I do not agree with that video in the slightest. Most of those are basically why Diablo III isn't like Diablo II, and guess what, Diablo III isn't Diablo II... It's Diablo III. It evolved from it's previous state and has a whole slew of new things to offer us. Some of the reasons were just ridiculous, like no PVP at launch.... Ok, so if they delayed the game longer to make PVP available that reason wouldn't be listed... but you'd still be getting PVP at the same point in time. Just a silly video. Diablo III is going to be amazing =) 5/15/12!
1. Hit-boxes aren't too big. In fact, many people have complained that they are too small.
2. Hostile/World PvP is a game mechanic that was primarily used for griefing. Not a feature the majority of us want to see return. I could see adding a specific spot in the world where players are flagged for PvP so that people can kill each other with their own rules, but beyond that...no.
3. The PvP Arena will be added sometime shortly after launch (I'd estimate 2-3 months). Players will be busy playing through the game, mastering their classes, etc. It should really hurt anything that it was delayed.
4. Max level being 60 shouldn't be much different then max level being 99 or 1000. They've said that to get to max level you should have completed Hell.. so whats the problem? As for ladders, they don't really add anything to the game other then bragging rights. Such features tend to only serve to those at the top treating those not at the top like crap. Not something I want to see in the game.
5. Stat/Skill points weren't really 'choices' in Diablo 2. Generally you'd have to follow a guide in order to actually not do terrible in the later difficulties. The new stat/skill system allows the player to actually play the game and learn as they go, instead of relying on external guides to progress.
6. Battle.net 2.0 actually seems pretty nice to be honest. I don't see what the issues are really...care to explain?
7. Four player max hasn't felt like a problem at all in Beta. It feels very fun and I think that more players would actually be negative, as you'd have a hard time knowing what is going on (too many spell effects).
8. The graphics in Diablo 3 are amazing. I really don't grasp how this is an issue either. Everything feels very Diablo, and reminds me of the other two games quite a bit.
9. Good for players and good for Blizzard, I don't see the issue. Trading went on anyways...however, this allows players safe trading and Blizzard to make a continual revenue to allow for more content updates.
10. I've used the skill interface myself quite a bit. Sure it could be better, however, it doesn't really bog down the game at all. Its an extremely minor issue that people seem to be blowing way out of proportion.
None of these issues seem all that game breaking. At most its a couple minor things. However, if these issues cause you to feel Diablo 3 sucks...I suggest not buying the game. Problem solved.
1) The targeting hit boxes are convenient. Makes it easier to point-click on some of those small enemies. I think it's fine for this type of game and the gameplay. It's not like Starcraft 2 that requires exact control and movement.
2) Having no hostility option I never really understood. Although the only purpose to go hostile was to join a random game, and go hostile against a party trying to quest, just to annoy the hell out of them. What do you get for killing them? Gold, and the satisfaction of killing other players and laughing in your room about it. Good job. Now they leave the game and create passworded games. It made people password all their games, thus destroying the open community and creating a less pubber/social atmosphere. It hurt the game basically. It was more of an annoyance than a perk. I won't miss it
3) Having no PvP at release kinda sucks. But to tweak a PvM Diablo 3 took a very long time, and during that time, Blizzard had trouble making PvP fun and a good experience and worth your time... The way I see it right now, the PvP is kinda like the PvP in borderlands. Just this extra arena location that you can kill your friends for 5-10 minutes, then say "okay, anyways back to the real game". I think Blizzard wanted it to have more impact than that, so they are going to hold off and make it right. I've always been a fan of Blizzards "We'll release when it's done" message... and that still applies to PvP, not just PvM.
4) Having the level cap at 60 is not a bad thing... It could take just as long, or even longer, to get to 60 than it took to get to the high 90's in Diablo 2. The last 5-10 levels in Diablo 2 were almost worthless, they took so long to get, most people wouldn't even bother. I think most people understood how meaningless those last levels were, and so Blizzard changed the level cap. Now there are items that you can only get at level 60. Even a level difficulty (Inferno) only for level 60's. That's a good perk to get the last level. Diablo 2, you can wear any item, and get to any location, and max your skills by level 80-85. The rest of the levels were just to increase your damage a little more, and to wave around your e-peen. Good change once again...
5) The skill tree has been argued time and time again, you can go either way on that one. The attribute points, I'm glad are not in D3. It would cause people to hoard points up until they find certain gear, then spend them as modestly as possible. That's not how the game is supposed to be played. It should be fun throughout, not just when you finally hit a certain level or find a certain item. I think Blizzard made a good move here, now players are forced to have "fun" throughout the game, instead of waiting for that one moment.
