I think that would get too complicating, but i do think that having side quests would be awsome.
I also think that there should be a few servers on battlenet that are hosted by battle.net that are always online such as a trade server and dual server, these servers should also allow more people in them compared to just a randomly hosted server.
Not sure if it's been mentioned yet but I think it'd be sweet if every time you joined/created a new game you get a new set of quests. I mean obviously we need to keep the main quests for the storyline, but I mean new and random side quests which are optional for each game all with different rewards.
side quests has been said, everybody loves side quests, but not like this. it would be very hard to do. It could be done like in diablo 1, where you could go to new game and get a new set of quests, some different some the same. (this has been said in the master list), but i dont think it could be done so every time you join a game YOU get new quests, because it works on the quests the host has or has not done.
creating a game is different, it works on the quests YOU have or have not done, so yes in this instance it could work. but it would still work like there is say a side quest pool of say 20 quests, but each time you go to a new game (in SP) or you create a game you can only do say 15 of them in one game, so you would have to go to a new game/create a new game in the hopes of getting the 5 you missed, this would lead to each game being quite different.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Well, the whole point of that clan/town/war stuff was that it was supposed to be separate from the original game, keeping the focus of the game on the regular dungeon-crawl aspects still. But making a kind of "sandbox" available for you would be very nice I think. Your regular characters could be used here, but no exp would be gained, nor would any substantial items be gained either. The sole goal would be to become the reigning clan over the whole region. A player may perhaps acquire some titles of trophies in this part of the game to show the different accomplishemnts done, but it would be a great aspect I believe.
But if such a thing was to be done, it would have to be quite massive, so to implement it correctly, perhaps it is better left of for another game (the first Diablo MMO perhaps?)
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I dunno if its in the master list or if some one has already said it but i think that there should be a sub class thing were say if you were playing D2 as a druid u have all the normal druid skills but you also get another one from -(skill tree thing)- another class lyk say the war crys from the barbs
Some sort of subclass would be nice yes. It wouldn't exacly be the same as we already have, since any character now can have any set of skills. But, the more we specialize, the harder to balance.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
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congratz too, but my ideas are: female/male select,
customize character look,
At least world of warcraft graphics(not design though),
Classes: I would like having a half-angel or sometin.
but i also think that even if they keep the max level at 99, there should be some way to still get stat and skills points
like gaining a very high exp level or paying a lot of money to gain exp
i'm saying that even if u reach level 99, you can still gain exp to get new skill or stats points, or even have some side quests that keep randomizing to help you in taht area
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"Beware foul demons and beasts." - Barbarian "The land here is dead and lifeless." - Barbarian
Keeping a game the way it is is almost always fatal in a sequel. If that was to be done with D3, then the D2 fans would rush out and buy it, but those who tired of D2 will not, and they will not draw a new crowd.
D3 must keep up with the competition, and Blizzard has always succeeded in just that. None of their games have ever been to just do minor improvements, and neither will they do that now. I think we can safely assume quite a lot of changes in a sequel.
If an open world was implemented, it would still be crawling with monsters everywhere. We're not talking Oblivion here, where you can just run for kilometers on end without seeing a monster or two. As for whether they decide to make it act-based or not, who knows?
Side-quests would be just that, sidequests. Something like: Kill 200 Fallen and get a magic charm, kill 500 Skeletons and get a pair of unique gloves, bring a complete set of Sigon's (or whatever) and get an experience bonus. Just small things that help you on your way. Or at least that's how I imagined it.
Your jobs sounded a bit confusing and limiting in the players choices, but perhaps. I don't think it is for Diablo however.
Mounts I agree with. Who wants to jump on and off all teh time in between fights?
"That's allready in WoW we don't need that in Diablo"
What? So therefore we shouldn't add it? That was the stupidest idea ever. "Hey you know, they have xp, skills, classes, monsters and quests in WoW already, so we don't need it."
No good argument.
But one thing I believe would make it fantastic. It has to be possible to mod. Making that gives a game a huge life-span, much moer so than games where it cannot be done.
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If Diablo 3 Strayed too far away from what it originally was, it might as well not be called Diablo. They could just as easily scrap diablo and make a new franchise if people just want another MMORPG all-over again. Diablo 2's gameplay style didnt change much from Diablo 1, but it evolved and people loved it. The same thing should happen with Diablo 3. The Game should take a huge evolution in the amount of content in the game (Skills, Quests, Items, Classes,) as well as a graphics upgrade, but keep the simple gameplay style people loved. The skills also need to become more useful and never expire. (this means a skill can never become outdated, like the skills evolve more with points added, so you will always be able to find a good use for any skill.) I hated that in Diablo 2 some skills are just never used much because a better skill replaces it, and makes it pointless to have put more than one point on the skill that was replaced. You should be able to affectively use any skill throughout the game, from start to finish .
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
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I would like to see some improvement on the skill-using interface. If you use 3 skills that you interchange (for whatever reason) it becomes troublesome to control them all at once, because there is only one active skill/spell. If anyone played Nox, I liked how they made it there - there you could select 5 active skills to your liking, and those skills got activated by pressing A-S-D-F-G. Nox was always full of tons of spells so it was pretty handy there.
It is probably just me, but I was very annoyed by Diablo 2's saving thing. I preffer to save at a point, and load at a point. If I die, I die, and I load back. I don't always have enough time to reach a waypoint, and in levels like those Hell levels that really was a problem.
I disagree with the saving issue. I think that was one thing that separated D2 from almost every other game, and in a good way. It suited the playing style.
But yes, they should look at other games and see what happens, but at the same time retain the Diablo "feeling". A hard thing to do, but I have, as always, confidence in Blizzards abilities.
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How? With the fact that you have to run around for hours until you find that damn waypoint when you are sick of the game already? On the first levels it's perfectly OK with me. But on the Hell levels, it's too long a road. I want to check every chest and kill every creature, but that takes about 2-3 hours in a row toward the next waypoint. I can't sit on a chair for that long or hit the LMS for that long. Make it only one save, OK. Make it save on quits, OK. But loading you in the encampment just drove me crazy. It's not a "come-back" point, it's simply a pause from the game... why remove it?
Hardly anyone heard of Nox. And it's a Westwood game... probably my favorite Hack&Slash ever, shame they died... but I'm only proposing that as one of the ways out of the multiple-skill-use situation.
i think that would be great for d3 elven lied and i would also like to see if they would consiter it a duel char class os u can mix like barb and sorc and so on that would be awsome.
Ah, I see what you mean now Equinox. That is something which makes sense, but they didn't put it in because when you quit, all monsters respawn. So you could have stood next to Baal, killed him, restarted, and then reappeared in his chamber and killed him again. That wouldn't be according to what the developers intended.
That could be solved though, with two exits. One save&exit where you retain your position, but no monsters respawn, and one where all monsters respawn, but you reappear in camp. That would suit everybody I think.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
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Master List repost/update created by Elfen lied, with help from AcidReign, Bruthor, jpbc99, Kingpin202, Maestro, Maximusje, Morfias, Silversurfnstud, Thatdude, Ureshi, Vlady new additions in red
Player Char
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb)
-some form of customization like colours of armor and if it’s 3D, body size, hair colour, facial hair and the like
-characters age (but not as quickly as in Fable), at the top of the character record it makes the chars seem more real, mages classes of course start with a higher default age than warrior classes and priest classes
-characters to have a voice so they aren’t just the emotional zombies they were in the previous games, only saying something if inventory full or every 12 stages or so (you can import a voice if u wants to)
- definitely no races, definitely no vampires, half human/half something stupid, elves, fairies, cyborgs, metahumans, killer robots from the future, gnomes, goblins, trolls, dwarves, orcs, half human/half something stupid (Half Breeds/hybrids) as a playable character like some people want, diablo is humans only, always has, always will (god I hate people who want these things, go play WOW or DND if you want these things)
-the ability to sheath weapons (put weapons away), and not just remove items for your char, I mean more like pressing ‘w’ and you don’t have anything on the other slots
-if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny)
-every class should be able to dual wield two small weapons, up two small sword, at the same time (daggers, dirks, Kris you know the small ones)
-if you are evil (faction Hell), or a thief class, you can attempt to steal items from shopkeepers (click button next to repair)
-higher max char level
-near the top of the char record page, should be your chars religion, ‘High Heavens’, ‘Burning Hells’, ‘None’ or ‘something else’, factions may dictate this.
-mage type chars look like they are wearing cloaks rather than armor, similar to how they like when they aren’t wearing armor, (it looks kinda stupid when the only difference between a barb and a necro is their size)
-there is a character page which shows what your char looks like with all his items on, 3D and zoomed in (most likely the inventory page)
-every class could start in a different location
-more small unique details between the chars or char types, like how Druids gain a speed bonus when using a maul, and similarly Barbs with axes, they could, if it isn’t already in d2, implement something like mage classes have slightly fast casting times than priest or warrior classes also an unarmed warrior class should do more damage than an unarmed priest or mage class, currently I think they all do the same unless you have really high strength
-characters names should be extended to up to 20 characters instead of 15, and you should be able to use spaces also you should be able to use special characters if you cant already
-there should be a records page, which shows you chars total number of kills per act and for the game, most powerful enemy vanquished, how long you have been playing for, favourite (most frequently used) Spell or skill, favourite (most frequently used) weapon/s [this area is where the kill counter from diablo 1 should be, seeing as the interface is different from diablo 1, i.e. the black box at the bottom of the screen that used to display the kill counter no longer exists]
-Chars are able to sail on ships between places; the deck acts like a regular stage, going below deck would be like going from Cave Lvl 1 to Cave Lvl 2
-some the chars should be able to use some of the skills that the prime/lesser evils use for example Demonic Chill
-chars should have charisma rating, similar to the other stats, but with charisma the higher the rating the bigger the discount at shops
-better/cooler avatars for chars, minions and mercs on singleplayer and multiplayer.
