It amazes me to see people so closed minded and focal on a feature that is a but a small aspect of the larger picture. Diablo III is a work in progress- these things are subject to change first of all. Second of all- learn to appreciate a new direction- if you can't come to appreciate something different- then you're just pining for a rehash of Diablo II - which honestly is just pathetic.
Moreover, when it comes to stat attribution- maybe blizzard is trying to take customization focus off that aspect and move it elsewhere. We've yet to learn leaps and bounds of what the game intends to do and accomplish in terms of gameplay.
So yes - you're character won't have stupid amounts of vitality - but perhaps it will have uniqueness in other ways. Blizzard is trying to share info while the game is in production- and that is their biggest problem because it draws so much premature criticism without absolutely no solid basis - BECAUSE ITS ALL SUBJECT TO CHANGE- which everyone seems to forget about. Just learn to appreciate that they are sharing anything at all. Feedback is still possible and influential to Blizzard without having to be emo about it...
P.S. To the OP- you don't have to give up your opinion/feedback- just realize that your perspective is not the be all and end all of the way forward in the Diablo franchise.
Change isn't always a good thing. I embraced a lot of changes made, but I just hate other ones, it's only natural. It just so happens that 90% of Diablo fans agree on the SAME EXACT POINTS THAT ARE HATED. Get that through your thick skull.
I don't want my character to be unique in other ways, what the fuck? I'm saying I will hate it if it doesn't change. I know it's subject to change, you tool, I'm just expressing my hate on how it is AT THE MOMENT. YOu really need to work on your analytical abilities.
Change isn't always a good thing. I embraced a lot of changes made, but I just hate other ones, it's only natural. It just so happens that 90% of Diablo fans agree on the SAME EXACT POINTS THAT ARE HATED. Get that through your thick skull.
I don't want my character to be unique in other ways, what the fuck? I'm saying I will hate it if it doesn't change. I know it's subject to change, you tool, I'm just expressing my hate on how it is AT THE MOMENT. YOu really need to work on your analytical abilities.
I should work on my analytical skills right...you're in tune to 90% of the fan base...IMMENSE! lol
The ones who are worried about not having stat distribution... did you plan on upping dexterity on your wizard? Energy on your barbarian? I don't think so. Everyone ends up putting in the same points as always to min/max so it doesn't really matter that it's automatic.
This also means you won't need to put minimum points in "xx stats" ahead of time to plan on wearing "xx gear"
You make an excellent point. If a wizard were to put high points in strength, they should just play as a barbarian. We shouldn't allow people to do anything crazy like try to customize their class in an original way. Thats why we have skill runes. You see, we want each class to only have 3 or 4 basic attacks, and then skill runes and buffs are used to slightly change those attacks. For example, one build could have a wizard that uses 1 bounce lightning bolt, and another build uses 2 bounces but slightly less damage. As you can see, there is an incredible amount of diversity possible in the upcoming game, because you can slightly modify any of the 3 basic attacks that you choose to use as your only basic attack through levels 1 - 99.
Using your logic, the player should not make any decision whatsoever about their character. You should have skill point assignment and automatic choosing of what items to use. In fact, the player should simply watch a movie of themself playing the game. The only thing the player should decide is what class they want to be, and possibly what name they want to use..as long as it doesnt contain any special characters, and has exactly two words starting with a capital letter that sound "RPG" ish...but we can't trust players to pick truly RPG-ish names, so in fact it would be better if players can only choose from a list of acceptable first and last names. Yes, THAT's a game I want to play.
Personally, my least favorite part of diablo was assigning stats. I mean, who here assigned their stats before their skills when they leveled? The inventory wasn't as good as it could have been, item rotation would have helped. The only thing I liked about that system was the item sizes, and they have already stated that the item illustrations will be bigger.
The graphics argument is completely ridiculous, its like people just ignore what the devs say and ramble on with there incoherent bitching. The battles will be epic and full of ragdolls, and they are shooting for lower system reqs. It looks amazing for the constraints they have placed upon themselves. When people say that there are bad grahics its because they are looking at a 300% zoom for christ sake. When you actually play it, the game will mesh and become like a moving peice of artwork. You wont be able to focus on a the tiny flaws that seem so obvious under a magnifying glass.