6) What's wrong with Battle.net 2.0?
7) I think having 4 players per game is a good adjustment. When you had a full game it just became a spam-fest. Nothing was challenging, and everyone just ran around like crazy with noob looters walking behind picking up everything. I can't imagine seeing 8 players spamming Diablo 3 skills all over the place, a little overwhelming for my eyes to know what the hell is going on. Having a player cap at 4 requires more thought process, more strategy with skills, and more of a challenge from the environment.
8) The cartoon graphics have been the most discussed complaint about Diablo 3. It does have some cartoon looking characteristics in it, but hardly any cartoony looks compared to WoW and Torchlight. Diablo 2 was pretty bright and colorful in itself. But also in Diablo 3 there is blood, demons, zombies cut in half with intestines all over the place, humans hanging from ropes on trees, doesn't that count for something? If you don't like the bright colorful graphics than turn your monitors contrast all the way down, and BAM! You'll be playing in black and white. Have fun.
9) Real money auction house is a good idea. It get rids of 3rd party websites like D2items and all those where people would just go buy gear or buy leveling services. It keeps people in the game, rather than exit the game to go search for items on a website. It is the best way to counter that problem. It's a good idea. And plus since there is no "hostility" option in-game, you don't have to worry about some guy joining your game with your friends, and owning all of you because he spend the most money in the auction house, and got the best items, and all you can do is complain and leave. At least you don't have to worry about PvP and hostility problems. If someone wants to spend hundreds of dollars to get all the best gear and just roll through everything, I see no problem with that. I'm not going to do that, I would rather have fun searching for gear. But everyone has their own idea of fun.
10) The skill interface is different and really easy to manage and understand. Maybe too easy, too noob-friendly. Not enough custom options? But it's better than D2's skill tree. That's an upgrade in my opinion.
Just 1 post, hmm.
Ok, everybody must start somewhere:
I agree with:
- big hit boxes (though it still may be fixed slightly. But if they make them to small you will be not happy that you shoot and miss cause hit boxes are to small. Though ppl have problems with them currently in beta so I suppose they should make them somewhat smaller.)
- battlenet 2.0 (in terms of look and feel - chats, etc - though they solved lag problems brilliantly)
- skill user interface (kinda suck but at lvl 60 with new NV buff you want change your skills that often so it does not matter)
- no mod support (well if they support modifications to interface ala WoW I will be able to live with it. To support real mods somebody will have to invent some way how to support them in online game like this)
Personally I think that it sucks they don't ask us to pay 10$ per month to play it and give us new content every 3 months but then it would be to much WoW like and would start to suck rally big at some point when pandas are introduced
What a retarded video, half of these reason are why this game is not d2.....its a new game and will be a hell of better than any of their older games. No PvP at launch is a stupid reason to say d3 will suck, better than having them delay the game for a non competive addition that really has nothing to do with the franchise. Your gonna end up playing the game anyway, so save the stupid meaningless videos that dont even have short explainations as to why it would make the game suck.
ok i agree on hitboxes they are off!
pvp ok i´m a pvp junkie but their focusing on pve so suck it up
i didnt like the D2 stat and skill system so yeah
the rest i dont agree upon or dont care about, the vid could at least been funny
like this old thing here:
None of those reasons, true or false will make the game it self suck, sure they might hurt a few aspects of the game, but making the game it self suck? come on....people always need a reason to whine/bash a game.
the hit box thing i agree. It's very annoying when there alot of enemies in the scream and you can't move around because theres no floor spcae for you to move.
I'v'e bind "f" key as move only and i'm moving around using that key. Maybe i should remove the attack buttom from the mouse if it's even possible.
lol. make an account on a site called diablofans just to post about why diablo sucks, c'mon.
I Post because i care, i want the best for this game, not some sub par wow kiddie clone... this game going to turn out like gorilla doodoo with its current direction...
1. big hit box: is fine. better too big than too small, plus there is a MOVE option in the game options
2. hostile option : wtf! wasn't used anyways by 90% of players ( or people just left when some1 turned it on )
3. no pvp at release: doesn't matter will come sooner or later, until then pve will keep us entertained i'm sure
4. max lvl 60 (no ladder) : max lvl 60 is fine. i don't wanna level for months....
ladder was for people without jobs and/or need for sleep
5. no stat or skill points : stat point auto distribution is fine and skill points where the suq in d2, you had like 2-3 skills that you were using (rest was for synergies), now you have 6 !
