I don't know, I just hope blizzard made the best decision they could have by removing it. and hope that the game is still awesome. I understand about the learning curve and making it easier for everyone to understand and I can agree with that it may remove some of the "uberism" in the past diablo with people just mouthing off so much. ROFLMAOBBQWTF!!!DBZ!!!! N3WB!!...ya know? I think a little bit a elitism is good though too
Which is why Blizzard is making it automatic. Diablo 2, the oldies knew the game inside and out, and basically nobody could get in without a shit load of studying the game. Blizzard is trying to make Diablo 3 so you can jump right in without worrying about making some stupid little mistake that could ruin your character.
Yes I realize thats why there making it automatic. And you did not need a shitload of studying the game dude. heres 99% of builds. Str: eoungh for gear, Dex enough for max block or none, Vita: the rest, Eng: None.........with the expception of stuff like glass cannon zons and ES sorcs there isnt much of a difference.
I don't see DII as anything past a Hack&Slash with a moderately functional skill system and items, items, items. The builds are pretty obvious in most cases, unobvious in cases of imbalanced or irregularity, which are mistakes made by Blizzard. The only reason anyone ever had issues with DII is the fact that it's very unintuitive and unbalanced. If STR made good warriors nobody would ever have any problems.
Take Alien Shooter 2. Very simple system. Because it works. You concentrate on speed and shotguns and get exactly that, nice shotgunning and a super-fast character. No weird things in the middle. That's what DII was supposed to be. But they screwed it up, so it turned out into a more complex game than it should have, and all the "veterans" want it to stay that way.
Really, anyone who liked DII liked a screwed up game, no matter how you turn it.
I think that's what they want... A wizard tank or something...
Read again what I said. If you can make a weakling Barbarian then something is seriously wrong with him, with the lore, with the mechanics... Maybe both characters can be built for the tanking role, but one of them should have predispositions which make that easier. By allowing you to never ever put any vitality for your barbarian they are allowing you to mess with the game design... RPG games do not allow that in 99% cases. D2 was although not severely broken by it because on the other hand, they simplified every other aspect of the game and made a crippled itemization system, and an absolutely plain game where you can only make a right and a wrong build - nothing in between.
Again, equinox, your argument is predicated on an irrelevant era in D2 history: the post-1.09 period.
Prior to 1.10, strength DID make a good warrior, as you might recall. It was only after 1.10 fucked diablo entirely that stats became a joke. Funnily enough, I'd be willing to bet that 90% of the people who love the idea of auto stats also loved 1.10.
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zsfh-maz of UsWest, 95 BvB king
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
As far as i can see in this one, skills won't be that customizable, you are more forced down a certain path, as in WoW. Stats will utterly be irrelevant, but a farce of looking interesting (the "i am over 9000" effect) and its basically all down onto items. Items will govern skills in a huge way (runes), items will take over stats completely (there are no stats, only items basically giving you stats based on what your character is). Thus its items items and again items. Meaning, the only thing the game motivates you to do is find them, thus mindless grinding. Boring and dumbed down.
Isn't that what Diablo 2 was about? Grinding and getting items? You put enough stats into str and dex and none into energy and then everything in vitality. Hell, you could make a sorceress that could tank baal, that's fucked up! With auto-stats a sorceress is one thing, a sorceress. But I guess I just appreciate characters staying in the area that lore puts them in. Am I wrong for thinking a sorcerss shouldn't have 500k armour and 500k health?... (Exageration, but you get my point)
Quote from "Doppelganger" »
It brings the complexity Diablo 2 did have (don't say it didn't, search some detailed builds, they are far deeper then in most games, in fact name me one similar game which allows for such complexity via parameters, there simply aren't any. Sure after 8 years it all sounds logical and known and obvious and simple, obviously) and Diablo as a whole strives for to a absolute low point.
I don't think the servers can handle me typing each and every RPG in the world. Sorry. :/
Quote from "Doppelganger" »
@ LinkX: Just because the game would allow for a much deeper complexity doesn't mean it has to be less easy to get into for new players, it just means it becomes harder to really excel in which can never be a bad thing. Your argument is thus also completely moot.
