is a good stat, but it's not as good as most people think. I definitely used to believe it was a lot better. The key seems to be accessing ilvl 63 gear, which means farming A3 even with 0% base MF.
The problem is that MF doesn't give you higher stat rolls outside of rolling split stats with full stats. It's really lame how they've made it so ilvl 63 gear is the only way to get stats of a certain level in D3.
There's ilvl 63 gear that can roll split stats higher than 2 full stat rolls on ilvl 60. Getting 6 affixes on everything is pointless when the base stat values are so low.
I don't know what the chances are for various stat rolls based on ilvl, and I'm not sure anyone but Blizzard would know that. But it definitely seems like the highest rolls are very rare while the 2nd, 3rd, etc ranges aren't nearly as hard to get. This makes ilvl 63 so much better compared to 62 and certainly 61.
MF is a good stat, but it's not as good as most people think. I definitely used to believe it was a lot better. The key seems to be accessing ilvl 63 gear, which means farming A3 even with 0% base MF.
Except having Act 3 on farm status to me means being able to do Azmodan or Siegebreaker runs killing as many elites as possible along the way in the same amount of time it would take you to do a Butcher run in Act 1. For that you need tens of millions of gold, if not hundreds of millions that only a few people managed to get before Blizzard nerfed every farming spot. The only reason Im steamrolling Act 2 with 230 MF and only dieing to the most ridiculous packs like fast, shielding, firechains, jailer is because I got so pissed off I was forced to farm Act 1 for the last 2 months for 8 hours a day for nothing that I finally just dropped $175 in the RMAH.
That right there is the problem with this game which ruins it for most people. It is impossible to progress wihout the RMAH. Any drops you do get in Act 1 sell for less than 200k and every drop you need to farm Act 3 is 5-10 times that amount. I logged over 300 hours farming Act 1 and I was doing it with 325 MF and the only way I was finally able to move out of that craphole to farm a different Act was to buy my way out of Act 1. At the rate of farming I was doing in Act 1 compared to what I bought off the RMAH It would literally had taken me until Christmas to get the gear I have now. Im just debating whether to drop more MF for DPS stats so I can move into Act 3 but Im happy doing Act 2 for now. Thats the absolute shittiest game design I have ever heard of and I hope the person that designed it has been fired.
MF is a good stat, but it's not as good as most people think. I definitely used to believe it was a lot better. The key seems to be accessing ilvl 63 gear, which means farming A3 even with 0% base MF.
Except having Act 3 on farm status to me means being able to do Azmodan or Siegebreaker runs killing as many elites as possible along the way in the same amount of time it would take you to do a Butcher run in Act 1. For that you need tens of millions of gold, if not hundreds of millions that only a few people managed to get before Blizzard nerfed every farming spot. The only reason Im steamrolling Act 2 with 230 MF and only dieing to the most ridiculous packs like fast, shielding, firechains, jailer is because I got so pissed off I was forced to farm Act 1 for the last 2 months for 8 hours a day for nothing that I finally just dropped $175 in the RMAH.
That right there is the problem with this game which ruins it for most people. It is impossible to progress wihout the RMAH. Any drops you do get in Act 1 sell for less than 200k and every drop you need to farm Act 3 is 5-10 times that amount. I logged over 300 hours farming Act 1 and I was doing it with 325 MF and the only way I was finally able to move out of that craphole to farm a different Act was to buy my way out of Act 1. At the rate of farming I was doing in Act 1 compared to what I bought off the RMAH It would literally had taken me until Christmas to get the gear I have now. Im just debating whether to drop more MF for DPS stats so I can move into Act 3 but Im happy doing Act 2 for now. Thats the absolute shittiest game design I have ever heard of and I hope the person that designed it has been fired.
If you really farmed that much then you should have around 10 million just from gold pickups, and a lot more from salvaging... You can even put together a decent a3 capable set for under 1 million so the only thing that held you back was really yourself.
mmmm you have some horrible RNG luck Thomas... i have my WD for Act 3 farms and my DH is my Act 1 farm... my DH is packing 341% MF at 5 stacks and gets gear that sell for well over a million commonly... made a few hundred bucks selling on RMAH as well and get upgrades for my WD sometimes too...