1. Poor graphic ? When D2 came out, its graphic was POOR when compare to another game in that gen.
2. Was WOW inventory totally bad? No, It can store more items and easier to manage. The only thing it lack is image of items is very small. Blizzard already knew this and they're working on it now.
3. The Automatic distribution may sound lame. But it is not.
Distribution AP is only useful when you need to wear specific items that require specific amount of Str/Dex/Int at specific time. Because in the end, in D2, your char will be able to wear everything made for your class and your char stats will be as same as many other char/class with same build. If D3's items don't require stats to equip, then no need for Distribution AP.
The Automatic distribution AP is a good feature to keep players away from spending all/half their point into HP/MP which judge from D3's design is a bad choice. The reason behind it is similar as potion. Stack potion - not good, stack HP - also not good.
4. It looks like Wow a lot. But it solved problems about low tier skill was useless in later game. And don't forget the brand new awesome 'Rune skill' system. Truly innovative.
5. Respecting is a RPG standard now. It allows to create a respecting-build, a build focus on different type of skills in different time. And yes, help you to respect when you accidentally put a wrong skill point.
.
Btw, maybe you guys have played D1/D2 so so so much for a long long long time, that made you hardly accept new changes.;)
1. Poor graphic ? When D2 came out, its graphic was POOR when compare to another game in that gen.
True, however this should not be the standard going forward when you have games like Call of Duty IV and Oblivion out there. I personally do not have a problem with D3s proposed graphics, however, if the game is to stand up well past the admittedly hardcore fanbase, Blizz may want to think about this anyways.
2. Was WOW inventory totally bad? No, It can store more items and easier to manage. The only thing it lack is image of items is very small. Blizzard already knew this and they're working on it now.
When I played WoW a long time ago, I remember being unable to live without a bunch of mods, which included bag mods. The original interface was pretty horrible, and it was foresight on Blizz's part to allow end users to modify the UI at their leisure.
3. The Automatic distribution may sound lame. But it is not.
Distribution AP is only useful when you need to wear specific items that require specific amount of Str/Dex/Int at specific time. Because in the end, in D2, your char will be able to wear everything made for your class and your char stats will be as same as many other char/class with same build. If D3's items don't require stats to equip, then no need for Distribution AP.
The Automatic distribution AP is a good feature to keep players away from spending all/half their point into HP/MP which judge from D3's design is a bad choice. The reason behind it is similar as potion. Stack potion - not good, stack HP - also not good.
This is my main sticking point. Automatic distribution follows way too closely the WoW system, however, because that game was so item centric and the class builds were solely focused on gear and skills, that was ok. In reality the AP could have been eliminated and just kept as a background game calculation.
However, one of the fun things we all did in D2 and LoD was funky builds. Melee sorcs and necros, singing babas, etc. The fact that with each created character you HAD to plan out distribution for certain items (like 75 Dex for Wizardspike on a barb/sorc) meant that you created different characters for different skill builds. In essence, you extended replayability by forcing players to make three different barbarians if they wanted to play a WW barb, Frenzy barb, and singing baba.
4. It looks like Wow a lot. But it solved problems about low tier skill was useless in later game. And don't forget the brand new awesome 'Rune skill' system. Truly innovative.
Actually, LoD solved the problem with skill synergies, I still remember fondly my Charged Boltress. The Rune skill system is basically a knockoff of the WoW inscription system being released with the WoTLK expansion.
5. Respecting is a RPG standard now. It allows to create a respecting-build, a build focus on different type of skills in different time. And yes, help you to respect when you accidentally put a wrong skill point.
Actually its not. Try re-speccing in Baldur's Gate, Oblivion, Fable, etc. The whole point of RPGs, even action centric ones, is that your choices have consequences. The problem with MMOs like WoW is that it takes months to level a character to 70, and acquire all the gear, to be able to play in PvP competitively. And even after, the PvE game is simply grind. The reason they allow re-speccing in WoW is because it would be ludicrous to expect someone to level 3 or 4 different characters to 70 to test every build. In D2, I could level a character relatively quickly, even several, where Hell Meph runs were easy and routine. And in Hardcore.