Which means you loose sales and players that just want to get in and kill Diablo.
I don't see why there shouldn't be a learning curve, easier in the begining and you learn in the game, rather then on the internet finding out that this item is better for X task then that item, which means you have to spend weeks and weeks trying to trade so you can kill monster Y and get item Z.
But hey, I just want everyone to have fun, rather then the "HARDCOREPWNZERZ".
Quote from "Dimebog" »
Read again what I said. If you can make a weakling Barbarian then something is seriously wrong with him, with the lore, with the mechanics... Maybe both characters can be built for the tanking role, but one of them should have predispositions which make that easier. By allowing you to never ever put any vitality for your barbarian they are allowing you to mess with the game design... RPG games do not allow that in 99% cases. D2 was although not severely broken by it because on the other hand, they simplified every other aspect of the game and made a crippled itemization system, and an absolutely plain game where you can only make a right and a wrong build - nothing in between.
Wait, by not allowing you to mess with the mechanics its allowing you to mess with the game design... Umm, wtf?
Also, just an fyi, items can be VERY useful for stats. Hell, take WoW for example, items can mean the difference between 10k and 16k. I don't think that vitality points did that in Diablo 2... But hey, that's wow, so it must be bad. *Chuckles.*
(Oh, and the studying thing, I was refering to studying and keeping track of the bullshit economy, how many ber's an Enigma was worth... (Which is one reason why I left, bullshit fucked up broken economy) )
Offtopic: I am curious, do you feel that a caster or a ranged character should have 15k or 20k health and 10k or 15k armour in Diablo 2?
Wait, by not allowing you to mess with the mechanics its allowing you to mess with the game design... Umm, wtf?
Like this: it is a matter of the game design that there are distinctive classes. Let's say that a Sorcerrer type of a character starts out with the least Str and relatively little Vit because casters are meant to be fragile and handle things from a distance since they have that advantage. On the other hand he has a lot of Magic (hypotetical stat). Let's say he starts with 10/15/20 on that account. And have a Warrior type of a character who has the advantage to start with 20 Str, 15 Vit, and only 10 Mag, making him relatively impaired in that field if the game is biased mostly towards using special skills that require mana. Now, given that both chars get 5 points to spend per level, in the next three levels the Sorcerrer could put 5 points in Str twice and 5 points in Vit giving him 20/20/20. The other character could do the same to balance his other two stats to ultimately get 20/20/20. From that point, all that remains distinctive to these characters is their name, appearance and special abilities. The end. No RPG.
This example is a bit exaggerated but it is exactly what you can do in D1, and turn one class into another in matter of hours. No exaggeration there. D2 was somewhat better because classes had distinct spells and D1 didn't.
With auto-stats. High-level characters of each class will still have a unique base. A wizzard can use it's tanking abilities like stone skin and melee attacks in combination with heavy armour which grants defense and vitality. Barbarians can do exacltly the same except that they are already excelling in that field slightly from their base stats so when you pair a wizard 'tank' and barbarian 'tank' (i am using the term loosely) barbarian HAS to be better at it. Otherwise the whole concept of 'classes' is pointless. Manual stat distribution = no RPG classes. End of story.
Quote from "LinkX" »
Also, just an fyi, items can be VERY useful for stats. Hell, take WoW for example, items can mean the difference between 10k and 16k. I don't think that vitality points did that in Diablo 2... But hey, that's wow, so it must be bad. *Chuckles.*
I played Diablo classic recently, it's in no way different. I kept putting points into STR and my Damage was rising by laughable amount.
Of course. Imagine if they gave the stats true power combined with the freedom to distribute them as you please. Instead, the only thing stats did was limit you to a tiny pool of gear you can use. A limiting system wrapped in the illusion of customization.
You are describing their attempt to expand the game and strengthen the RPG elements as 'dumbing down'. I really don't wish to know how D3 would look if it were tailored to your skewed image.
