Its really not that hard to understand. Un-attuned runes provide random stats right? If so, there is that potential to acquire an un-attuned rune that once it is socketed into a skill provides stats that changed the functionality of the skill while keeping its original look. Was that so hard to understand?
From what I understood, un-attuned runes will just randomly become one of the usual five runes but aswell provide a few stats, like +5str for example. So you don't get to choose which kind of rune, but you get a few stats to make up for it. So you'd want to be lucky enough to have an un-attuned rune become the rune of your choice when popping it into a skill, since it also provides some stats.
Yes, thats what they said, except that the bonus is skill specific and as such, the rune becomes exclusive to this skill, which welcomes tons of complications and reasons to have an inventory way too full of runes.
Also, Hydra is one of the few skill that doesn't have a rune that doesn't change the skill, but they might just all be considered "better" and there was no reason to scrap one to keep it. They're all just "better".
Its really not that hard to understand. Un-attuned runes provide random stats right? If so, there is that potential to acquire an un-attuned rune that once it is socketed into a skill provides stats that changed the functionality of the skill while keeping its original look. Was that so hard to understand?
From what I understood, un-attuned runes will just randomly become one of the usual five runes but aswell provide a few stats, like +5str for example. So you don't get to choose which kind of rune, but you get a few stats to make up for it. So you'd want to be lucky enough to have an un-attuned rune become the rune of your choice when popping it into a skill, since it also provides some stats.
Yes, thats what they said, except that the bonus is skill specific and as such, the rune becomes exclusive to this skill, which welcomes tons of complications and reasons to have an inventory way too full of runes.
Also, Hydra is one of the few skill that doesn't have a rune that doesn't change the skill, but they might just all be considered "better" and there was no reason to scrap one to keep it. They're all just "better".
Where has the OP, seen the various Hydras anyways? I do not recall seeing the 6 graphics anywhere.
Edit: Now that I think back, there are some mobs in the Beta that drop what appears to be an arcane hydra. But there is no guarantee it will have the same graphic.
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One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
thanks jaclashflash. As mentioned; once you put in a rune to hydra; you get a COMPLETELY different hydra. The base hydra does fire damage, while the runed does damage such as arcane etc. Oher skills runed effect is always better improving the original; unlike this one. Why should we settle for the only other fire-damaging firewall hydra? Being better is objective in this case. Apparently, anything could be better it do more damage.
A hydra is a hydra, maybe a different color with a different attack. But why would that matter that much?
To completely change the game just so a few people can enjoy the cosmetics of a skill slightly more does not make much sense to me.
LOL, this post made me laugh. A Hydra is a Hydra, maybe a different colour with a different attack? Seriously? So I guess a Ray of Frost is always the same. Who cares if a rune changes it to a cone-type fire spell? No problem! Oh, you actually want your ray of frost to do cold damage AND look like a RAY of FROST? F-U, then. ...Seriously, what's wrong with you? The OP's concern is more than valid, and one I happen to share. What's the point of making cool skill animations (the original ones) if people are only going to see them in a small fraction of the game? The looks of the skills are definitely important, and the Fire Hydra is by far the coolest. And you're telling me that if I want to do fire damage with my Hydra, I'll have to use firewalls? Screw that. Every single damage skill should have 1 (or 2) runes that change damage/cost and leave the looks intact. It's a must.
And it's not "just so a few people can enjoy the cosmetics of a skill". It's not a few people. It's a lot of people. Don't make assumptions like that.
Oh, and your sig is a huge lie, by the way. There's ample knowledge about that. Just thought you should know.
I always find it interesting how people will state you made an assumption, and a lot of the times they are right, then they will in turn make the exact opposite assumption.
Not many people are really going to care if they cannot use the original Hydra graphics.
That is an ASSUMPTION......a lot of people are gonna care!!! lol
I would take my assumption over yours any day of the week. Most people wont play wizards as their main character. And the potential wizards I have talked to are not worried about hydra graphics, heck they are not really interested in the hydra period. At the moment the dmg of the hydra looks just as lackluster as it was in D2.
But as another poster said, isnt it just a small handful of skills that doesnt allow you to maintain the original graphic? The Hydra is the only one i can think of for wizards.
My sig is fine btw. Think about it and you will understand.
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One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Light bulb. What if they used the unattuned runes as damage boosters to the base skill rather than being a dice-roll item. I think that would make a lot of people happy. <_<
Are we really just talking about hydra here? Can anyone provide an example of another skill where the original function of the skill is not preserved by at least one rune?
If so, it's an issue with hydra, not the game system. And it can be fixed by changing one rune effect.