Btw, maybe you guys have played D1/D2 so so so much for a long long long time, that made you hardly accept new changes.;)
The new changes are not good. The whole reason D1/2 are so popular is that they were different from other games out there, and spawned a host of copycats. For Blizzard to "mainstream" the system is not innovative, they're simply trying to generate sales by tapping into the WoW userbase, making D3 familiar and easy to transition to, knowing that their loyal WoW players will not only purchase D3 but continue their WoW subscriptions.
Just wait it out... the people who played the demo say it is fantastic so I say wait for the game or even a downloadable demo before you jugde it it may end up being the best Diablo yet
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I can't believe hair metal used to be cool...
[SIGPIC][/SIGPIC]
YUCK!
I do not like the automatic distribution of attribute points. This is incredibly lame.
If this is true that points are distributed automatically - my first thoughts are that doesnt sound good. A huge part of the previous diablos was planning out your character points which leads me to the next quote.
I do not like the allowance for respeccing. It like to plan out a character and have to make good decisions that I will be penalized for later on. If I make a mistake, then that's just replayability. NO amount of respeccing comes without detriment to the games replayability. I think this is like WoW too.
I couldn't agree with you more - there should be NO respeccing allowed! Instead of creating multiple wizards or whatever specced differently now all I need is 1 character of each class and just respecc when I want to change it. This is not WOW, it doesnt take months to get a character to high level. No respeccing please.
But if what we just mentioned above goes through as it seems to stand - I can live with it but what I wouldnt be able to live without would be no hardcore setting, but as I have learned of yesterday - there is a hardcore setting!!:thumbsup: That was thee most important thing to me by far - it would of been a game changer for me.
1. the graphics are amazing.
2. I like the WoW inventory way better. Now it may be because i played WoW before diablo 2. But i prefer it because im an item collector and i pick up a bunch of items and i already had a crap load of pots in my inventory and i hated going back and forth back and forth to the bank every like 2nd item to get more room.
3. i really like the auto distribution system because i hated having to use others guides to make a good char and I love when things are gear dependent and speccing of gear.
4. i prefer respecing because i hated that i got to lvl 90 then screwed up some where in my tree and had to restart again.
True, however this should not be the standard going forward when you have games like Call of Duty IV and Oblivion out there. I personally do not have a problem with D3s proposed graphics, however, if the game is to stand up well past the admittedly hardcore fanbase, Blizz may want to think about this anyways.
Hmm, I think D3's graphic looks great in in-game vid. However using same engine with low polygon render in Wizard trailer/cutsense maybe not a smart choice. It make people feel its graphic is bad.
When I played WoW a long time ago, I remember being unable to live without a bunch of mods, which included bag mods. The original interface was pretty horrible, and it was foresight on Blizz's part to allow end users to modify the UI at their leisure.
Most of people need bag mods because they have way too many items to manage. Imagine WoW using same inventory like D2, things will be worse. Anyway, like i said before, Blizz are working on it, this is not the final build.
This is my main sticking point. Automatic distribution follows way too closely the WoW system, however, because that game was so item centric and the class builds were solely focused on gear and skills, that was ok. In reality the AP could have been eliminated and just kept as a background game calculation.
However, one of the fun things we all did in D2 and LoD was funky builds. Melee sorcs and necros, singing babas, etc. The fact that with each created character you HAD to plan out distribution for certain items (like 75 Dex for Wizardspike on a barb/sorc) meant that you created different characters for different skill builds. In essence, you extended replayability by forcing players to make three different barbarians if they wanted to play a WW barb, Frenzy barb, and singing baba.
I think Diablo 3 will focus more on skill than stats. And with Rune skill system, maybe we can create another melee Wizard, or ping-pong Barb ( Barb with Charge skill and Multipliable rune )
Actually, LoD solved the problem with skill synergies, I still remember fondly my Charged Boltress. The Rune skill system is basically a knockoff of the WoW inscription system being released with the WoTLK expansion.
Watch the rune skill system vid and test WoTLK beta, you will know that they're diffirent. And why you dont call WoW incsription system is basically a knockoff of the D3 Rune skill system.
