Like! Little sad about the MF cap and that they didn't introduce an easy gear swap option but not a big deal. For the most part I think this is great. Can't wait to get leveling again.
so why is this different from line normal leveling?
its like they just added 100 more levels?
People claimed to love the grind to 99 in Diablo 2. So here it is. Blizzard is testing this theory - they'll be disappointed. I predict by Wednesday, the forum will be flooded with "too much xp needed per level! nerf!"
I guess the stat bonuses/level is nice; but pretty trivial really.
so why is this different from line normal leveling?
its like they just added 100 more levels?
or because its upgrading only your gold and magic find +3% (3*100leves the cap 300%) this makes a difference?
so it give you a motivation to play more just in case you find a bit better loot with Magic Find?
only that? no other advantages?
You get more stats (In the area of 100-200 Vitality and 200-300 of your primary stat)
You get more MF and GF - basically, the longer you play the better items you'll get - its really quite elegant. EWven while farming up pure crap for hours at a time, your improving the quality/quanitity of the crap you'll find in the future.
Your also "out leveling" the need to use MF on yoru gear (which is the controversial part of this patch it seems).
I love it myself. MF will only be useless on items to people who reach 100PL, which will likely not be a large % of the player base. Especially if you have to do it on every character. MF will still be plenty worthwhile on gear for a long time.
For hardcore folks like myself, I like the idea of using MF on my gear, but then upgrading to a better piece that doesn't have MF cause I don't need it.
Im excited about the 100 new levels, but a bit dis about the cap! I mean yeah, at some point there has to be one, but 300? Im already at 325 with decent dps doing my thing, fun and easy!
Still, excited about the new lvls!
Excellent! All the changes are positive but I have one question. They are going to remove MF from gear slowly? Are you out of your fucking mind? Very few people will EVER reach level 100 paragon level. For those of us that don't choose to do this, what will happen to my current/future MF gear?
So we get 3 % MF and GF per level. up to 300%, then, 75% from 5 stacks of NV. Adding up to 375%.
The Article said: "you’ll have the freedom to completely focus every slot on stats that help your character kill stuff faster and stay alive longer. The idea is that if you’re currently swapping gear in and out for the Magic Find bonuses, you can continue to do so… but gain enough Paragon levels, and you won’t need to anymore. "
So this means that MF gear will be important, just the more you level the less important it will get, please don't think like the MF items will dissapear... or am I wrong?
While the benefits to progression are obvious, you may be asking how this impacts Magic Find on items. We wanted to find a solution that was not only very forgiving of gear swapping, but one that would ultimately help us slowly and gently move Magic Find off of items in the future.
This is the part that concerns me. The Paragon System seems like a logical thing in that at first you can use MF gear to help supplement the MF you might want beyond what NV provides. Then, as you gain Paragon Levels you can slowly phase out your MF gear in favor of gear that have MF on it. The cap...meh...ok...fine, whatever...not discussing that. However, the idea that they are trying to 'gently remove MF of items in the future' doesn't sit right with me at all. The system seems to make the most sense in that you can use MF gear at first then as you gain levels you need less MF gear until you hit 100 and don't need it at all. But if this is a precursor for MF being totally removed from gear...that doesn't sit well with me.
Haven't played in months, but I will be back for this. As a matter of fact, I can see myself casually doing MF runs for a long time, content knowing that even if I don't find anything, I'm progressing and getting better.
For a hardcore gamer, adding more grinding will just to contribute to burnout probably. But for someone jsut looking for something fun to sink an hour in occasionally, this will add longevity.
I'm also cool with transitioning away from gear based MF as you approach very high levels. Paragon levels + NV will be enough to keep NV interesting. Plus, it makes paragon levels more compelling. Not only do you get stat bonuses, but you get to move away from MF gear, making room for gear mods that are combat oriented. So 100 paragon levels = crazy stats +full combat oriented gear.
