• 0

    posted a message on Two Diablo 3 Chrome themes
    class skins would be awesome, also nice bastion skin :P
    Posted in: Fan Art
  • 0

    posted a message on Introducing the Paragon System
    bleh nvm i thought something was something else
    Posted in: News & Announcements
  • 0

    posted a message on Game-Limits Now Live, 1.0.4 Developer Blogs, Diablo III Profiles - More Info, Ugly As Sin: Azmodan Brought to Life, Curse Weekl
    Quote from Tanakeah

    but after playing WoW for 5 years and watching how poorly the devs handled the Hunter class and seeing how poorly handled Diablo III is after only two months...yeah. -_- -_-

    pfffft hunters...
    go to mmo-champ, press ctrl+F and type in rogue, see how many pages you can get through with 0 results.
    it's always like this. for 7 years it's been like this.
    Posted in: News & Announcements
  • 0

    posted a message on God Mode for the barb also
    Quote from Syphilicious

    Quote from safka

    So when does open beta end? Anyone know?
    We all knew this game would have bugs. Testers can catch some of them, but some bugs are going to slip through because they can only be caught by excessive brute force testing which is very expensive and not always possible.
    The problem is, with as long as the beta ran and as many people that were in it, they could have caught all of these bugs. However, Blizzard was so protective of story spoilers (which all leaked before release anyway), that they wouldn't let beta testers play 90% of the game, so there was no way for us to see how these skill/rune combinations could be exploited. Had the full game, or at least the full compliment of skills and runes been available in beta, I guarantee most of these bugs would have been found before the game released.

    As it is, we're just over 2 months into finally being able to "test" the remaining 90% of the game's features for them.

    exactly. i was in beta. it ended with killing skeleton king in normal and capped you at level 13. so nothing beyond that was really beta tested. which is just plain stupid.

    it's like if the WoW beta let you gain 1 level and test the new starting zone for a few months and then blizz says "ok it's obviously ready, since we fixed the bugs these beta testers have found, ship it".

    they know better than this, since they don't do it with WoW, and they didn't do it with sc2. i don't know what the hell is wrong with the diablo department...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Hall of Shame - ilvl 63 edition


    this happens to me all the time actually
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo III Builds Used by the Developers, Character Profiles Coming "Soon", Bashiok on Legendaries and More, Blizzard at San Die
    Quote from Juggernauth

    Quote from chaoslux

    You realize those screenshots were taken early in development and some things changed since then right? Scoundrel/Enchantress cant use offhands just like we cant have double gems in our weapons.

    Look at the very bottom of the screenshot.

    "Last updated 5/11/2012"
    internal diablo is just more awesome i guess
    Posted in: News & Announcements
  • 0

    posted a message on Auction House - Bid War Tutorial
    fuck snipe bidding, i hope they change the timer to "< 30 minutes"
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Option 4 Modified
    Quote from Wakka9000

    This is nice, but if they dicide to implement solution 4 as it is now, i will be happy. Just becouse it kills MF swap without hurting normal players.

    #4 as is does hurt normal players.
    if i swap to a shield for defense against an elite pack i see that looks like trouble, it will make my MF 0% and i will have to wait 3 minutes to engage them with my normal MF%
    Posted in: Diablo III General Discussion
  • 0

    posted a message on What ever happened to the characters pages?
    That DEX barb has weapons with 2 sockets each.... i want 2 socket weapons :'(
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why do people use LoH
    Quote from ZeroEdgeir

    Quote from Haylel

    the reason it can end up good though is life steal is all damage, so if you're standing in the middle of 20 mobs with sweeping winds hitting them all (and possibly cyclones if you're running that rune) that 240hp becomes 4800hp per tick of sweeping winds, and that's before you start punching things.
    Life on Hit is nearly the same.

    Meteor - ~60% of Life on Hit returned per enemy hit, per Meteor (This applies to every Meteor except the Meteor Shower rune I believe)

    So, if my LoH total is 1000, I get 600 back from each enemy hit by my single casting of Meteor.

    If a skill can hit more targets, it is actually better for Life on Hit, than if it only hits one.

    well, sweeping winds is more of a passive aoe, that's what i was going for.
    i can't think of a good mage example, maybe the ice shield that does 100% weapon dmg to attackers?
    life steal should give a heal from that whereas life on hit shouldn't because you didn't "hit" them.
    i don't know if it works that way, but that seems to me to be blizzard's intent and reasoning.
    i just use loh :P
    Posted in: Monk: The Inner Sanctuary
  • 2

    posted a message on Why do people use LoH
    the reason it can end up good though is life steal is all damage, so if you're standing in the middle of 20 mobs with sweeping winds hitting them all (and possibly cyclones if you're running that rune) that 240hp becomes 4800hp per tick of sweeping winds, and that's before you start punching things.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Why do people use LoH
    Quote from robdood

    Quote from Temsen

    It's exactly what it says, lifesteal gets a 80% penalty in inferno, i.e. 3% on a weapon will only leech 0.6%.
    Yeah, but do you know how much that can mean though? My monk's output is about 20k, reaching 40k on critical hits. Go and do the math of 0.6 of 40,000.. ;) its not too shabby, the reduction makes complete sense, or else it would be a very overpowered stat. Shame they didn't indicate the scaling anywhere in the game though.

    0.6% of 40,000 is pretty shabby.
    like 240?
    that's on the 40k crits, so 120ish normally.
    Posted in: Monk: The Inner Sanctuary
  • To post a comment, please or register a new account.