But i have noticed like my friend.. he claims to have farmed Act 1 a ton, but you check and he only has 3k elite kills... i have over 10k and i do not farm 8 hrs a day like he claims to do...
That is a problem i think most are not acknowledging, that they do not farm as much as they claim and their kill counts show it pretty obviously
I have found at least 8 items in Act I that I can think of off the top of my head that sold for over 15mil. If you really farmed that much and never found anything then you either 1) have lottery winningly low bad luck; 2) don't know how to price the drops you are getting; 3) didn't really spend that much time farming and it just feels to you like you did.
Before they buffed act III drops and I was focusing on act I, I was making 5-8mil a day, and usually only about 3-4 hours of farming.
This is just my opinion, not based on data, but I enjoy the middle ground. I like balancing MF and DPS/survivability, sometimes going from 0 MF to an amount of MF I'm comfortable with that does not affect my dps and survivability greatly.
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When I grow up, I want to be a frill-necked lizard.
I have found at least 8 items in Act I that I can think of off the top of my head that sold for over 15mil. If you really farmed that much and never found anything then you either 1) have lottery winningly low bad luck; 2) don't know how to price the drops you are getting; 3) didn't really spend that much time farming and it just feels to you like you did.
Before they buffed act III drops and I was focusing on act I, I was making 5-8mil a day, and usually only about 3-4 hours of farming.
If you really farmed that much then you should have around 10 million just from gold pickups, and a lot more from salvaging... You can even put together a decent a3 capable set for under 1 million so the only thing that held you back was really yourself.
Yeah you must have bad luck, not sure. Don't get me wrong, I've made millions of gold farming A1. You can get 5 million a day certainly.
It's just that the way it goes down is really lame. Also, it's getting harder to do with every week that goes by. A few weeks ago it was super easy to make gold compared to now. Just look at the situation with weapons on the AH. You basically can't sell 2Hs that are like under 1200 DPS or 1Hs under 850. Sometimes with a high LoH roll you can, but generally it's difficult.
It bothers me trying to sell items most people shouldn't want.
Essentially, the way you make gold farming A1 is by selling tons of smaller items and by selling a super rare item for millions. Every so often you'll get something that sells for 5-15 million. But most of the time you end up trying to sell trash items. As time goes by this is a less and less reliable way to make gold.
So yeah... the farming situation in A1 will only get worse and worse. Pretty soon the only gold you'll make is from those super rare items.
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But I have run with no MF before and I hardly got any items at all. I would get like 1 per elite and that was it I rarely got 2 and only got 3 once in a blue moon. With at least 200 I usually get 2 almost all the time and 3 isnt uncommon, and when I was at 350 MF I almost always got 3 and on occasion even got 4 rares. So if I dropped my MF down to 0 so I could pick up more DPS to farm faster would I actually be gimping myself even though Im more efficient at killing?
I'm currently running with a tad less so that I can clear act 2 with my farm gear...
I run with 265% MF unbuffed, and it's very common to get no rares from the first 1-2 packs I kill.
Farming A1 with 0% MF is going to be terrible. But farming A3 with 0% MF is probably significantly better than A1 with 350% honestly. I wouldn't have said that previously, but having farmed A1 for a while with 340% MF, you realize that the number of 63 armor drops you get is extremely low. Sure I can steamroll A1, but the time spent running from pack to pack seems like enough to make it not worth the time.
Of course you need much better gear for A3. I just wouldn't plan on farming A1 with 350-400% MF over the long term, you just don't get enough 63 armor.
MF gear is supposed to increase the QUALITY and QUANTITY of items. Basically a white item turns yellow with higher MF.
However, I don't believe that MF increases the number of ilvl drops you get. Meaning that A1 will always be problematic for farming. It increases the chance for the ilvl 63s to be rare, sure. But it won't give you more of those items. You'd much rather have more ilvl 63s drop period than have a higher chance for them to be rare when they do drop.
I mean I get 3-4 rares consistently from packs and guess what? 80% of the time they're level 61 items that are garbage.
I can say for sure that farming A1 with 340% MF you average 1-2 ilvl 63 armors / weapons per run. Each run takes like 30 minutes or less. Another problem is that it's difficult to check white mobs because I just blow by them. It's almost guaranteed you're going to leave good items behind unfortunately.
