Legendary items are not designed to necessarily be the best items in the game. They’re just one additional type of item as you level up, and they are not meant to be the primary items you’re chasing at the end-game. They can -- and should -- be exciting to find, but they’re not supposed to serve as the single driving force of the item hunt.
This is the dumbest thing I have heard by Blizz in... well, not very long, but it's unacceptable. Having UNIQUE items has always been what Diablo was about. I don't want to be geared to the teeth and have it be blues and yellows...
-.-
And yes, runewords WERE uniques in my opinion. I didn't rule them out at all. Only that BLUES and YELLOWS sucked unless you were making, maybe a BO barb that used 2 spears with +skills to BO on them. Obviously those were better.
Name more than 10 uniques from Diablo 2 that were really viable as elite PvP gear? Uniques were often not considered useful unless they were eth, and then you needed a duped Zod to be able to use it.
Blizz is right on this on. Most of the Uniques I can think of that were actually viable were jewelry.
They've said this from the very start... It's pretty logical if you think about instead of ranting.
Legendaries are less random and thus easier to get good stats on.
Rares are incredibly random and, if the stars align, can get amazing stat combos.
So generally legendaries should be better but with a lot of a luck a few rares will be better, like finding a perfect etheral BotD berserker axe in Diablo 2.
They've said this from the very start... It's pretty logical if you think about instead of ranting.
Legendaries are less random and thus easier to get good stats on.
Rares are incredibly random and, if the stars align, can get amazing stat combos.
So generally legendaries should be better but with a lot of a luck a few rares will be better, like finding a perfect etheral BotD berserker axe in Diablo 2.
You don't find EbotDz's.
Finding the Zerker for the RW was extremely rare. In all my years, I never found an eth zerker that was useful for EbotD.
I agree to that the blizz post is right. Though there were a lot of rates in D2 that were really really good endgame gear. In diablo 1, a lot of the uniques were sometimes useless too.
The only thing I'll say supporting the idea that Legendaries are feeling under-powered is that, in D3, we don't have runewords...thus we have no ultra high powered items. Looking at the stats-lines of some of the better RW's, we see see 10+ modifiers that created extremely dynamic and powerful effects.
I think the addition of charms would help make certain build theories far more effective, but we still want to find weapons that have the power of a Grief, Doom or EbotDz. We want armor that gives the protection and benefits of Fortitude, Spirit and Exile.
Still....I don't know why people are comparing Legendaries to Uniques (D2) and seeing much difference. I did mostly Melee PvP in D2, and most of my items, aside from jewelry, were either RW's or rares. I had a selection of yellow vision circs, yellow fools/grinding weapons etc.
The only uniques I really used that weren't jewelry were a HoZ on BO switch, perhaps an eth Andys, Leviathan, Eth Death Cleaver, Dracs, Rends and Gores. Many of those I rarely used though, and they were only for certain match-ups in a tourney. A lot of these uniques were highly specialized and rarely used in PvE.
The strange thing I found myself wondering is, if they arent suppose to be good (or intended to be outright bad, most of them). Why are they by faaaar the most rare items in the game? Having insanely hard to come by items that doesnt even compare to act 1 inferno blues/rares isnt really what diablo WAS about.
I have some feeling that Blizz has every intention of adding far more powerful items to the game and perhaps they wanted to release the game and see how the players fared before doing so. In other words, perhaps Blizz didn't want to make the game too easy by throwing us uber-powered items at launch?
Name more than 10 uniques from Diablo 2 that were really viable as elite PvP gear? Uniques were often not considered useful unless they were eth, and then you needed a duped Zod to be able to use it.
Blizz is right on this on. Most of the Uniques I can think of that were actually viable were jewelry.
That is rubbish.
Ignoring Runewords, there were lot of good uniques in D2.
Point is legendaries are rare, so they should be better than 90% of blues and yellows.
I have only seen 1 legendary drop and it was total garbage so I vendored.