Actually its not. Try re-speccing in Baldur's Gate, Oblivion, Fable, etc. The whole point of RPGs, even action centric ones, is that your choices have consequences. The problem with MMOs like WoW is that it takes months to level a character to 70, and acquire all the gear, to be able to play in PvP competitively. And even after, the PvE game is simply grind. The reason they allow re-speccing in WoW is because it would be ludicrous to expect someone to level 3 or 4 different characters to 70 to test every build. In D2, I could level a character relatively quickly, even several, where Hell Meph runs were easy and routine. And in Hardcore.
From design standpoint, in D2, you only use only one or two skills to fight mobs, even in a boss fight. Everything are simple. You can easily foresee what you are going to do next. In D3, Blizz has a new idea to deal with mobs and boss fight. They want you to use different skills in different situations. Mobs and Bosses have their own way to hurt you. So you dont know what kind of situation you are going to deal next. Think and use another skill is the answer. Respecing help you do that.
Hmm, I think D3's graphic looks great in in-game vid. However using same engine with low polygon render in Wizard trailer/cutsense maybe not a smart choice. It make people feel its graphic is bad.
Only time will tell on this one, however, for this game to have been in development as long as it has to still look like this, and being released against other next gen games... I mean it looks like Nox...
Most of people need bag mods because they have way too many items to manage. Imagine WoW using same inventory like D2, things will be worse. Anyway, like i said before, Blizz are working on it, this is not the final build.
No, the bag mods are there for organization, they don't change the amount of items you can or cannot carry. And in point of fact, I'm all for games that don't encourage players to be item pack rats, some of the most memorable characters in fantasy aren't walking warehouses.
I think Diablo 3 will focus more on skill than stats. And with Rune skill system, maybe we can create another melee Wizard, or ping-pong Barb ( Barb with Charge skill and Multipliable rune )
That's fine, but the problem is, your stats will influence what skill builds you can make. For example, if the Barb in D2 was unable to add to Energy because its not "barb-like" then you would have no singing baba builds. And who's to say that barbs don't have shamans? Or that a sorceress with a particularly sadistic streak enjoys hacking up her enemies in melee in combination with static field and enchant? Couldn't do that without adding a lot to strength, dexterity and vitality. In the end, removing the ability to customize the intent of the character due to the developer's short-sightedness is foolhardy.
Watch the rune skill system vid and test WoTLK beta, you will know that they're diffirent. And why you dont call WoW incsription system is basically a knockoff of the D3 Rune skill system.
Just because the interface is different doesn't mean the effects are. And the reason I don't stupidly reverse my statement is because WoTLK is being released in November, the 11th if I recall, and when is D3 coming out? Thought so.
From design standpoint, in D2, you only use only one or two skills to fight mobs, even in a boss fight. Everything are simple. You can easily foresee what you are going to do next. In D3, Blizz has a new idea to deal with mobs and boss fight. They want you to use different skills in different situations. Mobs and Bosses have their own way to hurt you. So you dont know what kind of situation you are going to deal next. Think and use another skill is the answer. Respecing help you do that.
And i said before, to undo your mistake.
Actually, in D2 and especially with the skill synergies, I ended up using many skills to deal with mobs, just trying playing a Charged Boltress! I'm pretty sure after watching the skill vids of the Wizard for example that the use of Time Slow will be almost ubiquitous when fighting ANY mob. As in every game, there are just some skills that are better than others.
And the fact is, after one play through of the game, all the palette shifts aside, the enemies don't suddenly get smarter or alter their abilities, they'll use the same AI and tactics, and players will adjust to them, and certain builds will inevitably be most suited to every aspect.
At which point, guides are written, cookie-cutters arise, and the same cycle of patch/expansion and player adaptation occurs. So re-speccing may happen once, perhaps twice, but after you find a build that works for you skill wise, there's little imperative to change it. PLUS, without the ability to alter a class's focus (such as Singing Babas and Meleemancers), there's no need to make a new character because you won't be able to change the stats necessary to do so.
Automatic attribute point distribution is the single most ludicrous concept I have ever heard, ever, in any fucking game I have ver fucking played. People should stop saying "they have their reasons". Man, screw that, what reasons are those? If I want to spend 50% of my points on Vitality, you have no right to keep me from doing that, and I have have no right of keeping you from investing 50% of yours into Strength or whatever.