6. battle.net 2.0 is fine. you're getting old ^^
7. 4 players a game: is fine too, 8 were too many anyways
8 graphics : .... ok please go play battlefield or something if you care about graphics... real gamers played on 640 x 480 to gain that extra fps
9 : rmah: will be there anyways now you don't have to go to ebay. you're sounding more and more like a noob ^^
10.: skill interface : it's just in the beginning a little annoying (< lvl 10) . later you can drag and drop shit etc.. -> is fine
11:; dialogs: dialogs are great, shared magic find is great ( no more leachers like you ) chat system does what it's supposed to do, we don't need another facebook inside diablo or something Oo
12 : no mod support : i'm an SE myself and i think this is fine. you can just play the game and don't have to look for new mods every few weeks / days.
ha, the op complaining about no pvp at release, YEAH cause im sure you were just gonna roll up in the arena ungeared right from the start when you get the game. pfffft, give me a break
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http://www.youtube.com/watch?v=G131rXu3Qcw
is your friend.
2. Hostile/World PvP is a game mechanic that was primarily used for griefing. Not a feature the majority of us want to see return. I could see adding a specific spot in the world where players are flagged for PvP so that people can kill each other with their own rules, but beyond that...no.
3. The PvP Arena will be added sometime shortly after launch (I'd estimate 2-3 months). Players will be busy playing through the game, mastering their classes, etc. It should really hurt anything that it was delayed.
4. Max level being 60 shouldn't be much different then max level being 99 or 1000. They've said that to get to max level you should have completed Hell.. so whats the problem? As for ladders, they don't really add anything to the game other then bragging rights. Such features tend to only serve to those at the top treating those not at the top like crap. Not something I want to see in the game.
5. Stat/Skill points weren't really 'choices' in Diablo 2. Generally you'd have to follow a guide in order to actually not do terrible in the later difficulties. The new stat/skill system allows the player to actually play the game and learn as they go, instead of relying on external guides to progress.
6. Battle.net 2.0 actually seems pretty nice to be honest. I don't see what the issues are really...care to explain?
7. Four player max hasn't felt like a problem at all in Beta. It feels very fun and I think that more players would actually be negative, as you'd have a hard time knowing what is going on (too many spell effects).
8. The graphics in Diablo 3 are amazing. I really don't grasp how this is an issue either. Everything feels very Diablo, and reminds me of the other two games quite a bit.
9. Good for players and good for Blizzard, I don't see the issue. Trading went on anyways...however, this allows players safe trading and Blizzard to make a continual revenue to allow for more content updates.
10. I've used the skill interface myself quite a bit. Sure it could be better, however, it doesn't really bog down the game at all. Its an extremely minor issue that people seem to be blowing way out of proportion.
None of these issues seem all that game breaking. At most its a couple minor things. However, if these issues cause you to feel Diablo 3 sucks...I suggest not buying the game. Problem solved.
2) Having no hostility option I never really understood. Although the only purpose to go hostile was to join a random game, and go hostile against a party trying to quest, just to annoy the hell out of them. What do you get for killing them? Gold, and the satisfaction of killing other players and laughing in your room about it. Good job. Now they leave the game and create passworded games. It made people password all their games, thus destroying the open community and creating a less pubber/social atmosphere. It hurt the game basically. It was more of an annoyance than a perk. I won't miss it
3) Having no PvP at release kinda sucks. But to tweak a PvM Diablo 3 took a very long time, and during that time, Blizzard had trouble making PvP fun and a good experience and worth your time... The way I see it right now, the PvP is kinda like the PvP in borderlands. Just this extra arena location that you can kill your friends for 5-10 minutes, then say "okay, anyways back to the real game". I think Blizzard wanted it to have more impact than that, so they are going to hold off and make it right. I've always been a fan of Blizzards "We'll release when it's done" message... and that still applies to PvP, not just PvM.
4) Having the level cap at 60 is not a bad thing... It could take just as long, or even longer, to get to 60 than it took to get to the high 90's in Diablo 2. The last 5-10 levels in Diablo 2 were almost worthless, they took so long to get, most people wouldn't even bother. I think most people understood how meaningless those last levels were, and so Blizzard changed the level cap. Now there are items that you can only get at level 60. Even a level difficulty (Inferno) only for level 60's. That's a good perk to get the last level. Diablo 2, you can wear any item, and get to any location, and max your skills by level 80-85. The rest of the levels were just to increase your damage a little more, and to wave around your e-peen. Good change once again...