-2 skill points per level up instead of 1
-a records page listing in additon to the kill counter, total experience per act/game, kills per act/game, favourite weapon/spell and most powerful kill,there should be accomplishments page of your char with things like;
total time played
is a member of the New Order of the Zakarum (Paladin or priest class)
is a member of the Order of the Zakarum (Anti Paladin or evil priest class)
is a Sister of the Sightless Eye (Rogue or warrior class)
is a member of the Tribe of the Bear (Barb or similar warrior class)
is a member of the Tribe of the wolf (Barb or similar warrior class)
these could also be quests. but i dont think you should be able to join a group if you are not the right class, unless you have to do some really hard quests or something like that, also preforming these tasks gives you bonuses like items, skill/stats points increase or extra skill/stat points to assign, bigger stash and other game related mechanics bonuses.
Classes
-somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones
-Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
-Warriors
Anti-Paladin
anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer
The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard
not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro. He also has a small range of powerful mage type spells.
Bounty Hunter
Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
The Drifter
The Drifter is a character from an unknown origin, and prefers to travel by shadows to stalk and murder its unsuspecting prey. The Drifter is an enigmatic character, usually cloaked in dark robes, and it roams the night reading from its worn tome. The Drifter has been rarely spotted, but its three main skill trees have been discovered.
-Trapping Skills: Unlike the Assassin, these trapping skills include the use of underground spikes, arrowed booby traps, and at higher levels, enchanted mines and sentries.
-Draining Skills: The Drifter has multiple skills that have been categorized as draining skills. These skills include passive skills that apply to the traps to cause bleeding, life steal, and/or mana steal. Other skills that do not apply to the traps are a curse-like ritual that manipulates the enemy in a degenerate way.
-Nocturnal Magic: These magic skills are most powerful when used in the night hours*, enhancing their abilities to full potential. Skills include some summoning of dark spirits, along with some dark magic skills which can heavily damage the enemy when skill points are invested.Monk
not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages
Ninja
kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
-Priests
Cavalier (Crusader Inquisitor)
A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot)
a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destroyed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bonus to damage when engaging them
-Mage
Alchemist
Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer (summoner)
specializes in creating creatures and objects to help him. This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist
specializes in elemental based magics, and depending on how many skill sets one can have, this is what his skill sets would be divided into;
-Fire fairly obivous
-Water(ice) again fairly obvious
-Lightning again fairly obvious
-Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist. Warlock
not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes).
The next few classes are better suited to being just the one mage/sorcerer class that can perform the skills of all of them
Abjurer
specializes in protection magic (kinda like auras and the armor spells)
Diviner
specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter
specializes in manipulating the minds of sentient beings
Illusionist
specializes in creating illusions to confuse and mislead
Invoker
specializes in invocation/evocation magic (lightning/magic type spells)
-definitely no Subclasses or Multiclasses in d3 just True classes
unless by subclassing it is you choose either;
-Warrior
then you choose a warrior class
-Priest
then you choose a priest class
-Mage
then you choose a mage class
Storylines Major/minor
-with the worldstone gone demons are more free to enter the world of sanctuary, this is how more powerful demon lords (act bosses of sorts) can come through
-as both demons and angels can enter the others realm, I think more demons and angels should be present at the gates to each area, they are suppose to be lock in eternal combat, yet only one angel was in hell possibly fighting demons on their own turf
-the last two lesser evil Belial Lord of Lies and Azmodan Lord of Sin elude us still
-the eternal battle between the High Heavens and the Burning Hells is still raging
-the prime evils returning (or just diablo) without their soulstones as they arent needed for the prime evils to exist
-something about Tyrael, is he corrupted? (Kinda been done before, a lot) is he banished from heaven? It may just be me but arent angels forbidden from major influences on mankind or something like that, I forget what it says in the text regards the lore of angels in diablo
-Of course if tyrael is corrupted shouldn’t at least one of the seven player chars from d2 also be corrupted, they spent more time in the vicinity of the corrupted worldstone than tyrael did, and im not counting nightmare and hell, unless tyrael is corrupted thru having shards of the worldstone enter his body when he smashed it.
-tie up any loose ends from the diablo series not that I can think of any right now but there is probably a few mostly to do with tyrael I believe
-the angel inarius, he could perhaps be set free from his prison of mirrors to seek revenge on the prime evils or something
-tie in with the diablo novels some how
-something with Deckard cain is he still alive, he is getting old, but for some people it would feel like diablo without him.
-some mention of the heroes of d2/d2lod, perhaps you could find part of there armor of course the set would have a name like Unknown Barbarian heroes…. or something
-you could find out that cain is not the last of the horadrim, there is another, most likely an evil mage or sorts, you kill him then inform cain he once again is the last of the horadrim, cain has a wet eye.
-if a playable char returns in d3 like the chars from d1 did in d2, have more of a storyline for them, not just the ‘oh xchar is now a monster I have to kill’
-several powerful demons that have been defeated in the previous games could make a return thru some kind of resurrection/summoning spell, similar to the one Baal used to bring the warlord of blood (bartuc the bloody) back to life
-A civil war could break out in Hell, between Belial and Azmodan as they both vie for Ruler of Hell
-If D3 is a prequel, you should be able to be involved in the Binding of the three, or the Sin War, or any other event in the diablo History, such as the Blackening of King Leoric (well maybe not that one thats a little recent compared to the Binding of the three and the Sin War)
-D3 could be set a short while after the events of LOD and Hell has taken over and you must try to reclaim the World of Sanctuary and possibly Heaven.
-A rich and appealing storyline to continue from Diablo II. So far the storyline is nonconclusive at this point, and when it is, it has to be good.
Towns / world
-could throw in some cultural references to pop culture and other games for fun;
baldur's gate had a character called sir Garrick and he was modeled on sir robin from monty pythons holy grail, (he even sang the song brave, brave sir……), Warcraft had wirt’s other leg, and WOW has wirt's third leg
Diablo 3 could have a sorcerer called Tim or an npc called Roger the Shrubber, or a Knight who says ‘Ni’ or an item called the Doomhammer
-scary like diablo 1 (the lone hero descending into the darkness), this can be done by reintroducing the creepy soundtrack like diablo 1 had, Danny Elfman is good at gothic soundtracks, Medievil, batman the Animated Series are some of his best works
-more villages/towns/cities, some ruined like tristram in d2/LOD
-more towns/villages per act, could have a big city like lut Gohlein as the main town then further out in the wilderness a groups of houses with some npcs
-buildings in towns and cities to have very gothic architecture (like the Chaos Sanctuary in D2) esp. churches and cathedrals, think Notre Dame in France
-Trade-routes throughout the world of sanctuary, your char can buy passage on a caravan along these tracks, but beware they are full of bandits
-good old crossroads, complete with gibbet (cage) like in willow, lol
-bars, pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2 or drown your sorrows in the tavern of the rising sun when playing Diablo of course, intoxication would work like a curse
-buying alcohol for adventurous minors it’s always fun (ala baldurs gate),
-taking on castles/fortresses full of demons
-unofficial titles by which townsfolk refer to you kind like fable (people called out your title) =>
For killing a few witches get a Witch Hunter title
For killing a few daemons get a Daemon Hunter title
For killing a few vampires get a Vampire Hunter title
and so forth
-mounts to make travelling faster (may or may not be able to attack or be attacked if on mount)
-bigger acts (act 2 and 5 size) with more internal stages like caves and dungeons
-craggy peak stages
-eastern European forests, big thick ones, like the ones in Germany (like on the outer packaging of cadbury’s dark forest chocolate) not the scrag forests of act 1
-swamp/bog/quagmire/marshland good ones
-stages fully covered in snow, so much you leave footprints in the snow
-the tree house village (like where galadriel lives in LOTR, or the ewoks from star wars)
-similar to those little houses in act 1 that have a cow inside, why not have home stays, a house fenced off field, sheep and cattle.
-more interactable environments, things you can hack away at/through like bushes and vines also more things like the cairn stones in acts one you click on them and your char speaks
-bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat)
-villages full of possessed people (like griswold in d2)
-go to amazon/necromancer/druid homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD)
-seeing at it is heaven vs. hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages)
-if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special (demon horded treasure)
-bring back the ‘cornerstone of the world’ so you can trade between your chars, (without having someone say they'll help then steal your items)
-random shopkeepers who can sell you things outside of towns (may be single player only, as pkers would have a clear shot at you, unless they were in a house or something which acted like a town i.e. not attacking players)
-skull piles/skeletons on the ground, should yield skulls of varying power
-weapons racks should be like they were in diablo you know the armories of hell (on lvl 13), you know where each item sold for 10000gp not they useless crap they give in d2
-if you have a bow or throwing weapon, you should be able to shoot things in the air, like those birds and those jumping guys.
