One, D2JSP is already a trading center. Thus Blizzard can do the same, or better.
Also, why not add a more complex monetary system rather then just gold...
Not everyone know or use d2jsp. I know it but never used. It has some kind of forum gold system? You trade items with forum gold.. So if people are already doing this I can't see why auction house would be a bad thing then.
Going along with what rejam is saying. Think about each player having a list of desires and a list of willing to trade items. All of the sudden you find several matches (several people want your shako and you want their pul). You then have a list of confirmed players who want your item and also have an item you want. Then you can single them out for bartering/further offers. Possibly be able to bring up like a trade window without even being in an actual game. Because this game is going to be huge, I can't imagine having the current, spam trade channel, system work with 500,000 people per server. They need a better way to get in touch with the people you want to talk and trade with.
How about less of an auction house and more of a classifieds section. Like a news paper, you post a small article named "WTS or WTB fiery cock of diablo". Inside of the articles, you could post, "Barter: Looking for Shriveled old Balls of Baal or Asshole of Mephestos (ring)". Or you cold even make the article name " Fiery Cock of Diablo for Shriveled old balls of Baal or Asshole of Mephestio". Then you could implement a search system thats had 2 boxes, One has WTS, WTB, and barter, the other is a blank for you too type in said item. I think this could work. It eliminates the spam and just makes a message board.
You know, I hate to bring this up, but Guild Wars did a great job in keeping the money system the master trading currency (at first at least) by having the Auction House sell specific items for a price, and people fuel the AH by selling their items to said vendor. Prices are in real time based on supply and demand. Now, this would be difficult to do with set items, and randomly generated items, but for Runes, gems, ect ect.... it wouldn't be that hard to use something like that.... but again... using the auction house would require an actual value to the currency system. There must be a reason to spend gold.
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How about less of an auction house and more of a classifieds section. Like a news paper, you post a small article named "WTS or WTB fiery cock of diablo". Inside of the articles, you could post, "Barter: Looking for Shriveled old Balls of Baal or Asshole of Mephestos (ring)". Or you cold even make the article name " Fiery Cock of Diablo for Shriveled old balls of Baal or Asshole of Mephestio". Then you could implement a search system thats had 2 boxes, One has WTS, WTB, and barter, the other is a blank for you too type in said item. I think this could work. It eliminates the spam and just makes a message board.
Yeah, there was something similar to that in Guild Wars too, where you could scroll through an active list of WTB and WTS lists.
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I'm an old style trader... I like to deal upfront with RL ppl, I never liked putting items into a "virtual shop".
I like to shout my items & watch vendors selling on the floor with their little shops, the good deals you would've found cause ppl sometimes write the price wrongly hehe.
But the good thing about with auction house is that it makes the main chat less full with spam of WTS/WTB items.
On the same token, why not have a specific Bazaar set up, similar to that of EQ... one room that can hold a large amount of people (PvP turned off), and have the ability to buy items off of the players as if they were vendors?
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How is that a bad thing though? The approximate value of items can still be trans-literated into gold amounts. "I'll trade you my Occulus for your Tal Rasha's full set" "Are you mad? Full set is worth 15k, Occy is only worth 7"
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Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
Oh well I have no problem with it...It's not like they make you use gold only, you can still use item for item trade if you want to.
It's win-win situation imo.
Wait wait, so you're saying that if Player A finds Epic Item 1 finds Player B to scalp the item at a high price... It's Player B's fault for being ignorant to prices having played for a short amount of time in these private rooms all of the PKers say they should be staying in.
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Sorry, I am still bitter about a thread last night. Bashiok just said this today:
One of the largest issues with a bartering system is that it prevents any ease of entry into the system for players. I have an item and I think it's probably worth something, but I have no idea what its worth and no easy way to find out. You have an item I want, but I have no idea what you may want for it or if I'm going to get a fair trade for it. You may throw a bunch of acronyms at me, get frustrated I don't know what I'm doing, and then leave. That's not going to be a positive experience for either of us, and neither of us get what we want out of it. With a stable economy and currency, there's at least a common language that anyone can understand regardless of their game knowledge.
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Well since he said they want to make gold worth something, it implies a gold economy. That's what gold being worth something means in the long run. That you can trade items for it.
You can make money worth more by making basic changes. You don't have to make it them basis of an entire economy, and thats not the way i want diablo to work. I will be terribly upset if I have to go on some snorefest of a gold run at any point in D3. They could make repairs worth more, potions very expensive (since they should be a luxary seeing as they are emergency), Mercs strong and expensive (maybe an upkeep for having a merc), Being able to buy additional space for your stash such as an upgrade, make Venders sell decent items (rares too), gambling system stays in place, and more. Think outside the box, it could be used as more then just an economy base. Although making it valuable will make it be traded in the economy, the items should still gold more merit then the gold.
Sorry, I hit post without finishing out the thought. I share the same mindset with him on this matter. It's not that easy to find the correct price on certain items, as they tend to fluctuate to higher degrees than normal gold-based auction houses do. Also, by keeping a Gold Standard, it keeps it simple. How many devices were used to barter with? Last I remember, there were SoJs, several types of small charms, Ohm Runes were a basis for a little while.... Standardization isn't a bad thing, and one can still barter item for item, but there is a bit more of a solid substance behind trading now.