I tend to agree that there should be one rune which has no effect on the graphic of the skill and its function, but just increases its potency (weather damage boost, increased duration or intensifying a CC, etc.) I like the idea behind using unattuned, however, I think its not worth implementing because so few skills have this problem. Better to just change one rune effect on them.
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If that made sense to you, Bravo! I think I even confused myself...
I start to wonder even if we found more flaws in the system; how can we get the message to someone with more convincing status then a common poster.
Sixen is the website administrator and a MVP (most valuable poster) in the official forums, if anything hugely gamebreaking is found and we all agree on it, I'm positive he was ways of giving it some voice. Anyhow, if an important thing is posted in the official forums and enough people agree with it (highly rate it and discuss agreeing) Blizzard will take a look at it.
But people have really to be careful when saying specific things are "flawed" or "broken". Sometimes (actually, most times) it's a conscious design choice by a whole team that has discussed a system to death, and who are experts in designing successful games.
So far, on this specific topic, I don't see any "flaw". I see people worrying about not being able to use a skill without a rune. It's like saying "damn you fps-developer, I wanna use my melee weapon to kill enemies for the whole game" or "I don't want my pistol to be visually upgraded and shoot stunning bolts, I want it's original effect". It's just not gonna happen.
Are we really just talking about hydra here? Can anyone provide an example of another skill where the original function of the skill is not preserved by at least one rune?
If so, it's an issue with hydra, not the game system. And it can be fixed by changing one rune effect.
Demon Hunters have the same problem. If you want a raven as your Demon Hunter companion, for example, the only way to get it is unruned. If you want Elemental Arrow to deal fire damage, you also have to keep it unruned.
So far, on this specific topic, I don't see any "flaw". I see people worrying about not being able to use a skill without a rune. It's like saying "damn you fps-developer, I wanna use my melee weapon to kill enemies for the whole game" or "I don't want my pistol to be visually upgraded and shoot stunning bolts, I want it's original effect". It's just not gonna happen.
You're making a straw man argument. The skill animations are not fancier or better. Some don't even resemble the original animation at all. They're just different. In an FPS, your pistol would have all of its original functionality, with some additional functionality added on. With runes, you have to sacrifice some of the original functionality for the new functionality.
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Also, Hydra is one of the few skill that doesn't have a rune that doesn't change the skill, but they might just all be considered "better" and there was no reason to scrap one to keep it. They're all just "better".
Edit: Now that I think back, there are some mobs in the Beta that drop what appears to be an arcane hydra. But there is no guarantee it will have the same graphic.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
At Blizzcon 2010 I guess? http://www.diablowiki.net/Hydra
Hmm...here is a video, but the graphics & quality are really bad.
http://www.youtube.com/watch?v=_fmGqQeXq3I
I would hardly base any complaints on this video.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
But the rune system is not complete, so maybe they will change some of the effects.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Not many people are really going to care if they cannot use the original Hydra graphics.
That is an ASSUMPTION......a lot of people are gonna care!!! lol
I would take my assumption over yours any day of the week. Most people wont play wizards as their main character. And the potential wizards I have talked to are not worried about hydra graphics, heck they are not really interested in the hydra period. At the moment the dmg of the hydra looks just as lackluster as it was in D2.
But as another poster said, isnt it just a small handful of skills that doesnt allow you to maintain the original graphic? The Hydra is the only one i can think of for wizards.
My sig is fine btw. Think about it and you will understand.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
If so, it's an issue with hydra, not the game system. And it can be fixed by changing one rune effect.
I tend to agree that there should be one rune which has no effect on the graphic of the skill and its function, but just increases its potency (weather damage boost, increased duration or intensifying a CC, etc.) I like the idea behind using unattuned, however, I think its not worth implementing because so few skills have this problem. Better to just change one rune effect on them.
But people have really to be careful when saying specific things are "flawed" or "broken". Sometimes (actually, most times) it's a conscious design choice by a whole team that has discussed a system to death, and who are experts in designing successful games.
So far, on this specific topic, I don't see any "flaw". I see people worrying about not being able to use a skill without a rune. It's like saying "damn you fps-developer, I wanna use my melee weapon to kill enemies for the whole game" or "I don't want my pistol to be visually upgraded and shoot stunning bolts, I want it's original effect". It's just not gonna happen.
Demon Hunters have the same problem. If you want a raven as your Demon Hunter companion, for example, the only way to get it is unruned. If you want Elemental Arrow to deal fire damage, you also have to keep it unruned.
You're making a straw man argument. The skill animations are not fancier or better. Some don't even resemble the original animation at all. They're just different. In an FPS, your pistol would have all of its original functionality, with some additional functionality added on. With runes, you have to sacrifice some of the original functionality for the new functionality.