You conveniently forgot how fucked up and how much customization-limiting the stat system in D2 was beyond someone having to explain it in detail. I did mention what it did to the itemization didn't I? In that light D1 system was even gold.
I still need to see your cunning argument. All I get from you is screaming around how people are wrong, but you can't seem to explain why. Probably because you are right. Everyone is wrong because you are right.
Like this: it is a matter of the game design that there are distinctive classes. Let's say that a Sorcerrer type of a character starts out with the least Str and relatively little Vit because casters are meant to be fragile and handle things from a distance since they have that advantage. On the other hand he has a lot of Magic (hypotetical stat). Let's say he starts with 10/15/20 on that account. And have a Warrior type of a character who has the advantage to start with 20 Str, 15 Vit, and only 10 Mag, making him relatively impaired in that field if the game is biased mostly towards using special skills that require mana. Now, given that both chars get 5 points to spend per level, in the next three levels the Sorcerrer could put 5 points in Str twice and 5 points in Vit giving him 20/20/20. The other character could do the same to balance his other two stats to ultimately get 20/20/20. From that point, all that remains distinctive to these characters is their name, appearance and special abilities. The end. No RPG.
This example is a bit exaggerated but it is exactly what you can do in D1, and turn one class into another in matter of hours. No exaggeration there. D2 was somewhat better because classes had distinct spells and D1 didn't.
With auto-stats. High-level characters of each class will still have a unique base. A wizzard can use it's tanking abilities like stone skin and melee attacks in combination with heavy armour which grants defense and vitality. Barbarians can do exacltly the same except that they are already excelling in that field slightly from their base stats so when you pair a wizard 'tank' and barbarian 'tank' (i am using the term loosely) barbarian HAS to be better at it. Otherwise the whole concept of 'classes' is pointless. Manual stat distribution = no RPG classes. End of story.
I think we are arguing the same thing against each other... o.O;
Quote from "Dimebog" »
I hope you were not explaining that to me.
I was explaining it to anyone on these forums who would actually listen.
Doppel's problem is that he has absolutely no idea how game development works.
And I'm pretty sure he was never part of a large design team of anything, either...
Game design > player
Oh, yes, that is true. If you don't think it's true, you know nothing about why some games are good, and some are not.
You know I think an auto-stat system would work without taking too much away, not because I don't want a manual stat system I just think that maybe they can balance things better with different classes and development could possible make up for that by spending time in other area's and giving a lot of replay-ability in how balanced each class is for different situations. I guess I take the d2 arguement as this: the paladin was terrible, and some classes were just lacking. and it seems like in every RPG i have ever played the warrior class gets a bit of a shaft because they want him just to take a bunch of damage while everyone else does the work. they can balance each character and give enough items and quests, etc, etc to let people have a really more enjoyable experience than d2. I hope really that the game is fun regardless of the systems they choose. I'm not gonna sit here and argue whats better because there are so many facets to a game that cutting one and working on another can make up for one lacking element.
Remember we're not talking about a game that everything is invested in one area or another, they have to think about all the other things and if they can give those other "facets" plenty of depth and uniqueness it may make it worth sacrificing a manual stat system. if they do spend there time doing something that can make up for it I'm for it. I wish there was a manual system that was basic and would conjuctually auto-stat based on class and give a recognizable freedom to manual stat as well. but It's not gonna keep me from buying the game
lol, the failure to provide me with a valid -in fact even any- counterargument says enough.
Enjoy you're ignorance gais.
You never provided an argument to begin with. I, on the other hand, have done so repeatedly and you are unable to relate to anything I say. You just ridicule my conclusions as if there was some humorous quality to them, but you always fail to relate to the actual argument.
You guys might as well jump in a ring and duke it out cause your not going to solve anything with a battle of words. The bottom line is that whether one of you is right or not, no one will know until the release of the game itself or a demo. There are just too many unknown factors in the form of game mechanics and systems that we are in the dark about to make a definite, educated conclusion.