Name more than 10 uniques from Diablo 2 that were really viable as elite PvP gear? Uniques were often not considered useful unless they were eth, and then you needed a duped Zod to be able to use it.
Blizz is right on this on. Most of the Uniques I can think of that were actually viable were jewelry.
That is rubbish.
Ignoring Runewords, there were lot of good uniques in D2.
Point is legendaries are rare, so they should be better than 90% of blues and yellows.
I have only seen 1 legendary drop and it was total garbage so I vendored.
What I said is not rubbish. There were some great uniques but they weren't even actually "unique"....as in....there were no 'one of a kinds'. Legendaries have the inherent potential to spawn some truly "unique" rolls that could be very specialized and highly effective 'one of a kind' items.
Again, you'll have trouble naming me very many unique armors, shields and weapons that were actually viable for elite PvP matches.
The only good non-uniques were EXTREMELY rare crafted amulets and some rare rings.
I obviously considered RUNEWORDS to be unique (legendary) when I created this thread.
Still, as an example, a light sorc. They used chuta's, shako, mara's, 2x soj, arach, trang ouls gloves (depends on what you like) and treks. That's 8 right there on a single toon that far surpassed any YELLOW or BLUE that wasn't a runeword.
I obviously considered RUNEWORDS to be unique (legendary) when I created this thread.
Why would you do that? RW's aren't uniques or Legendaries....apples and oranges.
Runeworded items required HR's as well as a good shell to pop them in, completely different thing there bro.
The only good non-uniques were EXTREMELY rare crafted amulets and some rare rings.
Top shelf socketed vision circlets and fools weapons (both yellows/rares) were among the most expensive items in the game. There were also yellow (rare) ar/dex/str gloves that could go for boatloads of HR's/real money.
I obviously considered RUNEWORDS to be unique (legendary) when I created this thread.
Why would you do that? RW's aren't uniques or Legendaries....apples and oranges.
Runeworded items required HR's as well as a good shell to pop them in, completely different thing there bro.
The only good non-uniques were EXTREMELY rare crafted amulets and some rare rings.
Top shelf socketed vision circlets and fools weapons (both yellows/rares) were among the most expensive items in the game. There were also yellow (rare) ar/dex/str gloves that could go for boatloads of HR's/real money.
Cool, circlets and fools weapons. Things I personally never cared to get when the uniques I could actually find worked out perfectly. Min/max didn't matter in D2 anyways due to the pvp being pretty unbalanced when it was easy to 1 shot people a higher level when you were lower. But this thread isn't really about the PVP aspect anyways.
I obviously considered RUNEWORDS to be unique (legendary) when I created this thread.
Why would you do that? RW's aren't uniques or Legendaries....apples and oranges.
Runeworded items required HR's as well as a good shell to pop them in, completely different thing there bro.
The only good non-uniques were EXTREMELY rare crafted amulets and some rare rings.
Top shelf socketed vision circlets and fools weapons (both yellows/rares) were among the most expensive items in the game. There were also yellow (rare) ar/dex/str gloves that could go for boatloads of HR's/real money.
Cool, circlets and fools weapons. Things I personally never cared to get when the uniques I could actually find worked out perfectly. Min/max didn't matter in D2 anyways due to the pvp being pretty unbalanced when it was easy to 1 shot people a higher level when you were lower. But this thread isn't really about the PVP aspect anyways.
Well, I was heavily into organized melee PvP tourneys, so I'll give ya that....those items were highly specialized and only valuable to a finite group of players.
I do agree that we need to see better Legendaries, or perhaps, the return of RW's, for Diablo to be what we're all used to seeing as the heart of the franchise.
I obviously considered RUNEWORDS to be unique (legendary) when I created this thread.
Why would you do that? RW's aren't uniques or Legendaries....apples and oranges.
Runeworded items required HR's as well as a good shell to pop them in, completely different thing there bro.
The only good non-uniques were EXTREMELY rare crafted amulets and some rare rings.