-if you go to an area from d1, d2 or LOD, it should look the same, not like how D2 tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth)
-several features that are accessible only after you have beaten the game, (similar to the cow lvl)
-underground cities, like the Underdark in DND, but no gnomes or drow
-large cities full of corruption, complete with shady back alley locals
-more bodies of dead heroes on the ground that actually yield something good not just 3gp
-day and night
-weather (ok so D2 kinda had weather but it only really rained in act 3), also lightning spells should do more damage in the rain
-European style weapons like axes/swords should be in short supply in an area (act) that is based on another geographical location such as the Middle East, Same goes for the other areas, mostly weapons from that area, very few weapons from other areas
-the stages need to be not so flat, they should be like in Baldur’s Gate and Warcraft III, there are little hills and bumps, I cant believe act 2 of D2 hardly even had a single sand dune you could run/walk over
-gold to have more of a significant or greater meaning such as to pay for loose woman, alcohol, gambling, betting on fights, buying your way to something or somewhere, paying to get your items imbued/socketed/personalized, upgrades to and for weapons and armor, corrupt officials who take bribes, trading gold for EXP, actually buying decent items not $5 crap house items
-deep gorges and ravines, some you can walk through, others you cant
-you can pay an NPC to personalize/socket/imbue some of your items your items, but only later in the game/difficulties
-Bring back the books from diablo that told the history of the world of sanctuary, they were cool
-you should be able to kill wildlife and other such animals like the cows in the wilderness
-A secret Cow Level.
Quests
-lots more quests 27 is not enough (30 with v1.12 if it exists) and more quests per act, only 4/5 acts have 6 and that isnt enough
-arena quests (last man standing), other players can place bets on multiplayer
-quest based on class (everybody does the same quest but it differs depending on which class you are)
-quests differ depending on faction such as an evil person could choose not to kill something, or they could choose to kill a someone instead of save him
-quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he)
-quests that are normal/nightmare/hell only
-Some quests differ slightly depending on the difficulty, Normal, Nightmare or Hell
-some quests that are single/multiplayer only,
-quest exp (getting exp just for finishing quest)
-better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell)
-protect village for x amount of time (good) or invade village for x amount of time (evil) I love these quests
-you can receive quests from monsters (like gharbad and snotspill in diablo)
-fist fighting quests, survive a few rounds to get a weapon, women, learn some info, raise some much needed fundage, or just prove how tough you are, that sort of thing
-killing a specific demon quests require you to bring back part of the demon to the person or thing that gave you the quest (unless it is a magic book)
-a few quests where you are able to potentionally weaken a boss, (Na krul from hellfire, reading the books weaken him)
-not sure if it can be done but it was cool (but sometimes not) but it was cool how in Diablo not every quest appeared every time during your game, you had to go to new game and hope you got the quests you missed.
-the age old sword in the stone quest, of course the sword is worth it
-everybody loves kicking the door in of the hideout of a cult, and totally kicking all their asses
-quests only appear in the quest log once you have begun them, like they did in diablo1
-a few quests that take almost the whole difficulty (or game) to finish
-some quests that either must be finished in the next act, or require something from the next act to finish it
-lots more quests that are harder in difficulty, most of the quests in d2/LOD are fairly easy to complete
Weapons/items
-version of weapons more powerful than elite
-light and dark versions of weapons, (but not all) Light weapons give off a Holy glow, while Dark weapons give off an unholy glow
-more items of all types
-cloaks and capes over armor
-bring back the rags
-bring back the club that looked like a bit of wood with a nail in it
-bring back the spells books from diablo 1 (plus x lvls to x spell) and the bookshelves they are found on.
-also shields can be strapped to your back, that way you can have a shield and a two handed weapon, cant block but the armor rating thing still applies
Bring back items of the pit (plus -x to x stat)
-customize armor and some weapons NWN styles
-new types of weapons, such as whips [yeh i went there], slings, bayonets (see Anderson form Hellsing) katana, shuriken (ninja star), ninja to and wakazashi (I know this isnt an Asian themed game or DND, but you should know what i mean)
-more gems/better version of gems, more runes/more powerful and more rune words
-if the is something like the cube in d3 it should be available earlier in the game (I hate finding a good item or two and my stash if full of runes and gems and im in act 1) also it should be larger
-more transmutable items
-more craftable items
-more uniques, and more powerful, plus more that look different from their base item it should be like in Diablo nearly every unique item looked different form its base type
-trophies =>
demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks) and of course somewhere to store them like a seperate stash for trophies
-bring back the elixirs from diablo
-bring back the oils from diablo hellfire
-more set items (esp class specific sets)
-6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it
-definitely no GUNS, definitely no GUNS, no guns of any kind
-some legendary items, which you have to search for the parts and combine them to get a really powerful item, these items can either be created in the cube or by a master blacksmith
-throwing hammers, there are throwing knives and axes, why not hammers
-Flaming Longswords, man these weapons rock
-more non European style weapons, like Scimitars and Katanas
-Upgrades and add-ons to your armor (so you don't have to buy new armor)
-Upgrades and add-ons to your weapons as well.
-remove the magical property ‘+x to xChar skills’, it is annoying finding a ring that is +X to skills only to realize it is for the play and you are the necro, just have the +x to all skills and +x to xskilltree properties
-socketing items is similar to how you buy items, i.e you get the message "are you sure you want to socket this item"
-a more precise appraisal on your more valuable items
Multiplayer
-since it will be similar to wow, guilds will be cool, (even if there are no official guild option people will do this anyway)
-less fucken lag (my god is that a must)
-not sure if it is caused by lag but fix the problem of the black wall that stops you from moving
-an arena for dueling (PK), other players can place bets, the winner of the pk duel takes a large part of all the winnings, odds of winning would most likely be calculated on something like lvl. Lower lvl, better pay or something like that
-checkbox for dueling works similar to trade check box, not possible unless both people check the box
-more people per game increase the number from 8 to 12, unless it is like wow and is all on servers the diablo game must check your connection and see what the maximum players your connection can handle is. This may not go up to 15 players.
-bigger friends list maybe 35 instead of 25
-more multiplayer (battle.net [Closed]) only runewords
-games should have some kind of identifier which says the game is expansion or not and what difficulty it is before you try to join it
-ears or the d3 equivalent trophy’s price should be based on lvl, it is stupid to have a lvl 9 ear sell at the same price as a lvl 99 ear
-not sure if this is already the case, Shrines should have bigger effects on multiplayer, i.e. bigger bonuses and last longer (this is for TCP/IP, Open and Closed)
-Gaining exp for duels, they count as a monster of the equivalent level, killing a lvl 90 char would roughly be the same as killing a lvl 90 monster
-once you join a guild, your char bears the insignia of that guild, such as a little pic on their cape
-very good anti hack/dupe protection
-a help section for newcomers, explaining how to do all the commands
-more features only available on battle.net, like the world events and the ubers
-while in a group on multiplayer, if someone dies, they get a diminished (most likely diminished to 0) proportion of the exp that the rest of the group get for killing the badguy
-on multiplayer you can only enter games of a similar speed to your connection (might be hard to do but it is gay when you have broadband and someone with dial up joins your game and it lags like fuck, course there is a serious downside, if you have dial up and your friend has broadband you wouldn’t be able to play together)
-it would be nice to see other PvP modes, such as capture the war banner, or a town raid with two opposing teams trying to take control.
- Add more Easter Eggs, like: someone tells you how the future is by looking in the crystal ball: a war between the terran (humans) and the zergs (aliens) will start..., that would be cool for starcraft and diablo players. Another is of course the cow level, but this one is metioned earlier this thread. But there need to be more secrets in the game, that tell you other storys, give you secret items etc.
-Partys need to have a loot system, within the items must be shared. Cause some people lag and they cant get any good items because the people with better connection are always faster. Like all people must dice (like World Of Warcraft). If you dont want to share you can dissable this while starting a party YOURSELF. All people who only want to share, must not join these type of partys
Friend system/ interface
- An y key for friends chat.
- A t key for public chat.
- An u key for party chat.
- A command to join one of your friends without needing to search the list (or typing a weird name like freeeeeeeeeee items in the join fill-in): like !join [friend name] - No favourites tab, cause that doesnt work: everybody is hosting him/her self and the server wont be online that many times. Joining over IP might be useful
- Servers listed with the server with the best Ping at the top.
- When hosting u can say if its pvp pvm or rpg (quests) or bosskilling.
- commands for ingame: !disconnect (with saving) , !quit (quit the game, with saving) , !leave = leaving party !hostile [player name] !stats (showing how many monsters you have killed, how many players, how many times youve defeated the bosses and how many quests you have done).
- Be able to see mercs from players in your party, i mean the picture with a health bar, and be able to give them potions too.
- For the server host a few commands: !kick [name player], !mute [name player] !ban [name player] (ip ban), !unmute [name player] !End [how many seconds be4 game ends], !unban [name player youve banned]. You cannot kick/mute/ban yourself.
- For the visitors of a server they can rate the server from 1 to 10.
Npcs/mercs
-More sarcasm and cursing by the townsfolk and much less political correctness, it makes for an interesting conversation, a more medieval feel to the language they use
-a few Hollywood actors to do a few of the voices, like Sean Connery to do a wizard, or Michael Dorm to do a brooding warrior or something like that
-the cow suit guy from diablo hellfire,
-mercs that have better AI, can choose whether they act aggressive or passive, attack or defend, more choices of merc classes, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max
-mercs need to have a few more skills than the one or two they have in D2
-also mercs have a voice just a few more sound files, they follow you to hell and back and all they can say is ‘thanks’, ‘I will put this to good use’, ‘I cant use this yet’, ‘uuurrrrrrrggggghh’
-more people who unofficial follow you like the barbarians in act 5
-if there are witches, they should be like adria in d1, or the corrupt rogues, and not as a playable character, to similar to the sorc
-random npcs adventurers (some dead and you can loot their stuff)
-random people who give you a quest or two
-more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people)
-random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing)
-some npcs who after rescuing them follow you, of course you can equip them but they don’t use the full set of items, they use weapon shield, armor, helm, gloves and boots, they are kind of like a type of merc you don’t have to pay for
-more drunk npcs, they always have something funny to say esp. farhnam
-more Angels, diablo is heaven vs. Hell and we have only seen two angels, Tyrael and Hadriel, there are other angels mentioned in the diablo texts but they are never seen in the games
-npcs always seem pretty eager to help you on your quests, where are the npcs who refuse to provide you with the info you need, until you beat it out of them?
