We all know about distribution points (strength, dexterity, etc...) and obviously there are skill points too so you can gain new skills and upgrade existing ones from your skill tree...
But what about going in that extra depth and adding something like attribute points? These have less of an impact in the game but are there simply as an added bonus?
A couple of ideas as below: Negotiation: Allows for discounts from town merchants Endurance: Gives you additional running speed/stamina Vision: Increases character line of sight/light radius Fortune: Gives the hero an increased chance to find magic items Perseverance: Any temporary buffs from shrines/other heroes stay on the hero longer
When you first create your character you get a set amount of distribution points to spend and with each level up/quest reward etc... you also get more points to use.
Negotiation: Only really necessary if the value of gold was significantly reduced, which they are trying to do, but why wouldn't you put the points in the traditional skills, go and kill creatures, and gain experience and gold at the same time
Endurance: I agree would be OK
Vision: The dev's said that it would be that you could see other heroes, and light radius can easily be combated by increasing the gamma either in game, on the monitor, or with video card software.
Fortune: Don't personally like the idea, but agree that MF needs to be a similar amount with each class, not like D2 where sorceress's could quite easily become MF-ers, but Barbarians were much tougher to create MF'ing out of
If you call the traditional distribution points (strength, dexterity etc...) "attribute points" then feel free to call my idea "hero points" or something equivalent... the name is not important.
Basically the idea is not for them to have a massive impact on the game, just purely to add a little individuality to the characters and the ones I suggested are just that... suggestions. You could have many more types/varieties if needed and Blizzard would have the freedom to set just how powerful each are.
From the suggestions I had above, I gather that endurance would be the more popular option so Blizzard could balance it by making that buff tiny (for example) so that you get 3 points to spend per level-up and 10 points of endurance make your hero have 1% faster walk/run.
I'd be in favor of something similar to this, but an mf attribute? Now that would be maxed by most people. In addition (sorry if it was said. I skim most stuff.) they should have diminishing returns so that first point in endurance is much more sweet than the 15th point etc.
Good idea nonetheless.
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I think everyone would up Fortune and never give a fuck about the others.
Meh, no thank you. Yes, MF needs to be gained in another way than through items, but this is not it.
Exactly! Why would anyone in their right mind put points into anything but Fortune? MF is a big issue that needs to be addressed and personally Blizz should just scrap MF due to balancing issues. If they make it attribute points based, then all the points will go there. If they make it Item based then you will have D2 all over again, unless they really restrict the gear to certain pieces that everyone can get and they dont make any MF skills.
Its best to take out the D2 MF and look into the other loot gathering aspects of the game such as killing unique monsters/bosses, running quests and crafting items. Not to say that these are the only ways to get loot.
I would love the idea of having an extra area of customization to your character that makes it unique from joe bloggs down the road... However I don't think it should be implemented in the way that you suggested.
I would like something like passive abilities on a separate system than the "skill" system.... for example sorcs had a mastery in each tree, that just benefited all of their spells... it would be sweet if there was a similar thing implemented with say racials... So you could put skill points in frost fro frost spells/abilities... and then you get some racial points to do passive things and can go say, increase the duration of slowing effects, increases the slowness... increase the damae, increases the range/radius... etc. but on a completely different skill set.
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"If we're actually making the game worse with no other reason than to be different from WoW, then it's a bad choice." - Jay Wilson (D3 lead designer)
Thanks for the feedback both good and bad guys, good that we can discuss ideas constructively on this forum.
The titles and buffs I had posted on the initial page were only suggestions. If something like this would actually be created I would expect blizzard to come up with lots of balancing to discourage people spending all points into a certain attribute, and have many more to select from.
Ways to stop players spamming certain skills:
-Depreciate the effect the more you spend on it (EG: the first few points give you a greater buff, then the effect becomes much less each time you upgrade it)
-Have level caps on each attribute. (EG: You can only spend have a maximum of 50pts in a particular attribute per 10 levels - if you have 50pts in Endurance and are level 6, then you cant spend more into it until you reach level 10, which brings it up to 100pts cap)
-Heavy balancing (EG: Blizzard to really reduce the effectiveness of the more overpowering/commonly used attributes [Endurance and Magic Find] to avoid people only selecting 1-2 key ones.
-Perhaps make areas with great buffs that require certain skills to enter. (EG: Must have 65pts in "climbing" to get up a cliff with a great reward)