Top shelf socketed vision circlets and fools weapons (both yellows/rares) were among the most expensive items in the game. There were also yellow (rare) ar/dex/str gloves that could go for boatloads of HR's/real money.
Cool, circlets and fools weapons. Things I personally never cared to get when the uniques I could actually find worked out perfectly. Min/max didn't matter in D2 anyways due to the pvp being pretty unbalanced when it was easy to 1 shot people a higher level when you were lower. But this thread isn't really about the PVP aspect anyways.
Well, I was heavily into organized melee PvP tourneys, so I'll give ya that....those items were highly specialized and only valuable to a finite group of players.
I do agree that we need to see better Legendaries, or perhaps, the return of RW's, for Diablo to be what we're all used to seeing as the heart of the franchise.
I obviously considered RUNEWORDS to be unique (legendary) when I created this thread.
Why would you do that? RW's aren't uniques or Legendaries....apples and oranges.
Runeworded items required HR's as well as a good shell to pop them in, completely different thing there bro.
The only good non-uniques were EXTREMELY rare crafted amulets and some rare rings.
Top shelf socketed vision circlets and fools weapons (both yellows/rares) were among the most expensive items in the game. There were also yellow (rare) ar/dex/str gloves that could go for boatloads of HR's/real money.
Cool, circlets and fools weapons. Things I personally never cared to get when the uniques I could actually find worked out perfectly. Min/max didn't matter in D2 anyways due to the pvp being pretty unbalanced when it was easy to 1 shot people a higher level when you were lower. But this thread isn't really about the PVP aspect anyways.
Well, I was heavily into organized melee PvP tourneys, so I'll give ya that....those items were highly specialized and only valuable to a finite group of players.
I do agree that we need to see better Legendaries, or perhaps, the return of RW's, for Diablo to be what we're all used to seeing as the heart of the franchise.
Agreed. runewords were amazing. Maybe someday...
So much quoting >.<
+1 for that shit....
Straight up.....when I first heard that RW's weren't going to be a part of D3....my f@ckin heart sank.
I obviously considered RUNEWORDS to be unique (legendary) when I created this thread.
Why would you do that? RW's aren't uniques or Legendaries....apples and oranges.
Runeworded items required HR's as well as a good shell to pop them in, completely different thing there bro.
The only good non-uniques were EXTREMELY rare crafted amulets and some rare rings.
Top shelf socketed vision circlets and fools weapons (both yellows/rares) were among the most expensive items in the game. There were also yellow (rare) ar/dex/str gloves that could go for boatloads of HR's/real money.
Cool, circlets and fools weapons. Things I personally never cared to get when the uniques I could actually find worked out perfectly. Min/max didn't matter in D2 anyways due to the pvp being pretty unbalanced when it was easy to 1 shot people a higher level when you were lower. But this thread isn't really about the PVP aspect anyways.
Its not about what it does or it doesnt matter to you, he was pointing a fact, a full BiS gear was made of rw/rares/some magics with open sockets AND uniques,
By the way that lightning sorc build you mentioned, not even close to best in slot gear, that was just what EVERYONE could get with a small budget. (even if we talk about perfect maras/eschutas).
And about that "legendarys are rare, so they..", 7 out of 10 uniques you find in diablo 2, you just trashed, some of them you dont even pick up.
Having UNIQUE items has always been what Diablo was about.
So DEFINITELY nobody remembers original Diablo 2 where there weren't any uniques above normal mode? No? Seriously?
They only added in Nightmare and Hell level uniques in the expansion, at the same time as they introduced Runewords which ended up dominating itemisation.
You obviously didn't play Diablo 2, because you don't find an BotD, you build it with the runes, the eth axe with 15 ed was what you found if you were really really really lucky.
Funny, isn't it? The best drop in D2 was actually white quality.
I don't care for Rune words myself, at least not the way most were done in D2.
Concept was cool, though.