The point is that 75% NV is way better than 75% MF. Because there's a cap on MF basically (most people don't get too far over 375%) it makes more sense to start by farming the highest level content with 0% MF, and then moving towards adding more.
I would advise people to try to get to the point where they can steamroll A3 (even with only 75% NV) because the chance to see ilvl 63s is much higher. Even if you're only getting 1-2 rares per pack, they're much more likely to be ilvl 63.
I get rares all day with 340% MF in A1, and it's all garbage that I vendor. Of course if you farm A3 with no MF you'll see a lot of white Archon gear, which will be frustrating. But I really think getting to the point where you can steamroll A3 as soon as possible is the best way to get gear. And then just add MF after that (if you're not doing the gear swap junk).
More affixes is not usually helpful believe it or not.
All the items I get have tons of affixes. The problem is that 50% of the affixes in this game are meaningless. Truthfully, you want like 3-4 affixes with high rolls on each one. That's what makes good gear. Not having 6 affixes with terrible values.
I don't know exactly how it works, but sometimes it makes you think that MF is hurting you because the game is adding on extra affixes like pickup radius, thorns, life regen, etc when you'd rather just have higher values of fewer affixes.
Extra affixes don't hurt you at all. They don't decrease the max roll on a given affix, so it doesn't matter. Besides, it is still unclear as to whether or not MF adds affixes at all or simply increases the chance at higher quality items.
The addition to the game guide seems to say that it does affect the affix count, but it's a bit vague, and it goes against what was said previously. The guy around here who has that awesome MF thread is looking into it.
Right. And then repeat it thousands of times so that your data is statistically relevant. You can't gauge anything from two runs.
you just listed the affixes for 99% of my drops lol. Even if I only every got 3-4 affix rolls instead of 6 those are the only ones I would ever get and then maybe 27 vit just for that extra kick to the side while I am laying down crying cause I just spent 10 hours farming and didnt get anything worth putting on the AH.
I personally find act III with 5stack nv and no base MF to be far more productive than act 1 360mf. You still get legendaries and set pieces without MF, in fact it feels to me that the base chance (off of which MF works) of these items dropping is much higher in act III than it is in act I. I farm act III on my WW barb, act 1 in MF on my DH, both move very fast thru the acts. Barb is much more productive.
Had a monk fist drop with dex, vit, a socket and 950 LoH and I was like RMAH!!!!!!! then I looked up and saw 415 DPS and I was like NPC vendor.......
a3+ have such incredibly higher chances to drop ilvl63 and other higher ilvls. I'm not sure if anyone has tested the exact drop rates now but it was 4x higher than a1 when they first introduced the new tiers but that turned out to be a nerf to a3+ rates so they buffed a3 back to the original rate supposedly, they never said the original 1s+ rates or what it currently is though, just that for a few weeks it was 8% to get ilvl63 in a3 vs 4% in a2 vs 2% in a1.
Having only 20 MF from follower and 75% MF from NV gets you the guaranteed rare (the quality of it is affect by MF) and 195% odds of finding each quality (legendary/set, 6 affix, 5 affix, 4 affix, and crap blues each have their own drops rates) while someone with near max MF of ~400 would have 500% odds which is ~2.5x the odds of 195%. So an a1 MF farmer has at best 1/4 the chance of getting high ilvl gear but only 2.5x the chance that it will be any specific quality. It's also not that hard for an a3 farmer to also throw in a little MF on gear, just 50 more would make it so that their odds are only 1/2 that of the max MF odds while still having at least 4x odds of the gear being a usable ilvl along with getting usable crafting recipes that a1 farmers don't get.
1 - main stat
2 - vit
3 - combo roll main stat+vit
4 - resist all
The other 2 rolls need to be things like crit, crit damage, damage range, loh, attack speed, sockets, % life, MF... Even 6 affixes is not enough to get all of the good affixes on a single item.
You're right. But it can feel like those garbage affixes are taking away from the desired stats when every item you get has at least 1 split stat lol... it gets so annoying seeing 4 primary stats on items.
It's not really so unclear what MF does... (linked again) http://us.battle.net...ment#magic-find
They did originally say it doesn't affect the affixes, but I'm guessing they were talking about the stat rolls themselves. The # of affixes does seem to be affected though.