-more ethnically diverse npcs, where are all the Norse, Scandinavian, Irish, and Scottish npcs
-more npcs who actually have the right accent for the geographical area they are in, with d2 nearly every one had the same accent even if the were from the deserts, the jungle or the tundra
-more npcs who hit on the player character
-More npcs who try to coax the player char into joining the forces of Hell
-More good characters gone bad like Griswold.
- Mercs need to have a mana bar, for better realistic gameplay and more challenge. Also his mana and the mana of the other mercs in your party can u recover. A stamina bar must NOT be added, cause then you'll lose you're merc...
Skills/spells
-a generic skill tab that everybody has, with find item, find potion, disarm trap, pick lock and spells/skills like that
-not really sure if it can be done, but bring back the unique skill feature from Diablo, each class had a unique skill;
Warrior: repair item
Rogue: disarm trap
Sorcerer: recharge staff
In d3 a priest class could have a unique skill that increases the damage of holy spells, like holy bolt, alternatively an evil priest unique skill could increase the damage of unholy skills like unholy bolt
-bring back the spells of immolation (fire nova) flame wave, lightning wall, elemental, stone curse, and apocalypse
-higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops the rest must be done with items)
-lightning spells to have a higher minimum damage, I hate it when its 1-5000
-more magic damage based skills, you know the ones that aren’t elemental based more skills like berserk, magic arrow, telekinesis, some times these are the only spells you can use to hit the enemies, also some of these spells need to do more damage
-a new type of skills (like Cold, Poison, Fire, Lightning, Magic, Physical) called Unholy [working title] and these spells are for evil chars, things like unholy bolt, demonic chill, of course if you that all the skills like holy bolt, and the holy auras would all be Holy [working Title]
-all classes have a few more defensive skills/spells
-not really sure if this already happens but, 24 points into a lvl 1 skill, should do more damage than one point into a lvl 24 skill
-a few more spells that control the badguys, like psionics attacks
-there should be a spell for each class that summons a minion, even for warrior classes, warriors could summon primal beasts like wolves and bears or summon valkryies and berserkers, priests Devas or fallen Devas if they are evil, mages anything from demons to elementals to the undead
-more spells like Cloudkill, Ice Lance, Acid Arrow, finger of death, disintegrate and some spells similar to other DND spells which when cast, create a weapon like Flame Sword and Magic Hammer
Monsters
-more enemies that have a voice and say more than one line (like snotspill, zhar the mad, Lazarus, gharbad)
-demons disguised as people in town (would be cool)
-more powerful types of bad guy =>
Goat => Centaur, Minotaur
Fallen => fallen brute
Knights => Demon Knight
Blunderbore => Ogres
Claw Viper => Naga (the more feminine looking ones, not the WC royal guard type)
-tougher bosses (some with fewer minions)
-more visual variety in badguys kind of like how with the necromancers skeletons some have shields with arrows in them, some have axes, some have swords, and others dont
-a random evil/good version of you, wandering around (like pokemon but not as lame of course), could be interesting
-more badguys who worship a badguy and yell his name (carvers yell out rakanishu)
-Random badguys that ride on horses are charge at you
-less resistant badguys in hell
-bring back the gargoyles from diablo
-bring back the succubus from diablo
-bring back the mages from diablo
-bring back the butcher, warlord of blood and the skeleton king or a similar badguy
-bring back the black knights from diablo, they were so cool bursting into flames when they died
-bring back the Magma men (lava chuckers)
-bring back the lightning demons (lightning chuckers)
-bring back the overlords (uglies)
-bring back the vipers (snakes)
[Would have been quicker to say which monsters from diablo 1 not to bring back, lol]
-rocs (giant birds) that pick up your mount/baddies
-goatman/fallen armies complete with camps and chariots
-Demons
Baatezu, Balor and Tanar'ri (kinda look like dread lords from WCIII)
-Basalisks, kinda looks like a komodo dragon but bigger, way bigger (for you idiots out there, the basilisk in Harry Potter is actually a Boalisk, basilisks have legs)
-Hydras, the multiple headed beasts
-Medusae, snake hair ladies
-Rakshasas (shape change monsters)
-Mariliths (sometimes called Nagas, Half snake/half woman with lots or arms)
-More undead enemies
Banshee
Crypt Thing (very powerful Skeleton)
Liches and Demi-Liches (more like the DND version as opposed to the Warcraft version)
Revenant (very powerful Zombie)
Zombie Lord
-Ratmen, similar to the goatmen but rats, (there were ratmen in D2 but they used the Fetish image)
-Sirens
-some kind of sea monster, like the river monsters in act 3 but bigger, much bigger! Some kind of giant sea serpent or two like the Kraken or leviathans/mosasaur looking creatures.
-a few more plant type monsters wouldn’t hurt, shambling moulds and ones similar to the Venus fly trap monsters in the Legend of Zelda games
-a few more legendary beasts from mythology but not too many, mostly animal, undead and demon types, as these types are most common in diablo, dragons in diablo would seem out of place, as would some other legendary beasts, like mind flayers and beholders
-less monsters that run away, still have these guys, just less of them
-Some kind of spike lord badguy with lots of spikes
-the average monster size should be larger
-monsters should drop items whose level requirement is a little closer to your own, it sucks when a level 12 char finds an item for a lvl 45 char
-diablo to either be the traditional red, blood red, red with a black back or all black
Game Mechanics
-2.5D graphics, something between what diablo 1 and 2, and neverwinter nights are
-ZOOM the camera would be cool, even if it is isometric view. But esp. if its in 3D
-keep the three difficulty levels, but if the game if very big baldurs gate 2 size im cool with the difficulties just being a setting, like they were in Diablo: Hellfire
-bring back the kill counter, is was neat being able to see how many of a certain type of badguy you had killed, but when the kill counter reset at 500 or so that was gay
-items dump in piles that you click on and it brings up an inventory, (like neverwinter nights and Baldur’s gate) I hate just seeing lots of gold and items everywhere
-bring back gambling for unique and set items, which was cool
-bigger inventory/stash
-trade gold for exp (I know this seems a little cheap, but its how many Baal runs to go from lvl 96 to 97, and you have millions of dollars not going to any use)
-pressing the ‘H’ key removes all of the bars and icons around the screen so all that is left is the background pressing ‘H’ again brings them back
-belts auto fill, like how if you have a column empty on your belt and you pick up a potion in fills up, do that same thing with potion from inventory, if you have room, potions automatically go into your belt, (what I’m trying to get at here is if there is room in your belt, and you have potions in your inventory, they should go to your belt, i.e. the belt will always try to stay full)
-May be hard to implement but mercs have a belt for potions, and you can set it so when the mercs life drops below a certain point, the potions in the mercs belt will be used, saving you farting around trying to heal the merc, by pressing shift + #, # of course being a number 1 – 4, or if you didn’t know that, dragging a potion to the mercs pic at the top of the screen
-tutorial for newcomers, shows how to create basic melee fighter, ranged fighter, melee priest, ranged priest and mage class builds, hot key management, npc interaction things like that, game basics and char builds.
-an area that calculates your MF for you, if it can calculate armor/chance to block why not MF
-faster run/walk speeds
-if they don’t already, spiked shields or shields with spikes on them should do more damage
-not sure if this is the case, but you should be able to create the runewords without having to go on multiplayer
- bringing back the menu from diablo 1, You know when save and exit were two different options instead of the same be (or is that too cheap)
-more sensible and suitable weapon drops from monsters and bosses, i hate it when im the sorc and i find shit for the barb, also why does a monster using a sword drop an axe? he should drop a sword.
-An area in the records page that lets you know how long you have been playing for. like in Fable it tells you how many hours your played.
-the game isnt so linear, more freedom to go where you want, but you still cant go everywhere, and still have the acts (but they are bigger)
-After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer)
-New interfaces. New menus, new inventory setup, new stash/bank area, new character stat window, new equipped items window (perhaps an optional character portrait?) Keep the old school health and mana orbs in the corners
-Slow the monster generation down, and make them more difficult. Diablo II was an off-and-on game because players lost interest with pwning huge amounts of easy monsters.
-More eye-appealing special effects. Perhaps they can add some ragdoll physics and some new fire, lightning, ice, and poison animations.
-Implement a Day-Night tracker. During the light hours of the day, demons will be less aggressive. During dark hours, the demons will feel more compelled to push their forces forward. This implementation could also be build upon for other things, such as quests and item finding.