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Which is exactly what I said. In D2 you need skill to be able to profitably trade items, it was something that you were required to get good at. In a gold based economy that won't happen, everybody and their grandmother will trade just as good as everybody else. What happened? They removed the skill required.
Having skill to be a good merchant is fine enough, but it seems a lot of companies (Blizzard included) are going the route of "bad apples spoil the bunch". You may have the skill to effectively barter and trade your way to a moderately fair proposition... but not all people care about the "fair" aspect. There are people out there, dupers//hackers included, but not limited to, who would want to have an unfair advantage over others, especially new people who got lucky with something like, say, the infamous Gull dagger. Prevention is the best cure, but isn't always welcomed by all... especially by those who use the trading as it was intended to be used. Sorry mate. I understand your argument... but in this case, security betters intent.
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First off, there is no need to attack me for trying to debate a point.
Secondly, there are more efficient ways for economical security than basing an economy off of something stable like gold? Prove it.
Thirdly, how much skill does it really take in buying and selling items? How hard is it to really sit in a chat room to get an average price of an item, or strike a deal with someone trading an item you need with an item they need?
And finally, common knowledge of history and economics dicates that bartering items is based off of need, or knowledge of how to get what you want based on values. A farmer with cows needs medicine, the doctor, however, doesn't need any milk. Currency makes the medicine accessible to the farmer, and still allows the doctor to have something of value to him.
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A lot more than it takes to look at a price list. You're entire question screams nubism, who said trading for average price? The whole point of trading is maximizing profit, you have to trade above average, the higher the better.
Referring to someone as a noob or nub is against the rules.
It just doesn't promote good debate and is only going to cause trouble. (sorry if this is considered "rent-a-modding" but I'm just tired of everyoine flaming one another.
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Insulting people or using derogatory terms based on their experience or wealth of knowledge or lack there of, such as noob or nub.
I didn't say he's a nub, I said the question screamed nubism. Not the same thing.
Should we bother a moderator and get their opinion then? Or should we just stop trying to insult eachother in a passive aggressive way that barely tries to scrape passed the rules?
You guys can debate all day long but there is no reason to flame someone and the outcome will still be the same, it's up to Blizzard.
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Those who stand for nothing will fall for anything.
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Yeah, there was something similar to that in Guild Wars too, where you could scroll through an active list of WTB and WTS lists.
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Those who stand for nothing will fall for anything.
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I like to shout my items & watch vendors selling on the floor with their little shops, the good deals you would've found cause ppl sometimes write the price wrongly hehe.
But the good thing about with auction house is that it makes the main chat less full with spam of WTS/WTB items.
Sentence of the year:
"WoW, It's like a disease"
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Link please.
Sentence of the year:
"WoW, It's like a disease"
It's win-win situation imo.
Sentence of the year:
"WoW, It's like a disease"
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Those who stand for nothing will fall for anything.
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One of the largest issues with a bartering system is that it prevents any ease of entry into the system for players. I have an item and I think it's probably worth something, but I have no idea what its worth and no easy way to find out. You have an item I want, but I have no idea what you may want for it or if I'm going to get a fair trade for it. You may throw a bunch of acronyms at me, get frustrated I don't know what I'm doing, and then leave. That's not going to be a positive experience for either of us, and neither of us get what we want out of it. With a stable economy and currency, there's at least a common language that anyone can understand regardless of their game knowledge.
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Those who stand for nothing will fall for anything.
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Those who stand for nothing will fall for anything.
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Having skill to be a good merchant is fine enough, but it seems a lot of companies (Blizzard included) are going the route of "bad apples spoil the bunch". You may have the skill to effectively barter and trade your way to a moderately fair proposition... but not all people care about the "fair" aspect. There are people out there, dupers//hackers included, but not limited to, who would want to have an unfair advantage over others, especially new people who got lucky with something like, say, the infamous Gull dagger. Prevention is the best cure, but isn't always welcomed by all... especially by those who use the trading as it was intended to be used. Sorry mate. I understand your argument... but in this case, security betters intent.
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Those who stand for nothing will fall for anything.
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Secondly, there are more efficient ways for economical security than basing an economy off of something stable like gold? Prove it.
Thirdly, how much skill does it really take in buying and selling items? How hard is it to really sit in a chat room to get an average price of an item, or strike a deal with someone trading an item you need with an item they need?
And finally, common knowledge of history and economics dicates that bartering items is based off of need, or knowledge of how to get what you want based on values. A farmer with cows needs medicine, the doctor, however, doesn't need any milk. Currency makes the medicine accessible to the farmer, and still allows the doctor to have something of value to him.
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Those who stand for nothing will fall for anything.
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Why do you think we don't trade goods anymore? Or gems, gold nuggets and beads?
I'm not saying everything should be obtainable through gold but it'd be nice for it to have some value rather than being shiny on the ground.
Referring to someone as a noob or nub is against the rules.
It just doesn't promote good debate and is only going to cause trouble. (sorry if this is considered "rent-a-modding" but I'm just tired of everyoine flaming one another.
Should we bother a moderator and get their opinion then? Or should we just stop trying to insult eachother in a passive aggressive way that barely tries to scrape passed the rules?
You guys can debate all day long but there is no reason to flame someone and the outcome will still be the same, it's up to Blizzard.