It increases your chance to get 6 affixes. Playing the game with 340% MF, it feels like every item I get is 6 affixes (of course it's usually life regen, pickup radius, etc). It's really noticeable with this much MF.
Yeah that's the impression I get. Of course getting 350% MF to steamroll Act 1 is less expensive. But I also think it'd be more fun to play A3 because it gets really frustrating IDing level 61 trash items all the time. I'd almost rather get no rares than bad ones.
Obviously the best items in the game are 6 affixes...
I was saying that if 4 affix items are more common, you'd have a much easier time selling them on the AH if they're only 4 affix. You'd rather have many high quality 4 affix items than an extremely rare 6 affix item, for a variety of reasons. But I was mainly thinking of it like 6 affix lower rolls being as rare as 4 affix higher rolls. Which isn't the way it works, so disregard that idea.
MF is a good stat, but it's not as good as most people think. I definitely used to believe it was a lot better. The key seems to be accessing ilvl 63 gear, which means farming A3 even with 0% base MF.
The problem is that MF doesn't give you higher stat rolls outside of rolling split stats with full stats. It's really lame how they've made it so ilvl 63 gear is the only way to get stats of a certain level in D3.
There's ilvl 63 gear that can roll split stats higher than 2 full stat rolls on ilvl 60. Getting 6 affixes on everything is pointless when the base stat values are so low.
I don't know what the chances are for various stat rolls based on ilvl, and I'm not sure anyone but Blizzard would know that. But it definitely seems like the highest rolls are very rare while the 2nd, 3rd, etc ranges aren't nearly as hard to get. This makes ilvl 63 so much better compared to 62 and certainly 61.
Except having Act 3 on farm status to me means being able to do Azmodan or Siegebreaker runs killing as many elites as possible along the way in the same amount of time it would take you to do a Butcher run in Act 1. For that you need tens of millions of gold, if not hundreds of millions that only a few people managed to get before Blizzard nerfed every farming spot. The only reason Im steamrolling Act 2 with 230 MF and only dieing to the most ridiculous packs like fast, shielding, firechains, jailer is because I got so pissed off I was forced to farm Act 1 for the last 2 months for 8 hours a day for nothing that I finally just dropped $175 in the RMAH.
That right there is the problem with this game which ruins it for most people. It is impossible to progress wihout the RMAH. Any drops you do get in Act 1 sell for less than 200k and every drop you need to farm Act 3 is 5-10 times that amount. I logged over 300 hours farming Act 1 and I was doing it with 325 MF and the only way I was finally able to move out of that craphole to farm a different Act was to buy my way out of Act 1. At the rate of farming I was doing in Act 1 compared to what I bought off the RMAH It would literally had taken me until Christmas to get the gear I have now. Im just debating whether to drop more MF for DPS stats so I can move into Act 3 but Im happy doing Act 2 for now. Thats the absolute shittiest game design I have ever heard of and I hope the person that designed it has been fired.
But i have noticed like my friend.. he claims to have farmed Act 1 a ton, but you check and he only has 3k elite kills... i have over 10k and i do not farm 8 hrs a day like he claims to do...
That is a problem i think most are not acknowledging, that they do not farm as much as they claim and their kill counts show it pretty obviously
Before they buffed act III drops and I was focusing on act I, I was making 5-8mil a day, and usually only about 3-4 hours of farming.
Yeah you must have bad luck, not sure. Don't get me wrong, I've made millions of gold farming A1. You can get 5 million a day certainly.
It's just that the way it goes down is really lame. Also, it's getting harder to do with every week that goes by. A few weeks ago it was super easy to make gold compared to now. Just look at the situation with weapons on the AH. You basically can't sell 2Hs that are like under 1200 DPS or 1Hs under 850. Sometimes with a high LoH roll you can, but generally it's difficult.
It bothers me trying to sell items most people shouldn't want.
Essentially, the way you make gold farming A1 is by selling tons of smaller items and by selling a super rare item for millions. Every so often you'll get something that sells for 5-15 million. But most of the time you end up trying to sell trash items. As time goes by this is a less and less reliable way to make gold.
So yeah... the farming situation in A1 will only get worse and worse. Pretty soon the only gold you'll make is from those super rare items.