They have no right? They are creating the game... They can do whatever they want, lol. Predetermined stats will make character classes more unique and balanced. Diablo 2 (in my opinion) is the greatest game of all time... But it started to get lame when a sorc could wear all high strength gear and max up vitality (or the energy shield build) and then just stand there and literally never die.
I cannot believe people are that concerned about the graphics. They look perfectly fine. Diablo 1 and Diablo 2 were not extremely impressive graphics wise either. In fact when I first saw Diablo 2 I was concerned that the graphics looked bad... But it turned out to be a phenominal game... Clearly you all thought that this game was good too since you are posting here.
I also find it amusing that people are ripping the game and giving up on it after a few people have played a demo. You do realize that game probably won't be out for another year or two and things could dramatically change from now until then.
How do you know you won't like the new inventory system? How about you give it a try first before ripping it?
How do you know the skill system won't be good? They pretty much said it was going to be very similar to Diablo 2.
And if Blizzard wants to allow respecing then so what? I am positive that it won't come cheap and we don't even know what the respecing system will be. Perhaps it only effects certain things.
Ripping on these aspects of the game is almost as dumb as saying "I don't like the new runes effecting spell system." How would you even know? You haven't played the full completed game and if you are posting on this forum you most likely haven't even played the demo yet.
They have no right? They are creating the game... They can do whatever they want, lol. Predetermined stats will make character classes more unique and balanced. Diablo 2 (in my opinion) is the greatest game of all time... But it started to get lame when a sorc could wear all high strength gear and max up vitality (or the energy shield build) and then just stand there and literally never die.
I cannot believe people are that concerned about the graphics. They look perfectly fine. Diablo 1 and Diablo 2 were not extremely impressive graphics wise either. In fact when I first saw Diablo 2 I was concerned that the graphics looked bad... But it turned out to be a phenominal game... Clearly you all thought that this game was good too since you are posting here.
I also find it amusing that people are ripping the game and giving up on it after a few people have played a demo. You do realize that game probably won't be out for another year or two and things could dramatically change from now until then.
How do you know you won't like the new inventory system? How about you give it a try first before ripping it?
How do you know the skill system won't be good? They pretty much said it was going to be very similar to Diablo 2.
And if Blizzard wants to allow respecing then so what? I am positive that it won't come cheap and we don't even know what the respecing system will be. Perhaps it only effects certain things.
Ripping on these aspects of the game is almost as dumb as saying "I don't like the new runes effecting spell system." How would you even know? You haven't played the full completed game and if you are posting on this forum you most likely haven't even played the demo yet.
Did you ever stop and think that maybe they should eliminate other things, like the ability of the sorceress wearing high level armor, instead of canceling out a vital part of the game, which is attribute point distribution? Fuck's sake, stop seeing only one side of everything.
I myself don't give two shits about a game having crappy graphics. The graphics that Diablo has are just plain ugly..that's it.
I don't care when it will be out. I know I'm buying it, since I like it enough to do so..but some of things shown are just shit.
I'm not blind, I can see the basic form the inventory is following, what the hell?
I never complained about the skill system. I actually like it.
The basic idea of respeccing is fucking idiotic..that's it, basically. "Unlearn this for this cost"..bullshit.
Wow. Play the game before you decide to lose faith. All this arguing is pathedic. Oh and by the way STOP COMPARING EVERYTHING TO WOW!!! EVERYTHING YOU SAID HAD WOW IN IT!!! OMFG I think this is in wow thats in wow this is in wow i mean holy shit! Play the game before you go gay over it. Damn.
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If you want to arrange it
This world you can change it
If we could somehow make this
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Or even a stranger
And to know who needs help
You need only just ask
Wow. Play the game before you decide to lose faith.
I agree with DesmondTiny on this one. It's okay to have doubts about the game, you shouldn't make a complete assessment of the game if you haven't played it yet. No one on the earth as planned to completed version of the game yet, so I think it's safe to say anything can happen.
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I like the life I lived, because I went from negative to positive.
You know very well who you are, don't let them hold you down, reach for the stars.
Looking at the talent modifier system and the skill modifier system, I really don't mind this at all. Stats could be based heavily on equipment/runes, given what we've received from what they've taken away I'm definitely willing to see how this turns out.