5) The skill tree has been argued time and time again, you can go either way on that one. The attribute points, I'm glad are not in D3. It would cause people to hoard points up until they find certain gear, then spend them as modestly as possible. That's not how the game is supposed to be played. It should be fun throughout, not just when you finally hit a certain level or find a certain item. I think Blizzard made a good move here, now players are forced to have "fun" throughout the game, instead of waiting for that one moment.
6) What's wrong with Battle.net 2.0?
7) I think having 4 players per game is a good adjustment. When you had a full game it just became a spam-fest. Nothing was challenging, and everyone just ran around like crazy with noob looters walking behind picking up everything. I can't imagine seeing 8 players spamming Diablo 3 skills all over the place, a little overwhelming for my eyes to know what the hell is going on. Having a player cap at 4 requires more thought process, more strategy with skills, and more of a challenge from the environment.
8) The cartoon graphics have been the most discussed complaint about Diablo 3. It does have some cartoon looking characteristics in it, but hardly any cartoony looks compared to WoW and Torchlight. Diablo 2 was pretty bright and colorful in itself. But also in Diablo 3 there is blood, demons, zombies cut in half with intestines all over the place, humans hanging from ropes on trees, doesn't that count for something? If you don't like the bright colorful graphics than turn your monitors contrast all the way down, and BAM! You'll be playing in black and white. Have fun.
9) Real money auction house is a good idea. It get rids of 3rd party websites like D2items and all those where people would just go buy gear or buy leveling services. It keeps people in the game, rather than exit the game to go search for items on a website. It is the best way to counter that problem. It's a good idea. And plus since there is no "hostility" option in-game, you don't have to worry about some guy joining your game with your friends, and owning all of you because he spend the most money in the auction house, and got the best items, and all you can do is complain and leave. At least you don't have to worry about PvP and hostility problems. If someone wants to spend hundreds of dollars to get all the best gear and just roll through everything, I see no problem with that. I'm not going to do that, I would rather have fun searching for gear. But everyone has their own idea of fun.
10) The skill interface is different and really easy to manage and understand. Maybe too easy, too noob-friendly. Not enough custom options? But it's better than D2's skill tree. That's an upgrade in my opinion.
-Temp
Ok, everybody must start somewhere:
I agree with:
- big hit boxes (though it still may be fixed slightly. But if they make them to small you will be not happy that you shoot and miss cause hit boxes are to small. Though ppl have problems with them currently in beta so I suppose they should make them somewhat smaller.)
- battlenet 2.0 (in terms of look and feel - chats, etc - though they solved lag problems brilliantly)
- skill user interface (kinda suck but at lvl 60 with new NV buff you want change your skills that often so it does not matter)
- no mod support (well if they support modifications to interface ala WoW I will be able to live with it. To support real mods somebody will have to invent some way how to support them in online game like this)
Personally I think that it sucks they don't ask us to pay 10$ per month to play it and give us new content every 3 months but then it would be to much WoW like and would start to suck rally big at some point when pandas are introduced
Yeah, that is funny
I love ppl sense of humor on this thread so far Keep it coming.
I'v'e bind "f" key as move only and i'm moving around using that key. Maybe i should remove the attack buttom from the mouse if it's even possible.
But yeh, hit boxes are way off.
-Kevin Martens
I Post because i care, i want the best for this game, not some sub par wow kiddie clone... this game going to turn out like gorilla doodoo with its current direction...
1. big hit box: is fine. better too big than too small, plus there is a MOVE option in the game options
2. hostile option : wtf! wasn't used anyways by 90% of players ( or people just left when some1 turned it on )
3. no pvp at release: doesn't matter will come sooner or later, until then pve will keep us entertained i'm sure
4. max lvl 60 (no ladder) : max lvl 60 is fine. i don't wanna level for months....
ladder was for people without jobs and/or need for sleep
5. no stat or skill points : stat point auto distribution is fine and skill points where the suq in d2, you had like 2-3 skills that you were using (rest was for synergies), now you have 6 !
6. battle.net 2.0 is fine. you're getting old ^^
7. 4 players a game: is fine too, 8 were too many anyways
8 graphics : .... ok please go play battlefield or something if you care about graphics... real gamers played on 640 x 480 to gain that extra fps
9 : rmah: will be there anyways now you don't have to go to ebay. you're sounding more and more like a noob ^^
10.: skill interface : it's just in the beginning a little annoying (< lvl 10) . later you can drag and drop shit etc.. -> is fine
11:; dialogs: dialogs are great, shared magic find is great ( no more leachers like you ) chat system does what it's supposed to do, we don't need another facebook inside diablo or something Oo
12 : no mod support : i'm an SE myself and i think this is fine. you can just play the game and don't have to look for new mods every few weeks / days.
cheers