-A new difficulty. Diabolical Harder - almost impossible to pass, but its rewards will be grand
-the weapons you use should be reflected in the way monsters die, i.e. if you use a bladed weapon monsters should die by getting cut. (This isn’t power rangers where every weapon works like a mace, when hit badguys fly back)
-If the skill does not effectively cast, it will "fizzle", costing the user only half the mana it takes to cast the true spell and for skills to have an;
1. Efficiency Rating (NEW): The higher this rating is, the more likely you will be able to use the desired skill to its full effect. (Increases with spell level and character level)
2. Anatomy Tactics (NEW): The higher this rating is, the more likely you will be able to cause more damage with your skill. (Increases with spell and character level)
3. Resistance Rating (NEW): The higher this rating is, the more likely spell-resistant monsters will take more damage from it. (Increases with spell level)
Other
-the soundtrack is included
-cloth map of the world of sanctuary
-DVD of the movies from the game
-Art of Diablo concept book, the Warcraft one was cool
-Free poster
-quik reference card of in game/in chat commands
-strategy guide comes with it, (some people need it), and even I pick up a few things from these books every now and again
-would blizzard supplying their own char/world editor for Diablo 3 be too weird, lol
Add a map/mod editor, that would be awesome. You can choose at the start if you want to play one of your own mods/maps or you want to play normal single player. You can make your mods/maps multiplayer, but other people need to download these maps/mods and put them in there maps/mods- folder.
-links to websites with special downloads, like items for your chars
-nice big manual for the game full of good stuff like where to find Easter eggs in the game as well as all the usual stuff manuals are full of
-some kind of d3 memorabilia, the box set of the anime Neon Genesis Evangelion comes with a Nerv Parking Permit magnet, something similar could be done for d3
[if ive missed any new ideas ill will get the next time]
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I can't even see if anything was added to that post, though I am color-blind to Red. how about bold/slanted/underlined/something besides red? Other things (B/I/U) are slightly more noticeable then a color-change.
I can't even see if anything was added to that post, though I am color-blind to Red. how about bold/slanted/underlined/something besides red? Other things (B/I/U) are slightly more noticeable then a color-change.
No there are no new additions on that particular post. Man there is alot of red in diablo though
But yes, they should look at other games and see what happens, but at the same time retain the Diablo "feeling". A hard thing to do, but I have, as always, confidence in Blizzards abilities.
I found out they actually have that option in Diablo LoD already... Well, I hate what Russians make to games, all right. Because in a normal LoD you can actually assign any skill to any key. So all I had to do is make the ASDFG thing for myself manualy. :rolleyes:
Do any of you guys know how to access the Diablo II LoD console? I know a way to make it windowed, and I really need that since I have a widescreen monitror.
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I also think that there should be a few servers on battlenet that are hosted by battle.net that are always online such as a trade server and dual server, these servers should also allow more people in them compared to just a randomly hosted server.
side quests has been said, everybody loves side quests, but not like this. it would be very hard to do. It could be done like in diablo 1, where you could go to new game and get a new set of quests, some different some the same. (this has been said in the master list), but i dont think it could be done so every time you join a game YOU get new quests, because it works on the quests the host has or has not done.
creating a game is different, it works on the quests YOU have or have not done, so yes in this instance it could work. but it would still work like there is say a side quest pool of say 20 quests, but each time you go to a new game (in SP) or you create a game you can only do say 15 of them in one game, so you would have to go to a new game/create a new game in the hopes of getting the 5 you missed, this would lead to each game being quite different.
But if such a thing was to be done, it would have to be quite massive, so to implement it correctly, perhaps it is better left of for another game (the first Diablo MMO perhaps?)
customize character look,
At least world of warcraft graphics(not design though),
Classes: I would like having a half-angel or sometin.
but i also think that even if they keep the max level at 99, there should be some way to still get stat and skills points
like gaining a very high exp level or paying a lot of money to gain exp
i'm saying that even if u reach level 99, you can still gain exp to get new skill or stats points, or even have some side quests that keep randomizing to help you in taht area
"The land here is dead and lifeless." - Barbarian
D3 must keep up with the competition, and Blizzard has always succeeded in just that. None of their games have ever been to just do minor improvements, and neither will they do that now. I think we can safely assume quite a lot of changes in a sequel.
If an open world was implemented, it would still be crawling with monsters everywhere. We're not talking Oblivion here, where you can just run for kilometers on end without seeing a monster or two. As for whether they decide to make it act-based or not, who knows?
Side-quests would be just that, sidequests. Something like: Kill 200 Fallen and get a magic charm, kill 500 Skeletons and get a pair of unique gloves, bring a complete set of Sigon's (or whatever) and get an experience bonus. Just small things that help you on your way. Or at least that's how I imagined it.
Your jobs sounded a bit confusing and limiting in the players choices, but perhaps. I don't think it is for Diablo however.
Mounts I agree with. Who wants to jump on and off all teh time in between fights?
What? So therefore we shouldn't add it? That was the stupidest idea ever. "Hey you know, they have xp, skills, classes, monsters and quests in WoW already, so we don't need it."
No good argument.
But one thing I believe would make it fantastic. It has to be possible to mod. Making that gives a game a huge life-span, much moer so than games where it cannot be done.
WoW has all of that, and is obviously a game that will last long. So it is worthwhile to see what is in there that could inspire new content for D3.
It is probably just me, but I was very annoyed by Diablo 2's saving thing. I preffer to save at a point, and load at a point. If I die, I die, and I load back. I don't always have enough time to reach a waypoint, and in levels like those Hell levels that really was a problem.
But yes, they should look at other games and see what happens, but at the same time retain the Diablo "feeling". A hard thing to do, but I have, as always, confidence in Blizzards abilities.
Hardly anyone heard of Nox. And it's a Westwood game... probably my favorite Hack&Slash ever, shame they died... but I'm only proposing that as one of the ways out of the multiple-skill-use situation.
That could be solved though, with two exits. One save&exit where you retain your position, but no monsters respawn, and one where all monsters respawn, but you reappear in camp. That would suit everybody I think.
created by Elfen lied, with help from AcidReign, Bruthor, jpbc99, Kingpin202, Maestro, Maximusje, Morfias, Silversurfnstud, Thatdude, Ureshi, Vlady
new additions in red
Player Char
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb)
-some form of customization like colours of armor and if it’s 3D, body size, hair colour, facial hair and the like
-characters age (but not as quickly as in Fable), at the top of the character record it makes the chars seem more real, mages classes of course start with a higher default age than warrior classes and priest classes
-characters to have a voice so they aren’t just the emotional zombies they were in the previous games, only saying something if inventory full or every 12 stages or so (you can import a voice if u wants to)
- definitely no races, definitely no vampires, half human/half something stupid, elves, fairies, cyborgs, metahumans, killer robots from the future, gnomes, goblins, trolls, dwarves, orcs, half human/half something stupid (Half Breeds/hybrids) as a playable character like some people want, diablo is humans only, always has, always will (god I hate people who want these things, go play WOW or DND if you want these things)
-the ability to sheath weapons (put weapons away), and not just remove items for your char, I mean more like pressing ‘w’ and you don’t have anything on the other slots
-if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny)
-every class should be able to dual wield two small weapons, up two small sword, at the same time (daggers, dirks, Kris you know the small ones)
-if you are evil (faction Hell), or a thief class, you can attempt to steal items from shopkeepers (click button next to repair)
-higher max char level
-near the top of the char record page, should be your chars religion, ‘High Heavens’, ‘Burning Hells’, ‘None’ or ‘something else’, factions may dictate this.
-mage type chars look like they are wearing cloaks rather than armor, similar to how they like when they aren’t wearing armor, (it looks kinda stupid when the only difference between a barb and a necro is their size)
-there is a character page which shows what your char looks like with all his items on, 3D and zoomed in (most likely the inventory page)
-every class could start in a different location
-more small unique details between the chars or char types, like how Druids gain a speed bonus when using a maul, and similarly Barbs with axes, they could, if it isn’t already in d2, implement something like mage classes have slightly fast casting times than priest or warrior classes also an unarmed warrior class should do more damage than an unarmed priest or mage class, currently I think they all do the same unless you have really high strength
-characters names should be extended to up to 20 characters instead of 15, and you should be able to use spaces also you should be able to use special characters if you cant already
-there should be a records page, which shows you chars total number of kills per act and for the game, most powerful enemy vanquished, how long you have been playing for, favourite (most frequently used) Spell or skill, favourite (most frequently used) weapon/s [this area is where the kill counter from diablo 1 should be, seeing as the interface is different from diablo 1, i.e. the black box at the bottom of the screen that used to display the kill counter no longer exists]
-Chars are able to sail on ships between places; the deck acts like a regular stage, going below deck would be like going from Cave Lvl 1 to Cave Lvl 2
-some the chars should be able to use some of the skills that the prime/lesser evils use for example Demonic Chill
-chars should have charisma rating, similar to the other stats, but with charisma the higher the rating the bigger the discount at shops
-better/cooler avatars for chars, minions and mercs on singleplayer and multiplayer.
-2 skill points per level up instead of 1
-a records page listing in additon to the kill counter, total experience per act/game, kills per act/game, favourite weapon/spell and most powerful kill,there should be accomplishments page of your char with things like;
total time played
is a member of the New Order of the Zakarum (Paladin or priest class)
is a member of the Order of the Zakarum (Anti Paladin or evil priest class)
is a Sister of the Sightless Eye (Rogue or warrior class)
is a member of the Tribe of the Bear (Barb or similar warrior class)
is a member of the Tribe of the wolf (Barb or similar warrior class)
these could also be quests. but i dont think you should be able to join a group if you are not the right class, unless you have to do some really hard quests or something like that, also preforming these tasks gives you bonuses like items, skill/stats points increase or extra skill/stat points to assign, bigger stash and other game related mechanics bonuses.
Classes
-somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones
-Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
-Warriors
Anti-Paladin
anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer
The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard
not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro. He also has a small range of powerful mage type spells.