I remain hopeful that they might add some form of powerful RW's to D3 still.
The only aspects about RW's I didn't care for was that high runes just flat-out didn't drop often enough, causing the player to have to rely on fake-ass dupes, and it sucked having to find room for, as well as move around, all those damn runes.
Still, those ultra-powerful rune-worded items were what Diablo is all about....we need something equally as awesome as that to be added to D3.
The only aspects about RW's I didn't care for was that high runes just flat-out didn't drop often enough, causing the player to have to rely on fake-ass dupes, and it sucked having to find room for, as well as move around, all those damn runes.
Heh, I think they dropped at exactly the intended rate, ie none ever. They were the best items in the game generally speaking, you weren't SUPPOSED to be able to get one, it was supposed to be earth-shatteringly awesome when you saw a single high rune drop. That's why dupes ruined the game really, everyone had access to gear they shouldn't have so those "once in a lifetime" good gear just became the BiS everyone had. Which completely devalued all other kinds of gear to the point it was worthless.
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Originally Posted by (Blue Tracker / Official Forums)
This is the dumbest thing I have heard by Blizz in... well, not very long, but it's unacceptable. Having UNIQUE items has always been what Diablo was about. I don't want to be geared to the teeth and have it be blues and yellows...
-.-
And yes, runewords WERE uniques in my opinion. I didn't rule them out at all. Only that BLUES and YELLOWS sucked unless you were making, maybe a BO barb that used 2 spears with +skills to BO on them. Obviously those were better.
-http://www.youtube.com/watch?v=u8CBbeSAjVo
-http://www.youtube.com/watch?v=hI4peeO3yzY
LOL -http://www.youtube.com/watch?v=YcJ_XT3oWtY
Blizz is right on this on. Most of the Uniques I can think of that were actually viable were jewelry.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Legendaries are less random and thus easier to get good stats on.
Rares are incredibly random and, if the stars align, can get amazing stat combos.
So generally legendaries should be better but with a lot of a luck a few rares will be better, like finding a perfect etheral BotD berserker axe in Diablo 2.
You don't find EbotDz's.
Finding the Zerker for the RW was extremely rare. In all my years, I never found an eth zerker that was useful for EbotD.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
The only thing I'll say supporting the idea that Legendaries are feeling under-powered is that, in D3, we don't have runewords...thus we have no ultra high powered items. Looking at the stats-lines of some of the better RW's, we see see 10+ modifiers that created extremely dynamic and powerful effects.
I think the addition of charms would help make certain build theories far more effective, but we still want to find weapons that have the power of a Grief, Doom or EbotDz. We want armor that gives the protection and benefits of Fortitude, Spirit and Exile.
Still....I don't know why people are comparing Legendaries to Uniques (D2) and seeing much difference. I did mostly Melee PvP in D2, and most of my items, aside from jewelry, were either RW's or rares. I had a selection of yellow vision circs, yellow fools/grinding weapons etc.
The only uniques I really used that weren't jewelry were a HoZ on BO switch, perhaps an eth Andys, Leviathan, Eth Death Cleaver, Dracs, Rends and Gores. Many of those I rarely used though, and they were only for certain match-ups in a tourney. A lot of these uniques were highly specialized and rarely used in PvE.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I have some feeling that Blizz has every intention of adding far more powerful items to the game and perhaps they wanted to release the game and see how the players fared before doing so. In other words, perhaps Blizz didn't want to make the game too easy by throwing us uber-powered items at launch?
Anyone else thinking this?
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
That is rubbish.
Ignoring Runewords, there were lot of good uniques in D2.
Point is legendaries are rare, so they should be better than 90% of blues and yellows.
I have only seen 1 legendary drop and it was total garbage so I vendored.
What I said is not rubbish. There were some great uniques but they weren't even actually "unique"....as in....there were no 'one of a kinds'. Legendaries have the inherent potential to spawn some truly "unique" rolls that could be very specialized and highly effective 'one of a kind' items.