All you guys are doing are making assumptions and guesses based upon old game mechanics from D1 and D2 and implementing them with some new D3 ideas and concepts that we are not even fully aware of yet since all of them are pre Alpha. No wonder no one's agreeing on anything. That's like taking the build of an old 1908 Ford T and sticking a Ferrari F1 engine in it. It wouldn't run, the whole fucking thing would blow up, that's cause motors (like mechanics in game) rely on a whole plethora of different supporting systems in order to function properly.
D1 and D2 are old games, D3 is a brand new game, that once revealed, will either work or wont. Once revealed being the predominant argument, we don't fucking know yet all they have in store for D3. Just wait and see, otherwise, try to respectfully input your opinions without sounding like you guys hold the ultimate truth. In other words, use some common sense. We are all guessing here and no matter how educated your guess might be, it's still a guess...
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[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Well i at least admit that my arguments are for he most part hypothetical. Apart from whoever not being able to counter argue them (without going into semantical discussions or simply using invalid arguments, yes they do exist, search wiki and learn) they even refuse to accept the possibility.
I can't have any meaningful discussion with ignorant people, i just can't. No offense. (not you mattheo)
Aaaaah C'mon Doppel! :rolleyes:
You know as well as I do that most people out here don't suffer from ignorance but from hardheadedness. (though there are a few sapheads). Mix that in with pride and nostalgia for everyone's favorite game and you get heated discussions. Not like we never had any.. heh
Anyways, you guys could try to pretend you respect each others' opinions.... Just a suggestion before mods get in here and delete threads for massive flaming! hah
__________________________________________
Back on subject however...
I will not discount your facts and your hypothesis on this auto system. It might end up sucking big time. But...for some reason I'm putting my money on Blizz. Not for the fact that the system is good, I personally would of preferred your idea of making it better (fixing it) as you said before. But what I mean by betting on Blizz is that I'm basically weighing their experience level against everything else and in my opinion it outweighs all I can think of that could ruin the game including a "dumbed down system". (I do agree with you on that terminology).
So I guess you could call it a partial agreement.
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[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Well, I mean, whether we like it or not, the fact of the matter is that they are the masters of D3. And that's that no matter which way we put it. I would of course wish for innovation over simplification but....in this case it didn't happen. I won't jump to conclusions though. In french we say "Je suis comme Thomas" which means I gotta see it to believe it. And that goes both ways. So although I wont take this Auto system at face value and worship it for being flawless, I still won't believe that it would deteriorate from the fun factor or the complexity of D3. Maybe give it a change in direction at best. I, however, have a strong faith in experience...And Blizzard undeniably has it.
Thats really what I was trying to say last post.
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[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Blizzard is very dumb, they have limited resources, they lack experience, so it's only logical that they are dumbing it down, what else? Since D2 had manual stat distribution that is the only acceptable system and pretty much the best system ever conceived. Apart from the fact that it was broken and pointless, but that's not of any importance, because they could just make it better and everyone would be happy. It's THAT simple: they should just make it better!
^ That's the level of critical thinking you are capable of.
Blizzard is very dumb, they have limited resources, they lack experience. So it's only logical that they are dumbing it down, what else? Since D2 had manual stat distribution that is the only acceptable system and pretty much the best system ever conceived. Apart from the fact that it was broken and pointless, but that's not of any importance, because they could just make it better and everyone would be happy. It's THAT simple: they should just make it better!
^ That's the level of critical thinking you are capable of.
Jesus Dimebog, I'm not picking sides but can you at least try not to prove Doppel stating that people out here are ignorants. I just posted a thread stating you don't have to attack someone else's opinion in order to make yours (was partially defending you) and you come out here with a big pile of sarcastic filled crap trying to ridicule Doppel in attempt of retaliation. I mean it comes to the point where you have to decide when it's enough right?
You are describing their attempt to expand the game and strengthen the RPG elements as 'dumbing down'. I really don't wish to know how D3 would look if it were tailored to your skewed image.
I think they are dumbing down a part of Diablo but they are greatly expanding another. So I wouldn't completely agree with you on that.