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Change isn't always a good thing. I embraced a lot of changes made, but I just hate other ones, it's only natural. It just so happens that 90% of Diablo fans agree on the SAME EXACT POINTS THAT ARE HATED. Get that through your thick skull.
I don't want my character to be unique in other ways, what the fuck? I'm saying I will hate it if it doesn't change. I know it's subject to change, you tool, I'm just expressing my hate on how it is AT THE MOMENT. YOu really need to work on your analytical abilities.
Rise and rise again, until lambs become lions
I should work on my analytical skills right...you're in tune to 90% of the fan base...IMMENSE! lol
And if the trees go up to level 30 like D2, then you have 1 or 2 extra tiers of skills and passive talents for EACH tree.
Ya but there's something like 52 skills right now for the wizard. PLUS runes customize your skills even further.
You make an excellent point. If a wizard were to put high points in strength, they should just play as a barbarian. We shouldn't allow people to do anything crazy like try to customize their class in an original way. Thats why we have skill runes. You see, we want each class to only have 3 or 4 basic attacks, and then skill runes and buffs are used to slightly change those attacks. For example, one build could have a wizard that uses 1 bounce lightning bolt, and another build uses 2 bounces but slightly less damage. As you can see, there is an incredible amount of diversity possible in the upcoming game, because you can slightly modify any of the 3 basic attacks that you choose to use as your only basic attack through levels 1 - 99.
Using your logic, the player should not make any decision whatsoever about their character. You should have skill point assignment and automatic choosing of what items to use. In fact, the player should simply watch a movie of themself playing the game. The only thing the player should decide is what class they want to be, and possibly what name they want to use..as long as it doesnt contain any special characters, and has exactly two words starting with a capital letter that sound "RPG" ish...but we can't trust players to pick truly RPG-ish names, so in fact it would be better if players can only choose from a list of acceptable first and last names. Yes, THAT's a game I want to play.
The graphics argument is completely ridiculous, its like people just ignore what the devs say and ramble on with there incoherent bitching. The battles will be epic and full of ragdolls, and they are shooting for lower system reqs. It looks amazing for the constraints they have placed upon themselves. When people say that there are bad grahics its because they are looking at a 300% zoom for christ sake. When you actually play it, the game will mesh and become like a moving peice of artwork. You wont be able to focus on a the tiny flaws that seem so obvious under a magnifying glass.
Fuck you, I'm a dragon.
2. Was WOW inventory totally bad? No, It can store more items and easier to manage. The only thing it lack is image of items is very small. Blizzard already knew this and they're working on it now.
3. The Automatic distribution may sound lame. But it is not.
Distribution AP is only useful when you need to wear specific items that require specific amount of Str/Dex/Int at specific time. Because in the end, in D2, your char will be able to wear everything made for your class and your char stats will be as same as many other char/class with same build. If D3's items don't require stats to equip, then no need for Distribution AP.
The Automatic distribution AP is a good feature to keep players away from spending all/half their point into HP/MP which judge from D3's design is a bad choice. The reason behind it is similar as potion. Stack potion - not good, stack HP - also not good.
4. It looks like Wow a lot. But it solved problems about low tier skill was useless in later game. And don't forget the brand new awesome 'Rune skill' system. Truly innovative.
5. Respecting is a RPG standard now. It allows to create a respecting-build, a build focus on different type of skills in different time. And yes, help you to respect when you accidentally put a wrong skill point.
.
Btw, maybe you guys have played D1/D2 so so so much for a long long long time, that made you hardly accept new changes.;)
True, however this should not be the standard going forward when you have games like Call of Duty IV and Oblivion out there. I personally do not have a problem with D3s proposed graphics, however, if the game is to stand up well past the admittedly hardcore fanbase, Blizz may want to think about this anyways.
When I played WoW a long time ago, I remember being unable to live without a bunch of mods, which included bag mods. The original interface was pretty horrible, and it was foresight on Blizz's part to allow end users to modify the UI at their leisure.
This is my main sticking point. Automatic distribution follows way too closely the WoW system, however, because that game was so item centric and the class builds were solely focused on gear and skills, that was ok. In reality the AP could have been eliminated and just kept as a background game calculation.