Again, you'll have trouble naming me very many unique armors, shields and weapons that were actually viable for elite PvP matches.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
The only good non-uniques were EXTREMELY rare crafted amulets and some rare rings.
I obviously considered RUNEWORDS to be unique (legendary) when I created this thread.
Still, as an example, a light sorc. They used chuta's, shako, mara's, 2x soj, arach, trang ouls gloves (depends on what you like) and treks. That's 8 right there on a single toon that far surpassed any YELLOW or BLUE that wasn't a runeword.
-http://www.youtube.com/watch?v=u8CBbeSAjVo
-http://www.youtube.com/watch?v=hI4peeO3yzY
LOL -http://www.youtube.com/watch?v=YcJ_XT3oWtY
Why would you do that? RW's aren't uniques or Legendaries....apples and oranges.
Runeworded items required HR's as well as a good shell to pop them in, completely different thing there bro.
Top shelf socketed vision circlets and fools weapons (both yellows/rares) were among the most expensive items in the game. There were also yellow (rare) ar/dex/str gloves that could go for boatloads of HR's/real money.
.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Cool, circlets and fools weapons. Things I personally never cared to get when the uniques I could actually find worked out perfectly. Min/max didn't matter in D2 anyways due to the pvp being pretty unbalanced when it was easy to 1 shot people a higher level when you were lower. But this thread isn't really about the PVP aspect anyways.
-http://www.youtube.com/watch?v=u8CBbeSAjVo
-http://www.youtube.com/watch?v=hI4peeO3yzY
LOL -http://www.youtube.com/watch?v=YcJ_XT3oWtY
Well, I was heavily into organized melee PvP tourneys, so I'll give ya that....those items were highly specialized and only valuable to a finite group of players.
I do agree that we need to see better Legendaries, or perhaps, the return of RW's, for Diablo to be what we're all used to seeing as the heart of the franchise.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Agreed. runewords were amazing. Maybe someday...
So much quoting >.<
-http://www.youtube.com/watch?v=u8CBbeSAjVo
-http://www.youtube.com/watch?v=hI4peeO3yzY
LOL -http://www.youtube.com/watch?v=YcJ_XT3oWtY
+1 for that shit....
Straight up.....when I first heard that RW's weren't going to be a part of D3....my f@ckin heart sank.
GG quote-train....lol
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Its not about what it does or it doesnt matter to you, he was pointing a fact, a full BiS gear was made of rw/rares/some magics with open sockets AND uniques,
By the way that lightning sorc build you mentioned, not even close to best in slot gear, that was just what EVERYONE could get with a small budget. (even if we talk about perfect maras/eschutas).
And about that "legendarys are rare, so they..", 7 out of 10 uniques you find in diablo 2, you just trashed, some of them you dont even pick up.
On a site not, yea, RW were awesome ^^
So DEFINITELY nobody remembers original Diablo 2 where there weren't any uniques above normal mode? No? Seriously?
They only added in Nightmare and Hell level uniques in the expansion, at the same time as they introduced Runewords which ended up dominating itemisation.
Funny, isn't it? The best drop in D2 was actually white quality.
Concept was cool, though.
I remain hopeful that they might add some form of powerful RW's to D3 still.
The only aspects about RW's I didn't care for was that high runes just flat-out didn't drop often enough, causing the player to have to rely on fake-ass dupes, and it sucked having to find room for, as well as move around, all those damn runes.
Still, those ultra-powerful rune-worded items were what Diablo is all about....we need something equally as awesome as that to be added to D3.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Heh, I think they dropped at exactly the intended rate, ie none ever. They were the best items in the game generally speaking, you weren't SUPPOSED to be able to get one, it was supposed to be earth-shatteringly awesome when you saw a single high rune drop. That's why dupes ruined the game really, everyone had access to gear they shouldn't have so those "once in a lifetime" good gear just became the BiS everyone had. Which completely devalued all other kinds of gear to the point it was worthless.