Bounty Hunter
Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
The Drifter
The Drifter is a character from an unknown origin, and prefers to travel by shadows to stalk and murder its unsuspecting prey. The Drifter is an enigmatic character, usually cloaked in dark robes, and it roams the night reading from its worn tome. The Drifter has been rarely spotted, but its three main skill trees have been discovered.
-Trapping Skills: Unlike the Assassin, these trapping skills include the use of underground spikes, arrowed booby traps, and at higher levels, enchanted mines and sentries.
-Draining Skills: The Drifter has multiple skills that have been categorized as draining skills. These skills include passive skills that apply to the traps to cause bleeding, life steal, and/or mana steal. Other skills that do not apply to the traps are a curse-like ritual that manipulates the enemy in a degenerate way.
-Nocturnal Magic: These magic skills are most powerful when used in the night hours*, enhancing their abilities to full potential. Skills include some summoning of dark spirits, along with some dark magic skills which can heavily damage the enemy when skill points are invested.Monk
not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages
Ninja
kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
-Priests
Cavalier (Crusader Inquisitor)
A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot)
a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destroyed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bonus to damage when engaging them
-Mage
Alchemist
Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer (summoner)
specializes in creating creatures and objects to help him. This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist
specializes in elemental based magics, and depending on how many skill sets one can have, this is what his skill sets would be divided into;
-Fire fairly obivous
-Water(ice) again fairly obvious
-Lightning again fairly obvious
-Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist. Warlock
not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes).
The next few classes are better suited to being just the one mage/sorcerer class that can perform the skills of all of them
Abjurer
specializes in protection magic (kinda like auras and the armor spells)
Diviner
specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter
specializes in manipulating the minds of sentient beings
Illusionist
specializes in creating illusions to confuse and mislead
Invoker
specializes in invocation/evocation magic (lightning/magic type spells)
-definitely no Subclasses or Multiclasses in d3 just True classes
unless by subclassing it is you choose either;
-Warrior
then you choose a warrior class
-Priest
then you choose a priest class
-Mage
then you choose a mage class
Storylines Major/minor
-with the worldstone gone demons are more free to enter the world of sanctuary, this is how more powerful demon lords (act bosses of sorts) can come through
-as both demons and angels can enter the others realm, I think more demons and angels should be present at the gates to each area, they are suppose to be lock in eternal combat, yet only one angel was in hell possibly fighting demons on their own turf
-the last two lesser evil Belial Lord of Lies and Azmodan Lord of Sin elude us still
-the eternal battle between the High Heavens and the Burning Hells is still raging
-the prime evils returning (or just diablo) without their soulstones as they arent needed for the prime evils to exist
-something about Tyrael, is he corrupted? (Kinda been done before, a lot) is he banished from heaven? It may just be me but arent angels forbidden from major influences on mankind or something like that, I forget what it says in the text regards the lore of angels in diablo
-Of course if tyrael is corrupted shouldn’t at least one of the seven player chars from d2 also be corrupted, they spent more time in the vicinity of the corrupted worldstone than tyrael did, and im not counting nightmare and hell, unless tyrael is corrupted thru having shards of the worldstone enter his body when he smashed it.
-tie up any loose ends from the diablo series not that I can think of any right now but there is probably a few mostly to do with tyrael I believe
-the angel inarius, he could perhaps be set free from his prison of mirrors to seek revenge on the prime evils or something
-tie in with the diablo novels some how
-something with Deckard cain is he still alive, he is getting old, but for some people it would feel like diablo without him.
-some mention of the heroes of d2/d2lod, perhaps you could find part of there armor of course the set would have a name like Unknown Barbarian heroes…. or something
-you could find out that cain is not the last of the horadrim, there is another, most likely an evil mage or sorts, you kill him then inform cain he once again is the last of the horadrim, cain has a wet eye.
-if a playable char returns in d3 like the chars from d1 did in d2, have more of a storyline for them, not just the ‘oh xchar is now a monster I have to kill’
-several powerful demons that have been defeated in the previous games could make a return thru some kind of resurrection/summoning spell, similar to the one Baal used to bring the warlord of blood (bartuc the bloody) back to life
-A civil war could break out in Hell, between Belial and Azmodan as they both vie for Ruler of Hell
-If D3 is a prequel, you should be able to be involved in the Binding of the three, or the Sin War, or any other event in the diablo History, such as the Blackening of King Leoric (well maybe not that one thats a little recent compared to the Binding of the three and the Sin War)
-D3 could be set a short while after the events of LOD and Hell has taken over and you must try to reclaim the World of Sanctuary and possibly Heaven.
-A rich and appealing storyline to continue from Diablo II. So far the storyline is nonconclusive at this point, and when it is, it has to be good.
Towns / world
-could throw in some cultural references to pop culture and other games for fun;
baldur's gate had a character called sir Garrick and he was modeled on sir robin from monty pythons holy grail, (he even sang the song brave, brave sir……), Warcraft had wirt’s other leg, and WOW has wirt's third leg
Diablo 3 could have a sorcerer called Tim or an npc called Roger the Shrubber, or a Knight who says ‘Ni’ or an item called the Doomhammer
-scary like diablo 1 (the lone hero descending into the darkness), this can be done by reintroducing the creepy soundtrack like diablo 1 had, Danny Elfman is good at gothic soundtracks, Medievil, batman the Animated Series are some of his best works
-more villages/towns/cities, some ruined like tristram in d2/LOD
-more towns/villages per act, could have a big city like lut Gohlein as the main town then further out in the wilderness a groups of houses with some npcs
-buildings in towns and cities to have very gothic architecture (like the Chaos Sanctuary in D2) esp. churches and cathedrals, think Notre Dame in France
-Trade-routes throughout the world of sanctuary, your char can buy passage on a caravan along these tracks, but beware they are full of bandits
-good old crossroads, complete with gibbet (cage) like in willow, lol
-bars, pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2 or drown your sorrows in the tavern of the rising sun when playing Diablo of course, intoxication would work like a curse
-buying alcohol for adventurous minors it’s always fun (ala baldurs gate),
-taking on castles/fortresses full of demons
-unofficial titles by which townsfolk refer to you kind like fable (people called out your title) =>
For killing a few witches get a Witch Hunter title
For killing a few daemons get a Daemon Hunter title
For killing a few vampires get a Vampire Hunter title
and so forth
-mounts to make travelling faster (may or may not be able to attack or be attacked if on mount)
-bigger acts (act 2 and 5 size) with more internal stages like caves and dungeons
-craggy peak stages
-eastern European forests, big thick ones, like the ones in Germany (like on the outer packaging of cadbury’s dark forest chocolate) not the scrag forests of act 1
-swamp/bog/quagmire/marshland good ones
-stages fully covered in snow, so much you leave footprints in the snow
-the tree house village (like where galadriel lives in LOTR, or the ewoks from star wars)
-similar to those little houses in act 1 that have a cow inside, why not have home stays, a house fenced off field, sheep and cattle.
-more interactable environments, things you can hack away at/through like bushes and vines also more things like the cairn stones in acts one you click on them and your char speaks
-bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat)
-villages full of possessed people (like griswold in d2)
-go to amazon/necromancer/druid homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD)
-seeing at it is heaven vs. hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages)
-if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special (demon horded treasure)
-bring back the ‘cornerstone of the world’ so you can trade between your chars, (without having someone say they'll help then steal your items)
-random shopkeepers who can sell you things outside of towns (may be single player only, as pkers would have a clear shot at you, unless they were in a house or something which acted like a town i.e. not attacking players)
-skull piles/skeletons on the ground, should yield skulls of varying power
-weapons racks should be like they were in diablo you know the armories of hell (on lvl 13), you know where each item sold for 10000gp not they useless crap they give in d2
-if you have a bow or throwing weapon, you should be able to shoot things in the air, like those birds and those jumping guys.
-if you go to an area from d1, d2 or LOD, it should look the same, not like how D2 tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth)
-several features that are accessible only after you have beaten the game, (similar to the cow lvl)
-underground cities, like the Underdark in DND, but no gnomes or drow
-large cities full of corruption, complete with shady back alley locals
-more bodies of dead heroes on the ground that actually yield something good not just 3gp
-day and night
-weather (ok so D2 kinda had weather but it only really rained in act 3), also lightning spells should do more damage in the rain
-European style weapons like axes/swords should be in short supply in an area (act) that is based on another geographical location such as the Middle East, Same goes for the other areas, mostly weapons from that area, very few weapons from other areas
-the stages need to be not so flat, they should be like in Baldur’s Gate and Warcraft III, there are little hills and bumps, I cant believe act 2 of D2 hardly even had a single sand dune you could run/walk over
-gold to have more of a significant or greater meaning such as to pay for loose woman, alcohol, gambling, betting on fights, buying your way to something or somewhere, paying to get your items imbued/socketed/personalized, upgrades to and for weapons and armor, corrupt officials who take bribes, trading gold for EXP, actually buying decent items not $5 crap house items
-deep gorges and ravines, some you can walk through, others you cant
-you can pay an NPC to personalize/socket/imbue some of your items your items, but only later in the game/difficulties
-Bring back the books from diablo that told the history of the world of sanctuary, they were cool
-you should be able to kill wildlife and other such animals like the cows in the wilderness
-A secret Cow Level.