However, one of the fun things we all did in D2 and LoD was funky builds. Melee sorcs and necros, singing babas, etc. The fact that with each created character you HAD to plan out distribution for certain items (like 75 Dex for Wizardspike on a barb/sorc) meant that you created different characters for different skill builds. In essence, you extended replayability by forcing players to make three different barbarians if they wanted to play a WW barb, Frenzy barb, and singing baba.
Actually, LoD solved the problem with skill synergies, I still remember fondly my Charged Boltress. The Rune skill system is basically a knockoff of the WoW inscription system being released with the WoTLK expansion.
Actually its not. Try re-speccing in Baldur's Gate, Oblivion, Fable, etc. The whole point of RPGs, even action centric ones, is that your choices have consequences. The problem with MMOs like WoW is that it takes months to level a character to 70, and acquire all the gear, to be able to play in PvP competitively. And even after, the PvE game is simply grind. The reason they allow re-speccing in WoW is because it would be ludicrous to expect someone to level 3 or 4 different characters to 70 to test every build. In D2, I could level a character relatively quickly, even several, where Hell Meph runs were easy and routine. And in Hardcore.
The new changes are not good. The whole reason D1/2 are so popular is that they were different from other games out there, and spawned a host of copycats. For Blizzard to "mainstream" the system is not innovative, they're simply trying to generate sales by tapping into the WoW userbase, making D3 familiar and easy to transition to, knowing that their loyal WoW players will not only purchase D3 but continue their WoW subscriptions.
[SIGPIC][/SIGPIC]
YUCK!
If this is true that points are distributed automatically - my first thoughts are that doesnt sound good. A huge part of the previous diablos was planning out your character points which leads me to the next quote.
I couldn't agree with you more - there should be NO respeccing allowed! Instead of creating multiple wizards or whatever specced differently now all I need is 1 character of each class and just respecc when I want to change it. This is not WOW, it doesnt take months to get a character to high level. No respeccing please.
But if what we just mentioned above goes through as it seems to stand - I can live with it but what I wouldnt be able to live without would be no hardcore setting, but as I have learned of yesterday - there is a hardcore setting!!:thumbsup: That was thee most important thing to me by far - it would of been a game changer for me.
Athridar
2. I like the WoW inventory way better. Now it may be because i played WoW before diablo 2. But i prefer it because im an item collector and i pick up a bunch of items and i already had a crap load of pots in my inventory and i hated going back and forth back and forth to the bank every like 2nd item to get more room.
3. i really like the auto distribution system because i hated having to use others guides to make a good char and I love when things are gear dependent and speccing of gear.
4. i prefer respecing because i hated that i got to lvl 90 then screwed up some where in my tree and had to restart again.
They did it right already, it was called Diablo 2.
The question I would ask is what kind of designer says that fewer options are better? That's right, Stalin.
Where's the fun in this game if I can't make a leaping Warcry Barb, that leaps into the middle of his enemies and shouts them into submission?
Oh, I should just be happy with the dual wielding WW barb that every other player on Battle.Net will also be forced to play. Great idea... /sarcasm
Hmm, I think D3's graphic looks great in in-game vid. However using same engine with low polygon render in Wizard trailer/cutsense maybe not a smart choice. It make people feel its graphic is bad.
Most of people need bag mods because they have way too many items to manage. Imagine WoW using same inventory like D2, things will be worse. Anyway, like i said before, Blizz are working on it, this is not the final build.
I think Diablo 3 will focus more on skill than stats. And with Rune skill system, maybe we can create another melee Wizard, or ping-pong Barb ( Barb with Charge skill and Multipliable rune )
Watch the rune skill system vid and test WoTLK beta, you will know that they're diffirent. And why you dont call WoW incsription system is basically a knockoff of the D3 Rune skill system.
From design standpoint, in D2, you only use only one or two skills to fight mobs, even in a boss fight. Everything are simple. You can easily foresee what you are going to do next. In D3, Blizz has a new idea to deal with mobs and boss fight. They want you to use different skills in different situations. Mobs and Bosses have their own way to hurt you. So you dont know what kind of situation you are going to deal next. Think and use another skill is the answer. Respecing help you do that.