I think this is a step in the right direction. After they patch this patch they have the foundation to do a lot w/ it. Bots will gain very low experiece if they mostly do hell (I could be really wrong on that). Then they can work more on pvp and hopefully making areas more radomized and extra floors to dungeons the higher up in difficulty. They also wouldn't just stop at weapons, best to get it out and worry about armor itemization later. Gear swapping fix should come later after they see how this new system evolves. Very pleased with the patch notes.
So instead to fuck with the lame system of gear swapping, they actually fuck with those who use legit MF gear to get better loot all time by making it worthless, and still allowing gear swapping. What a fucking stupid move and just made this patch so less exciting that I don't even know if I wanna play it anymore for a while.
Yes I have spent hundreds of millions on perfecting my MF gear, now it's really getting worthless soon, unlike IAS patch which only slightly fixed the values. MF is going to go to zero! Thanks, Jay.
When I first read "remove MF from items," I wondered what they were putting in their coffee over there. The more I think about it, though, this may not be the bad thing I first thought. I rather like the idea of being able to 'level' past needing MF on my gear and focusing on delicious core stat boosts. I also like the introduction of Paragon as a level grind. I am one of those weirdos that like grinding levels. ^^u
Excellent! All the changes are positive but I have one question. They are going to remove MF from gear slowly? Are you out of your fucking mind? Very few people will EVER reach level 100 paragon level. For those of us that don't choose to do this, what will happen to my current/future MF gear?
Tell that to the people who made level 99 in Diablo 2 in a week. Whenever the ladders reset in that game, you could bet your ass that people were gonna reach 99 within 7 days. I feel like the same thing is gonna happen here.
Edit: spelling
I guess the stat bonuses/level is nice; but pretty trivial really.
You get more stats (In the area of 100-200 Vitality and 200-300 of your primary stat)
You get more MF and GF - basically, the longer you play the better items you'll get - its really quite elegant. EWven while farming up pure crap for hours at a time, your improving the quality/quanitity of the crap you'll find in the future.
Your also "out leveling" the need to use MF on yoru gear (which is the controversial part of this patch it seems).
I love it myself. MF will only be useless on items to people who reach 100PL, which will likely not be a large % of the player base. Especially if you have to do it on every character. MF will still be plenty worthwhile on gear for a long time.
For hardcore folks like myself, I like the idea of using MF on my gear, but then upgrading to a better piece that doesn't have MF cause I don't need it.
Still, excited about the new lvls!
With the nerf to mob health, and increased damage output you'll be doing will you need more DPS? I see no reason for the MF cap, personally.
Blizzard +1
KrippTips +100
I dont like the MF cap. I preffered when you had to decide if you wanted to sacrifice damage for mf or slowly build mf into your gear.
Now it means that everyone will eventually be at the same level.
I enjoyed being the 1%.
You are correct.
This is the part that concerns me. The Paragon System seems like a logical thing in that at first you can use MF gear to help supplement the MF you might want beyond what NV provides. Then, as you gain Paragon Levels you can slowly phase out your MF gear in favor of gear that have MF on it. The cap...meh...ok...fine, whatever...not discussing that. However, the idea that they are trying to 'gently remove MF of items in the future' doesn't sit right with me at all. The system seems to make the most sense in that you can use MF gear at first then as you gain levels you need less MF gear until you hit 100 and don't need it at all. But if this is a precursor for MF being totally removed from gear...that doesn't sit well with me.
For a hardcore gamer, adding more grinding will just to contribute to burnout probably. But for someone jsut looking for something fun to sink an hour in occasionally, this will add longevity.
I'm also cool with transitioning away from gear based MF as you approach very high levels. Paragon levels + NV will be enough to keep NV interesting. Plus, it makes paragon levels more compelling. Not only do you get stat bonuses, but you get to move away from MF gear, making room for gear mods that are combat oriented. So 100 paragon levels = crazy stats +full combat oriented gear.
Nice move.
Yes I have spent hundreds of millions on perfecting my MF gear, now it's really getting worthless soon, unlike IAS patch which only slightly fixed the values. MF is going to go to zero! Thanks, Jay.
Originally Posted by (Blue Tracker / Official Forums)