Quote from "Dimebog" »
You conveniently forgot how fucked up and how much customization-limiting the stat system in D2 was beyond someone having to explain it in detail. I did mention what it did to the itemization didn't I? In that light D1 system was even gold.
Yes that's true but only in today's light. If we go back 8 years ago, D2 gave 10000 more build and item customization then D1 did. It's just that going back we realize that stats held back the use of many items in D2, but thats just because the game wasn't designed for every char to be able to use every item like D3 might be.
PS: Going to bed, it's 12:12 at night here in BJ. Finish this tomorow.
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[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
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Yes I realize thats why there making it automatic. And you did not need a shitload of studying the game dude. heres 99% of builds. Str: eoungh for gear, Dex enough for max block or none, Vita: the rest, Eng: None.........with the expception of stuff like glass cannon zons and ES sorcs there isnt much of a difference.
Take Alien Shooter 2. Very simple system. Because it works. You concentrate on speed and shotguns and get exactly that, nice shotgunning and a super-fast character. No weird things in the middle. That's what DII was supposed to be. But they screwed it up, so it turned out into a more complex game than it should have, and all the "veterans" want it to stay that way.
Really, anyone who liked DII liked a screwed up game, no matter how you turn it.
Prior to 1.10, strength DID make a good warrior, as you might recall. It was only after 1.10 fucked diablo entirely that stats became a joke. Funnily enough, I'd be willing to bet that 90% of the people who love the idea of auto stats also loved 1.10.
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
Isn't that what Diablo 2 was about? Grinding and getting items? You put enough stats into str and dex and none into energy and then everything in vitality. Hell, you could make a sorceress that could tank baal, that's fucked up! With auto-stats a sorceress is one thing, a sorceress. But I guess I just appreciate characters staying in the area that lore puts them in. Am I wrong for thinking a sorcerss shouldn't have 500k armour and 500k health?... (Exageration, but you get my point)
I don't think the servers can handle me typing each and every RPG in the world. Sorry. :/
Which means you loose sales and players that just want to get in and kill Diablo.
I don't see why there shouldn't be a learning curve, easier in the begining and you learn in the game, rather then on the internet finding out that this item is better for X task then that item, which means you have to spend weeks and weeks trying to trade so you can kill monster Y and get item Z.
But hey, I just want everyone to have fun, rather then the "HARDCOREPWNZERZ".
Wait, by not allowing you to mess with the mechanics its allowing you to mess with the game design... Umm, wtf?
Also, just an fyi, items can be VERY useful for stats. Hell, take WoW for example, items can mean the difference between 10k and 16k. I don't think that vitality points did that in Diablo 2... But hey, that's wow, so it must be bad. *Chuckles.*
(Oh, and the studying thing, I was refering to studying and keeping track of the bullshit economy, how many ber's an Enigma was worth... (Which is one reason why I left, bullshit fucked up broken economy) )
Offtopic: I am curious, do you feel that a caster or a ranged character should have 15k or 20k health and 10k or 15k armour in Diablo 2?
This example is a bit exaggerated but it is exactly what you can do in D1, and turn one class into another in matter of hours. No exaggeration there. D2 was somewhat better because classes had distinct spells and D1 didn't.
With auto-stats. High-level characters of each class will still have a unique base. A wizzard can use it's tanking abilities like stone skin and melee attacks in combination with heavy armour which grants defense and vitality. Barbarians can do exacltly the same except that they are already excelling in that field slightly from their base stats so when you pair a wizard 'tank' and barbarian 'tank' (i am using the term loosely) barbarian HAS to be better at it. Otherwise the whole concept of 'classes' is pointless. Manual stat distribution = no RPG classes. End of story.
I hope you were not explaining that to me.
You conveniently forgot how fucked up and how much customization-limiting the stat system in D2 was beyond someone having to explain it in detail. I did mention what it did to the itemization didn't I? In that light D1 system was even gold.