And i said before, to undo your mistake.
Only time will tell on this one, however, for this game to have been in development as long as it has to still look like this, and being released against other next gen games... I mean it looks like Nox...
No, the bag mods are there for organization, they don't change the amount of items you can or cannot carry. And in point of fact, I'm all for games that don't encourage players to be item pack rats, some of the most memorable characters in fantasy aren't walking warehouses.
That's fine, but the problem is, your stats will influence what skill builds you can make. For example, if the Barb in D2 was unable to add to Energy because its not "barb-like" then you would have no singing baba builds. And who's to say that barbs don't have shamans? Or that a sorceress with a particularly sadistic streak enjoys hacking up her enemies in melee in combination with static field and enchant? Couldn't do that without adding a lot to strength, dexterity and vitality. In the end, removing the ability to customize the intent of the character due to the developer's short-sightedness is foolhardy.
Just because the interface is different doesn't mean the effects are. And the reason I don't stupidly reverse my statement is because WoTLK is being released in November, the 11th if I recall, and when is D3 coming out? Thought so.
Actually, in D2 and especially with the skill synergies, I ended up using many skills to deal with mobs, just trying playing a Charged Boltress! I'm pretty sure after watching the skill vids of the Wizard for example that the use of Time Slow will be almost ubiquitous when fighting ANY mob. As in every game, there are just some skills that are better than others.
And the fact is, after one play through of the game, all the palette shifts aside, the enemies don't suddenly get smarter or alter their abilities, they'll use the same AI and tactics, and players will adjust to them, and certain builds will inevitably be most suited to every aspect.
At which point, guides are written, cookie-cutters arise, and the same cycle of patch/expansion and player adaptation occurs. So re-speccing may happen once, perhaps twice, but after you find a build that works for you skill wise, there's little imperative to change it. PLUS, without the ability to alter a class's focus (such as Singing Babas and Meleemancers), there's no need to make a new character because you won't be able to change the stats necessary to do so.
All in all, a very poor design decision.
They have no right? They are creating the game... They can do whatever they want, lol. Predetermined stats will make character classes more unique and balanced. Diablo 2 (in my opinion) is the greatest game of all time... But it started to get lame when a sorc could wear all high strength gear and max up vitality (or the energy shield build) and then just stand there and literally never die.
I cannot believe people are that concerned about the graphics. They look perfectly fine. Diablo 1 and Diablo 2 were not extremely impressive graphics wise either. In fact when I first saw Diablo 2 I was concerned that the graphics looked bad... But it turned out to be a phenominal game... Clearly you all thought that this game was good too since you are posting here.
I also find it amusing that people are ripping the game and giving up on it after a few people have played a demo. You do realize that game probably won't be out for another year or two and things could dramatically change from now until then.
How do you know you won't like the new inventory system? How about you give it a try first before ripping it?
How do you know the skill system won't be good? They pretty much said it was going to be very similar to Diablo 2.
And if Blizzard wants to allow respecing then so what? I am positive that it won't come cheap and we don't even know what the respecing system will be. Perhaps it only effects certain things.
Ripping on these aspects of the game is almost as dumb as saying "I don't like the new runes effecting spell system." How would you even know? You haven't played the full completed game and if you are posting on this forum you most likely haven't even played the demo yet.
Did you ever stop and think that maybe they should eliminate other things, like the ability of the sorceress wearing high level armor, instead of canceling out a vital part of the game, which is attribute point distribution? Fuck's sake, stop seeing only one side of everything.
I myself don't give two shits about a game having crappy graphics. The graphics that Diablo has are just plain ugly..that's it.
I don't care when it will be out. I know I'm buying it, since I like it enough to do so..but some of things shown are just shit.
I'm not blind, I can see the basic form the inventory is following, what the hell?
I never complained about the skill system. I actually like it.
The basic idea of respeccing is fucking idiotic..that's it, basically. "Unlearn this for this cost"..bullshit.
Rise and rise again, until lambs become lions
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
I agree with DesmondTiny on this one. It's okay to have doubts about the game, you shouldn't make a complete assessment of the game if you haven't played it yet. No one on the earth as planned to completed version of the game yet, so I think it's safe to say anything can happen.
To find the truth, you must risk everything.