Quests
-lots more quests 27 is not enough (30 with v1.12 if it exists) and more quests per act, only 4/5 acts have 6 and that isnt enough
-arena quests (last man standing), other players can place bets on multiplayer
-quest based on class (everybody does the same quest but it differs depending on which class you are)
-quests differ depending on faction such as an evil person could choose not to kill something, or they could choose to kill a someone instead of save him
-quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he)
-quests that are normal/nightmare/hell only
-Some quests differ slightly depending on the difficulty, Normal, Nightmare or Hell
-some quests that are single/multiplayer only,
-quest exp (getting exp just for finishing quest)
-better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell)
-protect village for x amount of time (good) or invade village for x amount of time (evil) I love these quests
-you can receive quests from monsters (like gharbad and snotspill in diablo)
-fist fighting quests, survive a few rounds to get a weapon, women, learn some info, raise some much needed fundage, or just prove how tough you are, that sort of thing
-killing a specific demon quests require you to bring back part of the demon to the person or thing that gave you the quest (unless it is a magic book)
-a few quests where you are able to potentionally weaken a boss, (Na krul from hellfire, reading the books weaken him)
-not sure if it can be done but it was cool (but sometimes not) but it was cool how in Diablo not every quest appeared every time during your game, you had to go to new game and hope you got the quests you missed.
-the age old sword in the stone quest, of course the sword is worth it
-everybody loves kicking the door in of the hideout of a cult, and totally kicking all their asses
-quests only appear in the quest log once you have begun them, like they did in diablo1
-a few quests that take almost the whole difficulty (or game) to finish
-some quests that either must be finished in the next act, or require something from the next act to finish it
-lots more quests that are harder in difficulty, most of the quests in d2/LOD are fairly easy to complete
Weapons/items
-version of weapons more powerful than elite
-light and dark versions of weapons, (but not all) Light weapons give off a Holy glow, while Dark weapons give off an unholy glow
-more items of all types
-cloaks and capes over armor
-bring back the rags
-bring back the club that looked like a bit of wood with a nail in it
-bring back the spells books from diablo 1 (plus x lvls to x spell) and the bookshelves they are found on.
-also shields can be strapped to your back, that way you can have a shield and a two handed weapon, cant block but the armor rating thing still applies
Bring back items of the pit (plus -x to x stat)
-customize armor and some weapons NWN styles
-new types of weapons, such as whips [yeh i went there], slings, bayonets (see Anderson form Hellsing) katana, shuriken (ninja star), ninja to and wakazashi (I know this isnt an Asian themed game or DND, but you should know what i mean)
-more gems/better version of gems, more runes/more powerful and more rune words
-if the is something like the cube in d3 it should be available earlier in the game (I hate finding a good item or two and my stash if full of runes and gems and im in act 1) also it should be larger
-more transmutable items
-more craftable items
-more uniques, and more powerful, plus more that look different from their base item it should be like in Diablo nearly every unique item looked different form its base type
-trophies =>
demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks) and of course somewhere to store them like a seperate stash for trophies
-bring back the elixirs from diablo
-bring back the oils from diablo hellfire
-more set items (esp class specific sets)
-6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it
-definitely no GUNS, definitely no GUNS, no guns of any kind
-some legendary items, which you have to search for the parts and combine them to get a really powerful item, these items can either be created in the cube or by a master blacksmith
-throwing hammers, there are throwing knives and axes, why not hammers
-Flaming Longswords, man these weapons rock
-more non European style weapons, like Scimitars and Katanas
-Upgrades and add-ons to your armor (so you don't have to buy new armor)
-Upgrades and add-ons to your weapons as well.
-remove the magical property ‘+x to xChar skills’, it is annoying finding a ring that is +X to skills only to realize it is for the play and you are the necro, just have the +x to all skills and +x to xskilltree properties
-socketing items is similar to how you buy items, i.e you get the message "are you sure you want to socket this item"
-a more precise appraisal on your more valuable items
Multiplayer
-since it will be similar to wow, guilds will be cool, (even if there are no official guild option people will do this anyway)
-less fucken lag (my god is that a must)
-not sure if it is caused by lag but fix the problem of the black wall that stops you from moving
-an arena for dueling (PK), other players can place bets, the winner of the pk duel takes a large part of all the winnings, odds of winning would most likely be calculated on something like lvl. Lower lvl, better pay or something like that
-checkbox for dueling works similar to trade check box, not possible unless both people check the box
-more people per game increase the number from 8 to 12, unless it is like wow and is all on servers the diablo game must check your connection and see what the maximum players your connection can handle is. This may not go up to 15 players.
-bigger friends list maybe 35 instead of 25
-more multiplayer (battle.net [Closed]) only runewords
-games should have some kind of identifier which says the game is expansion or not and what difficulty it is before you try to join it
-ears or the d3 equivalent trophy’s price should be based on lvl, it is stupid to have a lvl 9 ear sell at the same price as a lvl 99 ear
-not sure if this is already the case, Shrines should have bigger effects on multiplayer, i.e. bigger bonuses and last longer (this is for TCP/IP, Open and Closed)
-Gaining exp for duels, they count as a monster of the equivalent level, killing a lvl 90 char would roughly be the same as killing a lvl 90 monster
-once you join a guild, your char bears the insignia of that guild, such as a little pic on their cape
-very good anti hack/dupe protection
-a help section for newcomers, explaining how to do all the commands
-more features only available on battle.net, like the world events and the ubers
-while in a group on multiplayer, if someone dies, they get a diminished (most likely diminished to 0) proportion of the exp that the rest of the group get for killing the badguy
-on multiplayer you can only enter games of a similar speed to your connection (might be hard to do but it is gay when you have broadband and someone with dial up joins your game and it lags like fuck, course there is a serious downside, if you have dial up and your friend has broadband you wouldn’t be able to play together)
-it would be nice to see other PvP modes, such as capture the war banner, or a town raid with two opposing teams trying to take control.
- Add more Easter Eggs, like: someone tells you how the future is by looking in the crystal ball: a war between the terran (humans) and the zergs (aliens) will start..., that would be cool for starcraft and diablo players. Another is of course the cow level, but this one is metioned earlier this thread. But there need to be more secrets in the game, that tell you other storys, give you secret items etc.
-Partys need to have a loot system, within the items must be shared. Cause some people lag and they cant get any good items because the people with better connection are always faster. Like all people must dice (like World Of Warcraft). If you dont want to share you can dissable this while starting a party YOURSELF. All people who only want to share, must not join these type of partys
Friend system/ interface
- An y key for friends chat.
- A t key for public chat.
- An u key for party chat.
- A command to join one of your friends without needing to search the list (or typing a weird name like freeeeeeeeeee items in the join fill-in): like !join [friend name]
- No favourites tab, cause that doesnt work: everybody is hosting him/her self and the server wont be online that many times. Joining over IP might be useful
- Servers listed with the server with the best Ping at the top.
- When hosting u can say if its pvp pvm or rpg (quests) or bosskilling.
- commands for ingame: !disconnect (with saving) , !quit (quit the game, with saving) , !leave = leaving party !hostile [player name] !stats (showing how many monsters you have killed, how many players, how many times youve defeated the bosses and how many quests you have done).
- Be able to see mercs from players in your party, i mean the picture with a health bar, and be able to give them potions too.
- For the server host a few commands: !kick [name player], !mute [name player] !ban [name player] (ip ban), !unmute [name player] !End [how many seconds be4 game ends], !unban [name player youve banned]. You cannot kick/mute/ban yourself.
- For the visitors of a server they can rate the server from 1 to 10.
Npcs/mercs
-More sarcasm and cursing by the townsfolk and much less political correctness, it makes for an interesting conversation, a more medieval feel to the language they use
-a few Hollywood actors to do a few of the voices, like Sean Connery to do a wizard, or Michael Dorm to do a brooding warrior or something like that
-the cow suit guy from diablo hellfire,
-mercs that have better AI, can choose whether they act aggressive or passive, attack or defend, more choices of merc classes, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max
-mercs need to have a few more skills than the one or two they have in D2
-also mercs have a voice just a few more sound files, they follow you to hell and back and all they can say is ‘thanks’, ‘I will put this to good use’, ‘I cant use this yet’, ‘uuurrrrrrrggggghh’
-more people who unofficial follow you like the barbarians in act 5
-if there are witches, they should be like adria in d1, or the corrupt rogues, and not as a playable character, to similar to the sorc
-random npcs adventurers (some dead and you can loot their stuff)
-random people who give you a quest or two
-more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people)
-random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing)
-some npcs who after rescuing them follow you, of course you can equip them but they don’t use the full set of items, they use weapon shield, armor, helm, gloves and boots, they are kind of like a type of merc you don’t have to pay for
-more drunk npcs, they always have something funny to say esp. farhnam
-more Angels, diablo is heaven vs. Hell and we have only seen two angels, Tyrael and Hadriel, there are other angels mentioned in the diablo texts but they are never seen in the games
-npcs always seem pretty eager to help you on your quests, where are the npcs who refuse to provide you with the info you need, until you beat it out of them?
-more ethnically diverse npcs, where are all the Norse, Scandinavian, Irish, and Scottish npcs
-more npcs who actually have the right accent for the geographical area they are in, with d2 nearly every one had the same accent even if the were from the deserts, the jungle or the tundra
-more npcs who hit on the player character
-More npcs who try to coax the player char into joining the forces of Hell
-More good characters gone bad like Griswold.
- Mercs need to have a mana bar, for better realistic gameplay and more challenge. Also his mana and the mana of the other mercs in your party can u recover. A stamina bar must NOT be added, cause then you'll lose you're merc...