I still need to see your cunning argument. All I get from you is screaming around how people are wrong, but you can't seem to explain why. Probably because you are right. Everyone is wrong because you are right.
I think we are arguing the same thing against each other... o.O;
I was explaining it to anyone on these forums who would actually listen.
And I'm pretty sure he was never part of a large design team of anything, either...
Game design > player
Oh, yes, that is true. If you don't think it's true, you know nothing about why some games are good, and some are not.
Remember we're not talking about a game that everything is invested in one area or another, they have to think about all the other things and if they can give those other "facets" plenty of depth and uniqueness it may make it worth sacrificing a manual stat system. if they do spend there time doing something that can make up for it I'm for it. I wish there was a manual system that was basic and would conjuctually auto-stat based on class and give a recognizable freedom to manual stat as well. but It's not gonna keep me from buying the game
All you guys are doing are making assumptions and guesses based upon old game mechanics from D1 and D2 and implementing them with some new D3 ideas and concepts that we are not even fully aware of yet since all of them are pre Alpha. No wonder no one's agreeing on anything. That's like taking the build of an old 1908 Ford T and sticking a Ferrari F1 engine in it. It wouldn't run, the whole fucking thing would blow up, that's cause motors (like mechanics in game) rely on a whole plethora of different supporting systems in order to function properly.
D1 and D2 are old games, D3 is a brand new game, that once revealed, will either work or wont. Once revealed being the predominant argument, we don't fucking know yet all they have in store for D3. Just wait and see, otherwise, try to respectfully input your opinions without sounding like you guys hold the ultimate truth. In other words, use some common sense. We are all guessing here and no matter how educated your guess might be, it's still a guess...
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Aaaaah C'mon Doppel! :rolleyes:
You know as well as I do that most people out here don't suffer from ignorance but from hardheadedness. (though there are a few sapheads). Mix that in with pride and nostalgia for everyone's favorite game and you get heated discussions. Not like we never had any.. heh
Anyways, you guys could try to pretend you respect each others' opinions.... Just a suggestion before mods get in here and delete threads for massive flaming! hah
__________________________________________
Back on subject however...
I will not discount your facts and your hypothesis on this auto system. It might end up sucking big time. But...for some reason I'm putting my money on Blizz. Not for the fact that the system is good, I personally would of preferred your idea of making it better (fixing it) as you said before. But what I mean by betting on Blizz is that I'm basically weighing their experience level against everything else and in my opinion it outweighs all I can think of that could ruin the game including a "dumbed down system". (I do agree with you on that terminology).
So I guess you could call it a partial agreement.
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Well, I mean, whether we like it or not, the fact of the matter is that they are the masters of D3. And that's that no matter which way we put it. I would of course wish for innovation over simplification but....in this case it didn't happen. I won't jump to conclusions though. In french we say "Je suis comme Thomas" which means I gotta see it to believe it. And that goes both ways. So although I wont take this Auto system at face value and worship it for being flawless, I still won't believe that it would deteriorate from the fun factor or the complexity of D3. Maybe give it a change in direction at best. I, however, have a strong faith in experience...And Blizzard undeniably has it.
Thats really what I was trying to say last post.
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
^ That's the level of critical thinking you are capable of.
Jesus Dimebog, I'm not picking sides but can you at least try not to prove Doppel stating that people out here are ignorants. I just posted a thread stating you don't have to attack someone else's opinion in order to make yours (was partially defending you) and you come out here with a big pile of sarcastic filled crap trying to ridicule Doppel in attempt of retaliation. I mean it comes to the point where you have to decide when it's enough right?
C'mon guys let's behave properly
________________________________________________________
I think they are dumbing down a part of Diablo but they are greatly expanding another. So I wouldn't completely agree with you on that.
Yes that's true but only in today's light. If we go back 8 years ago, D2 gave 10000 more build and item customization then D1 did. It's just that going back we realize that stats held back the use of many items in D2, but thats just because the game wasn't designed for every char to be able to use every item like D3 might be.
PS: Going to bed, it's 12:12 at night here in BJ. Finish this tomorow.
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!