Skills/spells
-a generic skill tab that everybody has, with find item, find potion, disarm trap, pick lock and spells/skills like that
-not really sure if it can be done, but bring back the unique skill feature from Diablo, each class had a unique skill;
Warrior: repair item
Rogue: disarm trap
Sorcerer: recharge staff
In d3 a priest class could have a unique skill that increases the damage of holy spells, like holy bolt, alternatively an evil priest unique skill could increase the damage of unholy skills like unholy bolt
-bring back the spells of immolation (fire nova) flame wave, lightning wall, elemental, stone curse, and apocalypse
-higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops the rest must be done with items)
-lightning spells to have a higher minimum damage, I hate it when its 1-5000
-more magic damage based skills, you know the ones that aren’t elemental based more skills like berserk, magic arrow, telekinesis, some times these are the only spells you can use to hit the enemies, also some of these spells need to do more damage
-a new type of skills (like Cold, Poison, Fire, Lightning, Magic, Physical) called Unholy [working title] and these spells are for evil chars, things like unholy bolt, demonic chill, of course if you that all the skills like holy bolt, and the holy auras would all be Holy [working Title]
-all classes have a few more defensive skills/spells
-not really sure if this already happens but, 24 points into a lvl 1 skill, should do more damage than one point into a lvl 24 skill
-a few more spells that control the badguys, like psionics attacks
-there should be a spell for each class that summons a minion, even for warrior classes, warriors could summon primal beasts like wolves and bears or summon valkryies and berserkers, priests Devas or fallen Devas if they are evil, mages anything from demons to elementals to the undead
-more spells like Cloudkill, Ice Lance, Acid Arrow, finger of death, disintegrate and some spells similar to other DND spells which when cast, create a weapon like Flame Sword and Magic Hammer
Monsters
-more enemies that have a voice and say more than one line (like snotspill, zhar the mad, Lazarus, gharbad)
-demons disguised as people in town (would be cool)
-more powerful types of bad guy =>
Goat => Centaur, Minotaur
Fallen => fallen brute
Knights => Demon Knight
Blunderbore => Ogres
Claw Viper => Naga (the more feminine looking ones, not the WC royal guard type)
-tougher bosses (some with fewer minions)
-more visual variety in badguys kind of like how with the necromancers skeletons some have shields with arrows in them, some have axes, some have swords, and others dont
-a random evil/good version of you, wandering around (like pokemon but not as lame of course), could be interesting
-more badguys who worship a badguy and yell his name (carvers yell out rakanishu)
-Random badguys that ride on horses are charge at you
-less resistant badguys in hell
-bring back the gargoyles from diablo
-bring back the succubus from diablo
-bring back the mages from diablo
-bring back the butcher, warlord of blood and the skeleton king or a similar badguy
-bring back the black knights from diablo, they were so cool bursting into flames when they died
-bring back the Magma men (lava chuckers)
-bring back the lightning demons (lightning chuckers)
-bring back the overlords (uglies)
-bring back the vipers (snakes)
[Would have been quicker to say which monsters from diablo 1 not to bring back, lol]
-rocs (giant birds) that pick up your mount/baddies
-goatman/fallen armies complete with camps and chariots
-Demons
Baatezu, Balor and Tanar'ri (kinda look like dread lords from WCIII)
-Basalisks, kinda looks like a komodo dragon but bigger, way bigger (for you idiots out there, the basilisk in Harry Potter is actually a Boalisk, basilisks have legs)
-Hydras, the multiple headed beasts
-Medusae, snake hair ladies
-Rakshasas (shape change monsters)
-Mariliths (sometimes called Nagas, Half snake/half woman with lots or arms)
-More undead enemies
Banshee
Crypt Thing (very powerful Skeleton)
Liches and Demi-Liches (more like the DND version as opposed to the Warcraft version)
Revenant (very powerful Zombie)
Zombie Lord
-Ratmen, similar to the goatmen but rats, (there were ratmen in D2 but they used the Fetish image)
-Sirens
-some kind of sea monster, like the river monsters in act 3 but bigger, much bigger! Some kind of giant sea serpent or two like the Kraken or leviathans/mosasaur looking creatures.
-a few more plant type monsters wouldn’t hurt, shambling moulds and ones similar to the Venus fly trap monsters in the Legend of Zelda games
-a few more legendary beasts from mythology but not too many, mostly animal, undead and demon types, as these types are most common in diablo, dragons in diablo would seem out of place, as would some other legendary beasts, like mind flayers and beholders
-less monsters that run away, still have these guys, just less of them
-Some kind of spike lord badguy with lots of spikes
-the average monster size should be larger
-monsters should drop items whose level requirement is a little closer to your own, it sucks when a level 12 char finds an item for a lvl 45 char
-diablo to either be the traditional red, blood red, red with a black back or all black
Game Mechanics
-2.5D graphics, something between what diablo 1 and 2, and neverwinter nights are
-ZOOM the camera would be cool, even if it is isometric view. But esp. if its in 3D
-keep the three difficulty levels, but if the game if very big baldurs gate 2 size im cool with the difficulties just being a setting, like they were in Diablo: Hellfire
-bring back the kill counter, is was neat being able to see how many of a certain type of badguy you had killed, but when the kill counter reset at 500 or so that was gay
-items dump in piles that you click on and it brings up an inventory, (like neverwinter nights and Baldur’s gate) I hate just seeing lots of gold and items everywhere
-bring back gambling for unique and set items, which was cool
-bigger inventory/stash
-trade gold for exp (I know this seems a little cheap, but its how many Baal runs to go from lvl 96 to 97, and you have millions of dollars not going to any use)
-pressing the ‘H’ key removes all of the bars and icons around the screen so all that is left is the background pressing ‘H’ again brings them back
-belts auto fill, like how if you have a column empty on your belt and you pick up a potion in fills up, do that same thing with potion from inventory, if you have room, potions automatically go into your belt, (what I’m trying to get at here is if there is room in your belt, and you have potions in your inventory, they should go to your belt, i.e. the belt will always try to stay full)
-May be hard to implement but mercs have a belt for potions, and you can set it so when the mercs life drops below a certain point, the potions in the mercs belt will be used, saving you farting around trying to heal the merc, by pressing shift + #, # of course being a number 1 – 4, or if you didn’t know that, dragging a potion to the mercs pic at the top of the screen
-tutorial for newcomers, shows how to create basic melee fighter, ranged fighter, melee priest, ranged priest and mage class builds, hot key management, npc interaction things like that, game basics and char builds.
-an area that calculates your MF for you, if it can calculate armor/chance to block why not MF
-faster run/walk speeds
-if they don’t already, spiked shields or shields with spikes on them should do more damage
-not sure if this is the case, but you should be able to create the runewords without having to go on multiplayer
- bringing back the menu from diablo 1, You know when save and exit were two different options instead of the same be (or is that too cheap)
-more sensible and suitable weapon drops from monsters and bosses, i hate it when im the sorc and i find shit for the barb, also why does a monster using a sword drop an axe? he should drop a sword.
-An area in the records page that lets you know how long you have been playing for. like in Fable it tells you how many hours your played.
-the game isnt so linear, more freedom to go where you want, but you still cant go everywhere, and still have the acts (but they are bigger)
-After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer)
-New interfaces. New menus, new inventory setup, new stash/bank area, new character stat window, new equipped items window (perhaps an optional character portrait?) Keep the old school health and mana orbs in the corners
-Slow the monster generation down, and make them more difficult. Diablo II was an off-and-on game because players lost interest with pwning huge amounts of easy monsters.
-More eye-appealing special effects. Perhaps they can add some ragdoll physics and some new fire, lightning, ice, and poison animations.
-Implement a Day-Night tracker. During the light hours of the day, demons will be less aggressive. During dark hours, the demons will feel more compelled to push their forces forward. This implementation could also be build upon for other things, such as quests and item finding.
-A new difficulty. Diabolical Harder - almost impossible to pass, but its rewards will be grand
-the weapons you use should be reflected in the way monsters die, i.e. if you use a bladed weapon monsters should die by getting cut. (This isn’t power rangers where every weapon works like a mace, when hit badguys fly back)
-If the skill does not effectively cast, it will "fizzle", costing the user only half the mana it takes to cast the true spell and for skills to have an;
1. Efficiency Rating (NEW): The higher this rating is, the more likely you will be able to use the desired skill to its full effect. (Increases with spell level and character level)
2. Anatomy Tactics (NEW): The higher this rating is, the more likely you will be able to cause more damage with your skill. (Increases with spell and character level)
3. Resistance Rating (NEW): The higher this rating is, the more likely spell-resistant monsters will take more damage from it. (Increases with spell level)
Other
-the soundtrack is included
-cloth map of the world of sanctuary
-DVD of the movies from the game
-Art of Diablo concept book, the Warcraft one was cool
-Free poster
-quik reference card of in game/in chat commands
-strategy guide comes with it, (some people need it), and even I pick up a few things from these books every now and again
-would blizzard supplying their own char/world editor for Diablo 3 be too weird, lol
Add a map/mod editor, that would be awesome. You can choose at the start if you want to play one of your own mods/maps or you want to play normal single player. You can make your mods/maps multiplayer, but other people need to download these maps/mods and put them in there maps/mods- folder.
-links to websites with special downloads, like items for your chars
-nice big manual for the game full of good stuff like where to find Easter eggs in the game as well as all the usual stuff manuals are full of
-some kind of d3 memorabilia, the box set of the anime Neon Genesis Evangelion comes with a Nerv Parking Permit magnet, something similar could be done for d3
[if ive missed any new ideas ill will get the next time]
Do any of you guys know how to access the Diablo II LoD console? I know a way to make it windowed, and I really need that since I have a widescreen monitror.